mirror of
https://github.com/algerkong/AlgerMusicPlayer.git
synced 2026-04-15 15:30:49 +08:00
feat: 优化播放逻辑
This commit is contained in:
@@ -125,6 +125,19 @@ onMounted(async () => {
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if (isLyricWindow.value) {
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return;
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}
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// 检查网络状态,离线时自动跳转到本地音乐页面
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if (!navigator.onLine) {
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console.log('检测到无网络连接,跳转到本地音乐页面');
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router.push('/local-music');
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}
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// 监听网络状态变化,断网时跳转到本地音乐页面
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window.addEventListener('offline', () => {
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console.log('网络连接断开,跳转到本地音乐页面');
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router.push('/local-music');
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});
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// 初始化 MusicHook,注入 playerStore
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initMusicHook(playerStore);
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// 初始化播放状态
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@@ -397,6 +397,8 @@ const setupMusicWatchers = () => {
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const setupAudioListeners = () => {
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let interval: any = null;
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// 播放状态恢复定时器:当 interval 因异常被清除时,自动恢复
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let recoveryTimer: any = null;
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const clearInterval = () => {
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if (interval) {
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@@ -405,9 +407,91 @@ const setupAudioListeners = () => {
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}
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};
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const stopRecovery = () => {
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if (recoveryTimer) {
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window.clearInterval(recoveryTimer);
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recoveryTimer = null;
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}
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};
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/**
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* 启动进度更新 interval
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* 从 audioService 实时获取 sound 引用,避免闭包中 sound.value 过期
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*/
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const startProgressInterval = () => {
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clearInterval();
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interval = window.setInterval(() => {
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try {
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// 每次从 audioService 获取最新的 sound 引用,而不是依赖闭包中的 sound.value
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const currentSound = audioService.getCurrentSound();
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if (!currentSound) {
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// sound 暂时为空(可能在切歌/重建中),不清除 interval,等待恢复
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return;
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}
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if (typeof currentSound.seek !== 'function') {
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// seek 方法不可用,跳过本次更新,不清除 interval
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return;
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}
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const currentTime = currentSound.seek() as number;
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if (typeof currentTime !== 'number' || Number.isNaN(currentTime)) {
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// 无效时间,跳过本次更新
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return;
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}
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// 同步 sound.value 引用(确保外部也能拿到最新的)
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if (sound.value !== currentSound) {
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sound.value = currentSound;
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}
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nowTime.value = currentTime;
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allTime.value = currentSound.duration() as number;
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const newIndex = getLrcIndex(nowTime.value);
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if (newIndex !== nowIndex.value) {
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nowIndex.value = newIndex;
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if (isElectron && isLyricWindowOpen.value) {
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sendLyricToWin();
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}
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}
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if (isElectron && isLyricWindowOpen.value) {
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sendLyricToWin();
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}
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} catch (error) {
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console.error('进度更新 interval 出错:', error);
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// 出错时不清除 interval,让下一次 tick 继续尝试
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}
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}, 50);
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};
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/**
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* 启动播放状态恢复监控
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* 每 500ms 检查一次:如果 store 认为在播放但 interval 已丢失,则恢复
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*/
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const startRecoveryMonitor = () => {
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stopRecovery();
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recoveryTimer = window.setInterval(() => {
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try {
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const store = getPlayerStore();
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if (store.play && !interval) {
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const currentSound = audioService.getCurrentSound();
