json(['status' => 'error', 'message' => '请先登录'], 401); } // 1. 检查冷却时间(Redis TTL) $cooldownKey = "fishing:cd:{$user->id}"; if (Redis::exists($cooldownKey)) { $ttl = Redis::ttl($cooldownKey); return response()->json([ 'status' => 'error', 'message' => "钓鱼冷却中,还需等待 {$ttl} 秒。", 'cooldown' => $ttl, ], 429); } // 2. 检查金币是否足够 $cost = (int) Sysparam::getValue('fishing_cost', '5'); if (($user->jjb ?? 0) < $cost) { return response()->json([ 'status' => 'error', 'message' => "金币不足!钓鱼需要 {$cost} 金币,您当前只有 {$user->jjb} 金币。", ], 422); } // 3. 扣除金币(通过统一积分服务记录流水) $this->currencyService->change( $user, 'gold', -$cost, CurrencySource::FISHING_COST, "钓鱼抛竿消耗 {$cost} 金币", $id, ); $user->refresh(); // 刷新本地模型(service 已原子更新) // 4. 设置"正在钓鱼"标记(防止重复抛竿,30秒后自动过期) Redis::setex("fishing:active:{$user->id}", 30, time()); // 5. 计算随机等待时间 $waitMin = (int) Sysparam::getValue('fishing_wait_min', '8'); $waitMax = (int) Sysparam::getValue('fishing_wait_max', '15'); $waitTime = rand($waitMin, $waitMax); return response()->json([ 'status' => 'success', 'message' => "已花费 {$cost} 金币,鱼竿已抛出!等待鱼儿上钩...", 'wait_time' => $waitTime, 'cost' => $cost, 'jjb' => $user->jjb, ]); } /** * 收竿 — 随机计算钓鱼结果,更新经验/金币,广播到聊天室 * * @param int $id 房间ID */ public function reel(Request $request, int $id): JsonResponse { $user = Auth::user(); if (! $user) { return response()->json(['status' => 'error', 'message' => '请先登录'], 401); } // 1. 检查是否有"正在钓鱼"标记 $activeKey = "fishing:active:{$user->id}"; if (! Redis::exists($activeKey)) { return response()->json([ 'status' => 'error', 'message' => '您还没有抛竿,或者鱼已经跑了!', ], 422); } // 清除钓鱼标记 Redis::del($activeKey); // 2. 设置冷却时间 $cooldown = (int) Sysparam::getValue('fishing_cooldown', '300'); Redis::setex("fishing:cd:{$user->id}", $cooldown, time()); // 3. 随机决定钓鱼结果 $result = $this->randomFishResult(); // 4. 通过统一积分服务更新经验和金币,写入流水 $expMul = $this->vipService->getExpMultiplier($user); $jjbMul = $this->vipService->getJjbMultiplier($user); if ($result['exp'] !== 0) { $finalExp = $result['exp'] > 0 ? (int) round($result['exp'] * $expMul) : $result['exp']; $this->currencyService->change( $user, 'exp', $finalExp, CurrencySource::FISHING_GAIN, "钓鱼收竿:{$result['message']}", $id, ); } if ($result['jjb'] !== 0) { $finalJjb = $result['jjb'] > 0 ? (int) round($result['jjb'] * $jjbMul) : $result['jjb']; $this->currencyService->change( $user, 'gold', $finalJjb, CurrencySource::FISHING_GAIN, "钓鱼收竿:{$result['message']}", $id, ); } $user->refresh(); // 刷新获取最新余额 // 5. 广播钓鱼结果到聊天室 $sysMsg = [ 'id' => $this->chatState->nextMessageId($id), 'room_id' => $id, 'from_user' => '钓鱼播报', 'to_user' => '大家', 'content' => "{$result['emoji']} 【{$user->username}】{$result['message']}", 'is_secret' => false, 'font_color' => $result['exp'] >= 0 ? '#16a34a' : '#dc2626', 'action' => '', 'sent_at' => now()->toDateTimeString(), ]; $this->chatState->pushMessage($id, $sysMsg); broadcast(new MessageSent($id, $sysMsg)); return response()->json([ 'status' => 'success', 'result' => $result, 'exp_num' => $user->exp_num, 'jjb' => $user->jjb, ]); } /** * 随机钓鱼结果(复刻原版概率分布) * * @return array{emoji: string, message: string, exp: int, jjb: int} */ private function randomFishResult(): array { $roll = rand(1, 100); // 概率分布(总计 100%) // 1-15: 大鲨鱼 (+100exp, +20金) // 16-30: 娃娃鱼 (+0exp, +30金) // 31-50: 大草鱼 (+50exp) // 51-70: 小鲤鱼 (+50exp, +10金) // 71-85: 落水 (-50exp) // 86-95: 被打 (-20exp, -3金) // 96-100:大丰收 (+150exp, +50金) return match (true) { $roll <= 15 => [ 'emoji' => '🦈', 'message' => '钓到一条大鲨鱼!增加经验100、金币20', 'exp' => 100, 'jjb' => 20, ], $roll <= 30 => [ 'emoji' => '🐟', 'message' => '钓到一条娃娃鱼,到集市卖得30个金币', 'exp' => 0, 'jjb' => 30, ], $roll <= 50 => [ 'emoji' => '🐠', 'message' => '钓到一只大草鱼,吃下增加经验50', 'exp' => 50, 'jjb' => 0, ], $roll <= 70 => [ 'emoji' => '🐡', 'message' => '钓到一条小鲤鱼,增加经验50、金币10', 'exp' => 50, 'jjb' => 10, ], $roll <= 85 => [ 'emoji' => '💧', 'message' => '鱼没钓到,摔到河里经验减少50', 'exp' => -50, 'jjb' => 0, ], $roll <= 95 => [ 'emoji' => '👊', 'message' => '偷钓鱼塘被主人发现,一阵殴打!经验减少20、金币减少3', 'exp' => -20, 'jjb' => -3, ], default => [ 'emoji' => '🎉', 'message' => '运气爆棚!钓到大鲨鱼、大草鱼、小鲤鱼各一条!经验+150,金币+50!', 'exp' => 150, 'jjb' => 50, ], }; } }