Files
chatroom/app/Services/AchievementService.php
T
2026-05-05 22:03:18 +08:00

443 lines
16 KiB
PHP

<?php
/**
* 文件功能:用户成就扫描与授予服务。
*
* 基于聊天室已有日志表聚合用户进度,并写入固定成就目录的解锁状态。
*/
namespace App\Services;
use App\Enums\CurrencySource;
use App\Events\MessageSent;
use App\Jobs\SaveMessageJob;
use App\Models\BaccaratBet;
use App\Models\DailySignIn;
use App\Models\GomokuGame;
use App\Models\HorseBet;
use App\Models\LotteryTicket;
use App\Models\Marriage;
use App\Models\Message;
use App\Models\PositionAuthorityLog;
use App\Models\PositionDutyLog;
use App\Models\RedPacketClaim;
use App\Models\RedPacketEnvelope;
use App\Models\SlotMachineLog;
use App\Models\User;
use App\Models\UserAchievement;
use App\Models\UserAchievementProgress;
use App\Models\UserCurrencyLog;
use App\Models\UserPosition;
use App\Support\AchievementCatalog;
use Illuminate\Support\Collection;
/**
* 类功能:计算成就进度、创建解锁记录并推送本人通知。
*/
class AchievementService
{
/**
* 创建成就服务依赖。
*/
public function __construct(
private readonly ChatStateService $chatState,
) {}
/**
* 扫描单个用户的所有固定成就。
*
* @return array{checked: int, unlocked: int, updated: int, dry_run: bool}
*/
public function scanUser(User $user, bool $notify = false, bool $dryRun = false): array
{
$progress = $this->progressForUser($user);
$checked = 0;
$unlocked = 0;
$updated = 0;
foreach (AchievementCatalog::definitions() as $definition) {
$checked++;
$value = (int) ($progress[$definition['metric']] ?? 0);
$achievement = UserAchievement::query()
->where('user_id', $user->id)
->where('achievement_key', $definition['key'])
->first();
if ($dryRun) {
if ($value >= $definition['threshold'] && ! $achievement?->achieved_at) {
$unlocked++;
}
continue;
}
$this->storeProgress($user, $definition, $value);
if (! $achievement) {
$achievement = UserAchievement::query()->create([
'user_id' => $user->id,
'achievement_key' => $definition['key'],
'progress_value' => $value,
'metadata' => ['threshold' => $definition['threshold']],
]);
$updated++;
} elseif ($achievement->progress_value !== $value) {
$achievement->forceFill(['progress_value' => $value])->save();
$updated++;
}
if ($value < $definition['threshold'] || $achievement->achieved_at) {
continue;
}
$achievement->forceFill([
'progress_value' => $value,
'achieved_at' => now(),
'metadata' => ['threshold' => $definition['threshold']],
])->save();
$unlocked++;
if ($notify) {
$this->notifyUnlocked($user, $achievement, $definition);
}
}
return [
'checked' => $checked,
'unlocked' => $unlocked,
'updated' => $updated,
'dry_run' => $dryRun,
];
}
/**
* 批量扫描用户成就。
*
* @return array{users: int, checked: int, unlocked: int, updated: int, dry_run: bool}
*/
public function scanUsers(iterable $users, bool $notify = false, bool $dryRun = false): array
{
$summary = ['users' => 0, 'checked' => 0, 'unlocked' => 0, 'updated' => 0, 'dry_run' => $dryRun];
foreach ($users as $user) {
$result = $this->scanUser($user, $notify, $dryRun);
$summary['users']++;
$summary['checked'] += $result['checked'];
$summary['unlocked'] += $result['unlocked'];
$summary['updated'] += $result['updated'];
}
return $summary;
}
/**
* 组装用户成就展示数据。
*
* @return array{categories: array<string, string>, achievements: Collection<int, array<string, mixed>>, unlocked_count: int, total_count: int}
*/
public function displayForUser(User $user): array
{
$progress = $this->progressForUser($user);
$records = UserAchievement::query()
->where('user_id', $user->id)
->get()
->keyBy('achievement_key');
$achievements = collect(AchievementCatalog::definitions())
->sortBy('sort')
->map(function (array $definition) use ($progress, $records): array {
$record = $records->get($definition['key']);
$value = max((int) ($record?->progress_value ?? 0), (int) ($progress[$definition['metric']] ?? 0));
$threshold = (int) $definition['threshold'];
return [
...$definition,
'progress_value' => $value,
'progress_percent' => $threshold > 0 ? min(100, (int) floor($value / $threshold * 100)) : 100,
'achieved_at' => $record?->achieved_at,
'unlocked' => (bool) $record?->achieved_at,
];
})
->values();
return [
