mirror of
https://github.com/algerkong/AlgerMusicPlayer.git
synced 2026-05-19 03:57:28 +08:00
feat: 重构播放 store
This commit is contained in:
@@ -0,0 +1,594 @@
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import { useThrottleFn } from '@vueuse/core';
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import { createDiscreteApi } from 'naive-ui';
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import { defineStore, storeToRefs } from 'pinia';
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import { computed, ref, shallowRef } from 'vue';
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import i18n from '@/../i18n/renderer';
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import { preloadNextSong, useSongDetail } from '@/hooks/usePlayerHooks';
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import type { SongResult } from '@/types/music';
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import { getImgUrl } from '@/utils';
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import { performShuffle, preloadCoverImage } from '@/utils/playerUtils';
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import { useIntelligenceModeStore } from './intelligenceMode';
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import { usePlayerCoreStore } from './playerCore';
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import { useSleepTimerStore } from './sleepTimer';
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const { message } = createDiscreteApi(['message']);
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/**
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* 播放列表管理 Store
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* 负责:播放列表、索引、播放模式、预加载、上/下一首
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*/
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export const usePlaylistStore = defineStore(
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'playlist',
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() => {
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// ==================== 状态 ====================
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// 状态将由 pinia-plugin-persistedstate 自动从 localStorage 恢复
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const playList = shallowRef<SongResult[]>([]);
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const playListIndex = ref(0);
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const playMode = ref(0);
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const originalPlayList = shallowRef<SongResult[]>([]);
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const playListDrawerVisible = ref(false);
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// ==================== Computed ====================
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const currentPlayList = computed(() => playList.value);
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const currentPlayListIndex = computed(() => playListIndex.value);
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// ==================== Actions ====================
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/**
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* 获取歌曲详情并预加载
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*/
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const fetchSongs = async (startIndex: number, endIndex: number) => {
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try {
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const songs = playList.value.slice(
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Math.max(0, startIndex),
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Math.min(endIndex, playList.value.length)
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);
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const { getSongDetail } = useSongDetail();
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const detailedSongs = await Promise.all(
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songs.map(async (song: SongResult) => {
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try {
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if (!song.playMusicUrl || (song.source === 'netease' && !song.backgroundColor)) {
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return await getSongDetail(song);
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}
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return song;
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} catch (error) {
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console.error('获取歌曲详情失败:', error);
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return song;
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}
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})
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);
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const nextSong = detailedSongs[0];
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if (nextSong && !(nextSong.lyric && nextSong.lyric.lrcTimeArray.length > 0)) {
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try {
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const { useLyrics } = await import('@/hooks/usePlayerHooks');
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const { loadLrc } = useLyrics();
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nextSong.lyric = await loadLrc(nextSong.id);
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} catch (error) {
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console.error('加载歌词失败:', error);
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}
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}
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detailedSongs.forEach((song, index) => {
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if (song && startIndex + index < playList.value.length) {
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playList.value[startIndex + index] = song;
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}
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});
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// 预加载下一首歌曲的音频和封面
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if (nextSong) {
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if (nextSong.playMusicUrl) {
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preloadNextSong(nextSong.playMusicUrl);
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}
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if (nextSong.picUrl) {
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preloadCoverImage(nextSong.picUrl, getImgUrl);
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}
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}
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} catch (error) {
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console.error('获取歌曲列表失败:', error);
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}
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};
