Files
AlgerMusicPlayer/src/renderer/services/preloadService.ts
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import { Howl } from 'howler';
import type { SongResult } from '@/types/music';
class PreloadService {
private loadingPromises: Map<string | number, Promise<Howl>> = new Map();
private preloadedSounds: Map<string | number, Howl> = new Map();
/**
* 加载并验证音频
* 如果已经在加载中,返回现有的 Promise
* 如果已经加载完成,返回缓存的 Howl 实例
*/
public async load(song: SongResult): Promise<Howl> {
if (!song || !song.id) {
throw new Error('无效的歌曲对象');
}
// 1. 检查是否有正在进行的加载
if (this.loadingPromises.has(song.id)) {
console.log(`[PreloadService] 歌曲 ${song.name} 正在加载中,复用现有请求`);
return this.loadingPromises.get(song.id)!;
}
// 2. 检查是否有已完成的缓存
if (this.preloadedSounds.has(song.id)) {
const sound = this.preloadedSounds.get(song.id)!;
if (sound.state() === 'loaded') {
console.log(`[PreloadService] 歌曲 ${song.name} 已预加载完成,直接使用`);
return sound;
} else {
// 如果缓存的音频状态不正常,清理并重新加载
this.preloadedSounds.delete(song.id);
}
}
// 3. 开始新的加载过程
const loadPromise = this._performLoad(song);
this.loadingPromises.set(song.id, loadPromise);
try {
const sound = await loadPromise;
this.preloadedSounds.set(song.id, sound);
return sound;
} finally {
this.loadingPromises.delete(song.id);
}
}
/**
* 执行实际的加载和验证逻辑
*/
private async _performLoad(song: SongResult): Promise<Howl> {
console.log(`[PreloadService] 开始加载歌曲: ${song.name}`);
if (!song.playMusicUrl) {
throw new Error('歌曲没有 URL');
}
// 创建初始音频实例
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const sound = await this._createSound(song.playMusicUrl);
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// 检查时长
const duration = sound.duration();
const expectedDuration = (song.dt || 0) / 1000;
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if (expectedDuration > 0 && duration > 0) {
const durationDiff = Math.abs(duration - expectedDuration);
// 如果实际时长远小于预期(可能是试听版),记录警告
if (duration < expectedDuration * 0.5 && durationDiff > 10) {
console.warn(
`[PreloadService] 时长严重不足:实际 ${duration.toFixed(1)}s, 预期 ${expectedDuration.toFixed(1)}s (${song.name}),可能是试听版`
);
// 通过自定义事件通知上层,可用于后续自动切换音源
window.dispatchEvent(
new CustomEvent('audio-duration-mismatch', {
detail: {
songId: song.id,
songName: song.name,
actualDuration: duration,
expectedDuration
}
})
);
} else if (durationDiff > 5) {
console.warn(
`[PreloadService] 时长差异警告:实际 ${duration.toFixed(1)}s, 预期 ${expectedDuration.toFixed(1)}s (${song.name})`
);
}
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}
return sound;
}
private _createSound(url: string): Promise<Howl> {
return new Promise((resolve, reject) => {
const sound = new Howl({
src: [url],
html5: true,
preload: true,
autoplay: false,
onload: () => resolve(sound),
onloaderror: (_, err) => reject(err)
});
});
}
/**
* 取消特定歌曲的预加载(如果可能)
* 注意:Promise 无法真正取消,但我们可以清理结果
*/
public cancel(songId: string | number) {
if (this.preloadedSounds.has(songId)) {
const sound = this.preloadedSounds.get(songId)!;
sound.unload();
this.preloadedSounds.delete(songId);
}
// loadingPromises 中的任务会继续执行,但因为 preloadedSounds 中没有记录,
// 下次请求时会重新加载(或者我们可以让 _performLoad 检查一个取消标记,但这增加了复杂性)
}
/**
* 获取已预加载的音频实例(如果存在)
*/
public getPreloadedSound(songId: string | number): Howl | undefined {
return this.preloadedSounds.get(songId);
}
/**
* 消耗(使用)已预加载的音频
* 从缓存中移除但不 unload(由调用方管理生命周期)
* @returns 预加载的 Howl 实例,如果没有则返回 undefined
*/
public consume(songId: string | number): Howl | undefined {
const sound = this.preloadedSounds.get(songId);
if (sound) {
this.preloadedSounds.delete(songId);
console.log(`[PreloadService] 消耗预加载的歌曲: ${songId}`);
return sound;
}
return undefined;
}
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/**
* 清理所有预加载资源
*/
public clearAll() {
this.preloadedSounds.forEach((sound) => sound.unload());
this.preloadedSounds.clear();
this.loadingPromises.clear();
}
}
export const preloadService = new PreloadService();