/** * 文件功能:聊天室下雪特效 * * 使用 Canvas 绘制真实六角雪花图案(6条主臂 + 左右分叉)。 * 采用深色描边+白色主体双遍绘制,在任何背景颜色上都清晰可见。 * 特效总时长约 10 秒,结束后自动清理并回调。 */ const SnowEffect = (() => { /** * 在指定位置绘制一朵六角雪花(深色轮廓 + 白色主体) * * @param {CanvasRenderingContext2D} ctx * @param {number} x 中心 x * @param {number} y 中心 y * @param {number} r 主臂长度 * @param {number} alpha 透明度 * @param {number} rot 旋转角度(弧度) */ function _drawFlake(ctx, x, y, r, alpha, rot) { ctx.save(); ctx.globalAlpha = alpha; ctx.lineCap = "round"; ctx.translate(x, y); ctx.rotate(rot); // 两遍绘制:先深蓝色粗描边,再白色细线覆盖 // 这样在浅蓝、白色等背景上都清晰可辨 const passes = [ { color: "rgba(30, 60, 140, 0.8)", lw: r * 0.22 + 2.5 }, // 深蓝粗描边 { color: "rgba(255, 255, 255, 1.0)", lw: Math.max(1, r * 0.11) }, // 白色主体 ]; passes.forEach(({ color, lw }) => { ctx.strokeStyle = color; ctx.lineWidth = lw; for (let i = 0; i < 6; i++) { ctx.save(); ctx.rotate((Math.PI / 3) * i); // 主臂 ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(r, 0); ctx.stroke(); // 斜向分叉(0.4r 和 0.65r 处各一对) const branchLen = r * 0.35; const branchAngle = Math.PI / 4; // 45° [0.4, 0.65].forEach((pos) => { const bx = r * pos; // 上分叉 ctx.beginPath(); ctx.moveTo(bx, 0); ctx.lineTo( bx + Math.cos(branchAngle) * branchLen, Math.sin(branchAngle) * branchLen, ); ctx.stroke(); // 下分叉 ctx.beginPath(); ctx.moveTo(bx, 0); ctx.lineTo( bx + Math.cos(branchAngle) * branchLen, -Math.sin(branchAngle) * branchLen, ); ctx.stroke(); }); ctx.restore(); } }); ctx.restore(); } // 雪花粒子类 class Flake { constructor(w, h) { this.w = w; this.h = h; this.reset(true); } reset(initial = false) { this.x = Math.random() * this.w; this.y = initial ? Math.random() * this.h : -20; this.r = Math.random() * 10 + 7; // 主臂长度 7-17px(略放大) this.speed = Math.random() * 1.2 + 0.4; this.drift = Math.random() * 0.6 - 0.3; this.alpha = Math.random() * 0.3 + 0.7; // 透明度 0.7-1.0 this.rot = Math.random() * Math.PI * 2; this.rotSpd = (Math.random() - 0.5) * 0.02; this.wobble = 0; this.wobSpd = Math.random() * 0.03 + 0.01; } update() { this.wobble += this.wobSpd; this.x += Math.sin(this.wobble) * 0.5 + this.drift; this.y += this.speed; this.rot += this.rotSpd; if (this.y > this.h + 20) { this.reset(false); } } draw(ctx) { _drawFlake(ctx, this.x, this.y, this.r, this.alpha, this.rot); } } /** * 启动下雪特效 * * @param {HTMLCanvasElement} canvas 全屏 Canvas * @param {Function} onEnd 特效结束回调 */ function start(canvas, onEnd) { const ctx = canvas.getContext("2d"); const w = canvas.width; const h = canvas.height; const DURATION = 10000; const FLAKE_COUNT = 80; const flakes = Array.from( { length: FLAKE_COUNT }, () => new Flake(w, h), ); let animId = null; const startTime = performance.now(); function animate(now) { ctx.clearRect(0, 0, w, h); flakes.forEach((f) => { f.update(); f.draw(ctx); }); if (now - startTime < DURATION) { animId = requestAnimationFrame(animate); } else { cancelAnimationFrame(animId); ctx.clearRect(0, 0, w, h); onEnd(); } } animId = requestAnimationFrame(animate); } return { start }; })();