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if (currentSound && currentSound.playing()) {
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console.warn('[MusicHook] 检测到播放中但 interval 丢失,自动恢复');
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startProgressInterval();
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}
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}
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} catch {
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// 静默忽略
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}
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}, 500);
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};
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// 清理所有事件监听器
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audioService.clearAllListeners();
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// 启动恢复监控
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startRecoveryMonitor();
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// 监听seek开始事件,立即更新UI
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audioService.on('seek_start', (time) => {
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// 直接更新显示位置,不检查拖动状态
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@@ -417,7 +501,7 @@ const setupAudioListeners = () => {
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// 监听seek完成事件
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audioService.on('seek', () => {
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try {
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const currentSound = sound.value;
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const currentSound = audioService.getCurrentSound();
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if (currentSound) {
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// 立即更新显示时间,不进行任何检查
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const currentTime = currentSound.seek() as number;
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@@ -465,49 +549,8 @@ const setupAudioListeners = () => {
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if (isElectron) {
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window.api.sendSong(cloneDeep(getPlayerStore().playMusic));
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}
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clearInterval();
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interval = window.setInterval(() => {
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try {
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const currentSound = sound.value;
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if (!currentSound) {
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console.error('Invalid sound object: sound is null or undefined');
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clearInterval();
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return;
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}
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// 确保 seek 方法存在且可调用
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if (typeof currentSound.seek !== 'function') {
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console.error('Invalid sound object: seek function not available');
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clearInterval();
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return;
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}
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const currentTime = currentSound.seek() as number;
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if (typeof currentTime !== 'number' || Number.isNaN(currentTime)) {
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console.error('Invalid current time:', currentTime);
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clearInterval();
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return;
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}
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nowTime.value = currentTime;
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allTime.value = currentSound.duration() as number;
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const newIndex = getLrcIndex(nowTime.value);
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if (newIndex !== nowIndex.value) {
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nowIndex.value = newIndex;
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// 注意:我们不在这里设置 currentLrcProgress 为 0
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// 因为这会与全局进度更新冲突
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if (isElectron && isLyricWindowOpen.value) {
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sendLyricToWin();
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}
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}
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if (isElectron && isLyricWindowOpen.value) {
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sendLyricToWin();
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}
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} catch (error) {
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console.error('Error in interval:', error);
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clearInterval();
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}
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}, 50);
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// 启动进度更新
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startProgressInterval();
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});
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// 监听暂停
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@@ -520,14 +563,16 @@ const setupAudioListeners = () => {
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}
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});
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const replayMusic = async () => {
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const replayMusic = async (retryCount: number = 0) => {
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const MAX_REPLAY_RETRIES = 3;
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try {
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// 如果当前有音频实例,先停止并销毁
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if (sound.value) {
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sound.value.stop();
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sound.value.unload();
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sound.value = null;
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const currentSound = audioService.getCurrentSound();
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if (currentSound) {
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currentSound.stop();
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currentSound.unload();