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/**
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* 智能预加载下一首歌曲
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*/
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const preloadNextSongs = (currentIndex: number) => {
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if (playList.value.length <= 1) return;
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let nextIndex: number;
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if (playMode.value === 0) {
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// 顺序播放模式
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if (currentIndex >= playList.value.length - 1) {
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return;
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}
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nextIndex = currentIndex + 1;
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} else {
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// 循环播放和随机播放模式
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nextIndex = (currentIndex + 1) % playList.value.length;
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}
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const endIndex = Math.min(nextIndex + 2, playList.value.length);
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if (nextIndex < playList.value.length) {
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fetchSongs(nextIndex, endIndex);
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// 循环模式且接近列表末尾,预加载列表开头
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if (
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(playMode.value === 1 || playMode.value === 2) &&
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nextIndex + 1 >= playList.value.length &&
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playList.value.length > 2
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) {
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setTimeout(() => {
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fetchSongs(0, 1);
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}, 1000);
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}
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}
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};
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/**
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* 应用随机播放
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*/
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const shufflePlayList = () => {
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if (playList.value.length <= 1) return;
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// 保存原始播放列表
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if (originalPlayList.value.length === 0) {
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originalPlayList.value = [...playList.value];
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}
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const currentSong = playList.value[playListIndex.value];
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const shuffledList = performShuffle(playList.value, currentSong);
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playList.value = shuffledList;
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playListIndex.value = 0;
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// pinia-plugin-persistedstate 会自动保存状态
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};
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/**
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* 恢复原始播放列表顺序
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*/
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const restoreOriginalOrder = () => {
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if (originalPlayList.value.length === 0) return;
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const playerCore = usePlayerCoreStore();
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const { playMusic } = storeToRefs(playerCore);
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const currentSong = playMusic.value;
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const originalIndex = originalPlayList.value.findIndex((song) => song.id === currentSong.id);
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playList.value = [...originalPlayList.value];
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playListIndex.value = Math.max(0, originalIndex);
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originalPlayList.value = [];
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// pinia-plugin-persistedstate 会自动保存状态
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};
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/**
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* 设置播放列表
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*/
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const setPlayList = (
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list: SongResult[],
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keepIndex: boolean = false,
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fromIntelligenceMode: boolean = false
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) => {
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// 如果不是从心动模式调用,清除心动模式状态
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if (!fromIntelligenceMode) {
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const intelligenceStore = useIntelligenceModeStore();
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if (intelligenceStore.isIntelligenceMode) {
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intelligenceStore.clearIntelligenceMode();
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}
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}
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if (list.length === 0) {
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playList.value = [];
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playListIndex.value = 0;
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originalPlayList.value = [];
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return;
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}
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const playerCore = usePlayerCoreStore();
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const { playMusic } = storeToRefs(playerCore);
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// 根据当前播放模式处理新的播放列表
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if (playMode.value === 2) {
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// 随机模式
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console.log('随机模式下设置新播放列表,保存原始顺序并洗牌');
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originalPlayList.value = [...list];
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const currentSong = playMusic.value;
