round->fresh(); if (! $round || ! $round->isBettingOpen()) { return; } $user = User::where('username', 'AI小班长')->first(); if (! $user) { return; } // 2. 检查连输惩罚超时 if (Redis::exists('ai_baccarat_timeout')) { return; // 还在禁赛期 } // 3. 检查余额与限额 $config = GameConfig::forGame('baccarat')?->params ?? []; $minBet = (int) ($config['min_bet'] ?? 100); $maxBet = (int) ($config['max_bet'] ?? 50000); // 至少保留 2000 金币底仓 $availableGold = ($user->jjb ?? 0) - 2000; if ($availableGold < $minBet) { return; // 资金不足以支撑最小下注 } // 4. 获取近期路单和 AI 历史下注 $recentResults = BaccaratRound::query() ->where('status', 'settled') ->orderByDesc('id') ->limit(20) ->pluck('result') ->toArray(); $historicalBets = BaccaratBet::query() ->join('baccarat_rounds', 'baccarat_bets.round_id', '=', 'baccarat_rounds.id') ->where('baccarat_bets.user_id', $user->id) ->where('baccarat_rounds.status', 'settled') ->orderByDesc('baccarat_rounds.id') ->limit(10) ->select('baccarat_bets.*') ->get() ->map(function ($bet) { return [ 'round_id' => $bet->round_id, 'bet_type' => $bet->bet_type, 'amount' => $bet->amount, 'profit' => $bet->profit ?? 0, ]; }) ->toArray(); // 5. 调用 AI 接口出具统筹策略 $predictionService = app(BaccaratPredictionService::class); $context = [ 'recent_results' => $recentResults, 'available_gold' => $availableGold, 'historical_bets' => $historicalBets, ]; $aiPrediction = $predictionService->predict($context); $decisionSource = 'ai'; $betType = 'pass'; $amount = 0; $reason = ''; if ($aiPrediction) { $betType = $aiPrediction['action']; $percent = $aiPrediction['percentage']; $reason = $aiPrediction['reason']; // 限定单局最高下注不超过可用金额的 5% 以防止 AI "乱梭哈" 破产 $percent = min(5, max(0, $percent)); if ($betType !== 'pass') { $amount = (int) round($availableGold * ($percent / 100.0)); $amount = max($minBet, min($amount, $maxBet)); if ($amount > $user->jjb) { $amount = $user->jjb; } } } else { // AI 不可用时回退本地路单决策(保底逻辑) $decisionSource = 'local'; $bigCount = count(array_filter($recentResults, fn (string $r) => $r === 'big')); $smallCount = count(array_filter($recentResults, fn (string $r) => $r === 'small')); $strategy = rand(1, 100); if ($strategy <= 10) { $betType = 'triple'; // 10% 概率博豹子 } elseif ($bigCount > $smallCount) { $betType = rand(1, 100) <= 70 ? 'big' : 'small'; } elseif ($smallCount > $bigCount) { $betType = rand(1, 100) <= 70 ? 'small' : 'big'; } else { $betType = rand(0, 10) === 0 ? 'pass' : (rand(0, 1) ? 'big' : 'small'); } if ($betType !== 'pass') { $percent = rand(2, 5) / 100.0; $amount = (int) round($availableGold * $percent); $amount = max($minBet, min($amount, $maxBet)); } } // 记录 AI 小班长本次决策日志 $labelMap = ['big' => '大', 'small' => '小', 'triple' => '豹子', 'pass' => '观望']; Log::channel('daily')->info('AI小班长百家乐决策', [ 'round_id' => $round->id, 'decision_source' => $decisionSource === 'ai' ? 'AI接口策略' : '本地路单兜底', 'action' => $labelMap[$betType] ?? $betType, 'bet_amount' => $amount, 'reason' => $reason, 'roadmap_20' => implode('→', array_map(fn (string $r) => $labelMap[$r] ?? $r, array_reverse($recentResults))), ]); if ($betType === 'pass') { // 观望时仅广播,不执行真正的金币扣除下注逻辑 $this->broadcastPassMessage($user, $round->room_id ?? 