mirror of
https://github.com/algerkong/AlgerMusicPlayer.git
synced 2026-04-23 15:47:23 +08:00
✨ feat: 优化歌词背景 修改为背景色 以解决卡顿问题
This commit is contained in:
@@ -0,0 +1,132 @@
|
||||
export const getImageLinearBackground = async (imageSrc: string): Promise<string> => {
|
||||
const primaryColor = await getImagePrimaryColor(imageSrc);
|
||||
return generateGradientBackground(primaryColor);
|
||||
};
|
||||
|
||||
const getImagePrimaryColor = (imageSrc: string): Promise<string> => {
|
||||
return new Promise((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.crossOrigin = 'Anonymous';
|
||||
img.src = imageSrc;
|
||||
|
||||
img.onload = () => {
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) {
|
||||
reject(new Error('无法获取canvas上下文'));
|
||||
return;
|
||||
}
|
||||
|
||||
canvas.width = img.width;
|
||||
canvas.height = img.height;
|
||||
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
|
||||
|
||||
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
||||
const color = getAverageColor(imageData.data);
|
||||
resolve(`rgb(${color.join(',')})`);
|
||||
};
|
||||
|
||||
img.onerror = () => reject(new Error('图片加载失败'));
|
||||
});
|
||||
};
|
||||
|
||||
const getAverageColor = (data: Uint8ClampedArray): number[] => {
|
||||
let r = 0;
|
||||
let g = 0;
|
||||
let b = 0;
|
||||
let count = 0;
|
||||
for (let i = 0; i < data.length; i += 4) {
|
||||
r += data[i];
|
||||
g += data[i + 1];
|
||||
b += data[i + 2];
|
||||
count++;
|
||||
}
|
||||
return [Math.round(r / count), Math.round(g / count), Math.round(b / count)];
|
||||
};
|
||||
|
||||
const generateGradientBackground = (color: string): string => {
|
||||
const [r, g, b] = color.match(/\d+/g)?.map(Number) || [0, 0, 0];
|
||||
const [h, s, l] = rgbToHsl(r, g, b);
|
||||
|
||||
// 增加亮度和暗度的差异
|
||||
const lightL = Math.min(l + 0.8, 0.95);
|
||||
const darkL = Math.max(l - 0.5, 0.05);
|
||||
const midL = (lightL + darkL) / 2;
|
||||
|
||||
// 调整饱和度以增强效果
|
||||
const lightS = Math.min(s * 0.8, 1);
|
||||
const darkS = Math.min(s * 1.2, 1);
|
||||
|
||||
const [lightR, lightG, lightB] = hslToRgb(h, lightS, lightL);
|
||||
const [midR, midG, midB] = hslToRgb(h, s, midL);
|
||||
const [darkR, darkG, darkB] = hslToRgb(h, darkS, darkL);
|
||||
|
||||
const lightColor = `rgb(${lightR}, ${lightG}, ${lightB})`;
|
||||
const midColor = `rgb(${midR}, ${midG}, ${midB})`;
|
||||
const darkColor = `rgb(${darkR}, ${darkG}, ${darkB})`;
|
||||
|
||||
// 使用三个颜色点创建更丰富的渐变
|
||||
return `linear-gradient(to bottom, ${lightColor} 0%, ${midColor} 50%, ${darkColor} 100%)`;
|
||||
};
|
||||
|
||||
// Helper functions (unchanged)
|
||||
function rgbToHsl(r: number, g: number, b: number): [number, number, number] {
|
||||
r /= 255;
|
||||
g /= 255;
|
||||
b /= 255;
|
||||
const max = Math.max(r, g, b);
|
||||
const min = Math.min(r, g, b);
|
||||
let h = 0;
|
||||
let s;
|
||||
const l = (max + min) / 2;
|
||||
|
||||
if (max === min) {
|
||||
h = s = 0;
|
||||
} else {
|
||||
const d = max - min;
|
||||
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
|
||||
switch (max) {
|
||||
case r:
|
||||
h = (g - b) / d + (g < b ? 6 : 0);
|
||||
break;
|
||||
case g:
|
||||
h = (b - r) / d + 2;
|
||||
break;
|
||||
case b:
|
||||
h = (r - g) / d + 4;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
h /= 6;
|
||||
}
|
||||
|
||||
return [h, s, l];
|
||||
}
|
||||
|
||||
function hslToRgb(h: number, s: number, l: number): [number, number, number] {
|
||||
let r;
|
||||
let g;
|
||||
let b;
|
||||
|
||||
if (s === 0) {
|
||||
r = g = b = l;
|
||||
} else {
|
||||
const hue2rgb = (p: number, q: number, t: number) => {
|
||||
if (t < 0) t += 1;
|
||||
if (t > 1) t -= 1;
|
||||
if (t < 1 / 6) return p + (q - p) * 6 * t;
|
||||
if (t < 1 / 2) return q;
|
||||
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
|
||||
return p;
|
||||
};
|
||||
|
||||
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
|
||||
const p = 2 * l - q;
|
||||
r = hue2rgb(p, q, h + 1 / 3);
|
||||
g = hue2rgb(p, q, h);
|
||||
b = hue2rgb(p, q, h - 1 / 3);
|
||||
}
|
||||
|
||||
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
|
||||
}
|
||||
Reference in New Issue
Block a user