mirror of
https://github.com/algerkong/AlgerMusicPlayer.git
synced 2026-07-07 18:07:32 +08:00
feat: 一系列播放优化
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@@ -0,0 +1,273 @@
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import { Howl } from 'howler';
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import { cloneDeep } from 'lodash';
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import { getParsingMusicUrl } from '@/api/music';
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import type { SongResult } from '@/types/music';
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class PreloadService {
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private loadingPromises: Map<string | number, Promise<Howl>> = new Map();
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private preloadedSounds: Map<string | number, Howl> = new Map();
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/**
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* 加载并验证音频
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* 如果已经在加载中,返回现有的 Promise
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* 如果已经加载完成,返回缓存的 Howl 实例
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*/
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public async load(song: SongResult): Promise<Howl> {
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if (!song || !song.id) {
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throw new Error('无效的歌曲对象');
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}
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// 1. 检查是否有正在进行的加载
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if (this.loadingPromises.has(song.id)) {
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console.log(`[PreloadService] 歌曲 ${song.name} 正在加载中,复用现有请求`);
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return this.loadingPromises.get(song.id)!;
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}
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// 2. 检查是否有已完成的缓存
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if (this.preloadedSounds.has(song.id)) {
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const sound = this.preloadedSounds.get(song.id)!;
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if (sound.state() === 'loaded') {
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console.log(`[PreloadService] 歌曲 ${song.name} 已预加载完成,直接使用`);
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return sound;
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} else {
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// 如果缓存的音频状态不正常,清理并重新加载
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this.preloadedSounds.delete(song.id);
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}
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}
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// 3. 开始新的加载过程
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const loadPromise = this._performLoad(song);
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this.loadingPromises.set(song.id, loadPromise);
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try {
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const sound = await loadPromise;
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this.preloadedSounds.set(song.id, sound);
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return sound;
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} finally {
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this.loadingPromises.delete(song.id);
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}
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}
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/**
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* 执行实际的加载和验证逻辑
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*/
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private async _performLoad(song: SongResult): Promise<Howl> {
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console.log(`[PreloadService] 开始加载歌曲: ${song.name}`);
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if (!song.playMusicUrl) {
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throw new Error('歌曲没有 URL');
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}
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// 创建初始音频实例
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let sound = await this._createSound(song.playMusicUrl);
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// 检查时长
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const duration = sound.duration();
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const expectedDuration = (song.dt || 0) / 1000;
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// 如果时长差异超过5秒,且不是B站视频,且预期时长大于0
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if (
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expectedDuration > 0 &&
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Math.abs(duration - expectedDuration) > 5 &&
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song.source !== 'bilibili'
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) {
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const songId = String(song.id);
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const sourceType = localStorage.getItem(`song_source_type_${songId}`);
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// 如果不是用户手动锁定的音源,尝试自动重新解析
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if (sourceType !== 'manual') {
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console.warn(
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`[PreloadService] 时长不匹配 (实际: ${duration}s, 预期: ${expectedDuration}s),尝试智能解析`
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);
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// 动态导入 store
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const { useSettingsStore } = await import('@/store/modules/settings');
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const { usePlaylistStore } = await import('@/store/modules/playlist');
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const settingsStore = useSettingsStore();
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const playlistStore = usePlaylistStore();
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const enabledSources = settingsStore.setData.enabledMusicSources || [
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'migu',
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'kugou',
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'pyncmd',
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'gdmusic'
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];
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const availableSources = enabledSources.filter((s: string) => s !== 'bilibili');
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const triedSources = new Set<string>();
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const triedSourceDiffs = new Map<string, number>();
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// 记录当前音源
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let currentSource = 'unknown';
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const currentSavedSource = localStorage.getItem(`song_source_${songId}`);
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if (currentSavedSource) {
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try {
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const sources = JSON.parse(currentSavedSource);
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if (Array.isArray(sources) && sources.length > 0) {
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currentSource = sources[0];
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}
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} catch (e) {
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console.log(
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`[PreloadService] 时长不匹配 (实际: ${duration}s, 预期: ${expectedDuration}s),尝试智能解析`,
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e
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);
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}
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}
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triedSources.add(currentSource);
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triedSourceDiffs.set(currentSource, Math.abs(duration - expectedDuration));
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// 卸载当前不匹配的音频
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sound.unload();
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// 尝试其他音源
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for (const source of availableSources) {
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if (triedSources.has(source)) continue;
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console.log(`[PreloadService] 尝试音源: ${source}`);
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triedSources.add(source);
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try {
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const songData = cloneDeep(song);
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// 临时保存设置以便 getParsingMusicUrl 使用
