Files
chatroom/app/Http/Controllers/ChatController.php
lkddi ea06328885 功能:字体颜色持久化、等级体系升级至99级、钓鱼小游戏、补充系统参数
- 字体颜色:s_color 改为 varchar,发消息时保存颜色,进入聊天室自动恢复
- 等级体系:maxlevel 15→99,superlevel 16→100,99级经验阶梯(幂次曲线)
- 管理权限等级按比例调整:禁言50、踢人60、设公告60、封号80、封IP90
- 钓鱼小游戏:FishingController(抛竿扣金币+收竿随机结果+广播)
- 补充6个缺失的 sysparam 参数 + 4个钓鱼参数
- 用户列表点击用户名后自动聚焦输入框
- Pint 格式化
2026-02-26 21:10:34 +08:00

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PHP
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<?php
/**
* 文件功能:聊天室核心控制器
* 接管原版 INIT.ASP, NEWSAY.ASP, LEAVE.ASP 的所有职责
*
* @author ChatRoom Laravel
*
* @version 1.0.0
*/
namespace App\Http\Controllers;
use App\Events\MessageSent;
use App\Events\UserJoined;
use App\Events\UserLeft;
use App\Http\Requests\SendMessageRequest;
use App\Jobs\SaveMessageJob;
use App\Models\Autoact;
use App\Models\Room;
use App\Models\Sysparam;
use App\Services\ChatStateService;
use App\Services\MessageFilterService;
use Illuminate\Http\JsonResponse;
use Illuminate\Http\Request;
use Illuminate\Support\Facades\Auth;
use Illuminate\Support\Facades\Redis;
use Illuminate\View\View;
class ChatController extends Controller
{
public function __construct(
private readonly ChatStateService $chatState,
private readonly MessageFilterService $filter,
) {}
/**
* 进入房间初始化 (等同于原版 INIT.ASP)
*
* @param int $id 房间ID
* @return View|JsonResponse
*/
public function init(int $id)
{
$room = Room::findOrFail($id);
$user = Auth::user();
// 房间人气 +1每次访问递增复刻原版人气计数
$room->increment('visit_num');
// 1. 将当前用户加入到 Redis 房间在线列表
$this->chatState->userJoin($id, $user->username, [
'level' => $user->user_level,
'sex' => $user->sex,
'headface' => $user->headface,
]);
// 2. 广播 UserJoined 事件,通知房间内的其他人
broadcast(new UserJoined($id, $user->username, [
'level' => $user->user_level,
'sex' => $user->sex,
'headface' => $user->headface,
]))->toOthers();
// 3. 获取历史消息用于初次渲染
// TODO: 可在前端通过请求另外的接口拉取历史记录,或者直接在这里 attach
// 渲染主聊天框架视图
return view('chat.frame', [
'room' => $room,
'user' => $user,
]);
}
/**
* 发送消息 (等同于原版 NEWSAY.ASP)
*
* @param int $id 房间ID
*/
public function send(SendMessageRequest $request, int $id): JsonResponse
{
$data = $request->validated();
$user = Auth::user();
// 0. 检查用户是否被禁言Redis TTL 自动过期)
$muteKey = "mute:{$id}:{$user->username}";
if (Redis::exists($muteKey)) {
$ttl = Redis::ttl($muteKey);
$minutes = ceil($ttl / 60);
return response()->json([
'status' => 'error',
'message' => "您正在禁言中,还需等待约 {$minutes} 分钟。",
], 403);
}
// 1. 过滤净化消息体
$pureContent = $this->filter->filter($data['content'] ?? '');
if (empty($pureContent)) {
return response()->json(['status' => 'error', 'message' => '消息内容不能为空或不合法。'], 422);
}
// 2. 封装消息对象
$messageData = [
'id' => $this->chatState->nextMessageId($id), // 分布式安全自增序号
'room_id' => $id,
'from_user' => $user->username,
'to_user' => $data['to_user'] ?? '大家',
'content' => $pureContent,
'is_secret' => $data['is_secret'] ?? false,
'font_color' => $data['font_color'] ?? '',
'action' => $data['action'] ?? '',
'sent_at' => now()->toDateTimeString(),
];
// 3. 压入 Redis 缓存列表 (防炸内存,只保留最近 N 条)
