Feat: 新增下雪特效,加强烟花/下雨在浅色背景的显色(发光粒子+深色雨线)

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2026-02-27 14:22:13 +08:00
parent 215fbd7221
commit 4da2d19b1f
7 changed files with 166 additions and 54 deletions
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/**
* 文件功能:聊天室下雪特效
*
* 使用 Canvas 绘制随机飘落的雪花圆点,模拟冬日飘雪效果。
* 雪花大小、速度、飘动幅度随机,在浅色背景上以白色+深描边显示。
* 特效总时长约 10 秒,结束后自动清理并回调。
*/
const SnowEffect = (() => {
// 雪花类
class Flake {
constructor(w, h) {
this.w = w;
this.h = h;
this.reset(true);
}
/**
* 重置雪花位置
*
* @param {boolean} initial 是否初始化(初始化时 Y 随机分布全屏,否则从顶部重生)
*/
reset(initial = false) {
this.x = Math.random() * this.w;
this.y = initial ? Math.random() * this.h : -10;
this.r = Math.random() * 4 + 2; // 半径 2-6
this.speed = Math.random() * 1.5 + 0.5; // 下落速度
this.drift = Math.random() * 0.8 - 0.4; // 水平漂移
this.alpha = Math.random() * 0.4 + 0.6; // 透明度 0.6-1.0
this.angle = 0;
this.wobble = Math.random() * 0.04 + 0.01; // 左右摇摆频率
}
/** 每帧更新雪花位置 */
update() {
this.angle += this.wobble;
this.x += Math.sin(this.angle) * this.drift + this.drift * 0.3;
this.y += this.speed;
if (this.y > this.h + 10) {
this.reset(false);
}
}
/** 绘制雪花(白色圆点 + 深色描边,在浅色背景上可见) */
draw(ctx) {
ctx.save();
ctx.globalAlpha = this.alpha;
// 外圈:半透明蓝灰描边
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, Math.PI * 2);
ctx.strokeStyle = "rgba(80, 120, 180, 0.6)";
ctx.lineWidth = 0.8;
ctx.stroke();
// 内部:白色填充
ctx.fillStyle = "#ffffff";
ctx.shadowColor = "rgba(150, 180, 255, 0.8)";
ctx.shadowBlur = 4;
ctx.fill();
ctx.restore();
}
}
/**
* 启动下雪特效
*
* @param {HTMLCanvasElement} canvas 全屏 Canvas
* @param {Function} onEnd 特效结束回调
*/
function start(canvas, onEnd) {
const ctx = canvas.getContext("2d");
const w = canvas.width;
const h = canvas.height;
const DURATION = 10000; // 总时长(ms
const FLAKE_COUNT = 160; // 雪花数量
// 初始化雪花,随机分布全屏(避免开始时全堆在顶部)
const flakes = Array.from(
{ length: FLAKE_COUNT },
() => new Flake(w, h),
);
let animId = null;
const startTime = performance.now();
function animate(now) {
// 清除画布(透明,不遮挡聊天背景)
ctx.clearRect(0, 0, w, h);
flakes.forEach((f) => {
f.update();
f.draw(ctx);
});
if (now - startTime < DURATION) {
animId = requestAnimationFrame(animate);
} else {
cancelAnimationFrame(animId);
ctx.clearRect(0, 0, w, h);
onEnd();
}
}
animId = requestAnimationFrame(animate);
}
return { start };
})();