Files
AlgerMusicPlayer/src/renderer/store/modules/player.ts
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import { useThrottleFn } from '@vueuse/core';
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import { cloneDeep } from 'lodash';
import { createDiscreteApi } from 'naive-ui';
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import { defineStore } from 'pinia';
import { computed, ref } from 'vue';
import i18n from '@/../i18n/renderer';
import { getBilibiliAudioUrl } from '@/api/bilibili';
import { getLikedList, getMusicLrc, getMusicUrl, getParsingMusicUrl, likeSong } from '@/api/music';
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import { useMusicHistory } from '@/hooks/MusicHistoryHook';
import { audioService } from '@/services/audioService';
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import type { ILyric, ILyricText, SongResult } from '@/types/music';
import { type Platform } from '@/types/music';
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import { getImgUrl } from '@/utils';
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import { hasPermission } from '@/utils/auth';
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import { getImageLinearBackground } from '@/utils/linearColor';
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import { parseLyrics as parseYrcLyrics } from '@/utils/yrcParser';
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import { useSettingsStore } from './settings';
import { useUserStore } from './user';
const musicHistory = useMusicHistory();
const { message } = createDiscreteApi(['message']);
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const preloadingSounds = ref<Howl[]>([]);
function getLocalStorageItem<T>(key: string, defaultValue: T): T {
try {
const item = localStorage.getItem(key);
return item ? JSON.parse(item) : defaultValue;
} catch {
return defaultValue;
}
}
// 比较B站视频ID的辅助函数
export const isBilibiliIdMatch = (id1: string | number, id2: string | number): boolean => {
const str1 = String(id1);
const str2 = String(id2);
// 如果两个ID都不包含--分隔符,直接比较
if (!str1.includes('--') && !str2.includes('--')) {
return str1 === str2;
}
// 处理B站视频ID
if (str1.includes('--') || str2.includes('--')) {
// 尝试从ID中提取bvid和cid
const extractBvIdAndCid = (str: string) => {
if (!str.includes('--')) return { bvid: '', cid: '' };
const parts = str.split('--');
if (parts.length >= 3) {
// bvid--pid--cid格式
return { bvid: parts[0], cid: parts[2] };
} else if (parts.length === 2) {
// 旧格式或其他格式
return { bvid: '', cid: parts[1] };
}
return { bvid: '', cid: '' };
};
const { bvid: bvid1, cid: cid1 } = extractBvIdAndCid(str1);
const { bvid: bvid2, cid: cid2 } = extractBvIdAndCid(str2);
// 如果两个ID都有bvid,比较bvid和cid
if (bvid1 && bvid2) {
return bvid1 === bvid2 && cid1 === cid2;
}
// 其他情况,只比较cid部分
if (cid1 && cid2) {
return cid1 === cid2;
}
}
// 默认情况,直接比较完整ID
return str1 === str2;
};
// 提取公共函数:获取B站视频URL
export const getSongUrl = async (
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id: string | number,
songData: SongResult,
isDownloaded: boolean = false
) => {
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const numericId = typeof id === 'string' ? parseInt(id, 10) : id;
const settingsStore = useSettingsStore();
const { message } = createDiscreteApi(['message']); // 引入 message API 用于提示
try {
if (songData.playMusicUrl) {
return songData.playMusicUrl;
}
if (songData.source === 'bilibili' && songData.bilibiliData) {
console.log('加载B站音频URL');
if (!songData.playMusicUrl && songData.bilibiliData.bvid && songData.bilibiliData.cid) {
try {
songData.playMusicUrl = await getBilibiliAudioUrl(
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songData.bilibiliData.bvid,
songData.bilibiliData.cid
);
return songData.playMusicUrl;
} catch (error) {
console.error('重启后获取B站音频URL失败:', error);
return '';
}
}
return songData.playMusicUrl || '';
}
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// ==================== 自定义API最优先 ====================
// 检查用户是否在全局设置中启用了 'custom' 音源
const globalSources = settingsStore.setData.enabledMusicSources || [];
const useCustomApiGlobally = globalSources.includes('custom');
// 检查歌曲是否有专属的 'custom' 音源设置
const songId = String(id);
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const savedSourceStr = localStorage.getItem(`song_source_${songId}`);
let useCustomApiForSong = false;
if (savedSourceStr) {
try {
const songSources = JSON.parse(savedSourceStr);
useCustomApiForSong = songSources.includes('custom');
} catch (e) {
console.error('解析歌曲音源设置失败:', e);
}
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}
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// 如果全局或歌曲专属设置中启用了自定义API,则最优先尝试
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if ((useCustomApiGlobally || useCustomApiForSong) && settingsStore.setData.customApiPlugin) {
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console.log(`优先级 1: 尝试使用自定义API解析歌曲 ${id}...`);
try {
// 直接从 api 目录导入 parseFromCustomApi 函数
const { parseFromCustomApi } = await import('@/api/parseFromCustomApi');
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const customResult = await parseFromCustomApi(
numericId,
cloneDeep(songData),
settingsStore.setData.musicQuality || 'higher'
);
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if (
customResult &&
customResult.data &&
customResult.data.data &&
customResult.data.data.url
) {
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console.log('自定义API解析成功!');
if (isDownloaded) return customResult.data.data as any;
return customResult.data.data.url;
} else {
// 自定义API失败,给出提示,然后继续走默认流程
console.log('自定义API解析失败,将使用默认降级流程...');
message.warning(i18n.global.t('player.reparse.customApiFailed')); // 给用户一个提示
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}
} catch (error) {
console.error('调用自定义API时发生错误:', error);
message.error(i18n.global.t('player.reparse.customApiError'));
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}
}
// 如果自定义API失败或未启用,则执行【原有】的解析流程
// 如果有自定义音源设置,直接使用getParsingMusicUrl获取URL
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if (savedSourceStr && songData.source !== 'bilibili') {
try {
console.log(`使用自定义音源解析歌曲 ID: ${songId}`);
const res = await getParsingMusicUrl(numericId, cloneDeep(songData));
