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AlgerMusicPlayer/src/renderer/hooks/useProgressiveRender.ts
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import { computed, type ComputedRef, type Ref,ref } from 'vue';
import { usePlayerStore } from '@/store';
import { isMobile } from '@/utils';
type ProgressiveRenderOptions = {
/** 全量数据列表 */
items: ComputedRef<any[]> | Ref<any[]>;
/** 每项估算高度(px */
itemHeight: ComputedRef<number> | number;
/** 列表区域的 CSS 选择器,用于计算偏移 */
listSelector: string;
/** 初始渲染数量 */
initialCount?: number;
/** 滚动到底部时的回调(用于加载更多数据) */
onReachEnd?: () => void;
};
export const useProgressiveRender = (options: ProgressiveRenderOptions) => {
const { items, itemHeight, listSelector, initialCount = 40, onReachEnd } = options;
const playerStore = usePlayerStore();
const renderLimit = ref(initialCount);
const getItemHeight = () => (typeof itemHeight === 'number' ? itemHeight : itemHeight.value);
/** 截取到 renderLimit 的可渲染列表 */
const renderedItems = computed(() => {
const all = items.value;
return all.slice(0, renderLimit.value);
});
/** 未渲染项的占位高度,让滚动条反映真实总高度 */
const placeholderHeight = computed(() => {
const unrendered = items.value.length - renderedItems.value.length;
return Math.max(0, unrendered) * getItemHeight();
});
/** 是否正在播放(用于动态底部间距) */
const isPlaying = computed(() => !!playerStore.playMusicUrl);
/** 内容区底部 padding,播放时留出播放栏空间 */
const contentPaddingBottom = computed(() =>
isPlaying.value && !isMobile.value ? '220px' : '80px'
);
/** 重置渲染限制 */
const resetRenderLimit = () => {
renderLimit.value = initialCount;
};
/** 扩展渲染限制到指定索引 */
const expandTo = (index: number) => {
renderLimit.value = Math.max(renderLimit.value, index);
};
/**
* 滚动事件处理函数,挂载到外层 n-scrollbar 的 @scroll
* 根据可视区域动态扩展 renderLimit
*/
const handleScroll = (e: Event) => {
const target = e.target as HTMLElement;
const { scrollTop, clientHeight } = target;
const listSection = document.querySelector(listSelector) as HTMLElement;
const listStart = listSection?.offsetTop || 0;
const visibleBottom = scrollTop + clientHeight - listStart;
if (visibleBottom <= 0) return;
// 多渲染一屏作为缓冲
const bufferHeight = clientHeight;
const neededIndex = Math.ceil((visibleBottom + bufferHeight) / getItemHeight());
const allCount = items.value.length;
if (neededIndex > renderLimit.value) {
renderLimit.value = Math.min(neededIndex, allCount);
}
// 所有项都已渲染,通知外部加载更多数据
if (renderLimit.value >= allCount && onReachEnd) {
onReachEnd();
}
};
return {
renderLimit,
renderedItems,
placeholderHeight,
isPlaying,
contentPaddingBottom,
resetRenderLimit,
expandTo,
handleScroll
};
};