Files
AlgerMusicPlayer/src/renderer/hooks/MusicHook.ts
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import { createDiscreteApi } from 'naive-ui';
import { computed, nextTick, onUnmounted, ref, watch } from 'vue';
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import i18n from '@/../i18n/renderer';
import useIndexedDB from '@/hooks/IndexDBHook';
import { audioService } from '@/services/audioService';
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import pinia, { usePlayerStore } from '@/store';
import type { Artist, ILyricText, SongResult } from '@/type/music';
import { isElectron } from '@/utils';
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import { getTextColors } from '@/utils/linearColor';
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const windowData = window as any;
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const playerStore = usePlayerStore(pinia);
export const lrcArray = ref<ILyricText[]>([]); // 歌词数组
export const lrcTimeArray = ref<number[]>([]); // 歌词时间数组
export const nowTime = ref(0); // 当前播放时间
export const allTime = ref(0); // 总播放时间
export const nowIndex = ref(0); // 当前播放歌词
export const correctionTime = ref(0.4); // 歌词矫正时间Correction time
export const currentLrcProgress = ref(0); // 来存储当前歌词的进度
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export const playMusic = computed(() => playerStore.playMusic as SongResult); // 当前播放歌曲
export const sound = ref<Howl | null>(audioService.getCurrentSound());
export const isLyricWindowOpen = ref(false); // 新增状态
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export const textColors = ref<any>(getTextColors());
export const artistList = computed(
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() => (playerStore.playMusic.ar || playerStore.playMusic?.song?.artists) as Artist[]
);
export const musicDB = await useIndexedDB('musicDB', [
{ name: 'music', keyPath: 'id' },
{ name: 'music_lyric', keyPath: 'id' },
{ name: 'api_cache', keyPath: 'id' }
]);
document.onkeyup = (e) => {
// 检查事件目标是否是输入框元素
const target = e.target as HTMLElement;
if (target.tagName === 'INPUT' || target.tagName === 'TEXTAREA') {
return;
}
switch (e.code) {
case 'Space':
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if (playerStore.play) {
playerStore.setPlayMusic(false);
audioService.getCurrentSound()?.pause();
} else {
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playerStore.setPlayMusic(true);
audioService.getCurrentSound()?.play();
}
break;
default:
}
};
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const { message } = createDiscreteApi(['message']);
// 全局变量
let progressAnimationInitialized = false;
let globalAnimationFrameId: number | null = null;
// 全局停止函数
const stopProgressAnimation = () => {
if (globalAnimationFrameId) {
cancelAnimationFrame(globalAnimationFrameId);
globalAnimationFrameId = null;
}
};
// 全局更新函数
const updateProgress = () => {
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if (!playerStore.play) {
stopProgressAnimation();
return;
}
const currentSound = sound.value;
if (!currentSound) {
console.log('进度更新:无效的 sound 对象');
// 不是立即返回,而是设置定时器稍后再次尝试
globalAnimationFrameId = setTimeout(() => {
requestAnimationFrame(updateProgress);
}, 100) as unknown as number;
return;
}
if (typeof currentSound.seek !== 'function') {
console.log('进度更新:无效的 seek 函数');
// 不是立即返回,而是设置定时器稍后再次尝试
globalAnimationFrameId = setTimeout(() => {
requestAnimationFrame(updateProgress);
}, 100) as unknown as number;
return;
}
try {
const { start, end } = currentLrcTiming.value;
if (typeof start !== 'number' || typeof end !== 'number' || start === end) {
globalAnimationFrameId = requestAnimationFrame(updateProgress);
return;
}
let currentTime;
try {
currentTime = currentSound.seek() as number;
// 保存当前播放进度到 localStorage (每秒保存一次,避免频繁写入)
if (Math.floor(currentTime) % 2 === 0) {
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if (playerStore.playMusic && playerStore.playMusic.id) {
localStorage.setItem(
'playProgress',
JSON.stringify({
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songId: playerStore.playMusic.id,
progress: currentTime
})
);
}
}
} catch (seekError) {
console.error('调用 seek() 方法出错:', seekError);
globalAnimationFrameId = requestAnimationFrame(updateProgress);
return;
}
if (typeof currentTime !== 'number' || Number.isNaN(currentTime)) {
console.error('无效的当前时间:', currentTime);
globalAnimationFrameId = requestAnimationFrame(updateProgress);