console.log('res', res);
if (res && res.data && res.data.data && res.data.data.url) {
return res.data.data.url;
}
// 如果自定义音源解析失败,继续使用正常的获取流程
console.warn('自定义音源解析失败,使用默认音源');
} catch (error) {
console.error('error', error);
console.error('自定义音源解析出错:', error);
}
}
// 正常获取URL流程
const { data } = await getMusicUrl(numericId, isDownloaded);
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if (data && data.data && data.data[0]) {
const songDetail = data.data[0];
const hasNoUrl = !songDetail.url;
const isTrial = !!songDetail.freeTrialInfo;
if (hasNoUrl || isTrial) {
console.log(`官方URL无效 (无URL: ${hasNoUrl}, 试听: ${isTrial}),进入内置备用解析...`);
const res = await getParsingMusicUrl(numericId, cloneDeep(songData));
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if (isDownloaded) return res?.data?.data as any;
return res?.data?.data?.url || null;
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}
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console.log('官方API解析成功!');
if (isDownloaded) return songDetail as any;
return songDetail.url;
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}
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console.log('官方API返回数据结构异常,进入内置备用解析...');
const res = await getParsingMusicUrl(numericId, cloneDeep(songData));
if (isDownloaded) return res?.data?.data as any;
return res?.data?.data?.url || null;
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} catch (error) {
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console.error('官方API请求失败,进入内置备用解析流程:', error);
const res = await getParsingMusicUrl(numericId, cloneDeep(songData));
if (isDownloaded) return res?.data?.data as any;
return res?.data?.data?.url || null;
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}
};
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/**
* 使用新的yrcParser解析歌词
* @param lyricsString 歌词字符串
* @returns 解析后的歌词数据
*/
const parseLyrics = (lyricsString: string): { lyrics: ILyricText[]; times: number[] } => {
if (!lyricsString || typeof lyricsString !== 'string') {
return { lyrics: [], times: [] };
}
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try {
const parseResult = parseYrcLyrics(lyricsString);
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if (!parseResult.success) {
console.error('歌词解析失败:', parseResult.error.message);
return { lyrics: [], times: [] };
}
const { lyrics: parsedLyrics } = parseResult.data;
const lyrics: ILyricText[] = [];
const times: number[] = [];
for (const line of parsedLyrics) {
// 检查是否有逐字歌词
const hasWords = line.words && line.words.length > 0;
lyrics.push({
text: line.fullText,
trText: '', // 翻译文本稍后处理
words: hasWords
? line.words.map((word) => ({
text: word.text,
startTime: word.startTime,
duration: word.duration
}))
: undefined,
hasWordByWord: hasWords,
startTime: line.startTime,
duration: line.duration
});
// 时间数组使用秒为单位(与原有逻辑保持一致)
times.push(line.startTime / 1000);
}
return { lyrics, times };
} catch (error) {
console.error('解析歌词时发生错误:', error);
return { lyrics: [], times: [] };
}
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};
export const loadLrc = async (id: string | number): Promise<ILyric> => {
if (typeof id === 'string' && id.includes('--')) {
console.log('B站音频,无需加载歌词');
return {
lrcTimeArray: [],
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lrcArray: [],
hasWordByWord: false
};
}
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try {
const numericId = typeof id === 'string' ? parseInt(id, 10) : id;
const { data } = await getMusicLrc(numericId);
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const { lyrics, times } = parseLyrics(data?.yrc?.lyric || data?.lrc?.lyric);
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const tlyric: Record<string, string> = {};
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// 检查是否有逐字歌词
let hasWordByWord = false;
for (const lyric of lyrics) {
if (lyric.hasWordByWord) {
hasWordByWord = true;
break;
}
}
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if (data.tlyric && data.tlyric.lyric) {
const { lyrics: tLyrics, times: tTimes } = parseLyrics(data.tlyric.lyric);
tLyrics.forEach((lyric, index) => {
tlyric[tTimes[index].toString()] = lyric.text;
});
}
lyrics.forEach((item, index) => {
item.trText = item.text ? tlyric[times[index].toString()] || '' : '';
});
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return {
lrcTimeArray: times,
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lrcArray: lyrics,
hasWordByWord
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};
} catch (err) {
console.error('Error loading lyrics:', err);
return {
lrcTimeArray: [],
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lrcArray: [],
hasWordByWord: false
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};
}
};
const getSongDetail = async (playMusic: SongResult) => {
// playMusic.playLoading 在 handlePlayMusic 中已设置,这里不再设置
if (playMusic.source === 'bilibili') {
try {
// 如果需要获取URL
if (!playMusic.playMusicUrl && playMusic.bilibiliData) {
playMusic.playMusicUrl = await getBilibiliAudioUrl(
playMusic.bilibiliData.bvid,
playMusic.bilibiliData.cid
);
}
playMusic.playLoading = false;
return { ...playMusic } as SongResult;
} catch (error) {
console.error('获取B站音频详情失败:', error);
playMusic.playLoading = false;
throw error;
}
}
if (playMusic.expiredAt && playMusic.expiredAt < Date.now()) {
console.info(`歌曲已过期,重新获取: ${playMusic.name}`);
playMusic.playMusicUrl = undefined;
}
try {
const playMusicUrl = playMusic.playMusicUrl || (await getSongUrl(playMusic.id, playMusic));
playMusic.createdAt = Date.now();
// 半小时后过期
playMusic.expiredAt = playMusic.createdAt + 1800000;
const { backgroundColor, primaryColor } =
playMusic.backgroundColor && playMusic.primaryColor
? playMusic
: await getImageLinearBackground(getImgUrl(playMusic?.picUrl, '30y30'));
playMusic.playLoading = false;
return { ...playMusic, playMusicUrl, backgroundColor, primaryColor } as SongResult;
} catch (error) {
console.error('获取音频URL失败:', error);
playMusic.playLoading = false;
throw error;
}
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};
const preloadNextSong = (nextSongUrl: string) => {
try {
// 清理多余的预加载实例,确保最多只有2个预加载音频
while (preloadingSounds.value.length >= 2) {