'categories' => AchievementCatalog::categories(),
'achievements' => $achievements,
'unlocked_count' => $achievements->where('unlocked', true)->count(),
'total_count' => $achievements->count(),
];
}
/**
* 读取用户最近解锁成就。
*
* @return Collection<int, array<string, mixed>>
*/
public function recentUnlockedForUser(User $user, int $limit = 5): Collection
{
return UserAchievement::query()
->where('user_id', $user->id)
->whereNotNull('achieved_at')
->latest('achieved_at')
->limit($limit)
->get()
->map(function (UserAchievement $achievement): array {
$definition = AchievementCatalog::find($achievement->achievement_key);
return [
'key' => $achievement->achievement_key,
'name' => $definition['name'] ?? $achievement->achievement_key,
'icon' => $definition['icon'] ?? '🏅',
'description' => $definition['description'] ?? '',
'achieved_at' => $achievement->achieved_at?->toDateTimeString(),
];
});
}
/**
* 读取用户资料卡使用的成就摘要。
*
* @return array{unlocked_count: int, total_count: int, recent: array<int, array<string, mixed>>}
*/
public function profileSummaryForUser(User $user): array
{
return [
'unlocked_count' => (int) UserAchievement::query()
->where('user_id', $user->id)
->whereNotNull('achieved_at')
->count(),
'total_count' => count(AchievementCatalog::definitions()),
'recent' => $this->recentUnlockedForUser($user, 5)->values()->all(),
];
}
/**
* 聚合单个用户所有成就进度。
*
* @return array<string, int>
*/
public function progressForUser(User $user): array
{
$username = (string) $user->username;
return [
'chat_messages' => $this->chatMessageCount($username),
'welcome_messages' => $this->welcomeMessageCount($username),
'total_sign_ins' => (int) DailySignIn::query()->where('user_id', $user->id)->count(),
'sign_in_streak' => (int) DailySignIn::query()->where('user_id', $user->id)->max('streak_days'),
'makeup_sign_ins' => (int) DailySignIn::query()->where('user_id', $user->id)->where('is_makeup', true)->count(),
'exp_gain' => $this->currencyGain($user->id, 'exp'),
'gold_gain' => $this->currencyGain($user->id, 'gold'),
'charm_gain' => $this->currencyGain($user->id, 'charm'),
'gold_assets' => max(0, (int) $user->jjb + (int) $user->bank_jjb),
'bank_balance' => max(0, (int) $user->bank_jjb),
'game_gold_won' => $this->gameGoldWon($user->id),
'game_gold_lost' => $this->gameGoldLost($user->id),
'baccarat_bets' => (int) BaccaratBet::query()->where('user_id', $user->id)->count(),
'horse_bets' => (int) HorseBet::query()->where('user_id', $user->id)->count(),
'lottery_tickets' => (int) LotteryTicket::query()->where('user_id', $user->id)->count(),
'slot_spins' => (int) SlotMachineLog::query()->where('user_id', $user->id)->count(),
'gomoku_wins' => $this->gomokuWinCount($user->id),
'fishing_times' => $this->currencySourceCount($user->id, CurrencySource::FISHING_COST->value),
'riddle_wins' => $this->currencySourceCount($user->id, CurrencySource::GAME_REWARD->value),
'red_packets_sent' => (int) RedPacketEnvelope::query()->where('sender_id', $user->id)->count(),
'red_packets_claimed' => (int) RedPacketClaim::query()->where('user_id', $user->id)->count(),
'marriages' => (int) Marriage::query()->where('status', 'married')->where(fn ($query) => $query->where('user_id', $user->id)->orWhere('partner_id', $user->id))->count(),
'marriage_intimacy' => (int) Marriage::query()->where(fn ($query) => $query->where('user_id', $user->id)->orWhere('partner_id', $user->id))->max('intimacy'),
'gifts_sent' => $this->currencySourceCount($user->id, CurrencySource::SEND_GIFT->value),
'gifts_received' => $this->currencySourceCount($user->id, CurrencySource::RECV_GIFT->value),
'positions' => (int) UserPosition::query()->where('user_id', $user->id)->count(),
'duty_minutes' => (int) floor((int) PositionDutyLog::query()->where('user_id', $user->id)->sum('duration_seconds') / 60),
'authority_actions' => (int) PositionAuthorityLog::query()->where('user_id', $user->id)->count(),
];
}
/**
* 统计普通用户聊天消息数量。
*/
private function chatMessageCount(string $username): int
{
return (int) Message::query()
->where('from_user', $username)
->whereIn('message_type', ['text', 'image', 'expired_image'])
