feat: 增加音源重新解析功能

This commit is contained in:
alger
2025-05-11 15:09:56 +08:00
parent b3de2ae785
commit 82a69d0b00
6 changed files with 361 additions and 4 deletions
+9 -2
View File
@@ -127,6 +127,12 @@
</template>
{{ playMusic.id ? t('player.playBar.lyric') : t('player.playBar.noSongPlaying') }}
</n-tooltip>
<n-tooltip v-if="playMusic.id && isElectron" trigger="hover" :z-index="9999999">
<template #trigger>
<reparse-popover v-if="playMusic.id" />
</template>
{{ t('player.playBar.reparse') }}
</n-tooltip>
<n-popover
v-if="isElectron"
trigger="click"
@@ -200,6 +206,7 @@ import { useI18n } from 'vue-i18n';
import SongItem from '@/components/common/SongItem.vue';
import EqControl from '@/components/EQControl.vue';
import SleepTimerPopover from '@/components/player/SleepTimerPopover.vue';
import ReparsePopover from '@/components/player/ReparsePopover.vue';
import {
allTime,
artistList,
@@ -576,10 +583,10 @@ const handleDeleteSong = (song: SongResult) => {
}
.audio-button {
@apply flex items-center mx-4;
@apply flex items-center;
.iconfont {
@apply text-2xl transition cursor-pointer m-4;
@apply text-2xl transition cursor-pointer mx-3;
@apply hover:text-green-500;
}
}
@@ -0,0 +1,233 @@
<template>
<n-popover
trigger="click"
:z-index="99999999"
placement="top"
content-class="music-source-popover"
raw
:show-arrow="false"
:delay="200"
>
<template #trigger>
<n-tooltip trigger="hover" :z-index="9999999">
<template #trigger>
<i
class="iconfont ri-refresh-line"
:class="{ 'text-green-500': isReparse, 'animate-spin': isReparsing }"
></i>
</template>
{{ t('player.playBar.reparse') }}
</n-tooltip>
</template>
<div class="reparse-popover bg-light-100 dark:bg-dark-100 p-4 rounded-xl max-w-60">
<div class="text-base font-medium mb-2">{{ t('player.reparse.title') }}</div>
<div class="text-sm opacity-70 mb-3">{{ t('player.reparse.desc') }}</div>
<div class="mb-3">
<div class="flex flex-col space-y-2">
<div
v-for="source in musicSourceOptions"
:key="source.value"
class="source-button flex items-center p-2 rounded-lg cursor-pointer transition-all duration-200 bg-light-200 dark:bg-dark-200 hover:bg-light-300 dark:hover:bg-dark-300"
:class="{
'bg-green-50 dark:bg-green-900/20 text-green-500': isCurrentSource(source.value),
'opacity-50 cursor-not-allowed': isReparsing || playMusic.source === 'bilibili'
}"
@click="directReparseMusic(source.value)"
>
<div class="flex items-center justify-center w-6 h-6 mr-3 text-lg">
<i :class="getSourceIcon(source.value)"></i>
</div>
<div class="flex-1 text-sm whitespace-nowrap overflow-hidden text-ellipsis">
{{ source.label }}
</div>
<div v-if="isReparsing && currentReparsingSource === source.value" class="w-5 h-5 flex items-center justify-center">
<i class="ri-loader-4-line animate-spin"></i>
</div>
<div v-else-if="isCurrentSource(source.value)" class="w-5 h-5 flex items-center justify-center">
<i class="ri-check-line"></i>
</div>
</div>
</div>
</div>
<div v-if="playMusic.source === 'bilibili'" class="text-red-500 text-sm">
{{ t('player.reparse.bilibiliNotSupported') }}
</div>
</div>
</n-popover>
</template>
<script lang="ts" setup>
import { computed, ref, watch } from 'vue';
import { useI18n } from 'vue-i18n';
import { useMessage } from 'naive-ui';
import { playMusic } from '@/hooks/MusicHook';
import { usePlayerStore } from '@/store/modules/player';
import type { Platform } from '@/types/music';
import { audioService } from '@/services/audioService';
const playerStore = usePlayerStore();
const { t } = useI18n();
const message = useMessage();
// 音源重新解析状态
const isReparsing = ref(false);
const currentReparsingSource = ref<Platform | null>(null);