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}
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sound.value = null;
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// 重新播放当前歌曲
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if (getPlayerStore().playMusicUrl && playMusic.value) {
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@@ -535,12 +580,18 @@ const setupAudioListeners = () => {
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sound.value = newSound as Howl;
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setupAudioListeners();
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} else {
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console.error('No music URL or playMusic data available');
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console.error('单曲循环:无可用 URL 或歌曲数据');
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getPlayerStore().nextPlay();
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}
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} catch (error) {
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console.error('Error replaying song:', error);
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getPlayerStore().nextPlay();
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console.error('单曲循环重播失败:', error);
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if (retryCount < MAX_REPLAY_RETRIES) {
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console.log(`单曲循环重试 ${retryCount + 1}/${MAX_REPLAY_RETRIES}`);
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setTimeout(() => replayMusic(retryCount + 1), 1000 * (retryCount + 1));
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} else {
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console.error('单曲循环重试次数用尽,切换下一首');
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getPlayerStore().nextPlay();
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}
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}
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};
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@@ -551,9 +602,7 @@ const setupAudioListeners = () => {
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if (getPlayerStore().playMode === 1) {
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// 单曲循环模式
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if (sound.value) {
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replayMusic();
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}
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replayMusic();
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} else {
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// 顺序播放、列表循环、随机播放模式都使用统一的nextPlay方法
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getPlayerStore().nextPlay();
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@@ -568,7 +617,10 @@ const setupAudioListeners = () => {
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getPlayerStore().nextPlay();
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});
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return clearInterval;
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return () => {
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clearInterval();
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stopRecovery();
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};
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};
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export const play = () => {
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@@ -315,8 +315,11 @@ export const useSongDetail = () => {
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}
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if (playMusic.expiredAt && playMusic.expiredAt < Date.now()) {
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console.info(`歌曲已过期,重新获取: ${playMusic.name}`);
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playMusic.playMusicUrl = undefined;
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// 本地音乐(local:// 协议)不会过期,跳过清除
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if (!playMusic.playMusicUrl?.startsWith('local://')) {
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console.info(`歌曲已过期,重新获取: ${playMusic.name}`);
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playMusic.playMusicUrl = undefined;
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}
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}
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try {
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@@ -513,66 +513,27 @@ class AudioService {
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seekTime: number = 0,
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existingSound?: Howl
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): Promise<Howl> {
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// 每次调用play方法时,尝试强制重置锁(注意:仅在页面刷新后的第一次播放时应用)
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if (!this.currentSound) {
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console.log('首次播放请求,强制重置操作锁');
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this.forceResetOperationLock();
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}
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// 如果有操作锁,且不是同一个 track 的操作,则等待
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if (this.operationLock) {
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console.log('audioService: 操作锁激活中,等待...');
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return Promise.reject(new Error('操作锁激活中'));
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}
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if (!this.setOperationLock()) {
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console.log('audioService: 获取操作锁失败');
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return Promise.reject(new Error('操作锁激活中'));
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}
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// 如果操作锁已激活,但持续时间超过安全阈值,强制重置
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if (this.operationLock) {
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const currentTime = Date.now();
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const lockDuration = currentTime - this.operationLockStartTime;
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if (lockDuration > 2000) {
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console.warn(`操作锁已激活 ${lockDuration}ms,超过安全阈值,强制重置`);
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this.forceResetOperationLock();
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}
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}
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// 获取锁
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if (!this.setOperationLock()) {
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console.log('audioService: 操作锁激活,强制执行当前播放请求');
