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chatroom/app/Http/Controllers/FishingController.php

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<?php
/**
* 文件功能:钓鱼小游戏控制器
* 复刻原版 ASP 聊天室 diaoyu/ 目录下的钓鱼功能
* 简化掉鱼竿道具系统,用 Redis 控制冷却,随机奖惩经验/金币
*
* @author ChatRoom Laravel
*
* @version 1.0.0
*/
namespace App\Http\Controllers;
use App\Events\MessageSent;
use App\Enums\CurrencySource;
use App\Models\Sysparam;
use App\Services\ChatStateService;
use App\Services\UserCurrencyService;
use App\Services\VipService;
use Illuminate\Http\JsonResponse;
use Illuminate\Http\Request;
use Illuminate\Support\Facades\Auth;
use Illuminate\Support\Facades\Redis;
class FishingController extends Controller
{
public function __construct(
private readonly ChatStateService $chatState,
private readonly VipService $vipService,
private readonly UserCurrencyService $currencyService,
) {}
/**
* 抛竿 检查冷却和金币,扣除金币,返回随机等待时间
*
* @param int $id 房间ID
*/
public function cast(Request $request, int $id): JsonResponse
{
$user = Auth::user();
if (! $user) {
return response()->json(['status' => 'error', 'message' => '请先登录'], 401);
}
// 1. 检查冷却时间Redis TTL
$cooldownKey = "fishing:cd:{$user->id}";
if (Redis::exists($cooldownKey)) {
$ttl = Redis::ttl($cooldownKey);
return response()->json([
'status' => 'error',
'message' => "钓鱼冷却中,还需等待 {$ttl} 秒。",
'cooldown' => $ttl,
], 429);
}
// 2. 检查金币是否足够
$cost = (int) Sysparam::getValue('fishing_cost', '5');
if (($user->jjb ?? 0) < $cost) {
return response()->json([
'status' => 'error',
'message' => "金币不足!钓鱼需要 {$cost} 金币,您当前只有 {$user->jjb} 金币。",
], 422);
}
// 3. 扣除金币(通过统一积分服务记录流水)
$this->currencyService->change(
$user,
'gold',
-$cost,
CurrencySource::FISHING_COST,
"钓鱼抛竿消耗 {$cost} 金币",
$id,
);
$user->refresh(); // 刷新本地模型service 已原子更新)
// 4. 设置"正在钓鱼"标记防止重复抛竿30秒后自动过期
Redis::setex("fishing:active:{$user->id}", 30, time());
// 5. 计算随机等待时间
$waitMin = (int) Sysparam::getValue('fishing_wait_min', '8');
$waitMax = (int) Sysparam::getValue('fishing_wait_max', '15');
$waitTime = rand($waitMin, $waitMax);
return response()->json([
'status' => 'success',
'message' => "已花费 {$cost} 金币,鱼竿已抛出!等待鱼儿上钩...",
'wait_time' => $waitTime,
'cost' => $cost,
'jjb' => $user->jjb,
]);
}
/**
* 收竿 随机计算钓鱼结果,更新经验/金币,广播到聊天室
*
* @param int $id 房间ID
*/
public function reel(Request $request, int $id): JsonResponse
{
$user = Auth::user();
if (! $user) {
return response()->json(['status' => 'error', 'message' => '请先登录'], 401);
}
// 1. 检查是否有"正在钓鱼"标记
$activeKey = "fishing:active:{$user->id}";
if (! Redis::exists($activeKey)) {
return response()->json([
'status' => 'error',
'message' => '您还没有抛竿,或者鱼已经跑了!',
], 422);
}
// 清除钓鱼标记
Redis::del($activeKey);
// 2. 设置冷却时间
$cooldown = (int) Sysparam::getValue('fishing_cooldown', '300');
Redis::setex("fishing:cd:{$user->id}", $cooldown, time());
// 3. 随机决定钓鱼结果
$result = $this->randomFishResult();
// 4. 通过统一积分服务更新经验和金币,写入流水
$expMul = $this->vipService->getExpMultiplier($user);
$jjbMul = $this->vipService->getJjbMultiplier($user);
if ($result['exp'] !== 0) {
$finalExp = $result['exp'] > 0 ? (int) round($result['exp'] * $expMul) : $result['exp'];
$this->currencyService->change(
$user, 'exp', $finalExp, CurrencySource::FISHING_GAIN,
"钓鱼收竿:{$result['message']}", $id,
);
}
if ($result['jjb'] !== 0) {
$finalJjb = $result['jjb'] > 0 ? (int) round($result['jjb'] * $jjbMul) : $result['jjb'];
$this->currencyService->change(
$user, 'gold', $finalJjb, CurrencySource::FISHING_GAIN,
"钓鱼收竿:{$result['message']}", $id,
);
}
$user->refresh(); // 刷新获取最新余额
// 5. 广播钓鱼结果到聊天室
$sysMsg = [
'id' => $this->chatState->nextMessageId($id),
'room_id' => $id,
'from_user' => '钓鱼播报',
'to_user' => '大家',
'content' => "{$result['emoji']} {$user->username}{$result['message']}",
'is_secret' => false,
'font_color' => $result['exp'] >= 0 ? '#16a34a' : '#dc2626',
'action' => '',
'sent_at' => now()->toDateTimeString(),
];
$this->chatState->pushMessage($id, $sysMsg);
broadcast(new MessageSent($id, $sysMsg));
return response()->json([
'status' => 'success',
'result' => $result,
'exp_num' => $user->exp_num,
'jjb' => $user->jjb,
]);
}
/**
* 随机钓鱼结果(复刻原版概率分布)
*
* @return array{emoji: string, message: string, exp: int, jjb: int}
*/
private function randomFishResult(): array
{
$roll = rand(1, 100);
// 概率分布(总计 100%
// 1-15: 大鲨鱼 (+100exp, +20金)
// 16-30: 娃娃鱼 (+0exp, +30金)
// 31-50: 大草鱼 (+50exp)
// 51-70: 小鲤鱼 (+50exp, +10金)
// 71-85: 落水 (-50exp)
// 86-95: 被打 (-20exp, -3金)
// 96-100:大丰收 (+150exp, +50金)
return match (true) {
$roll <= 15 => [
'emoji' => '🦈',
'message' => '钓到一条大鲨鱼增加经验100、金币20',
'exp' => 100,
'jjb' => 20,
],
$roll <= 30 => [
'emoji' => '🐟',
'message' => '钓到一条娃娃鱼到集市卖得30个金币',
'exp' => 0,
'jjb' => 30,
],
$roll <= 50 => [
'emoji' => '🐠',
'message' => '钓到一只大草鱼吃下增加经验50',
'exp' => 50,
'jjb' => 0,
],
$roll <= 70 => [
'emoji' => '🐡',
'message' => '钓到一条小鲤鱼增加经验50、金币10',
'exp' => 50,
'jjb' => 10,
],
$roll <= 85 => [
'emoji' => '💧',
'message' => '鱼没钓到摔到河里经验减少50',
'exp' => -50,
'jjb' => 0,
],
$roll <= 95 => [
'emoji' => '👊',
'message' => '偷钓鱼塘被主人发现一阵殴打经验减少20、金币减少3',
'exp' => -20,
'jjb' => -3,
],
default => [
'emoji' => '🎉',
'message' => '运气爆棚!钓到大鲨鱼、大草鱼、小鲤鱼各一条!经验+150金币+50',
'exp' => 150,
'jjb' => 50,
],
};
}
}