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const oldestSound = preloadingSounds.value.shift();
if (oldestSound) {
try {
oldestSound.stop();
oldestSound.unload();
} catch (e) {
console.error('清理预加载音频实例失败:', e);
}
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}
}
// 检查这个URL是否已经在预加载列表中
const existingPreload = preloadingSounds.value.find(
(sound) => (sound as any)._src === nextSongUrl
);
if (existingPreload) {
console.log('该音频已在预加载列表中,跳过:', nextSongUrl);
return existingPreload;
}
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const sound = new Howl({
src: [nextSongUrl],
html5: true,
preload: true,
autoplay: false
});
preloadingSounds.value.push(sound);
sound.on('loaderror', () => {
console.error('预加载音频失败:', nextSongUrl);
const index = preloadingSounds.value.indexOf(sound);
if (index > -1) {
preloadingSounds.value.splice(index, 1);
}
try {
sound.stop();
sound.unload();
} catch (e) {
console.error('卸载预加载音频失败:', e);
}
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});
return sound;
} catch (error) {
console.error('预加载音频出错:', error);
return null;
}
};
const fetchSongs = async (playList: SongResult[], startIndex: number, endIndex: number) => {
try {
const songs = playList.slice(Math.max(0, startIndex), Math.min(endIndex, playList.length));
const detailedSongs = await Promise.all(
songs.map(async (song: SongResult) => {
try {
if (!song.playMusicUrl || (song.source === 'netease' && !song.backgroundColor)) {
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return await getSongDetail(song);
}
return song;
} catch (error) {
console.error('获取歌曲详情失败:', error);
return song;
}
})
);
const nextSong = detailedSongs[0];
if (nextSong && !(nextSong.lyric && nextSong.lyric.lrcTimeArray.length > 0)) {
try {
nextSong.lyric = await loadLrc(nextSong.id);
} catch (error) {
console.error('加载歌词失败:', error);
}
}
detailedSongs.forEach((song, index) => {
if (song && startIndex + index < playList.length) {
playList[startIndex + index] = song;
}
});
if (nextSong && nextSong.playMusicUrl) {
preloadNextSong(nextSong.playMusicUrl);
}
} catch (error) {
console.error('获取歌曲列表失败:', error);
}
};
const loadLrcAsync = async (playMusic: SongResult) => {
if (playMusic.lyric && playMusic.lyric.lrcTimeArray.length > 0) {
return;
}
const lyrics = await loadLrc(playMusic.id);
playMusic.lyric = lyrics;
};
// 定时关闭类型
export enum SleepTimerType {
NONE = 'none', // 没有定时
TIME = 'time', // 按时间定时
SONGS = 'songs', // 按歌曲数定时
PLAYLIST_END = 'end' // 播放列表播放完毕定时
}
// 定时关闭信息
export interface SleepTimerInfo {
type: SleepTimerType;
value: number; // 对于TIME类型,值以分钟为单位;对于SONGS类型,值为歌曲数量
endTime?: number; // 何时结束(仅TIME类型)
startSongIndex?: number; // 开始时的歌曲索引(对于SONGS类型)
remainingSongs?: number; // 剩余歌曲数(对于SONGS类型)
}
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export const usePlayerStore = defineStore('player', () => {
const play = ref(false);
const isPlay = ref(false);
const playMusic = ref<SongResult>(getLocalStorageItem('currentPlayMusic', {} as SongResult));
const playMusicUrl = ref(getLocalStorageItem('currentPlayMusicUrl', ''));
const playList = ref<SongResult[]>(getLocalStorageItem('playList', []));
const playListIndex = ref(getLocalStorageItem('playListIndex', 0));
const playMode = ref(getLocalStorageItem('playMode', 0));
const musicFull = ref(false);
const favoriteList = ref<Array<number | string>>(getLocalStorageItem('favoriteList', []));
const dislikeList = ref<Array<number | string>>(getLocalStorageItem('dislikeList', []));
const showSleepTimer = ref(false); // 定时弹窗
// 添加播放列表抽屉状态
const playListDrawerVisible = ref(false);
// 定时关闭相关状态
const sleepTimer = ref<SleepTimerInfo>(
getLocalStorageItem('sleepTimer', {
type: SleepTimerType.NONE,
value: 0
})
);
// 播放速度状态
const playbackRate = ref(parseFloat(getLocalStorageItem('playbackRate', '1.0')));
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// 音量状态管理
const volume = ref(parseFloat(getLocalStorageItem('volume', '1')));
// 原始播放列表 - 保存切换到随机模式前的顺序
const originalPlayList = ref<SongResult[]>(getLocalStorageItem('originalPlayList', []));
// 通用洗牌函数 - Fisher-Yates 算法
const performShuffle = (list: SongResult[], currentSong?: SongResult): SongResult[] => {
if (list.length <= 1) return [...list];
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const result: SongResult[] = [];
const remainingSongs = [...list];
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// 如果指定了当前歌曲,先把它放在第一位
if (currentSong && currentSong.id) {
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const currentSongIndex = remainingSongs.findIndex((song) => song.id === currentSong.id);
if (currentSongIndex !== -1) {
// 把当前歌曲放在第一位
result.push(remainingSongs.splice(currentSongIndex, 1)[0]);
}
}
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// 对剩余歌曲进行洗牌
if (remainingSongs.length > 0) {
// Fisher-Yates 洗牌算法
for (let i = remainingSongs.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[remainingSongs[i], remainingSongs[j]] = [remainingSongs[j], remainingSongs[i]];
}
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// 把洗牌后的歌曲添加到结果中
result.push(...remainingSongs);
}
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return result;
};
// 应用随机播放到当前播放列表
const shufflePlayList = () => {
if (playList.value.length <= 1) return;
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// 保存原始播放列表(如果还没保存)
if (originalPlayList.value.length === 0) {
originalPlayList.value = [...playList.value];
localStorage.setItem('originalPlayList', JSON.stringify(originalPlayList.value));
}
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const currentSong = playList.value[playListIndex.value];
const shuffledList = performShuffle(playList.value, currentSong);
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// 更新播放列表和索引
playList.value = shuffledList;
playListIndex.value = 0;
localStorage.setItem('playList', JSON.stringify(shuffledList));
localStorage.setItem('playListIndex', '0');
};
// 恢复原始播放列表顺序
const restoreOriginalOrder = () => {
if (originalPlayList.value.length === 0) return;
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const currentSong = playMusic.value;
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const originalIndex = originalPlayList.value.findIndex((song) => song.id === currentSong.id);
playList.value = [...originalPlayList.value];
