mirror of
https://github.com/algerkong/AlgerMusicPlayer.git
synced 2026-04-25 08:47:22 +08:00
✨ feat: 增强音频播放状态管理和进度恢复功能
- 实现全局进度动画管理,优化歌词进度更新机制 - 新增音频播放进度本地存储和恢复功能 - 优化音频服务初始化和播放状态控制 - 改进音频上下文和 Howler 初始化逻辑 - 增加播放状态和进度的本地持久化支持
This commit is contained in:
+267
-104
@@ -1,5 +1,5 @@
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import { createDiscreteApi } from 'naive-ui';
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import { computed, nextTick, onMounted, onUnmounted, ref, watch } from 'vue';
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import { computed, nextTick, onMounted, ref, watch } from 'vue';
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import useIndexedDB from '@/hooks/IndexDBHook';
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import { audioService } from '@/services/audioService';
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@@ -54,19 +54,205 @@ document.onkeyup = (e) => {
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const { message } = createDiscreteApi(['message']);
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// 全局变量
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let progressAnimationInitialized = false;
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let globalAnimationFrameId: number | null = null;
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// 全局停止函数
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const stopProgressAnimation = () => {
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if (globalAnimationFrameId) {
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cancelAnimationFrame(globalAnimationFrameId);
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globalAnimationFrameId = null;
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}
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};
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// 全局更新函数
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const updateProgress = () => {
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if (!store.state.play) {
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stopProgressAnimation();
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return;
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}
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const currentSound = sound.value;
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if (!currentSound) {
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console.log('进度更新:无效的 sound 对象');
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// 不是立即返回,而是设置定时器稍后再次尝试
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globalAnimationFrameId = setTimeout(() => {
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requestAnimationFrame(updateProgress);
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}, 100) as unknown as number;
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return;
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}
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if (typeof currentSound.seek !== 'function') {
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console.log('进度更新:无效的 seek 函数');
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// 不是立即返回,而是设置定时器稍后再次尝试
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globalAnimationFrameId = setTimeout(() => {
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requestAnimationFrame(updateProgress);
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}, 100) as unknown as number;
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return;
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}
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try {
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const { start, end } = currentLrcTiming.value;
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if (typeof start !== 'number' || typeof end !== 'number' || start === end) {
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globalAnimationFrameId = requestAnimationFrame(updateProgress);
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return;
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}
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let currentTime;
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try {
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currentTime = currentSound.seek() as number;
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// 保存当前播放进度到 localStorage (每秒保存一次,避免频繁写入)
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if (Math.floor(currentTime) % 2 === 0) {
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if (store.state.playMusic && store.state.playMusic.id) {
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localStorage.setItem(
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'playProgress',
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JSON.stringify({
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songId: store.state.playMusic.id,
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progress: currentTime
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})
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);
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}
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}
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} catch (seekError) {
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console.error('调用 seek() 方法出错:', seekError);
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globalAnimationFrameId = requestAnimationFrame(updateProgress);
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return;
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}
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if (typeof currentTime !== 'number' || Number.isNaN(currentTime)) {
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console.error('无效的当前时间:', currentTime);
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globalAnimationFrameId = requestAnimationFrame(updateProgress);
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return;
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}
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const elapsed = currentTime - start;
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const duration = end - start;
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const progress = (elapsed / duration) * 100;
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// 确保进度在 0-100 之间
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currentLrcProgress.value = Math.min(Math.max(progress, 0), 100);
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} catch (error) {
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console.error('更新进度出错:', error);
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}
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// 继续下一帧更新
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globalAnimationFrameId = requestAnimationFrame(updateProgress);
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};
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// 全局启动函数
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const startProgressAnimation = () => {
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stopProgressAnimation(); // 先停止之前的动画
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updateProgress();
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};
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// 全局初始化函数
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const initProgressAnimation = () => {
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if (progressAnimationInitialized) return;
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console.log('初始化进度动画');
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progressAnimationInitialized = true;
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// 监听播放状态变化,这里使用防抖,避免频繁触发
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let debounceTimer: any = null;
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watch(
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() => store.state.play,
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(newIsPlaying) => {
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console.log('播放状态变化:', newIsPlaying);
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// 清除之前的定时器
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if (debounceTimer) {
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clearTimeout(debounceTimer);
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}
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// 使用防抖,延迟 100ms 再执行
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debounceTimer = setTimeout(() => {
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if (newIsPlaying) {
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// 确保 sound 对象有效时才启动进度更新
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if (sound.value) {
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console.log('sound 对象已存在,立即启动进度更新');
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startProgressAnimation();
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} else {
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console.log('等待 sound 对象初始化...');
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// 定时检查 sound 对象是否已初始化
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const checkInterval = setInterval(() => {
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if (sound.value) {
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clearInterval(checkInterval);
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console.log('sound 对象已初始化,开始进度更新');
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startProgressAnimation();
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}
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}, 100);
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// 设置超时,防止无限等待
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setTimeout(() => {
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clearInterval(checkInterval);
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console.log('等待 sound 对象超时,已停止等待');
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}, 5000);
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}
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} else {
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stopProgressAnimation();
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}
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}, 100);
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}
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);
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// 监听当前歌词索引变化
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watch(nowIndex, () => {
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currentLrcProgress.value = 0;
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if (store.state.play) {