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const shuffledList = performShuffle(list, currentSong);
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if (currentSong && currentSong.id) {
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const currentSongIndex = shuffledList.findIndex((song) => song.id === currentSong.id);
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playListIndex.value =
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currentSongIndex !== -1 ? 0 : keepIndex ? Math.max(0, playListIndex.value) : 0;
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} else {
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playListIndex.value = keepIndex ? Math.max(0, playListIndex.value) : 0;
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}
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playList.value = shuffledList;
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} else {
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console.log('顺序/循环模式下设置新播放列表');
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if (originalPlayList.value.length > 0) {
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originalPlayList.value = [];
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}
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if (!keepIndex) {
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const foundIndex = list.findIndex((item) => item.id === playMusic.value.id);
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playListIndex.value = foundIndex !== -1 ? foundIndex : 0;
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}
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playList.value = list;
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}
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// pinia-plugin-persistedstate 会自动保存状态
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};
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/**
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* 添加到下一首播放
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*/
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const addToNextPlay = (song: SongResult) => {
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const list = [...playList.value];
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const currentIndex = playListIndex.value;
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// 如果歌曲已在播放列表中,先移除
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const existingIndex = list.findIndex((item) => item.id === song.id);
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if (existingIndex !== -1) {
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list.splice(existingIndex, 1);
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if (existingIndex <= currentIndex) {
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playListIndex.value = Math.max(0, playListIndex.value - 1);
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}
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}
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// 插入到当前播放歌曲的下一个位置
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const insertIndex = playListIndex.value + 1;
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list.splice(insertIndex, 0, song);
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setPlayList(list, true);
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};
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/**
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* 从播放列表移除歌曲
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*/
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const removeFromPlayList = (id: number | string) => {
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const index = playList.value.findIndex((item) => item.id === id);
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if (index === -1) return;
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const playerCore = usePlayerCoreStore();
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const { playMusic } = storeToRefs(playerCore);
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// 如果删除的是当前播放的歌曲,先切换到下一首
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if (id === playMusic.value.id) {
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nextPlay();
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}
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const newPlayList = [...playList.value];
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newPlayList.splice(index, 1);
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setPlayList(newPlayList);
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};
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/**
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* 清空播放列表
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*/
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const clearPlayAll = async () => {
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const { audioService } = await import('@/services/audioService');
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const playerCore = usePlayerCoreStore();
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audioService.pause();
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setTimeout(() => {
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playerCore.playMusic = {} as SongResult;
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playerCore.playMusicUrl = '';
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playList.value = [];
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playListIndex.value = 0;
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originalPlayList.value = [];
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// 只清除 playerCore 的 localStorage(这些由 playerCore store 管理)
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localStorage.removeItem('currentPlayMusic');
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localStorage.removeItem('currentPlayMusicUrl');
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// playlist 状态由 pinia-plugin-persistedstate 自动管理
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}, 500);
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};
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/**
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* 切换播放模式
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*/
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const togglePlayMode = async () => {
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const { useUserStore } = await import('./user');
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const userStore = useUserStore();
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const wasIntelligence = playMode.value === 3;
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const newMode = (playMode.value + 1) % 4;
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const wasRandom = playMode.value === 2;
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const isRandom = newMode === 2;
