158 lines
4.8 KiB
JavaScript
158 lines
4.8 KiB
JavaScript
/**
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* 文件功能:聊天室下雪特效
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*
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* 使用 Canvas 绘制真实六角雪花图案(6条主臂 + 左右分叉)。
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* 采用深色描边+白色主体双遍绘制,在任何背景颜色上都清晰可见。
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* 特效总时长约 10 秒,结束后自动清理并回调。
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*/
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const SnowEffect = (() => {
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/**
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* 在指定位置绘制一朵六角雪花(深色轮廓 + 白色主体)
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*
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* @param {CanvasRenderingContext2D} ctx
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* @param {number} x 中心 x
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* @param {number} y 中心 y
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* @param {number} r 主臂长度
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* @param {number} alpha 透明度
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* @param {number} rot 旋转角度(弧度)
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*/
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function _drawFlake(ctx, x, y, r, alpha, rot) {
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ctx.save();
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ctx.globalAlpha = alpha;
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ctx.lineCap = "round";
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ctx.translate(x, y);
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ctx.rotate(rot);
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// 两遍绘制:先深蓝色粗描边,再白色细线覆盖
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// 这样在浅蓝、白色等背景上都清晰可辨
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const passes = [
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{ color: "rgba(30, 60, 140, 0.8)", lw: r * 0.22 + 2.5 }, // 深蓝粗描边
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{ color: "rgba(255, 255, 255, 1.0)", lw: Math.max(1, r * 0.11) }, // 白色主体
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];
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passes.forEach(({ color, lw }) => {
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ctx.strokeStyle = color;
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ctx.lineWidth = lw;
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for (let i = 0; i < 6; i++) {
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ctx.save();
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ctx.rotate((Math.PI / 3) * i);
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// 主臂
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ctx.beginPath();
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ctx.moveTo(0, 0);
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ctx.lineTo(r, 0);
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ctx.stroke();
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// 斜向分叉(0.4r 和 0.65r 处各一对)
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const branchLen = r * 0.35;
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const branchAngle = Math.PI / 4; // 45°
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[0.4, 0.65].forEach((pos) => {
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const bx = r * pos;
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// 上分叉
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ctx.beginPath();
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ctx.moveTo(bx, 0);
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ctx.lineTo(
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bx + Math.cos(branchAngle) * branchLen,
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Math.sin(branchAngle) * branchLen,
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);
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ctx.stroke();
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// 下分叉
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ctx.beginPath();
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ctx.moveTo(bx, 0);
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ctx.lineTo(
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bx + Math.cos(branchAngle) * branchLen,
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-Math.sin(branchAngle) * branchLen,
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);
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ctx.stroke();
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});
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ctx.restore();
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}
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});
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ctx.restore();
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}
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// 雪花粒子类
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class Flake {
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constructor(w, h) {
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this.w = w;
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this.h = h;
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this.reset(true);
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}
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reset(initial = false) {
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this.x = Math.random() * this.w;
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this.y = initial ? Math.random() * this.h : -20;
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this.r = Math.random() * 10 + 7; // 主臂长度 7-17px(略放大)
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this.speed = Math.random() * 1.2 + 0.4;
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this.drift = Math.random() * 0.6 - 0.3;
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this.alpha = Math.random() * 0.3 + 0.7; // 透明度 0.7-1.0
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this.rot = Math.random() * Math.PI * 2;
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this.rotSpd = (Math.random() - 0.5) * 0.02;
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this.wobble = 0;
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this.wobSpd = Math.random() * 0.03 + 0.01;
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}
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update() {
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this.wobble += this.wobSpd;
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this.x += Math.sin(this.wobble) * 0.5 + this.drift;
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this.y += this.speed;
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this.rot += this.rotSpd;
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if (this.y > this.h + 20) {
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this.reset(false);
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}
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}
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draw(ctx) {
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_drawFlake(ctx, this.x, this.y, this.r, this.alpha, this.rot);
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}
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}
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/**
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* 启动下雪特效
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*
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* @param {HTMLCanvasElement} canvas 全屏 Canvas
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* @param {Function} onEnd 特效结束回调
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*/
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function start(canvas, onEnd) {
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const ctx = canvas.getContext("2d");
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const w = canvas.width;
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const h = canvas.height;
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const DURATION = 10000;
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const FLAKE_COUNT = 80;
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const flakes = Array.from(
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{ length: FLAKE_COUNT },
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() => new Flake(w, h),
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);
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let animId = null;
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const startTime = performance.now();
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function animate(now) {
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ctx.clearRect(0, 0, w, h);
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flakes.forEach((f) => {
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f.update();
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f.draw(ctx);
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});
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if (now - startTime < DURATION) {
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animId = requestAnimationFrame(animate);
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} else {
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cancelAnimationFrame(animId);
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ctx.clearRect(0, 0, w, h);
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onEnd();
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}
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}
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animId = requestAnimationFrame(animate);
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}
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return { start };
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})();
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