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startProgressAnimation();
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}
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});
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// 监听音频对象变化
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watch(sound, (newSound) => {
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console.log('sound 对象变化:', !!newSound);
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if (newSound && store.state.play) {
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startProgressAnimation();
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}
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});
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};
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// 初始化进度动画
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initProgressAnimation();
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// 简化后的 watch 函数,只保留核心逻辑
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watch(
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() => store.state.playMusicUrl,
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async (newVal) => {
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if (newVal && playMusic.value) {
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try {
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const newSound = await audioService.play(newVal, playMusic.value);
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// 保存当前播放状态
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const shouldPlay = store.state.play;
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// 检查是否有保存的进度
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let initialPosition = 0;
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const savedProgress = JSON.parse(localStorage.getItem('playProgress') || '{}');
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if (savedProgress.songId === playMusic.value.id) {
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initialPosition = savedProgress.progress;
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}
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// 播放新音频,传递是否应该播放的状态
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const newSound = await audioService.play(newVal, playMusic.value, shouldPlay);
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sound.value = newSound as Howl;
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// 如果有保存的进度,设置播放位置
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if (initialPosition > 0) {
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newSound.seek(initialPosition);
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// 同时更新进度条显示
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nowTime.value = initialPosition;
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}
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setupAudioListeners();
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// 确保状态与 localStorage 同步
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localStorage.setItem('currentPlayMusic', JSON.stringify(store.state.playMusic));
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localStorage.setItem('currentPlayMusicUrl', newVal);
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} catch (error) {
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console.error('播放音频失败:', error);
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store.commit('setPlayMusic', false);
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message.error('当前歌曲播放失败,播放下一首');
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// 下一首
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store.commit('nextPlay');
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}
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}
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@@ -104,6 +290,26 @@ const setupAudioListeners = () => {
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// 清理所有事件监听器
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audioService.clearAllListeners();
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// 立即更新一次时间和进度(解决初始化时进度条不显示问题)
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const updateCurrentTimeAndDuration = () => {
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const currentSound = audioService.getCurrentSound();
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if (currentSound) {
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try {
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// 更新当前时间和总时长
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const currentTime = currentSound.seek() as number;
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if (typeof currentTime === 'number' && !Number.isNaN(currentTime)) {
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nowTime.value = currentTime;
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allTime.value = currentSound.duration() as number;
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}
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} catch (error) {
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console.error('初始化时间和进度失败:', error);
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}
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}
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};
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// 立即执行一次更新
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updateCurrentTimeAndDuration();
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// 监听播放
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audioService.on('play', () => {
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store.commit('setPlayMusic', true);
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@@ -111,8 +317,15 @@ const setupAudioListeners = () => {
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interval = window.setInterval(() => {
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try {
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const currentSound = sound.value;
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if (!currentSound || typeof currentSound.seek !== 'function') {
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console.error('Invalid sound object or seek function');
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if (!currentSound) {
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console.error('Invalid sound object: sound is null or undefined');
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clearInterval();
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return;
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}
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// 确保 seek 方法存在且可调用
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if (typeof currentSound.seek !== 'function') {
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console.error('Invalid sound object: seek function not available');
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clearInterval();
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return;
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}
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@@ -129,7 +342,8 @@ const setupAudioListeners = () => {
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const newIndex = getLrcIndex(nowTime.value);
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if (newIndex !== nowIndex.value) {
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nowIndex.value = newIndex;
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currentLrcProgress.value = 0;
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// 注意:我们不在这里设置 currentLrcProgress 为 0
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// 因为这会与全局进度更新冲突
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if (isElectron && isLyricWindowOpen.value) {
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sendLyricToWin();
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}
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@@ -146,6 +360,7 @@ const setupAudioListeners = () => {
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// 监听暂停
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audioService.on('pause', () => {
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console.log('音频暂停事件触发');
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store.commit('setPlayMusic', false);
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clearInterval();
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if (isElectron && isLyricWindowOpen.value) {
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@@ -179,6 +394,7 @@ const setupAudioListeners = () => {
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// 监听结束
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audioService.on('end', () => {
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console.log('音频播放结束事件触发');
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clearInterval();
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if (store.state.playMode === 1) {
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@@ -213,7 +429,26 @@ export const play = () => {
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};
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export const pause = () => {
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audioService.getCurrentSound()?.pause();
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const currentSound = audioService.getCurrentSound();
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if (currentSound) {
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try {
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// 保存当前播放进度
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const currentTime = currentSound.seek() as number;
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if (store.state.playMusic && store.state.playMusic.id) {
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localStorage.setItem(
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'playProgress',
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JSON.stringify({
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songId: store.state.playMusic.id,
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progress: currentTime
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})
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);
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}
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currentSound.pause();
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} catch (error) {
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console.error('暂停播放出错:', error);
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}
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}