playListIndex.value = Math.max(0, originalIndex);
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localStorage.setItem('playList', JSON.stringify(playList.value));
localStorage.setItem('playListIndex', playListIndex.value.toString());
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// 清空原始播放列表
originalPlayList.value = [];
localStorage.removeItem('originalPlayList');
};
// 智能预加载下一首歌曲
const preloadNextSongs = (currentIndex: number) => {
if (playList.value.length <= 1) return;
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// 计算下一首歌曲的索引
let nextIndex: number;
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if (playMode.value === 0) {
// 顺序播放模式:下一首,如果是最后一首则不预加载
if (currentIndex >= playList.value.length - 1) {
return; // 顺序播放模式下最后一首不预加载
}
nextIndex = currentIndex + 1;
} else {
// 循环播放模式和随机播放模式:都是循环的
nextIndex = (currentIndex + 1) % playList.value.length;
}
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// 预加载下一首和下下首
const endIndex = Math.min(nextIndex + 2, playList.value.length);
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// 如果需要循环到开头,分两次预加载
if (nextIndex < playList.value.length) {
fetchSongs(playList.value, nextIndex, endIndex);
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// 如果是循环模式且接近列表末尾,也预加载列表开头的歌曲
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if (
(playMode.value === 1 || playMode.value === 2) &&
nextIndex + 1 >= playList.value.length &&
playList.value.length > 2
) {
// 预加载列表开头的第一首
setTimeout(() => {
fetchSongs(playList.value, 0, 1);
}, 1000);
}
}
};
// 清空播放列表
const clearPlayAll = async () => {
audioService.pause();
setTimeout(() => {
playMusic.value = {} as SongResult;
playMusicUrl.value = '';
playList.value = [];
playListIndex.value = 0;
originalPlayList.value = [];
localStorage.removeItem('currentPlayMusic');
localStorage.removeItem('currentPlayMusicUrl');
localStorage.removeItem('playList');
localStorage.removeItem('playListIndex');
localStorage.removeItem('originalPlayList');
}, 500);
};
const timerInterval = ref<number | null>(null);
// 当前定时关闭状态
const currentSleepTimer = computed(() => sleepTimer.value);
// 判断是否有活跃的定时关闭
const hasSleepTimerActive = computed(() => sleepTimer.value.type !== SleepTimerType.NONE);
// 获取剩余时间(用于UI显示)
const sleepTimerRemainingTime = computed(() => {
if (sleepTimer.value.type === SleepTimerType.TIME && sleepTimer.value.endTime) {
const remaining = Math.max(0, sleepTimer.value.endTime - Date.now());
return Math.ceil(remaining / 60000); // 转换为分钟并向上取整
}
return 0;
});
// 获取剩余歌曲数(用于UI显示)
const sleepTimerRemainingSongs = computed(() => {
if (sleepTimer.value.type === SleepTimerType.SONGS) {
return sleepTimer.value.remainingSongs || 0;
}
return 0;
});
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const currentSong = computed(() => playMusic.value);
const isPlaying = computed(() => isPlay.value);
const currentPlayList = computed(() => playList.value);
const currentPlayListIndex = computed(() => playListIndex.value);
const handlePlayMusic = async (music: SongResult, isPlay: boolean = true) => {
const currentSound = audioService.getCurrentSound();
if (currentSound) {
console.log('主动停止并卸载当前音频实例');
currentSound.stop();
currentSound.unload();
}
// 先切换歌曲数据,更新播放状态
// 加载歌词
await loadLrcAsync(music);
const originalMusic = { ...music };
// 获取背景色
const { backgroundColor, primaryColor } =
music.backgroundColor && music.primaryColor
? music
: await getImageLinearBackground(getImgUrl(music?.picUrl, '30y30'));
music.backgroundColor = backgroundColor;
music.primaryColor = primaryColor;
music.playLoading = true; // 设置加载状态
playMusic.value = music;
// 更新播放相关状态
play.value = isPlay;
// 更新标题
let title = music.name;
if (music.source === 'netease' && music?.song?.artists) {
title += ` - ${music.song.artists.reduce(
(prev: string, curr: any) => `${prev}${curr.name}/`,
''
)}`;
} else if (music.source === 'bilibili' && music?.song?.ar?.[0]) {
title += ` - ${music.song.ar[0].name}`;
}
document.title = 'AlgerMusic - ' + title;
try {
// 添加到历史记录
musicHistory.addMusic(music);
// 查找歌曲在播放列表中的索引
const songIndex = playList.value.findIndex(
(item: SongResult) => item.id === music.id && item.source === music.source
);
// 只有在 songIndex 有效,并且与当前 playListIndex 不同时才更新
if (songIndex !== -1 && songIndex !== playListIndex.value) {
console.log('歌曲索引不匹配,更新为:', songIndex);
playListIndex.value = songIndex;
}
// 获取歌曲详情,包括URL
const updatedPlayMusic = await getSongDetail(originalMusic);
playMusic.value = updatedPlayMusic;
playMusicUrl.value = updatedPlayMusic.playMusicUrl as string;
music.playMusicUrl = updatedPlayMusic.playMusicUrl as string;
// 保存到本地存储
localStorage.setItem('currentPlayMusic', JSON.stringify(playMusic.value));
localStorage.setItem('currentPlayMusicUrl', playMusicUrl.value);
localStorage.setItem('isPlaying', play.value.toString());
// 预加载下一首歌曲
if (songIndex !== -1) {
setTimeout(() => {
// 使用最新的 playListIndex 而不是 songIndex,确保预加载索引正确
preloadNextSongs(playListIndex.value);
}, 3000);
} else {
console.warn('当前歌曲未在播放列表中找到');
}
// 使用标记防止循环调用
let playInProgress = false;
// 直接调用 playAudio 方法播放音频
try {
if (playInProgress) {
console.warn('播放操作正在进行中,避免重复调用');
return true;
}
playInProgress = true;
const result = await playAudio();
playInProgress = false;
return !!result;
} catch (error) {
console.error('自动播放音频失败:', error);
playInProgress = false;
return false;
}
} catch (error) {
console.error('处理播放音乐失败:', error);
message.error(i18n.global.t('player.playFailed'));
// 出现错误时,更新加载状态
if (playMusic.value) {
playMusic.value.playLoading = false;
}
return false;
}
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};
// 添加用户意图跟踪变量
const userPlayIntent = ref(true);
let checkPlayTime: NodeJS.Timeout | null = null;
// 添加独立的播放状态检测函数
const checkPlaybackState = (song: SongResult, timeout: number = 4000) => {
if (checkPlayTime) {
clearTimeout(checkPlayTime);
}
const sound = audioService.getCurrentSound();
if (!sound) return;
// 使用audioService的事件系统监听播放状态
// 添加一次性播放事件监听器
const onPlayHandler = () => {
// 播放事件触发,表示成功播放
console.log('播放事件触发,歌曲成功开始播放');
audioService.off('play', onPlayHandler);
audioService.off('playerror', onPlayErrorHandler);
};
// 添加一次性播放错误事件监听器
const onPlayErrorHandler = async () => {
console.log('播放错误事件触发,尝试重新获取URL');
audioService.off('play', onPlayHandler);