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const isIntelligence = newMode === 3;
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// 如果要切换到心动模式,但用户未使用cookie登录,则跳过
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if (isIntelligence && (!userStore.user || userStore.loginType !== 'cookie')) {
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console.log('跳过心动模式:需要cookie登录');
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playMode.value = 0;
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return;
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}
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playMode.value = newMode;
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// pinia-plugin-persistedstate 会自动保存状态
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// 切换到随机模式时洗牌
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if (isRandom && !wasRandom && playList.value.length > 0) {
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shufflePlayList();
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console.log('切换到随机模式,洗牌播放列表');
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}
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// 从随机模式切换出去时恢复原始顺序
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if (!isRandom && wasRandom && !isIntelligence) {
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restoreOriginalOrder();
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console.log('切换出随机模式,恢复原始顺序');
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}
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// 切换到心动模式
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if (isIntelligence && !wasIntelligence) {
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console.log('切换到心动模式');
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const intelligenceStore = useIntelligenceModeStore();
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await intelligenceStore.playIntelligenceMode();
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}
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// 从心动模式切换出去
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if (!isIntelligence && wasIntelligence) {
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console.log('退出心动模式');
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const intelligenceStore = useIntelligenceModeStore();
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intelligenceStore.clearIntelligenceMode();
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}
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};
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/**
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* 下一首
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*/
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const _nextPlay = async () => {
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try {
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if (playList.value.length === 0) {
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return;
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}
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const playerCore = usePlayerCoreStore();
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const sleepTimerStore = useSleepTimerStore();
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// 检查是否是播放列表的最后一首且设置了播放列表结束定时
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if (
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playMode.value === 0 &&
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playListIndex.value === playList.value.length - 1 &&
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sleepTimerStore.sleepTimer.type === 'end'
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) {
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sleepTimerStore.stopPlayback();
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return;
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}
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const currentIndex = playListIndex.value;
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const nowPlayListIndex = (playListIndex.value + 1) % playList.value.length;
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const nextSong = { ...playList.value[nowPlayListIndex] };
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playListIndex.value = nowPlayListIndex;
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const success = await playerCore.handlePlayMusic(nextSong, true);
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if (success) {
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sleepTimerStore.handleSongChange();
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} else {
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console.error('播放下一首失败');
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playListIndex.value = currentIndex;
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playerCore.setIsPlay(false);
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message.error(i18n.global.t('player.playFailed'));
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}
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} catch (error) {
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console.error('切换下一首出错:', error);
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}
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};
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const nextPlay = useThrottleFn(_nextPlay, 500);
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/**
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* 上一首
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*/
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const _prevPlay = async () => {
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try {
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if (playList.value.length === 0) {
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return;
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}
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const playerCore = usePlayerCoreStore();
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const currentIndex = playListIndex.value;
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const nowPlayListIndex =
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(playListIndex.value - 1 + playList.value.length) % playList.value.length;
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const prevSong = { ...playList.value[nowPlayListIndex] };
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playListIndex.value = nowPlayListIndex;
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let success = false;
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let retryCount = 0;
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const maxRetries = 2;
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while (!success && retryCount < maxRetries) {
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success = await playerCore.handlePlayMusic(prevSong);