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// 如果只是要继续播放当前音频,直接执行
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if (this.currentSound && !url && !track) {
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if (this.seekLock && this.seekDebounceTimer) {
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clearTimeout(this.seekDebounceTimer);
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this.seekLock = false;
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}
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this.currentSound.play();
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return Promise.resolve(this.currentSound);
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}
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// 强制释放锁并继续执行
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this.forceResetOperationLock();
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// 这里不再返回错误,而是继续执行播放逻辑
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}
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// 如果没有提供新的 URL 和 track,且当前有音频实例,则继续播放
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// 如果没有提供新的 URL 和 track,且当前有音频实例,则继续播放当前音频
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if (this.currentSound && !url && !track) {
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// 如果有进行中的seek操作,等待其完成
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if (this.seekLock && this.seekDebounceTimer) {
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clearTimeout(this.seekDebounceTimer);
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this.seekLock = false;
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}
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this.currentSound.play();
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this.releaseOperationLock();
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return Promise.resolve(this.currentSound);
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}
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// 新播放请求:强制重置旧锁,确保不会被遗留锁阻塞
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this.forceResetOperationLock();
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// 获取操作锁
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if (!this.setOperationLock()) {
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// 理论上不会到这里(刚刚 forceReset 过),但作为防御性编程
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console.warn('audioService: 获取操作锁失败,强制继续');
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this.forceResetOperationLock();
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this.setOperationLock();
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}
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// 如果没有提供必要的参数,返回错误
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if (!url || !track) {
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this.releaseOperationLock();
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@@ -649,11 +610,6 @@ class AudioService {
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this.currentTrack = track;
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}
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// 如果不是热切换,立即更新 currentTrack
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if (!isHotSwap) {
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this.currentTrack = track;
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}
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let newSound: Howl;
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if (existingSound) {
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@@ -1061,6 +1017,8 @@ class AudioService {
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* 验证音频图是否正确连接
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* 用于检测音频播放前的图状态
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*/
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// 检查音频图是否连接(调试用,保留供 EQ 诊断)
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// @ts-ignore 保留供调试使用
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private isAudioGraphConnected(): boolean {
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if (!this.context || !this.gainNode || !this.source) {
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return false;
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@@ -1150,18 +1108,14 @@ class AudioService {
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if (!this.currentSound) return false;
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try {
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// 综合判断:
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// 1. Howler API是否报告正在播放
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// 2. 是否不在加载状态
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// 3. 确保音频上下文状态正常
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// 4. 确保音频图正确连接(在 Electron 环境中)
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// 核心判断:Howler API 是否报告正在播放 + 音频上下文是否正常
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// 注意:不再检查 isAudioGraphConnected(),因为 EQ 重建期间
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// source/gainNode 会暂时为 null,导致误判为未播放
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const isPlaying = this.currentSound.playing();
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const isLoading = this.isLoading();
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const contextRunning = Howler.ctx && Howler.ctx.state === 'running';
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const graphConnected = isElectron ? this.isAudioGraphConnected() : true;
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// 只有在所有条件都满足时才认为是真正在播放
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return isPlaying && !isLoading && contextRunning && graphConnected;
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return isPlaying && !isLoading && contextRunning;
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} catch (error) {
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console.error('检查播放状态出错:', error);
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return false;
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@@ -64,12 +64,29 @@ class PreloadService {
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const duration = sound.duration();
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const expectedDuration = (song.dt || 0) / 1000;
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// 时长差异只记录警告,不自动触发重新解析
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// 用户可以通过 ReparsePopover 手动选择正确的音源
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if (expectedDuration > 0 && Math.abs(duration - expectedDuration) > 5) {
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console.warn(
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`[PreloadService] 时长差异警告:实际 ${duration.toFixed(1)}s, 预期 ${expectedDuration.toFixed(1)}s (${song.name})`