audioService.off('playerror', onPlayErrorHandler);
// 只有用户仍然希望播放时才重试
if (userPlayIntent.value && play.value) {
// 重置URL并重新播放
playMusic.value.playMusicUrl = undefined;
// 保持播放状态,但强制重新获取URL
const refreshedSong = { ...song, isFirstPlay: true };
await handlePlayMusic(refreshedSong, true);
}
};
// 注册事件监听器
audioService.on('play', onPlayHandler);
audioService.on('playerror', onPlayErrorHandler);
// 额外的安全检查:如果指定时间后仍未播放也未触发错误,且用户仍希望播放
checkPlayTime = setTimeout(() => {
// 使用更准确的方法检查是否真正在播放
if (!audioService.isActuallyPlaying() && userPlayIntent.value && play.value) {
console.log(`${timeout}ms后歌曲未真正播放且用户仍希望播放,尝试重新获取URL`);
// 移除事件监听器
audioService.off('play', onPlayHandler);
audioService.off('playerror', onPlayErrorHandler);
// 重置URL并重新播放
playMusic.value.playMusicUrl = undefined;
// 保持播放状态,强制重新获取URL
(async () => {
const refreshedSong = { ...song, isFirstPlay: true };
await handlePlayMusic(refreshedSong, true);
})();
}
}, timeout);
};
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const setPlay = async (song: SongResult) => {
try {
// 检查URL是否已过期
if (song.expiredAt && song.expiredAt < Date.now()) {
console.info(`歌曲URL已过期,重新获取: ${song.name}`);
song.playMusicUrl = undefined;
// 重置过期时间,以便重新获取
song.expiredAt = undefined;
}
// 如果是当前正在播放的音乐,则切换播放/暂停状态
if (
playMusic.value.id === song.id &&
playMusic.value.playMusicUrl === song.playMusicUrl &&
!song.isFirstPlay
) {
if (play.value) {
setPlayMusic(false);
audioService.getCurrentSound()?.pause();
// 设置用户意图为暂停
userPlayIntent.value = false;
} else {
setPlayMusic(true);
// 设置用户意图为播放
userPlayIntent.value = true;
const sound = audioService.getCurrentSound();
if (sound) {
sound.play();
// 使用独立的播放状态检测函数
checkPlaybackState(playMusic.value);
}
}
return;
}
if (song.isFirstPlay) {
song.isFirstPlay = false;
}
// 直接调用 handlePlayMusic,它会处理索引更新和播放逻辑
const success = await handlePlayMusic(song);
// 记录到本地存储,保持一致性
localStorage.setItem('currentPlayMusic', JSON.stringify(playMusic.value));
localStorage.setItem('currentPlayMusicUrl', playMusicUrl.value);
if (success) {
isPlay.value = true;
}
return success;
} catch (error) {
console.error('设置播放失败:', error);
return false;
}
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};
const setIsPlay = (value: boolean) => {
isPlay.value = value;
play.value = value;
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localStorage.setItem('isPlaying', value.toString());
// 通知主进程播放状态变化
window.electron?.ipcRenderer.send('update-play-state', value);
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};
const setPlayMusic = async (value: boolean | SongResult) => {
if (typeof value === 'boolean') {
setIsPlay(value);
// 记录用户的播放意图
userPlayIntent.value = value;
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} else {
await handlePlayMusic(value);
play.value = true;
isPlay.value = true;
// 设置为播放意图
userPlayIntent.value = true;
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localStorage.setItem('currentPlayMusic', JSON.stringify(playMusic.value));
localStorage.setItem('currentPlayMusicUrl', playMusicUrl.value);
}
};
const setMusicFull = (value: boolean) => {
musicFull.value = value;
};
const setPlayList = (list: SongResult[], keepIndex: boolean = false) => {
if (list.length === 0) {
playList.value = [];
playListIndex.value = 0;
originalPlayList.value = [];
localStorage.setItem('playList', JSON.stringify([]));
localStorage.setItem('playListIndex', '0');
localStorage.removeItem('originalPlayList');
return;
}
// 根据当前播放模式处理新的播放列表
if (playMode.value === 2) {
// 随机模式:保存原始顺序并洗牌
console.log('随机模式下设置新播放列表,保存原始顺序并洗牌');
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// 保存原始播放列表
originalPlayList.value = [...list];
localStorage.setItem('originalPlayList', JSON.stringify(originalPlayList.value));
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// 洗牌新列表,优先保持当前歌曲在第一位
const currentSong = playMusic.value;
const shuffledList = performShuffle(list, currentSong);
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// 计算新的播放索引
if (currentSong && currentSong.id) {
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const currentSongIndex = shuffledList.findIndex((song) => song.id === currentSong.id);
playListIndex.value = currentSongIndex !== -1 ? 0 : keepIndex ? playListIndex.value : 0;
} else {
playListIndex.value = keepIndex ? playListIndex.value : 0;
}
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playList.value = shuffledList;
} else {
// 顺序模式和循环模式:直接设置播放列表
console.log('顺序/循环模式下设置新播放列表');
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// 清除原始播放列表状态(如果有的话)
if (originalPlayList.value.length > 0) {
originalPlayList.value = [];
localStorage.removeItem('originalPlayList');
}
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// 计算播放索引
if (!keepIndex) {
playListIndex.value = list.findIndex((item) => item.id === playMusic.value.id);
}
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playList.value = list;
}
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// 保存到 localStorage
localStorage.setItem('playList', JSON.stringify(playList.value));
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localStorage.setItem('playListIndex', playListIndex.value.toString());
};
const addToNextPlay = (song: SongResult) => {
const list = [...playList.value];
const currentIndex = playListIndex.value;
// 如果歌曲已在播放列表中,先移除它
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const existingIndex = list.findIndex((item) => item.id === song.id);
if (existingIndex !== -1) {
list.splice(existingIndex, 1);
// 如果移除的歌曲在当前歌曲之前,需要调整当前索引
if (existingIndex <= currentIndex) {
playListIndex.value = Math.max(0, playListIndex.value - 1);
}
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}
// 插入到当前播放歌曲的下一个位置
const insertIndex = playListIndex.value + 1;
list.splice(insertIndex, 0, song);
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// 更新播放列表
setPlayList(list, true); // 保持当前索引不变
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};
// 睡眠定时器功能
const setSleepTimerByTime = (minutes: number) => {
// 清除现有定时器
clearSleepTimer();
if (minutes <= 0) {
return;
}
const endTime = Date.now() + minutes * 60 * 1000;
sleepTimer.value = {
type: SleepTimerType.TIME,
value: minutes,
endTime
};
// 保存到本地存储
localStorage.setItem('sleepTimer', JSON.stringify(sleepTimer.value));
// 设置定时器检查