// 实际存储选中音源的值
const selectedSourcesValue = ref<Platform[]>([]);
// 判断当前歌曲是否有自定义解析记录
const isReparse = computed(() => {
const songId = String(playMusic.value.id);
return localStorage.getItem(`song_source_${songId}`) !== null;
});
// 可选音源列表
const musicSourceOptions = ref([
{ label: 'MiGu音乐', value: 'migu' as Platform },
{ label: '酷狗音乐', value: 'kugou' as Platform },
{ label: 'pyncmd', value: 'pyncmd' as Platform },
{ label: '酷我音乐', value: 'kuwo' as Platform },
{ label: 'Bilibili音乐', value: 'bilibili' as Platform },
{ label: 'GD音乐台', value: 'gdmusic' as Platform }
]);
// 检查音源是否被选中
const isCurrentSource = (source: Platform) => {
return selectedSourcesValue.value.includes(source);
};
// 获取音源图标
const getSourceIcon = (source: Platform) => {
const iconMap: Record<Platform, string> = {
'migu': 'ri-music-2-fill',
'kugou': 'ri-music-fill',
'kuwo': 'ri-album-fill',
'qq': 'ri-qq-fill',
'joox': 'ri-disc-fill',
'pyncmd': 'ri-netease-cloud-music-fill',
'bilibili': 'ri-bilibili-fill',
'gdmusic': 'ri-google-fill'
};
return iconMap[source] || 'ri-music-2-fill';
};
// 初始化选中的音源
const initSelectedSources = () => {
const songId = String(playMusic.value.id);
const savedSource = localStorage.getItem(`song_source_${songId}`);
if (savedSource) {
try {
selectedSourcesValue.value = JSON.parse(savedSource);
} catch (e) {
selectedSourcesValue.value = [];
}
} else {
selectedSourcesValue.value = [];
}
};
// 直接重新解析当前歌曲
const directReparseMusic = async (source: Platform) => {
if (isReparsing.value || playMusic.value.source === 'bilibili') {
return;
}
try {
isReparsing.value = true;
currentReparsingSource.value = source;
// 更新选中的音源值为当前点击的音源
const songId = String(playMusic.value.id);
selectedSourcesValue.value = [source];
// 保存到localStorage
localStorage.setItem(`song_source_${songId}`, JSON.stringify(selectedSourcesValue.value));
const success = await playerStore.reparseCurrentSong(source);
if (success) {
message.success(t('player.reparse.success'));
} else {
message.error(t('player.reparse.failed'));
}
} catch (error) {
console.error('解析失败:', error);
message.error(t('player.reparse.failed'));
} finally {
isReparsing.value = false;
currentReparsingSource.value = null;
}
};
// 监听歌曲ID变化,初始化音源设置
watch(() => playMusic.value.id, () => {
if (playMusic.value.id) {
initSelectedSources();
}
}, { immediate: true });
// 监听歌曲变化,检查是否有自定义音源
watch(() => playMusic.value.id, async (newId) => {
if (newId) {
const songId = String(newId);
const savedSource = localStorage.getItem(`song_source_${songId}`);
// 如果有保存的音源设置但当前不是使用自定义解析的播放,尝试应用
if (savedSource && playMusic.value.source !== 'bilibili') {
try {
const sources = JSON.parse(savedSource) as Platform[];
console.log(`检测到歌曲ID ${songId} 有自定义音源设置:`, sources);
// 当URL加载失败或过期时,自动应用自定义音源重新加载
audioService.on('url_expired', async (trackInfo) => {
if (trackInfo && trackInfo.id === playMusic.value.id) {
console.log('URL已过期,自动应用自定义音源重新加载');
try {
isReparsing.value = true;
const success = await playerStore.reparseCurrentSong(sources[0]);
if (!success) {
message.error(t('player.reparse.failed'));
}
} catch (e) {
console.error('自动重新解析失败:', e);
message.error(t('player.reparse.failed'));
} finally {
isReparsing.value = false;
}
}
});
} catch (e) {
console.error('解析保存的音源设置失败:', e);
}
}
}
});
</script>
<style lang="scss" scoped>
.music-source-popover {
@apply w-64 rounded-xl overflow-hidden;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.animate-spin {
animation: spin 1s linear infinite;
}
.source-button {
&:hover:not(.opacity-50) {
@apply transform -translate-y-0.5 shadow-sm;
}
}
.iconfont {
@apply text-2xl mx-3;
}
</style>