1, $reason); return; } // 二次校验,防止大模型接口调用太慢导致下注时该局已关闭 $round->refresh(); if (! $round->isBettingOpen()) { Log::channel('daily')->warning("AI小班长百家乐下注拦截:由于AI接口思考耗时,这局#{$round->id}投注已截止。"); return; } // 6. 执行下注 (同 BaccaratController::bet 逻辑) DB::transaction(function () use ($user, $round, $betType, $amount, $currency) { // 幂等:同一局只能下一注 $existing = BaccaratBet::query() ->where('round_id', $round->id) ->where('user_id', $user->id) ->lockForUpdate() ->exists(); if ($existing) { return; } // 扣除金币 $currency->change( $user, 'gold', -$amount, CurrencySource::BACCARAT_BET, "AI小班长百家乐 #{$round->id} 押 ".match ($betType) { 'big' => '大', 'small' => '小', default => '豹子' }, ); // 写入下注记录 BaccaratBet::create([ 'round_id' => $round->id, 'user_id' => $user->id, 'bet_type' => $betType, 'amount' => $amount, 'status' => 'pending', ]); // 更新局次汇总统计 $field = 'total_bet_'.$betType; $countField = 'bet_count_'.$betType; $round->increment($field, $amount); $round->increment($countField); $round->increment('bet_count'); // 广播各选项的最新押注人数(让前台看到 AI 下注的人数增长) event(new \App\Events\BaccaratPoolUpdated($round)); }); // 下注成功后,在聊天室发送一条普通聊天消息告知大家 $this->broadcastBetMessage($user, $round->room_id ?? 1, $betType, $amount, $decisionSource); } /** * 广播 AI小班长的观望文案到聊天室 * * @param User $user AI小班长用户 * @param int $roomId 聊天室 ID * @param string $reason 观望理由 */ private function broadcastPassMessage(User $user, int $roomId, string $reason): void { if (empty($reason)) { $reason = '风大雨大,保本最大,这把我决定观望一下!'; } $chatState = app(ChatStateService::class); $content = "🌟 🎲 【百家乐】 {$user->username} 本局选择挂机观望:✨
[🤖 策略分析] {$reason}"; $msg = [ 'id' => $chatState->nextMessageId($roomId), 'room_id' => $roomId, 'from_user' => '系统传音', 'to_user' => '大家', 'content' => $content, 'is_secret' => false, 'font_color' => '#d97706', 'action' => '', 'sent_at' => now()->toDateTimeString(), ]; $chatState->pushMessage($roomId, $msg); broadcast(new MessageSent($roomId, $msg)); SaveMessageJob::dispatch($msg); } /** * 广播 AI小班长本次下注情况到聊天室 * * 以普通聊天消息形式发送,发送对象为大家。 * * @param User $user AI小班长用户对象 * @param int $roomId 目标房间 ID * @param string $betType 下注方向:big|small|triple * @param int $amount 下注金额 * @param string $decisionSource 决策来源:ai | local */ private function broadcastBetMessage( User $user, int $roomId, string $betType, int $amount, string $decisionSource, ): void { $chatState = app(ChatStateService::class); $labelMap = ['big' => '大', 'small' => '小', 'triple' => '豹子']; $betLabel = $labelMap[$betType] ?? $betType; $sourceTag = $decisionSource === 'ai' ? '🤖 AI分析' : '📊路单统计'; $formattedAmount = number_format($amount); // 格式:🌟 🎲 【百家乐】 娜姐 押注了 119 金币(大)!✨ [🤖 AI分析] $content = "🌟 🎲 【百家乐】 {$user->username} 押注了 {$formattedAmount} 金币({$betLabel})!✨ [{$sourceTag}]"; $msg = [ 'id' => $chatState->nextMessageId($roomId), 'room_id' => $roomId, 'from_user' => '系统传音', 'to_user' => '大家', 'content' => $content, 'is_secret' => false, 'font_color' => '#d97706', 'action' => '', 'sent_at' => now()->toDateTimeString(), ]; $chatState->pushMessage($roomId, $msg); broadcast(new MessageSent($roomId, $msg)); SaveMessageJob::dispatch($msg); } }