功能:随机浮漂钓鱼防挂机 + 商店自动钓鱼卡
核心变更: 1. FishingController 重写 - cast(): 生成随机浮漂坐标(x/y%) + 一次性 token - reel(): 必须携带 token 才能收竿(防脚本绕过) - 检测自动钓鱼卡剩余时间并返回给前端 2. 前端钓鱼逻辑重写 - 抛竿后显示随机位置 🪝 浮漂动画(全屏飘动) - 鱼上钩时浮漂「下沉」动画,8秒内点击浮漂才能收竿 - 超时未点击:鱼跑了,token 也失效 - 持有自动钓鱼卡:自动点击,紫色提示剩余时间 3. 商店新增「🎣 自动钓鱼卡」分组 - 3档:2h(800金)/8h(2500金)/24h(6000金) - 图标徽章显示剩余有效时间(紫色) - 购买后即时激活,无需手动操作 4. 数据库 - shop_items.type 加 auto_fishing 枚举 - shop_items.duration_minutes 新字段(分钟精度) - Seeder 写入 3 张卡数据 防挂机原理:按钮 → 浮漂随机位置,脚本无法固定坐标点击
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@@ -2,12 +2,16 @@
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/**
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* 文件功能:钓鱼小游戏控制器
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* 复刻原版 ASP 聊天室 diaoyu/ 目录下的钓鱼功能
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* 简化掉鱼竿道具系统,用 Redis 控制冷却,随机奖惩经验/金币
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*
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* 新增随机浮漂点击防挂机机制:
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* - 抛竿时生成一次性 token 和随机浮漂坐标(百分比),返回给前端
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* - 前端显示漂浮动画,等待下沉后用户点击,将 token 随收竿请求提交
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* - 若持有有效「自动钓鱼卡」,前端直接自动点击,无需手动操作
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* - 服务端验证 token 有效性,防止脚本直接调用收竿接口
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*
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* @author ChatRoom Laravel
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*
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* @version 1.0.0
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* @version 2.0.0
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*/
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namespace App\Http\Controllers;
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@@ -16,12 +20,14 @@ use App\Enums\CurrencySource;
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use App\Events\MessageSent;
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use App\Models\Sysparam;
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use App\Services\ChatStateService;
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use App\Services\ShopService;
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use App\Services\UserCurrencyService;
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use App\Services\VipService;
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use Illuminate\Http\JsonResponse;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\Auth;
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use Illuminate\Support\Facades\Redis;
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use Illuminate\Support\Str;
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class FishingController extends Controller
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{
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@@ -29,10 +35,17 @@ class FishingController extends Controller
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private readonly ChatStateService $chatState,
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private readonly VipService $vipService,
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private readonly UserCurrencyService $currencyService,
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private readonly ShopService $shopService,
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) {}
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/**
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* 抛竿 — 检查冷却和金币,扣除金币,返回随机等待时间
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* 抛竿 — 检查冷却和金币,扣除金币,生成浮漂 token 和随机坐标。
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*
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* 返回:
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* wait_time — 等待秒数(前端倒数后触发下沉动画)
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* bobber_x/y — 浮漂随机位置(0-100 百分比)
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* token — 本次钓鱼唯一令牌(收竿时必须携带)
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* auto_fishing — 是否持有有效自动钓鱼卡(前端据此自动点击)
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*
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* @param int $id 房间ID
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*/
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@@ -64,36 +77,49 @@ class FishingController extends Controller
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], 422);
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}
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// 3. 扣除金币(通过统一积分服务记录流水)
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// 3. 扣除金币
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$this->currencyService->change(
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$user,
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'gold',
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-$cost,
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$user, 'gold', -$cost,
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CurrencySource::FISHING_COST,
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"钓鱼抛竿消耗 {$cost} 金币",
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$id,
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);
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$user->refresh(); // 刷新本地模型(service 已原子更新)
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$user->refresh();
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// 4. 设置"正在钓鱼"标记(防止重复抛竿,30秒后自动过期)
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Redis::setex("fishing:active:{$user->id}", 30, time());
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// 5. 计算随机等待时间
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// 4. 生成一次性 token,存入 Redis(TTL = 等待时间 + 收竿窗口 + 缓冲)
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$waitMin = (int) Sysparam::getValue('fishing_wait_min', '8');
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$waitMax = (int) Sysparam::getValue('fishing_wait_max', '15');
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$waitTime = rand($waitMin, $waitMax);
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$token = Str::random(32);
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$tokenKey = "fishing:token:{$user->id}";
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// token 有效期 = 等待时间 + 10秒点击窗口 + 5秒缓冲
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Redis::setex($tokenKey, $waitTime + 15, $token);