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if (!success) {
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retryCount++;
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console.error(`播放上一首失败,尝试 ${retryCount}/${maxRetries}`);
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||||
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if (retryCount >= maxRetries) {
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console.error('多次尝试播放失败,将从播放列表中移除此歌曲');
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const newPlayList = [...playList.value];
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newPlayList.splice(nowPlayListIndex, 1);
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if (newPlayList.length > 0) {
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const keepCurrentIndexPosition = true;
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setPlayList(newPlayList, keepCurrentIndexPosition);
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||||
if (newPlayList.length === 1) {
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playListIndex.value = 0;
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} else {
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||||
const newPrevIndex =
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(playListIndex.value - 1 + newPlayList.length) % newPlayList.length;
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||||
playListIndex.value = newPrevIndex;
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}
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||||
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||||
setTimeout(() => {
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prevPlay();
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}, 300);
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return;
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||||
} else {
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console.error('播放列表为空,停止尝试');
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break;
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||||
}
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||||
}
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||||
}
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||||
}
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||||
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if (!success) {
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console.error('所有尝试都失败,无法播放上一首歌曲');
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||||
playListIndex.value = currentIndex;
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||||
playerCore.setIsPlay(false);
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message.error(i18n.global.t('player.playFailed'));
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||||
}
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||||
} catch (error) {
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||||
console.error('切换上一首出错:', error);
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||||
}
|
||||
};
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||||
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||||
const prevPlay = useThrottleFn(_prevPlay, 500);
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||||
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||||
/**
|
||||
* 设置播放列表抽屉显示状态
|
||||
*/
|
||||
const setPlayListDrawerVisible = (value: boolean) => {
|
||||
playListDrawerVisible.value = value;
|
||||
};
|
||||
|
||||
/**
|
||||
* 设置播放(兼容旧API)
|
||||
*/
|
||||
const setPlay = async (song: SongResult) => {
|
||||
try {
|
||||
const playerCore = usePlayerCoreStore();
|
||||
|
||||
// 检查URL是否已过期
|
||||
if (song.expiredAt && song.expiredAt < Date.now()) {
|
||||
console.info(`歌曲URL已过期,重新获取: ${song.name}`);
|
||||
song.playMusicUrl = undefined;
|
||||
song.expiredAt = undefined;
|
||||
}
|
||||
|
||||
// 如果是当前正在播放的音乐,则切换播放/暂停状态
|
||||
if (
|
||||
playerCore.playMusic.id === song.id &&
|
||||
playerCore.playMusic.playMusicUrl === song.playMusicUrl &&
|
||||
!song.isFirstPlay
|
||||
) {
|
||||
if (playerCore.play) {
|
||||
playerCore.setPlayMusic(false);
|
||||
const { audioService } = await import('@/services/audioService');
|
||||
audioService.getCurrentSound()?.pause();
|
||||
playerCore.userPlayIntent = false;
|
||||
} else {
|
||||
playerCore.setPlayMusic(true);
|
||||
playerCore.userPlayIntent = true;
|
||||
const { audioService } = await import('@/services/audioService');
|
||||
const sound = audioService.getCurrentSound();
|
||||
if (sound) {
|
||||
sound.play();
|
||||
playerCore.checkPlaybackState(playerCore.playMusic);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (song.isFirstPlay) {
|
||||
song.isFirstPlay = false;
|
||||
}
|
||||
|
||||
// 查找歌曲在播放列表中的索引
|
||||
const songIndex = playList.value.findIndex(
|
||||
(item: SongResult) => item.id === song.id && item.source === song.source
|
||||
);
|
||||
|
||||
// 更新播放索引
|
||||
if (songIndex !== -1 && songIndex !== playListIndex.value) {
|
||||
console.log('歌曲索引不匹配,更新为:', songIndex);
|
||||
playListIndex.value = songIndex;
|
||||
}
|
||||
|
||||
const success = await playerCore.handlePlayMusic(song);
|
||||
|
||||
// playerCore 的状态由其自己的 store 管理
|
||||
|
||||
if (success) {
|
||||
playerCore.isPlay = true;
|
||||
|
||||
// 预加载下一首歌曲
|
||||
if (songIndex !== -1) {
|
||||
setTimeout(() => {
|
||||
preloadNextSongs(playListIndex.value);
|
||||
}, 3000);
|
||||
}
|
||||
}
|
||||
return success;
|
||||
} catch (error) {
|
||||
console.error('设置播放失败:', error);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* 初始化播放列表
|
||||
* 注意:状态已由 pinia-plugin-persistedstate 自动恢复
|
||||
* 这里只需要处理特殊逻辑(如随机模式的恢复)
|
||||
*/
|
||||
const initializePlaylist = async () => {
|
||||
// 重启后恢复随机播放状态
|
||||
if (playMode.value === 2 && playList.value.length > 0) {
|
||||
if (originalPlayList.value.length === 0) {
|
||||
console.log('重启后恢复随机播放模式,重新洗牌播放列表');
|
||||
shufflePlayList();
|
||||
} else {
|
||||
console.log('重启后恢复随机播放模式,播放列表已是洗牌状态');
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return {
|
||||
// 状态
|
||||
playList,
|
||||
playListIndex,
|
||||
playMode,
|
||||
originalPlayList,
|
||||
playListDrawerVisible,
|
||||
|
||||
// Computed
|
||||
currentPlayList,
|
||||
currentPlayListIndex,
|
||||
|
||||
// Actions
|
||||
setPlayList,
|
||||
addToNextPlay,
|
||||
removeFromPlayList,
|
||||
clearPlayAll,
|
||||
togglePlayMode,
|
||||
shufflePlayList,
|
||||
restoreOriginalOrder,
|
||||
preloadNextSongs,
|
||||
nextPlay: nextPlay as unknown as typeof _nextPlay,
|
||||
prevPlay: prevPlay as unknown as typeof _prevPlay,
|
||||
setPlayListDrawerVisible,
|
||||
setPlay,
|
||||
initializePlaylist,
|
||||
fetchSongs
|
||||
};
|
||||
},
|
||||
{
|
||||
// 配置 pinia-plugin-persistedstate
|
||||
persist: {
|
||||
key: 'playlist-store',
|
||||
storage: localStorage,
|
||||
// 持久化所有状态,除了 playListDrawerVisible(UI 状态不需要持久化)
|
||||
pick: ['playList', 'playListIndex', 'playMode', 'originalPlayList']
|
||||
}
|
||||
}
|
||||
);
|
||||
Reference in New Issue
Block a user