$this->chatState->pushMessage($id, $messageData);
// 4. 立刻向 WebSocket 发射广播,前端达到 0 延迟渲染
broadcast(new MessageSent($id, $messageData));
// 5. 丢进异步列队,慢慢持久化到 MySQL保护数据库连接池
SaveMessageJob::dispatch($messageData);
// 6. 如果用户更换了字体颜色,顺便保存到 s_color 字段,下次进入时恢复
$chosenColor = $data['font_color'] ?? '';
if ($chosenColor && $chosenColor !== ($user->s_color ?? '')) {
$user->s_color = $chosenColor;
$user->save();
}
return response()->json(['status' => 'success']);
}
/**
* 自动挂机存点心跳与经验升级 (新增)
* 替代原版定时 iframe 刷新的 save.asp。
*
* @param int $id 房间ID
*/
public function heartbeat(Request $request, int $id): JsonResponse
{
$user = Auth::user();
if (! $user) {
return response()->json(['status' => 'error'], 401);
}
// 1. 每次心跳增加经验(可在 sysparam 后台配置)
$expGain = (int) Sysparam::getValue('exp_per_heartbeat', '1');
$user->exp_num += $expGain;
// 2. 使用 sysparam 表中可配置的等级-经验阈值计算等级
// 管理员superlevel 及以上)不参与自动升降级,等级由后台手动设置
$superLevel = (int) Sysparam::getValue('superlevel', '100');
$oldLevel = $user->user_level;
$leveledUp = false;
if ($oldLevel < $superLevel) {
$newLevel = Sysparam::calculateLevel($user->exp_num);
if ($newLevel !== $oldLevel && $newLevel < $superLevel) {
$user->user_level = $newLevel;
$leveledUp = ($newLevel > $oldLevel);
}
}
$user->save(); // 存点入库
// 3. 将新的等级反馈给当前用户的在线名单上
// 确保刚刚升级后别人查看到的也是最准确等级
$this->chatState->userJoin($id, $user->username, [
'level' => $user->user_level,
'sex' => $user->sex,
'headface' => $user->headface,
]);
// 4. 如果突破境界,向全房系统喊话广播!
if ($leveledUp) {
// 生成炫酷广播消息发向该频道
$sysMsg = [
'id' => $this->chatState->nextMessageId($id),
'room_id' => $id,
'from_user' => '系统传音',
'to_user' => '大家',
'content' => "🌟 天道酬勤!恭喜侠客【{$user->username}】挂机苦修,境界突破至 LV.{$user->user_level}",
'is_secret' => false,
'font_color' => '#d97706', // 琥珀橙色
'action' => '大声宣告',
'sent_at' => now()->toDateTimeString(),
];
$this->chatState->pushMessage($id, $sysMsg);
broadcast(new MessageSent($id, $sysMsg));
// 落库
SaveMessageJob::dispatch($sysMsg);
}
// 5. 随机事件触发(复刻原版 autoact 系统,概率可在后台配置)
$autoEvent = null;
$eventChance = (int) Sysparam::getValue('auto_event_chance', '10');
if ($eventChance > 0 && rand(1, 100) <= $eventChance) {
$autoEvent = Autoact::randomEvent();
if ($autoEvent) {
// 应用经验/金币变化(不低于 0
if ($autoEvent->exp_change !== 0) {
$user->exp_num = max(0, $user->exp_num + $autoEvent->exp_change);
}
if ($autoEvent->jjb_change !== 0) {
$user->jjb = max(0, ($user->jjb ?? 0) + $autoEvent->jjb_change);
}
$user->save();
// 重新计算等级(经验可能因事件而变化,但管理员不参与自动升降级)
if ($user->user_level < $superLevel) {
$recalcLevel = Sysparam::calculateLevel($user->exp_num);
if ($recalcLevel !== $user->user_level && $recalcLevel < $superLevel) {
$user->user_level = $recalcLevel;
$user->save();
}
}
// 广播随机事件消息到聊天室
$eventMsg = [
'id' => $this->chatState->nextMessageId($id),
'room_id' => $id,
'from_user' => '星海小博士',
'to_user' => '大家',
'content' => $autoEvent->renderText($user->username),
'is_secret' => false,
'font_color' => match ($autoEvent->event_type) {
'good' => '#16a34a', // 绿色(好运)
'bad' => '#dc2626', // 红色(坏运)
default => '#7c3aed', // 紫色(中性)
},
'action' => '',