return;
}
const elapsed = currentTime - start;
const duration = end - start;
const progress = (elapsed / duration) * 100;
// 确保进度在 0-100 之间
currentLrcProgress.value = Math.min(Math.max(progress, 0), 100);
} catch (error) {
console.error('更新进度出错:', error);
}
// 继续下一帧更新
globalAnimationFrameId = requestAnimationFrame(updateProgress);
};
// 全局启动函数
const startProgressAnimation = () => {
stopProgressAnimation(); // 先停止之前的动画
updateProgress();
};
// 全局初始化函数
const initProgressAnimation = () => {
if (progressAnimationInitialized) return;
console.log('初始化进度动画');
progressAnimationInitialized = true;
// 监听播放状态变化,这里使用防抖,避免频繁触发
let debounceTimer: any = null;
watch(
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() => playerStore.play,
(newIsPlaying) => {
console.log('播放状态变化:', newIsPlaying);
// 清除之前的定时器
if (debounceTimer) {
clearTimeout(debounceTimer);
}
// 使用防抖,延迟 100ms 再执行
debounceTimer = setTimeout(() => {
if (newIsPlaying) {
// 确保 sound 对象有效时才启动进度更新
if (sound.value) {
console.log('sound 对象已存在,立即启动进度更新');
startProgressAnimation();
} else {
console.log('等待 sound 对象初始化...');
// 定时检查 sound 对象是否已初始化
const checkInterval = setInterval(() => {
if (sound.value) {
clearInterval(checkInterval);
console.log('sound 对象已初始化,开始进度更新');
startProgressAnimation();
}
}, 100);
// 设置超时,防止无限等待
setTimeout(() => {
clearInterval(checkInterval);
console.log('等待 sound 对象超时,已停止等待');
}, 5000);
}
} else {
stopProgressAnimation();
}
}, 100);
}
);
// 监听当前歌词索引变化
watch(nowIndex, () => {
currentLrcProgress.value = 0;
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if (playerStore.play) {
startProgressAnimation();
}
});
// 监听音频对象变化
watch(sound, (newSound) => {
console.log('sound 对象变化:', !!newSound);
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if (newSound && playerStore.play) {
startProgressAnimation();
}
});
};
// 初始化进度动画
initProgressAnimation();
// 简化后的 watch 函数,只保留核心逻辑
watch(
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() => playerStore.playMusicUrl,
async (newVal) => {
if (newVal && playMusic.value) {
try {
// 保存当前播放状态
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const shouldPlay = playerStore.play;
// 检查是否有保存的进度
let initialPosition = 0;
const savedProgress = JSON.parse(localStorage.getItem('playProgress') || '{}');
if (savedProgress.songId === playMusic.value.id) {
initialPosition = savedProgress.progress;
}
// 播放新音频,传递是否应该播放的状态
const newSound = await audioService.play(newVal, playMusic.value, shouldPlay);
sound.value = newSound as Howl;
// 如果有保存的进度,设置播放位置
if (initialPosition > 0) {
newSound.seek(initialPosition);
// 同时更新进度条显示
nowTime.value = initialPosition;
}
setupAudioListeners();
// 确保状态与 localStorage 同步
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localStorage.setItem('currentPlayMusic', JSON.stringify(playerStore.playMusic));
localStorage.setItem('currentPlayMusicUrl', newVal);
} catch (error) {
console.error('播放音频失败:', error);
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// store.commit('setPlayMusic', false);
playerStore.setPlayMusic(false);
message.error(i18n.global.t('player.playFailed'));
}
}
}
);
watch(
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() => playerStore.playMusic,
() => {
nextTick(async () => {
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console.log('歌曲切换,更新歌词数据');
// 更新歌词数据
lrcArray.value = playMusic.value.lyric?.lrcArray || [];
lrcTimeArray.value = playMusic.value.lyric?.lrcTimeArray || [];
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// 当歌词数据更新时,如果歌词窗口打开,则发送数据
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if (isElectron && isLyricWindowOpen.value) {
console.log('歌词窗口已打开,同步最新歌词数据');
// 不管歌词数组是否为空,都发送最新数据
sendLyricToWin();
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// 再次延迟发送,确保歌词窗口已完全加载
setTimeout(() => {
sendLyricToWin();
}, 500);
}
});
},
{
deep: true,
immediate: true
}
);
const setupAudioListeners = () => {
let interval: any = null;
const clearInterval = () => {
if (interval) {
window.clearInterval(interval);
interval = null;
}
};
// 清理所有事件监听器
audioService.clearAllListeners();
// 立即更新一次时间和进度(解决初始化时进度条不显示问题)
const updateCurrentTimeAndDuration = () => {
const currentSound = audioService.getCurrentSound();
if (currentSound) {
try {
// 更新当前时间和总时长
const currentTime = currentSound.seek() as number;
if (typeof currentTime === 'number' && !Number.isNaN(currentTime)) {
nowTime.value = currentTime;
allTime.value = currentSound.duration() as number;
}