->where(function ($query) {
$query->where('retention_type', Message::RETENTION_USER_CHAT)
->orWhereNull('retention_type');
})
->count();
}
/**
* 统计用户发出的欢迎动作次数。
*/
private function welcomeMessageCount(string $username): int
{
return (int) Message::query()
->where('from_user', $username)
->where('action', '欢迎')
->count();
}
/**
* 统计指定货币的累计正向获得量。
*/
private function currencyGain(int $userId, string $currency): int
{
return (int) UserCurrencyLog::query()
->where('user_id', $userId)
->where('currency', $currency)
->where('amount', '>', 0)
->sum('amount');
}
/**
* 统计指定流水来源次数。
*/
private function currencySourceCount(int $userId, string $source): int
{
return (int) UserCurrencyLog::query()
->where('user_id', $userId)
->where('source', $source)
->count();
}
/**
* 统计用户通过游戏相关流水累计赢取的金币。
*/
private function gameGoldWon(int $userId): int
{
return (int) UserCurrencyLog::query()
->where('user_id', $userId)
->where('currency', 'gold')
->where('amount', '>', 0)
->whereIn('source', $this->gameWinSources())
->sum('amount');
}
/**
* 统计用户在游戏相关流水中累计输掉或消耗的金币。
*/
private function gameGoldLost(int $userId): int
{
return abs((int) UserCurrencyLog::query()
->where('user_id', $userId)
->where('currency', 'gold')
->where('amount', '<', 0)
->whereIn('source', $this->gameLossSources())
->sum('amount'));
}
/**
* 返回游戏赢钱来源,用于游戏赢取类成就聚合。
*
* @return array<int, string>
*/
private function gameWinSources(): array
{
return [
CurrencySource::BACCARAT_WIN->value,
CurrencySource::BACCARAT_LOSS_COVER_CLAIM->value,
CurrencySource::HORSE_WIN->value,
CurrencySource::LOTTERY_WIN->value,
CurrencySource::SLOT_WIN->value,
CurrencySource::FISHING_GAIN->value,
CurrencySource::MYSTERY_BOX->value,
CurrencySource::GOMOKU_WIN->value,
CurrencySource::GAME_REWARD->value,
];
}
/**
* 返回游戏输钱来源,用于游戏输钱类成就聚合。
*
* @return array<int, string>
*/
private function gameLossSources(): array
{
return [
CurrencySource::BACCARAT_BET->value,
CurrencySource::HORSE_BET->value,
CurrencySource::LOTTERY_BUY->value,
CurrencySource::SLOT_SPIN->value,
CurrencySource::SLOT_CURSE->value,
CurrencySource::FISHING_COST->value,
CurrencySource::FORTUNE_COST->value,
CurrencySource::GOMOKU_ENTRY_FEE->value,
CurrencySource::MYSTERY_BOX_TRAP->value,
];
}
/**
* 统计五子棋胜利次数。
*/
private function gomokuWinCount(int $userId): int
{
return (int) GomokuGame::query()
->where('status', 'finished')
->where(function ($query) use ($userId) {
$query->where(fn ($inner) => $inner->where('player_black_id', $userId)->where('winner', 1))
->orWhere(fn ($inner) => $inner->where('player_white_id', $userId)->where('winner', 2));
})
->count();
}
/**
* 写入用户成就进度快照。
*
* @param array<string, mixed> $definition 成就定义
*/
private function storeProgress(User $user, array $definition, int $value): void
{
UserAchievementProgress::query()->updateOrCreate(
[
'user_id' => $user->id,
'achievement_key' => $definition['key'],
],
[
'progress_value' => $value,
'threshold_value' => (int) $definition['threshold'],
'last_scanned_at' => now(),
],
);
}
/**
* 给用户推送成就解锁通知。
*
* @param array<string, mixed> $definition 成就定义
*/
private function notifyUnlocked(User $user, UserAchievement $achievement, array $definition): void
{
if ($achievement->notified_at) {
return;
}
$roomId = (int) ($user->room_id ?: 1);
$message = [
'id' => $this->chatState->nextMessageId($roomId),
'room_id' => $roomId,
'from_user' => '系统公告',
'to_user' => $user->username,
'content' => "🏅 恭喜解锁成就:{$definition['icon']} {$definition['name']} <span style=\"color:#64748b;\">{$definition['description']}</span>",
'is_secret' => true,
'font_color' => '#ca8a04',
'action' => 'achievement_unlocked',
'retention_type' => Message::RETENTION_SYSTEM_NOTICE,
'toast_notification' => [
'title' => '🏅 成就解锁',
'message' => "{$definition['icon']} {$definition['name']}",
'icon' => '🏅',
'color' => '#ca8a04',
'duration' => 3000,
],
'sent_at' => now()->toDateTimeString(),
];
$this->chatState->pushMessage($roomId, $message);
broadcast(new MessageSent($roomId, $message));
SaveMessageJob::dispatch($message);
$achievement->forceFill(['notified_at' => now()])->save();
}
}