timerInterval.value = window.setInterval(() => {
checkSleepTimer();
}, 1000) as unknown as number; // 每秒检查一次
console.log(`设置定时关闭: ${minutes}分钟后`);
return true;
};
// 睡眠定时器功能
const setSleepTimerBySongs = (songs: number) => {
// 清除现有定时器
clearSleepTimer();
if (songs <= 0) {
return;
}
sleepTimer.value = {
type: SleepTimerType.SONGS,
value: songs,
startSongIndex: playListIndex.value,
remainingSongs: songs
};
// 保存到本地存储
localStorage.setItem('sleepTimer', JSON.stringify(sleepTimer.value));
console.log(`设置定时关闭: 再播放${songs}首歌后`);
return true;
};
// 睡眠定时器功能
const setSleepTimerAtPlaylistEnd = () => {
// 清除现有定时器
clearSleepTimer();
sleepTimer.value = {
type: SleepTimerType.PLAYLIST_END,
value: 0
};
// 保存到本地存储
localStorage.setItem('sleepTimer', JSON.stringify(sleepTimer.value));
console.log('设置定时关闭: 播放列表结束时');
return true;
};
// 取消定时关闭
const clearSleepTimer = () => {
if (timerInterval.value) {
window.clearInterval(timerInterval.value);
timerInterval.value = null;
}
sleepTimer.value = {
type: SleepTimerType.NONE,
value: 0
};
// 保存到本地存储
localStorage.setItem('sleepTimer', JSON.stringify(sleepTimer.value));
console.log('取消定时关闭');
return true;
};
// 检查定时关闭是否应该触发
const checkSleepTimer = () => {
if (sleepTimer.value.type === SleepTimerType.NONE) {
return;
}
if (sleepTimer.value.type === SleepTimerType.TIME && sleepTimer.value.endTime) {
if (Date.now() >= sleepTimer.value.endTime) {
// 时间到,停止播放
stopPlayback();
}
} else if (sleepTimer.value.type === SleepTimerType.PLAYLIST_END) {
// 播放列表结束定时由nextPlay方法处理
}
};
// 停止播放并清除定时器
const stopPlayback = () => {
console.log('定时器触发:停止播放');
if (isPlaying.value) {
setIsPlay(false);
audioService.pause();
}
// 如果使用Electron,发送通知
if (window.electron?.ipcRenderer) {
window.electron.ipcRenderer.send('show-notification', {
title: i18n.global.t('player.sleepTimer.timerEnded'),
body: i18n.global.t('player.sleepTimer.playbackStopped')
});
}
// 清除定时器
clearSleepTimer();
};
// 监听歌曲变化,处理按歌曲数定时和播放列表结束定时
const handleSongChange = () => {
console.log('歌曲已切换,检查定时器状态:', sleepTimer.value);
// 处理按歌曲数定时
if (
sleepTimer.value.type === SleepTimerType.SONGS &&
sleepTimer.value.remainingSongs !== undefined
) {
sleepTimer.value.remainingSongs--;
console.log(`剩余歌曲数: ${sleepTimer.value.remainingSongs}`);
// 保存到本地存储
localStorage.setItem('sleepTimer', JSON.stringify(sleepTimer.value));
if (sleepTimer.value.remainingSongs <= 0) {
// 歌曲数到达,停止播放
console.log('已播放完设定的歌曲数,停止播放');
stopPlayback();
setTimeout(() => {
stopPlayback();
}, 1000);
}
}
// 处理播放列表结束定时
if (sleepTimer.value.type === SleepTimerType.PLAYLIST_END) {
// 检查是否到达播放列表末尾
const isLastSong = playListIndex.value === playList.value.length - 1;
// 如果是列表最后一首歌且不是循环模式,则设置为在这首歌结束后停止
if (isLastSong && playMode.value !== 1) {
// 1 是循环模式
console.log('已到达播放列表末尾,将在当前歌曲结束后停止播放');
// 转换为按歌曲数定时,剩余1首
sleepTimer.value = {
type: SleepTimerType.SONGS,
value: 1,
remainingSongs: 1
};
// 保存到本地存储
localStorage.setItem('sleepTimer', JSON.stringify(sleepTimer.value));
}
}
};
const _nextPlay = async () => {
try {
if (playList.value.length === 0) {
play.value = true;
return;
}
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// 检查是否是播放列表的最后一首且设置了播放列表结束定时
if (
playMode.value === 0 &&
playListIndex.value === playList.value.length - 1 &&
sleepTimer.value.type === SleepTimerType.PLAYLIST_END
) {
// 已是最后一首且为顺序播放模式,触发停止
stopPlayback();
return;
}
// 保存当前索引,用于错误恢复
const currentIndex = playListIndex.value;
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// 计算下一首歌曲的索引(所有播放模式都使用顺序播放,因为随机模式下列表已经是随机的)
const nowPlayListIndex = (playListIndex.value + 1) % playList.value.length;
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// 获取下一首歌曲
const nextSong = { ...playList.value[nowPlayListIndex] };
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// 更新当前播放索引
playListIndex.value = nowPlayListIndex;
// 尝试播放
const success = await handlePlayMusic(nextSong, true);
if (success) {
handleSongChange();
} else {
console.error('播放下一首失败');
playListIndex.value = currentIndex;
setIsPlay(false);
message.error(i18n.global.t('player.playFailed'));
}
} catch (error) {
console.error('切换下一首出错:', error);
}
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};
// 节流
const nextPlay = useThrottleFn(_nextPlay, 500);
const _prevPlay = async () => {
try {
if (playList.value.length === 0) {
play.value = true;
return;
}
// 保存当前索引,用于错误恢复
const currentIndex = playListIndex.value;
const nowPlayListIndex =
(playListIndex.value - 1 + playList.value.length) % playList.value.length;
// 获取上一首歌曲
const prevSong = { ...playList.value[nowPlayListIndex] };
// 重要:首先更新当前播放索引
playListIndex.value = nowPlayListIndex;
// 尝试播放
let success = false;
let retryCount = 0;
const maxRetries = 2;
// 尝试播放,最多尝试maxRetries次
while (!success && retryCount < maxRetries) {
success = await handlePlayMusic(prevSong);
if (!success) {
retryCount++;
console.error(`播放上一首失败,尝试 ${retryCount}/${maxRetries}`);
// 最后一次尝试失败
if (retryCount >= maxRetries) {
console.error('多次尝试播放失败,将从播放列表中移除此歌曲');
// 从播放列表中移除失败的歌曲
const newPlayList = [...playList.value];
newPlayList.splice(nowPlayListIndex, 1);
if (newPlayList.length > 0) {
// 更新播放列表,但保持当前索引不变
const keepCurrentIndexPosition = true;
setPlayList(newPlayList, keepCurrentIndexPosition);
// 恢复到原始索引或继续尝试上一首
if (newPlayList.length === 1) {
// 只剩一首歌,直接播放它
playListIndex.value = 0;
} else {
// 尝试上上一首
const newPrevIndex =
(playListIndex.value - 1 + newPlayList.length) % newPlayList.length;
playListIndex.value = newPrevIndex;
}
// 延迟一点时间再尝试,避免可能的无限循环
setTimeout(() => {
prevPlay(); // 递归调用,尝试再上一首
}, 300);
return;
} else {
// 播放列表为空,停止尝试
console.error('播放列表为空,停止尝试');
break;
}
}
}
}
if (!success) {
console.error('所有尝试都失败,无法播放上一首歌曲');
// 如果尝试了所有可能的歌曲仍然失败,恢复到原始索引
playListIndex.value = currentIndex;
setIsPlay(false); // 停止播放
message.error(i18n.global.t('player.playFailed'));
}
} catch (error) {
console.error('切换上一首出错:', error);
}
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};
// 节流
const prevPlay = useThrottleFn(_prevPlay, 500);
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const togglePlayMode = () => {
const newMode = (playMode.value + 1) % 3;
const wasRandom = playMode.value === 2;
const isRandom = newMode === 2;
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playMode.value = newMode;