} catch (error) {
console.error('初始化时间和进度失败:', error);
}
}
};
// 立即执行一次更新
updateCurrentTimeAndDuration();
// 监听播放
audioService.on('play', () => {
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playerStore.setPlayMusic(true);
clearInterval();
interval = window.setInterval(() => {
try {
const currentSound = sound.value;
if (!currentSound) {
console.error('Invalid sound object: sound is null or undefined');
clearInterval();
return;
}
// 确保 seek 方法存在且可调用
if (typeof currentSound.seek !== 'function') {
console.error('Invalid sound object: seek function not available');
clearInterval();
return;
}
const currentTime = currentSound.seek() as number;
if (typeof currentTime !== 'number' || Number.isNaN(currentTime)) {
console.error('Invalid current time:', currentTime);
clearInterval();
return;
}
nowTime.value = currentTime;
allTime.value = currentSound.duration() as number;
const newIndex = getLrcIndex(nowTime.value);
if (newIndex !== nowIndex.value) {
nowIndex.value = newIndex;
// 注意:我们不在这里设置 currentLrcProgress 为 0
// 因为这会与全局进度更新冲突
if (isElectron && isLyricWindowOpen.value) {
sendLyricToWin();
}
}
if (isElectron && isLyricWindowOpen.value) {
sendLyricToWin();
}
} catch (error) {
console.error('Error in interval:', error);
clearInterval();
}
}, 50);
});
// 监听暂停
audioService.on('pause', () => {
console.log('音频暂停事件触发');
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playerStore.setPlayMusic(false);
clearInterval();
if (isElectron && isLyricWindowOpen.value) {
sendLyricToWin();
}
});
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const replayMusic = async () => {
try {
// 如果当前有音频实例,先停止并销毁
if (sound.value) {
sound.value.stop();
sound.value.unload();
sound.value = null;
}
// 重新播放当前歌曲
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if (playerStore.playMusicUrl && playMusic.value) {
const newSound = await audioService.play(playerStore.playMusicUrl, playMusic.value);
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sound.value = newSound as Howl;
setupAudioListeners();
} else {
console.error('No music URL or playMusic data available');
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playerStore.nextPlay();
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}
} catch (error) {
console.error('Error replaying song:', error);
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playerStore.nextPlay();
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}
};
// 监听结束
audioService.on('end', () => {
console.log('音频播放结束事件触发');
clearInterval();
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if (playerStore.playMode === 1) {
// 单曲循环模式
if (sound.value) {
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replayMusic();
}
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} else if (playerStore.playMode === 2) {
// 随机播放模式
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if (playerStore.playList.length <= 1) {
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replayMusic();
} else {
let randomIndex;
do {
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randomIndex = Math.floor(Math.random() * playerStore.playList.length);
} while (randomIndex === playerStore.playListIndex && playerStore.playList.length > 1);
playerStore.playListIndex = randomIndex;
playerStore.setPlay(playerStore.playList[randomIndex]);
}
} else {
// 列表循环模式
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playerStore.nextPlay();
}
});
return clearInterval;
};
export const play = () => {
audioService.getCurrentSound()?.play();
};
export const pause = () => {
const currentSound = audioService.getCurrentSound();
if (currentSound) {
try {
// 保存当前播放进度
const currentTime = currentSound.seek() as number;
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if (playerStore.playMusic && playerStore.playMusic.id) {
localStorage.setItem(
'playProgress',
JSON.stringify({
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songId: playerStore.playMusic.id,
progress: currentTime
})
);
}
currentSound.pause();
} catch (error) {
console.error('暂停播放出错:', error);
}
}
};
// 增加矫正时间
export const addCorrectionTime = (time: number) => (correctionTime.value += time);
// 减少矫正时间
export const reduceCorrectionTime = (time: number) => (correctionTime.value -= time);
// 获取当前播放歌词
export const isCurrentLrc = (index: number, time: number): boolean => {
const currentTime = lrcTimeArray.value[index];
const nextTime = lrcTimeArray.value[index + 1];
const nowTime = time + correctionTime.value;