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localStorage.setItem(`song_source_${songId}`, JSON.stringify([source]));
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const res = await getParsingMusicUrl(
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typeof song.id === 'string' ? parseInt(song.id) : song.id,
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songData
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);
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if (res && res.data && res.data.data && res.data.data.url) {
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const newUrl = res.data.data.url;
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const tempSound = await this._createSound(newUrl);
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const newDuration = tempSound.duration();
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const diff = Math.abs(newDuration - expectedDuration);
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triedSourceDiffs.set(source, diff);
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if (diff <= 5) {
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console.log(`[PreloadService] 找到匹配音源: ${source}, 更新歌曲信息`);
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// 更新歌曲信息
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const updatedSong = {
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...song,
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playMusicUrl: newUrl,
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expiredAt: Date.now() + 1800000
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};
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// 更新 store
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playlistStore.updateSong(updatedSong);
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// 记录新的音源设置
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localStorage.setItem(`song_source_${songId}`, JSON.stringify([source]));
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localStorage.setItem(`song_source_type_${songId}`, 'auto');
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return tempSound;
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} else {
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tempSound.unload();
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}
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}
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} catch (e) {
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console.error(`[PreloadService] 尝试音源 ${source} 失败:`, e);
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}
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}
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// 如果没有找到完美匹配,使用最佳匹配
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console.warn('[PreloadService] 未找到完美匹配,寻找最佳匹配');
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let bestSource = '';
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let minDiff = Infinity;
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for (const [source, diff] of triedSourceDiffs.entries()) {
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if (diff < minDiff) {
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minDiff = diff;
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bestSource = source;
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}
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}
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if (bestSource && bestSource !== currentSource) {
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console.log(`[PreloadService] 使用最佳匹配音源: ${bestSource} (差异: ${minDiff}s)`);
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try {
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const songData = cloneDeep(song);
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localStorage.setItem(`song_source_${songId}`, JSON.stringify([bestSource]));
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const res = await getParsingMusicUrl(
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typeof song.id === 'string' ? parseInt(song.id) : song.id,
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songData
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);
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if (res && res.data && res.data.data && res.data.data.url) {
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const newUrl = res.data.data.url;
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const bestSound = await this._createSound(newUrl);
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const updatedSong = {
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...song,
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playMusicUrl: newUrl,
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expiredAt: Date.now() + 1800000
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};
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playlistStore.updateSong(updatedSong);
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localStorage.setItem(`song_source_type_${songId}`, 'auto');
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return bestSound;
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}
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} catch (e) {
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console.error(`[PreloadService] 获取最佳匹配音源失败:`, e);
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}
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}
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}
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}
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// 如果不需要修复或修复失败,重新加载原始音频(因为上面可能unload了)
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if (sound.state() === 'unloaded') {
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sound = await this._createSound(song.playMusicUrl);
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}
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return sound;
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}
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private _createSound(url: string): Promise<Howl> {
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return new Promise((resolve, reject) => {
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const sound = new Howl({
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src: [url],
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html5: true,
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preload: true,
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autoplay: false,
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onload: () => resolve(sound),
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onloaderror: (_, err) => reject(err)
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});
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});
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}
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/**
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* 取消特定歌曲的预加载(如果可能)
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* 注意:Promise 无法真正取消,但我们可以清理结果
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*/
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public cancel(songId: string | number) {
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if (this.preloadedSounds.has(songId)) {
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const sound = this.preloadedSounds.get(songId)!;
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sound.unload();
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this.preloadedSounds.delete(songId);
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}
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// loadingPromises 中的任务会继续执行,但因为 preloadedSounds 中没有记录,
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// 下次请求时会重新加载(或者我们可以让 _performLoad 检查一个取消标记,但这增加了复杂性)
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}
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/**
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* 获取已预加载的音频实例(如果存在)
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*/
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public getPreloadedSound(songId: string | number): Howl | undefined {
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return this.preloadedSounds.get(songId);
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}
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/**
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* 清理所有预加载资源
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*/
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public clearAll() {
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this.preloadedSounds.forEach((sound) => sound.unload());
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this.preloadedSounds.clear();
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this.loadingPromises.clear();
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}
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}
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export const preloadService = new PreloadService();
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