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localStorage.setItem('playMode', JSON.stringify(playMode.value));
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// 当切换到随机模式时,直接洗牌播放列表
if (isRandom && !wasRandom && playList.value.length > 0) {
shufflePlayList();
console.log('切换到随机模式,洗牌播放列表');
}
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// 当从随机模式切换出去时,恢复原始顺序
if (!isRandom && wasRandom) {
restoreOriginalOrder();
console.log('切换出随机模式,恢复原始顺序');
}
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};
const addToFavorite = async (id: number | string) => {
// 检查是否已存在相同的ID或内容相同的B站视频
const isAlreadyInList = favoriteList.value.some((existingId) =>
typeof id === 'string' && id.includes('--')
? isBilibiliIdMatch(existingId, id)
: existingId === id
);
if (!isAlreadyInList) {
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// 先添加到本地收藏列表
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favoriteList.value.push(id);
localStorage.setItem('favoriteList', JSON.stringify(favoriteList.value));
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// 只有在有真实登录权限时才调用API
if (typeof id === 'number' && useUserStore().user && hasPermission(true)) {
try {
await likeSong(id, true);
} catch (error) {
console.error('收藏歌曲API调用失败:', error);
}
}
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}
};
const removeFromFavorite = async (id: number | string) => {
// 对于B站视频,需要根据bvid和cid来匹配
if (typeof id === 'string' && id.includes('--')) {
favoriteList.value = favoriteList.value.filter(
(existingId) => !isBilibiliIdMatch(existingId, id)
);
} else {
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// 先从本地收藏列表中移除
favoriteList.value = favoriteList.value.filter((existingId) => existingId !== id);
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// 只有在有真实登录权限时才调用API
if (typeof id === 'number' && useUserStore().user && hasPermission(true)) {
try {
await likeSong(id, false);
} catch (error) {
console.error('取消收藏歌曲API调用失败:', error);
}
}
}
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localStorage.setItem('favoriteList', JSON.stringify(favoriteList.value));
};
const addToDislikeList = (id: number | string) => {
dislikeList.value.push(id);
localStorage.setItem('dislikeList', JSON.stringify(dislikeList.value));
};
const removeFromDislikeList = (id: number | string) => {
dislikeList.value = dislikeList.value.filter((existingId) => existingId !== id);
localStorage.setItem('dislikeList', JSON.stringify(dislikeList.value));
};
const removeFromPlayList = (id: number | string) => {
const index = playList.value.findIndex((item) => item.id === id);
if (index === -1) return;
// 如果删除的是当前播放的歌曲,先切换到下一首
if (id === playMusic.value.id) {
nextPlay();
}
// 从播放列表中移除,使用不可变的方式
const newPlayList = [...playList.value];
newPlayList.splice(index, 1);
setPlayList(newPlayList);
};
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// 设置播放速度
const setPlaybackRate = (rate: number) => {
playbackRate.value = rate;
audioService.setPlaybackRate(rate);
// 保存到本地存储
localStorage.setItem('playbackRate', rate.toString());
};
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// 初始化播放状态
const initializePlayState = async () => {
const settingStore = useSettingsStore();
const savedPlayList = getLocalStorageItem('playList', []);
const savedPlayMusic = getLocalStorageItem<SongResult | null>('currentPlayMusic', null);
if (savedPlayList.length > 0) {
setPlayList(savedPlayList);
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// 重启后恢复随机播放状态
if (playMode.value === 2) {
// 如果当前是随机模式但没有保存的原始播放列表,说明需要重新洗牌
if (originalPlayList.value.length === 0) {
console.log('重启后恢复随机播放模式,重新洗牌播放列表');
shufflePlayList();
} else {
console.log('重启后恢复随机播放模式,播放列表已是洗牌状态');
}
}
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}
if (savedPlayMusic && Object.keys(savedPlayMusic).length > 0) {
try {
console.log('恢复上次播放的音乐:', savedPlayMusic.name);
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console.log('settingStore.setData', settingStore.setData);
const isPlaying = settingStore.setData.autoPlay;
// 如果是B站视频,确保播放URL能够在重启后正确恢复
if (savedPlayMusic.source === 'bilibili' && savedPlayMusic.bilibiliData) {
console.log('恢复B站视频播放', savedPlayMusic.bilibiliData);
// 清除之前可能存在的播放URL,确保重新获取
savedPlayMusic.playMusicUrl = undefined;
}
await handlePlayMusic(
{ ...savedPlayMusic, isFirstPlay: true, playMusicUrl: undefined },
isPlaying
);
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} catch (error) {
console.error('重新获取音乐链接失败:', error);
play.value = false;
isPlay.value = false;
playMusic.value = {} as SongResult;
playMusicUrl.value = '';
localStorage.removeItem('currentPlayMusic');
localStorage.removeItem('currentPlayMusicUrl');
localStorage.removeItem('isPlaying');
localStorage.removeItem('playProgress');
}
}
setTimeout(() => {
audioService.setPlaybackRate(playbackRate.value);
}, 2000);
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};
const initializeFavoriteList = async () => {
const userStore = useUserStore();
const localFavoriteList = localStorage.getItem('favoriteList');
const localList: number[] = localFavoriteList ? JSON.parse(localFavoriteList) : [];
if (userStore.user && userStore.user.userId) {
try {
const res = await getLikedList(userStore.user.userId);
if (res.data?.ids) {
const serverList = res.data.ids.reverse();
const mergedList = Array.from(new Set([...localList, ...serverList]));
favoriteList.value = mergedList;
} else {
favoriteList.value = localList;
}
} catch (error) {
console.error('获取服务器收藏列表失败,使用本地数据:', error);
favoriteList.value = localList;
}
} else {
favoriteList.value = localList;
}
localStorage.setItem('favoriteList', JSON.stringify(favoriteList.value));
};
// 修改 playAudio 函数中的错误处理逻辑,避免在操作锁问题时频繁尝试播放
const playAudio = async () => {
if (!playMusicUrl.value || !playMusic.value) return null;
try {
// 保存当前播放状态
const shouldPlay = play.value;
console.log('播放音频,当前播放状态:', shouldPlay ? '播放' : '暂停');
// 检查是否有保存的进度
let initialPosition = 0;
const savedProgress = JSON.parse(localStorage.getItem('playProgress') || '{}');
if (savedProgress.songId === playMusic.value.id) {
initialPosition = savedProgress.progress;
}
// 对于B站视频,检查URL是否有效
if (
playMusic.value.source === 'bilibili' &&
(!playMusicUrl.value || playMusicUrl.value === 'undefined')
) {
console.log('B站视频URL无效,尝试重新获取');
// 需要重新获取B站视频URL
if (playMusic.value.bilibiliData) {