const isTrue = nowTime > currentTime && nowTime < nextTime;
return isTrue;
};
// 获取当前播放歌词INDEX
export const getLrcIndex = (time: number): number => {
for (let i = 0; i < lrcTimeArray.value.length; i++) {
if (isCurrentLrc(i, time)) {
nowIndex.value = i;
return i;
}
}
return nowIndex.value;
};
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// 获取当前播放歌词进度
const currentLrcTiming = computed(() => {
const start = lrcTimeArray.value[nowIndex.value] || 0;
const end = lrcTimeArray.value[nowIndex.value + 1] || start + 1;
return { start, end };
});
// 获取歌词样式
export const getLrcStyle = (index: number) => {
if (index === nowIndex.value) {
return {
backgroundImage: `linear-gradient(to right, #ffffff ${currentLrcProgress.value}%, #ffffff8a ${currentLrcProgress.value}%)`,
backgroundClip: 'text',
WebkitBackgroundClip: 'text',
color: 'transparent',
transition: 'background-image 0.1s linear'
};
}
return {};
};
// 播放进度
export const useLyricProgress = () => {
// 如果已经在全局更新进度,立即返回
return {
getLrcStyle
};
};
// 设置当前播放时间
export const setAudioTime = (index: number) => {
const currentSound = sound.value;
if (!currentSound) return;
currentSound.seek(lrcTimeArray.value[index]);
currentSound.play();
};
// 获取当前播放的歌词
export const getCurrentLrc = () => {
const index = getLrcIndex(nowTime.value);
return {
currentLrc: lrcArray.value[index],
nextLrc: lrcArray.value[index + 1]
};
};
// 获取一句歌词播放时间几秒到几秒
export const getLrcTimeRange = (index: number) => ({
currentTime: lrcTimeArray.value[index],
nextTime: lrcTimeArray.value[index + 1]
});
// 监听歌词数组变化,当切换歌曲时重新初始化歌词窗口
watch(
() => lrcArray.value,
(newLrcArray) => {
if (newLrcArray.length > 0 && isElectron && isLyricWindowOpen.value) {
sendLyricToWin();
}
}
);
// 发送歌词更新数据
export const sendLyricToWin = () => {
if (!isElectron || !isLyricWindowOpen.value) {
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return;
}
// 检查是否有播放的歌曲
if (!playMusic.value || !playMusic.value.id) {
return;
}
try {
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// 记录歌词发送状态
if (lrcArray.value && lrcArray.value.length > 0) {
const nowIndex = getLrcIndex(nowTime.value);
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// 构建完整的歌词更新数据
const updateData = {
type: 'full',
nowIndex,
nowTime: nowTime.value,
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startCurrentTime: lrcTimeArray.value[nowIndex] || 0,
nextTime: lrcTimeArray.value[nowIndex + 1] || 0,
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isPlay: playerStore.play,
lrcArray: lrcArray.value,
lrcTimeArray: lrcTimeArray.value,
allTime: allTime.value,
playMusic: playMusic.value
};
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// 发送数据到歌词窗口
window.api.sendLyric(JSON.stringify(updateData));
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} else {
console.log('No lyric data available, sending empty lyric message');
// 发送没有歌词的提示
const emptyLyricData = {
type: 'empty',
nowIndex: 0,
nowTime: nowTime.value,
startCurrentTime: 0,
nextTime: 0,
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isPlay: playerStore.play,
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lrcArray: [{ text: '当前歌曲暂无歌词', trText: '' }],
lrcTimeArray: [0],
allTime: allTime.value,
playMusic: playMusic.value
};
window.api.sendLyric(JSON.stringify(emptyLyricData));
}
} catch (error) {
console.error('Error sending lyric update:', error);
}
};
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// 歌词同步定时器
let lyricSyncInterval: any = null;
// 开始歌词同步
const startLyricSync = () => {
// 清除已有的定时器
if (lyricSyncInterval) {
clearInterval(lyricSyncInterval);
}
// 每秒同步一次歌词数据
lyricSyncInterval = setInterval(() => {
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if (isElectron && isLyricWindowOpen.value && playerStore.play && playMusic.value?.id) {
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// 发送当前播放进度的更新
try {
const updateData = {
type: 'update',
nowIndex: getLrcIndex(nowTime.value),
nowTime: nowTime.value,
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isPlay: playerStore.play
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};
window.api.sendLyric(JSON.stringify(updateData));
} catch (error) {
console.error('发送歌词进度更新失败:', error);
}
}
}, 1000);
};
// 停止歌词同步
const stopLyricSync = () => {
if (lyricSyncInterval) {
clearInterval(lyricSyncInterval);
lyricSyncInterval = null;
}
};
// 修改openLyric函数,添加定时同步
export const openLyric = () => {
if (!isElectron) return;