'sent_at' => now()->toDateTimeString(),
];
$this->chatState->pushMessage($id, $eventMsg);
broadcast(new MessageSent($id, $eventMsg));
SaveMessageJob::dispatch($eventMsg);
}
}
return response()->json([
'status' => 'success',
'data' => [
'exp_num' => $user->exp_num,
'user_level' => $user->user_level,
'leveled_up' => $leveledUp,
'is_max_level' => $user->user_level >= $superLevel,
'auto_event' => $autoEvent ? $autoEvent->renderText($user->username) : null,
],
]);
}
/**
* 离开房间 (等同于原版 LEAVE.ASP)
*
* @param int $id 房间ID
*/
public function leave(Request $request, int $id): JsonResponse
{
$user = Auth::user();
if (! $user) {
return response()->json(['status' => 'error'], 401);
}
// 1. 从 Redis 删除该用户
$this->chatState->userLeave($id, $user->username);
// 2. 广播通知他人
broadcast(new UserLeft($id, $user->username))->toOthers();
return response()->json(['status' => 'success']);
}
/**
* 获取可用头像列表(返回 JSON
* 扫描 /public/images/headface/ 目录,返回所有可用头像文件名
*/
public function headfaceList(): JsonResponse
{
$dir = public_path('images/headface');
$files = [];
if (is_dir($dir)) {
$all = scandir($dir);
foreach ($all as $file) {
// 只包含图片文件
if (preg_match('/\.(gif|jpg|jpeg|png|bmp)$/i', $file)) {
$files[] = $file;
}
}
}
// 自然排序1, 2, 3... 10, 11...
natsort($files);
return response()->json(['headfaces' => array_values($files)]);
}
/**
* 修改头像(原版 fw.asp 功能)
* 用户选择一个头像文件名,更新到 usersf 字段
*/
public function changeAvatar(Request $request): JsonResponse
{
$user = auth()->user();
$headface = $request->input('headface', '');
if (empty($headface)) {
return response()->json(['status' => 'error', 'message' => '请选择一个头像'], 422);
}
// 验证文件确实存在
if (! file_exists(public_path('images/headface/'.$headface))) {
return response()->json(['status' => 'error', 'message' => '头像文件不存在'], 422);
}
// 更新用户头像
$user->usersf = $headface;
$user->save();
return response()->json([
'status' => 'success',
'message' => '头像修改成功!',
'headface' => $headface,
]);
}
/**
* 设置房间公告/祝福语(滚动显示在聊天室顶部)
* 需要房间主人或等级达到 level_announcement 配置值
*
* @param int $id 房间ID
*/
public function setAnnouncement(Request $request, int $id): JsonResponse
{
$user = Auth::user();
$room = Room::findOrFail($id);
// 权限检查:房间主人 或 等级 >= level_announcement
$requiredLevel = (int) Sysparam::getValue('level_announcement', '10');
if ($user->username !== $room->master && $user->user_level < $requiredLevel) {
return response()->json(['status' => 'error', 'message' => '权限不足,无法修改公告'], 403);
}
$request->validate([
'announcement' => 'required|string|max:500',
]);
$room->announcement = $request->input('announcement');
$room->save();
// 广播公告更新到所有在线用户
$sysMsg = [
'id' => $this->chatState->nextMessageId($id),
'room_id' => $id,
'from_user' => '系统公告',
'to_user' => '大家',
'content' => "📢 {$user->username} 更新了房间公告:{$room->announcement}",
'is_secret' => false,
'font_color' => '#cc0000',
'action' => '',
'sent_at' => now()->toDateTimeString(),
];
$this->chatState->pushMessage($id, $sysMsg);
broadcast(new MessageSent($id, $sysMsg));
return response()->json([
'status' => 'success',
'message' => '公告已更新!',
'announcement' => $room->announcement,
]);
}
}