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};
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const isPlaying = computed(() => store.state.play as boolean);
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@@ -267,103 +502,8 @@ export const getLrcStyle = (index: number) => {
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// 播放进度
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export const useLyricProgress = () => {
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let animationFrameId: number | null = null;
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const updateProgress = () => {
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if (!isPlaying.value) {
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stopProgressAnimation();
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return;
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}
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const currentSound = sound.value;
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if (!currentSound || typeof currentSound.seek !== 'function') {
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console.error('Invalid sound object or seek function');
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stopProgressAnimation();
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return;
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}
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try {
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const { start, end } = currentLrcTiming.value;
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if (typeof start !== 'number' || typeof end !== 'number' || start === end) {
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return;
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}
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const currentTime = currentSound.seek() as number;
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if (typeof currentTime !== 'number' || Number.isNaN(currentTime)) {
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console.error('Invalid current time:', currentTime);
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return;
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}
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const elapsed = currentTime - start;
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const duration = end - start;
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const progress = (elapsed / duration) * 100;
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// 确保进度在 0-100 之间
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currentLrcProgress.value = Math.min(Math.max(progress, 0), 100);
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} catch (error) {
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console.error('Error updating progress:', error);
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}
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// 继续下一帧更新
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animationFrameId = requestAnimationFrame(updateProgress);
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};
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const startProgressAnimation = () => {
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stopProgressAnimation(); // 先停止之前的动画
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if (isPlaying.value) {
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updateProgress();
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}
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};
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const stopProgressAnimation = () => {
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if (animationFrameId) {
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cancelAnimationFrame(animationFrameId);
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animationFrameId = null;
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}
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};
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// 监听播放状态变化
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watch(
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isPlaying,
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(newIsPlaying) => {
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if (newIsPlaying) {
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startProgressAnimation();
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} else {
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stopProgressAnimation();
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}
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},
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{ immediate: true }
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);
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// 监听当前歌词索引变化
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watch(nowIndex, () => {
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currentLrcProgress.value = 0;
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if (isPlaying.value) {
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startProgressAnimation();
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}
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});
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// 监听音频对象变化
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watch(sound, (newSound) => {
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if (newSound && isPlaying.value) {
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startProgressAnimation();
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} else {
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stopProgressAnimation();
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}
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});
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onMounted(() => {
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if (isPlaying.value) {
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startProgressAnimation();
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}
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});
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onUnmounted(() => {
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stopProgressAnimation();
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});
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// 如果已经在全局更新进度,立即返回
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return {
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currentLrcProgress,
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getLrcStyle
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};
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};
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@@ -484,6 +624,29 @@ if (isElectron) {
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// 在组件挂载时设置监听器
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onMounted(() => {
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// 初始化音频监听器
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setupAudioListeners();
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useLyricProgress(); // 直接调用,不需要解构返回值
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// 检查是否需要初始化 sound 对象
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if (!sound.value && audioService.getCurrentSound()) {
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sound.value = audioService.getCurrentSound();
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// 如果当前处于播放状态,启动进度更新
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if (store.state.play && sound.value) {
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// 如果有保存的播放进度,应用它
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if (store.state.savedPlayProgress !== undefined && sound.value) {
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try {
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// 设置音频位置
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sound.value.seek(store.state.savedPlayProgress);
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// 同时更新时间显示,这样进度条也会更新
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nowTime.value = store.state.savedPlayProgress;
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console.log('恢复播放进度:', store.state.savedPlayProgress);
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} catch (e) {
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console.error('恢复播放进度失败:', e);
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}
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}
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startProgressAnimation();
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}
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}
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});
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@@ -49,11 +49,19 @@ const getSongDetail = async (playMusic: SongResult) => {
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// 加载 当前歌曲 歌曲列表数据 下一首mp3预加载 歌词数据
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export const useMusicListHook = () => {
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const handlePlayMusic = async (state: any, playMusic: SongResult) => {
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const handlePlayMusic = async (state: any, playMusic: SongResult, isPlay: boolean = true) => {
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const updatedPlayMusic = await getSongDetail(playMusic);
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state.playMusic = updatedPlayMusic;
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state.playMusicUrl = updatedPlayMusic.playMusicUrl;
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state.play = true;
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// 记录当前设置的播放状态
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state.play = isPlay;
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// 每次设置新歌曲时,立即更新 localStorage
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localStorage.setItem('currentPlayMusic', JSON.stringify(state.playMusic));
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localStorage.setItem('currentPlayMusicUrl', state.playMusicUrl);
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localStorage.setItem('isPlaying', state.play.toString());
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// 设置网页标题
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document.title = `${updatedPlayMusic.name} - ${updatedPlayMusic?.song?.artists?.reduce((prev, curr) => `${prev}${curr.name}/`, '')}`;
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loadLrcAsync(state, updatedPlayMusic.id);
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Reference in New Issue
Block a user