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// 检查是否有播放中的歌曲
if (!playMusic.value || !playMusic.value.id) {
console.log('没有正在播放的歌曲,无法打开歌词窗口');
return;
}
console.log('Opening lyric window with current song:', playMusic.value?.name);
isLyricWindowOpen.value = !isLyricWindowOpen.value;
if (isLyricWindowOpen.value) {
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// 立即打开窗口
window.api.openLyric();
// 确保有歌词数据,如果没有,则使用默认的"无歌词"提示
if (!lrcArray.value || lrcArray.value.length === 0) {
// 如果当前播放的歌曲有ID但没有歌词,则尝试加载歌词
console.log('尝试加载歌词数据...');
// 发送默认的"无歌词"数据
const emptyLyricData = {
type: 'empty',
nowIndex: 0,
nowTime: nowTime.value,
startCurrentTime: 0,
nextTime: 0,
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isPlay: playerStore.play,
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lrcArray: [{ text: '加载歌词中...', trText: '' }],
lrcTimeArray: [0],
allTime: allTime.value,
playMusic: playMusic.value
};
window.api.sendLyric(JSON.stringify(emptyLyricData));
} else {
// 发送完整歌词数据
sendLyricToWin();
}
// 设置定时器,确保500ms后再次发送数据,以防窗口加载延迟
setTimeout(() => {
sendLyricToWin();
}, 500);
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// 启动歌词同步
startLyricSync();
} else {
closeLyric();
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// 停止歌词同步
stopLyricSync();
}
};
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// 修改closeLyric函数,确保停止定时同步
export const closeLyric = () => {
if (!isElectron) return;
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isLyricWindowOpen.value = false; // 确保状态更新
windowData.electron.ipcRenderer.send('close-lyric');
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// 停止歌词同步
stopLyricSync();
};
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// 在组件挂载时设置对播放状态的监听
watch(
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() => playerStore.play,
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(isPlaying) => {
// 如果歌词窗口打开,根据播放状态控制同步
if (isElectron && isLyricWindowOpen.value) {
if (isPlaying) {
startLyricSync();
} else {
// 如果暂停播放,发送一次暂停状态的更新
const pauseData = {
type: 'update',
isPlay: false
};
window.api.sendLyric(JSON.stringify(pauseData));
}
}
}
);
// 在组件卸载时清理资源
onUnmounted(() => {
stopLyricSync();
});
// 添加播放控制命令监听
if (isElectron) {
windowData.electron.ipcRenderer.on('lyric-control-back', (_, command: string) => {
switch (command) {
case 'playpause':
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if (playerStore.play) {
playerStore.setPlayMusic(false);
audioService.getCurrentSound()?.pause();
} else {
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playerStore.setPlayMusic(true);
audioService.getCurrentSound()?.play();
}
break;
case 'prev':
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playerStore.prevPlay();
break;
case 'next':
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playerStore.nextPlay();
break;
case 'close':
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isLyricWindowOpen.value = false; // 确保状态更新
break;
default:
console.log('Unknown command:', command);
break;
}
});
}
// 在组件挂载时设置监听器
export const initAudioListeners = async () => {
try {
// 确保有正在播放的音乐
if (!playerStore.playMusic || !playerStore.playMusic.id) {
console.log('没有正在播放的音乐,跳过音频监听器初始化');
return;
}
// 确保有音频实例
const initialSound = audioService.getCurrentSound();
if (!initialSound) {
console.log('没有音频实例,等待音频加载...');
// 等待音频加载完成
await new Promise<void>((resolve) => {
const checkInterval = setInterval(() => {
const sound = audioService.getCurrentSound();
if (sound) {
clearInterval(checkInterval);
resolve();
}
}, 100);
// 设置超时
setTimeout(() => {
clearInterval(checkInterval);
console.log('等待音频加载超时');
resolve();
}, 5000);
});
}
// 初始化音频监听器
setupAudioListeners();
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// 监听歌词窗口关闭事件
if (isElectron) {
window.api.onLyricWindowClosed(() => {
isLyricWindowOpen.value = false;
});
}
// 获取最新的音频实例
const finalSound = audioService.getCurrentSound();
if (finalSound) {
// 更新全局 sound 引用
sound.value = finalSound;
// 如果当前处于播放状态,启动进度更新
if (playerStore.play) {
// 如果有保存的播放进度,应用它
if (playerStore.savedPlayProgress !== undefined) {
try {
// 设置音频位置
finalSound.seek(playerStore.savedPlayProgress);
// 同时更新时间显示
nowTime.value = playerStore.savedPlayProgress;
console.log('恢复播放进度:', playerStore.savedPlayProgress);
} catch (e) {
console.error('恢复播放进度失败:', e);
}
}
startProgressAnimation();
}
} else {
console.warn('无法获取音频实例,跳过进度更新初始化');
}
} catch (error) {
console.error('初始化音频监听器失败:', error);
}
};