Files

239 lines
7.7 KiB
JavaScript

/**
* 文件功能:聊天室下雪特效
*
* 使用 Canvas 同时绘制远景小雪与近景六角雪花,
* 通过层次、大小、速度差营造更饱满的飘雪效果。
*/
const SnowEffect = (() => {
/**
* 在指定位置绘制一朵六角雪花(深色轮廓 + 白色主体)
*
* @param {CanvasRenderingContext2D} ctx
* @param {number} x 中心 x
* @param {number} y 中心 y
* @param {number} r 主臂长度
* @param {number} alpha 透明度
* @param {number} rot 旋转角度(弧度)
*/
function _drawFlake(ctx, x, y, r, alpha, rot) {
ctx.save();
ctx.globalAlpha = alpha;
ctx.lineCap = "round";
ctx.translate(x, y);
ctx.rotate(rot);
// 两遍绘制:先深蓝色粗描边,再白色细线覆盖
// 这样在浅蓝、白色等背景上都清晰可辨
const passes = [
{ color: "rgba(30, 60, 140, 0.8)", lw: r * 0.22 + 2.5 }, // 深蓝粗描边
{ color: "rgba(255, 255, 255, 1.0)", lw: Math.max(1, r * 0.11) }, // 白色主体
];
passes.forEach(({ color, lw }) => {
ctx.strokeStyle = color;
ctx.lineWidth = lw;
for (let i = 0; i < 6; i++) {
ctx.save();
ctx.rotate((Math.PI / 3) * i);
// 主臂
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(r, 0);
ctx.stroke();
// 斜向分叉(0.4r 和 0.65r 处各一对)
const branchLen = r * 0.35;
const branchAngle = Math.PI / 4; // 45°
[0.4, 0.65].forEach((pos) => {
const bx = r * pos;
// 上分叉
ctx.beginPath();
ctx.moveTo(bx, 0);
ctx.lineTo(
bx + Math.cos(branchAngle) * branchLen,
Math.sin(branchAngle) * branchLen,
);
ctx.stroke();
// 下分叉
ctx.beginPath();
ctx.moveTo(bx, 0);
ctx.lineTo(
bx + Math.cos(branchAngle) * branchLen,
-Math.sin(branchAngle) * branchLen,
);
ctx.stroke();
});
ctx.restore();
}
});
ctx.restore();
}
/**
* 绘制远景小雪点,让画面更密实,不会只看到零散大雪花。
*
* @param {CanvasRenderingContext2D} ctx
* @param {number} x
* @param {number} y
* @param {number} radius
* @param {number} alpha
*/
function _drawSoftSnow(ctx, x, y, radius, alpha) {
ctx.save();
ctx.globalAlpha = alpha;
ctx.fillStyle = "rgba(255,255,255,0.95)";
ctx.shadowColor = "rgba(255,255,255,0.8)";
ctx.shadowBlur = 8;
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
// 雪花粒子类
class Flake {
constructor(w, h, layer = "front") {
this.w = w;
this.h = h;
this.layer = layer;
this.reset(true);
}
/**
* 重置雪花,让前景和背景使用不同参数。
*
* @param {boolean} initial
*/
reset(initial = false) {
this.x = Math.random() * this.w;
this.y = initial ? Math.random() * this.h : -20;
if (this.layer === "back") {
this.r = Math.random() * 2 + 1.1;
this.speed = Math.random() * 0.55 + 0.28;
this.drift = Math.random() * 0.28 - 0.14;
this.alpha = Math.random() * 0.25 + 0.28;
} else {
this.r = Math.random() * 9 + 6.5;
this.speed = Math.random() * 1.05 + 0.48;
this.drift = Math.random() * 0.7 - 0.35;
this.alpha = Math.random() * 0.25 + 0.68;
}
this.rot = Math.random() * Math.PI * 2;
this.rotSpd = (Math.random() - 0.5) * (this.layer === "back" ? 0.008 : 0.018);
this.wobble = 0;
this.wobSpd = Math.random() * (this.layer === "back" ? 0.02 : 0.028) + 0.008;
}
update() {
this.wobble += this.wobSpd;
this.x += Math.sin(this.wobble) * (this.layer === "back" ? 0.28 : 0.58) + this.drift;
this.y += this.speed;
this.rot += this.rotSpd;
if (this.y > this.h + 20) {
this.reset(false);
}
}
draw(ctx) {
if (this.layer === "back") {
_drawSoftSnow(ctx, this.x, this.y, this.r, this.alpha);
return;
}
_drawFlake(ctx, this.x, this.y, this.r, this.alpha, this.rot);
}
}
/**
* 启动下雪特效
*
* @param {HTMLCanvasElement} canvas 全屏 Canvas
* @param {Function} onEnd 特效结束回调
*/
function start(canvas, onEnd) {
const ctx = canvas.getContext("2d");
const w = canvas.width;
const h = canvas.height;
const DURATION = 10000;
const flakes = [
...Array.from(
{ length: Math.min(120, Math.max(70, Math.floor(w / 18))) },
() => new Flake(w, h, "back"),
),
...Array.from(
{ length: Math.min(64, Math.max(34, Math.floor(w / 42))) },
() => new Flake(w, h, "front"),
),
];
const breezeBands = Array.from({ length: 2 }, () => ({
x: Math.random() * w,
y: Math.random() * h,
radius: 180 + Math.random() * 140,
alpha: Math.random() * 0.05 + 0.025,
drift: Math.random() * 0.3 + 0.08,
}));
let animId = null;
const startTime = performance.now();
function animate(now) {
ctx.clearRect(0, 0, w, h);
// 加一层极淡的冷白雾感,让雪景更有氛围但不遮挡聊天内容。
const mist = ctx.createLinearGradient(0, 0, 0, h);
mist.addColorStop(0, "rgba(226,240,255,0.08)");
mist.addColorStop(0.4, "rgba(226,240,255,0.03)");
mist.addColorStop(1, "rgba(226,240,255,0)");
ctx.fillStyle = mist;
ctx.fillRect(0, 0, w, h);
breezeBands.forEach((band) => {
band.x += band.drift;
if (band.x - band.radius > w) {
band.x = -band.radius;
band.y = Math.random() * h;
}
const breeze = ctx.createRadialGradient(
band.x,
band.y,
0,
band.x,
band.y,
band.radius,
);
breeze.addColorStop(0, `rgba(255,255,255,${band.alpha})`);
breeze.addColorStop(1, "rgba(255,255,255,0)");
ctx.fillStyle = breeze;
ctx.beginPath();
ctx.arc(band.x, band.y, band.radius, 0, Math.PI * 2);
ctx.fill();
});
flakes.forEach((f) => {
f.update();
f.draw(ctx);
});
if (now - startTime < DURATION) {
animId = requestAnimationFrame(animate);
} else {
cancelAnimationFrame(animId);
ctx.clearRect(0, 0, w, h);
onEnd();
}
}
animId = requestAnimationFrame(animate);
}
return { start };
})();