try {
const proxyUrl = await getBilibiliAudioUrl(
playMusic.value.bilibiliData.bvid,
playMusic.value.bilibiliData.cid
);
// 设置URL到播放器状态
(playMusic.value as any).playMusicUrl = proxyUrl;
playMusicUrl.value = proxyUrl;
} catch (error) {
console.error('获取B站音频URL失败:', error);
message.error(i18n.global.t('player.playFailed'));
return null;
}
}
}
// 播放新音频,传递是否应该播放的状态
console.log('调用audioService.play,播放状态:', shouldPlay);
const newSound = await audioService.play(
playMusicUrl.value,
playMusic.value,
shouldPlay,
initialPosition || 0
);
// 添加播放状态检测(仅当需要播放时)
if (shouldPlay) {
checkPlaybackState(playMusic.value);
}
// 发布音频就绪事件
window.dispatchEvent(
new CustomEvent('audio-ready', { detail: { sound: newSound, shouldPlay } })
);
// 确保状态与 localStorage 同步
localStorage.setItem('currentPlayMusic', JSON.stringify(playMusic.value));
localStorage.setItem('currentPlayMusicUrl', playMusicUrl.value);
return newSound;
} catch (error) {
console.error('播放音频失败:', error);
setPlayMusic(false);
// 检查错误是否是由于操作锁引起的
const errorMsg = error instanceof Error ? error.message : String(error);
// 操作锁错误处理
if (errorMsg.includes('操作锁激活')) {
console.log('由于操作锁正在使用,将在1000ms后重试');
// 强制重置操作锁并延迟再试
try {
// 尝试强制重置音频服务的操作锁
audioService.forceResetOperationLock();
console.log('已强制重置操作锁');
} catch (e) {
console.error('重置操作锁失败:', e);
}
// 延迟较长时间,确保锁已完全释放
setTimeout(() => {
// 如果用户仍希望播放
if (userPlayIntent.value && play.value) {
// 直接重试当前歌曲,而不是切换到下一首
playAudio().catch((e) => {
console.error('重试播放失败,切换到下一首:', e);
// 只有再次失败才切换到下一首
if (playList.value.length > 1) {
nextPlay();
}
});
}
}, 1000);
} else {
// 其他错误,切换到下一首
console.log('播放失败,切换到下一首');
setTimeout(() => {
nextPlay();
}, 300);
}
message.error(i18n.global.t('player.playFailed'));
return null;
}
};
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// 使用指定的音源重新解析当前播放的歌曲
const reparseCurrentSong = async (sourcePlatform: Platform) => {
try {
const currentSong = playMusic.value;
if (!currentSong || !currentSong.id) {
console.warn('没有有效的播放对象');
return false;
}
// B站视频不支持重新解析
if (currentSong.source === 'bilibili') {
console.warn('B站视频不支持重新解析');
return false;
}
// 保存用户选择的音源(作为数组传递,确保unblockMusic可以使用)
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const songId = String(currentSong.id);
localStorage.setItem(`song_source_${songId}`, JSON.stringify([sourcePlatform]));
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// 停止当前播放
const currentSound = audioService.getCurrentSound();
if (currentSound) {
currentSound.pause();
}
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// 重新获取歌曲URL
const numericId =
typeof currentSong.id === 'string' ? parseInt(currentSong.id, 10) : currentSong.id;
console.log(`使用音源 ${sourcePlatform} 重新解析歌曲 ${numericId}`);
// 克隆一份歌曲数据,防止修改原始数据
const songData = cloneDeep(currentSong);
const res = await getParsingMusicUrl(numericId, songData);
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if (res && res.data && res.data.data && res.data.data.url) {
// 更新URL
const newUrl = res.data.data.url;
console.log(`解析成功,获取新URL: ${newUrl.substring(0, 50)}...`);
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// 使用新URL更新播放
const updatedMusic = {
...currentSong,
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playMusicUrl: newUrl,
expiredAt: Date.now() + 1800000 // 半小时后过期
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};
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// 更新播放器状态并开始播放
await setPlay(updatedMusic);
setPlayMusic(true);
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return true;
} else {
console.warn(`使用音源 ${sourcePlatform} 解析失败`);
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return false;
}
} catch (error) {
console.error('重新解析失败:', error);
return false;
}
};
// 设置播放列表抽屉显示状态
const setPlayListDrawerVisible = (value: boolean) => {
playListDrawerVisible.value = value;
};
// 播放
const handlePause = async () => {
try {
const currentSound = audioService.getCurrentSound();
if (currentSound) {
currentSound.pause();
}
setPlayMusic(false);
// 明确设置用户意图为暂停
userPlayIntent.value = false;
} catch (error) {
console.error('暂停播放失败:', error);
}
};
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// 音量管理方法
const setVolume = (newVolume: number) => {
// 确保音量值在0-1范围内
const normalizedVolume = Math.max(0, Math.min(1, newVolume));
volume.value = normalizedVolume;
// 保存到localStorage
localStorage.setItem('volume', normalizedVolume.toString());
// 应用到音频服务
audioService.setVolume(normalizedVolume);
};
const getVolume = () => {
return volume.value;
};
const increaseVolume = (step: number = 0.1) => {
const newVolume = Math.min(1, volume.value + step);
setVolume(newVolume);
return newVolume;
};
const decreaseVolume = (step: number = 0.1) => {
const newVolume = Math.max(0, volume.value - step);
setVolume(newVolume);
return newVolume;
};
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return {
play,
isPlay,
playMusic,
playMusicUrl,
playList,
playListIndex,
playMode,
musicFull,
favoriteList,
dislikeList,
playListDrawerVisible,
// 定时关闭相关
sleepTimer,
showSleepTimer,
currentSleepTimer,
hasSleepTimerActive,
sleepTimerRemainingTime,
sleepTimerRemainingSongs,
setSleepTimerByTime,
setSleepTimerBySongs,
setSleepTimerAtPlaylistEnd,
clearSleepTimer,
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currentSong,
isPlaying,
currentPlayList,
currentPlayListIndex,
clearPlayAll,
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setPlay,
setIsPlay,
nextPlay: nextPlay as unknown as typeof _nextPlay,
prevPlay: prevPlay as unknown as typeof _prevPlay,
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setPlayMusic,
setMusicFull,
setPlayList,
addToNextPlay,
togglePlayMode,
initializePlayState,
initializeFavoriteList,
addToFavorite,
removeFromFavorite,
removeFromPlayList,
addToDislikeList,
removeFromDislikeList,
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playAudio,
reparseCurrentSong,
setPlayListDrawerVisible,
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handlePause,
playbackRate,
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setPlaybackRate,
// 音量管理
volume,
setVolume,
getVolume,
increaseVolume,
decreaseVolume,
// 原始播放列表和洗牌相关
originalPlayList,
shufflePlayList,
restoreOriginalOrder,
preloadNextSongs
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};
});