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// 5. 生成随机浮漂坐标(百分比,避开边缘)
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$bobberX = rand(15, 85); // 左右 15%~85%
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$bobberY = rand(20, 65); // 上下 20%~65%
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// 6. 检查是否持有有效自动钓鱼卡
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$autoFishingMinutes = $this->shopService->getActiveAutoFishingMinutesLeft($user);
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return response()->json([
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'status' => 'success',
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'message' => "已花费 {$cost} 金币,鱼竿已抛出!等待鱼儿上钩...",
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'wait_time' => $waitTime,
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'bobber_x' => $bobberX,
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'bobber_y' => $bobberY,
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'token' => $token,
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'auto_fishing' => $autoFishingMinutes > 0,
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'auto_fishing_minutes_left' => $autoFishingMinutes,
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'cost' => $cost,
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'jjb' => $user->jjb,
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]);
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}
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/**
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* 收竿 — 随机计算钓鱼结果,更新经验/金币,广播到聊天室
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* 收竿 — 验证浮漂 token,随机计算钓鱼结果,更新经验/金币,广播到聊天室。
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*
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* 必须携带 token(从抛竿接口获取),否则判定为非法收竿。
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*
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* @param int $id 房间ID
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*/
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@@ -104,17 +130,20 @@ class FishingController extends Controller
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return response()->json(['status' => 'error', 'message' => '请先登录'], 401);
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}
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// 1. 检查是否有"正在钓鱼"标记
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$activeKey = "fishing:active:{$user->id}";
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if (! Redis::exists($activeKey)) {
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// 1. 验证 token(防止脚本绕过浮漂直接收竿)
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$tokenKey = "fishing:token:{$user->id}";
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$storedToken = Redis::get($tokenKey);
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$clientToken = $request->input('token', '');
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if (! $storedToken || $storedToken !== $clientToken) {
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return response()->json([
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'status' => 'error',
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'message' => '您还没有抛竿,或者鱼已经跑了!',
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'message' => '鱼儿跑了!浮漂已超时或令牌无效,请重新抛竿。',
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], 422);
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}
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// 清除钓鱼标记
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Redis::del($activeKey);
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// 清除 token(一次性)
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Redis::del($tokenKey);
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// 2. 设置冷却时间
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$cooldown = (int) Sysparam::getValue('fishing_cooldown', '300');
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@@ -123,7 +152,7 @@ class FishingController extends Controller
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// 3. 随机决定钓鱼结果
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$result = $this->randomFishResult();
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// 4. 通过统一积分服务更新经验和金币,写入流水
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// 4. 通过统一积分服务更新经验和金币
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$expMul = $this->vipService->getExpMultiplier($user);
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$jjbMul = $this->vipService->getJjbMultiplier($user);
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if ($result['exp'] !== 0) {
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@@ -140,7 +169,7 @@ class FishingController extends Controller
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"钓鱼收竿:{$result['message']}", $id,
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);
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}
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$user->refresh(); // 刷新获取最新余额
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$user->refresh();
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// 5. 广播钓鱼结果到聊天室
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$sysMsg = [
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@@ -175,15 +204,6 @@ class FishingController extends Controller
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{
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$roll = rand(1, 100);
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// 概率分布(总计 100%)
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// 1-15: 大鲨鱼 (+100exp, +20金)
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// 16-30: 娃娃鱼 (+0exp, +30金)
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// 31-50: 大草鱼 (+50exp)
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// 51-70: 小鲤鱼 (+50exp, +10金)
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// 71-85: 落水 (-50exp)
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// 86-95: 被打 (-20exp, -3金)
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// 96-100:大丰收 (+150exp, +50金)
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return match (true) {
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$roll <= 15 => [
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'emoji' => '🦈',
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