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);
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if (expectedDuration > 0 && duration > 0) {
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const durationDiff = Math.abs(duration - expectedDuration);
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// 如果实际时长远小于预期(可能是试听版),记录警告
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if (duration < expectedDuration * 0.5 && durationDiff > 10) {
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console.warn(
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`[PreloadService] 时长严重不足:实际 ${duration.toFixed(1)}s, 预期 ${expectedDuration.toFixed(1)}s (${song.name}),可能是试听版`
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);
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// 通过自定义事件通知上层,可用于后续自动切换音源
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window.dispatchEvent(
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new CustomEvent('audio-duration-mismatch', {
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detail: {
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songId: song.id,
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songName: song.name,
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actualDuration: duration,
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expectedDuration
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}
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})
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);
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} else if (durationDiff > 5) {
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console.warn(
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`[PreloadService] 时长差异警告:实际 ${duration.toFixed(1)}s, 预期 ${expectedDuration.toFixed(1)}s (${song.name})`
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);
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}
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}
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return sound;
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@@ -110,8 +110,9 @@ export const usePlayerCoreStore = defineStore(
|
||||
|
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/**
|
||||
* 播放状态检测
|
||||
* 在播放开始后延迟检查音频是否真正在播放,防止无声播放
|
||||
*/
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||||
const checkPlaybackState = (song: SongResult, requestId?: string, timeout: number = 4000) => {
|
||||
const checkPlaybackState = (song: SongResult, requestId?: string, timeout: number = 6000) => {
|
||||
if (checkPlayTime) {
|
||||
clearTimeout(checkPlayTime);
|
||||
}
|
||||
@@ -125,6 +126,10 @@ export const usePlayerCoreStore = defineStore(
|
||||
console.log(`[${actualRequestId}] 播放事件触发,歌曲成功开始播放`);
|
||||
audioService.off('play', onPlayHandler);
|
||||
audioService.off('playerror', onPlayErrorHandler);
|
||||
if (checkPlayTime) {
|
||||
clearTimeout(checkPlayTime);
|
||||
checkPlayTime = null;
|
||||
}
|
||||
};
|
||||
|
||||
const onPlayErrorHandler = async () => {
|
||||
@@ -140,7 +145,10 @@ export const usePlayerCoreStore = defineStore(
|
||||
|
||||
if (userPlayIntent.value && play.value) {
|
||||
console.log('播放失败,尝试刷新URL并重新播放');
|
||||
playMusic.value.playMusicUrl = undefined;
|
||||
// 本地音乐不需要刷新 URL
|
||||
if (!playMusic.value.playMusicUrl?.startsWith('local://')) {
|
||||
playMusic.value.playMusicUrl = undefined;
|
||||
}
|
||||
const refreshedSong = { ...song, isFirstPlay: true };
|
||||
await handlePlayMusic(refreshedSong, true);
|
||||
}
|
||||
@@ -158,16 +166,46 @@ export const usePlayerCoreStore = defineStore(
|
||||
return;
|
||||
}
|
||||
|
||||
// 双重确认:Howler 报告未播放 + 用户仍想播放
|
||||
// 额外检查底层 HTMLAudioElement 的状态,避免 EQ 重建期间的误判
|
||||
const currentSound = audioService.getCurrentSound();
|
||||
let htmlPlaying = false;
|
||||
if (currentSound) {
|
||||
try {
|
||||
const sounds = (currentSound as any)._sounds as any[];
|
||||
if (sounds?.[0]?._node instanceof HTMLMediaElement) {
|
||||
const node = sounds[0]._node as HTMLMediaElement;
|
||||
htmlPlaying = !node.paused && !node.ended && node.readyState > 2;
|
||||
}
|
||||
} catch {
|
||||
// 静默忽略
|
||||
}
|
||||
}
|
||||
|
||||
if (htmlPlaying) {
|
||||
// 底层 HTMLAudioElement 实际在播放,不需要重试
|
||||
console.log('底层音频元素正在播放,跳过超时重试');
|
||||
audioService.off('play', onPlayHandler);
|
||||
audioService.off('playerror', onPlayErrorHandler);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!audioService.isActuallyPlaying() && userPlayIntent.value && play.value) {
|
||||
console.log(`${timeout}ms后歌曲未真正播放且用户仍希望播放,尝试重新获取URL`);
|
||||
audioService.off('play', onPlayHandler);
|
||||
audioService.off('playerror', onPlayErrorHandler);
|
||||
|
||||
playMusic.value.playMusicUrl = undefined;
|
||||
// 本地音乐不需要刷新 URL
|
||||
if (!playMusic.value.playMusicUrl?.startsWith('local://')) {
|
||||
playMusic.value.playMusicUrl = undefined;
|
||||
}
|
||||
(async () => {
|
||||
const refreshedSong = { ...song, isFirstPlay: true };
|
||||
await handlePlayMusic(refreshedSong, true);
|
||||
})();
|
||||
} else {
|
||||
audioService.off('play', onPlayHandler);
|
||||
audioService.off('playerror', onPlayErrorHandler);
|
||||
}
|
||||
}, timeout);
|
||||
};
|
||||
@@ -418,11 +456,10 @@ export const usePlayerCoreStore = defineStore(
|
||||
return newSound;
|
||||
} catch (error) {
|
||||
console.error('播放音频失败:', error);
|
||||
setPlayMusic(false);
|
||||
|
||||
const errorMsg = error instanceof Error ? error.message : String(error);
|
||||
|
||||
// 操作锁错误处理
|
||||
// 操作锁错误不应该停止播放状态,只需要重试
|
||||
if (errorMsg.includes('操作锁激活')) {
|
||||
console.log('由于操作锁正在使用,将在1000ms后重试');
|
||||
|
||||
@@ -442,14 +479,17 @@ export const usePlayerCoreStore = defineStore(
|
||||
if (userPlayIntent.value && play.value) {
|
||||
playAudio(requestId).catch((e) => {
|
||||
console.error('重试播放失败:', e);
|
||||
setPlayMusic(false);
|
||||
});
|
||||
}
|
||||
}, 1000);
|
||||
} else {
|
||||
// 非操作锁错误,停止播放并通知用户
|
||||
setPlayMusic(false);
|
||||
console.warn('播放音频失败(非操作锁错误),由调用方处理重试');
|
||||
message.error(i18n.global.t('player.playFailed'));
|
||||
}
|
||||
|
||||
message.error(i18n.global.t('player.playFailed'));
|
||||
return null;
|
||||
}
|
||||
};
|
||||
@@ -556,8 +596,15 @@ export const usePlayerCoreStore = defineStore(
|
||||
console.log('恢复上次播放的音乐:', playMusic.value.name);
|
||||
const isPlaying = settingStore.setData.autoPlay;
|
||||
|
||||
// 本地音乐(local:// 协议)不需要重新获取 URL,保留原始路径
|
||||
const isLocalMusic = playMusic.value.playMusicUrl?.startsWith('local://');
|
||||
|
||||
await handlePlayMusic(
|
||||
{ ...playMusic.value, isFirstPlay: true, playMusicUrl: undefined },
|
||||
{
|
||||
...playMusic.value,
|
||||
isFirstPlay: true,
|
||||
playMusicUrl: isLocalMusic ? playMusic.value.playMusicUrl : undefined
|
||||
},
|
||||
isPlaying
|
||||
);
|
||||
} catch (error) {
|
||||
|
||||
@@ -563,9 +563,12 @@ export const usePlaylistStore = defineStore(
|
||||
|
||||
// 检查URL是否已过期
|
||||
if (song.expiredAt && song.expiredAt < Date.now()) {
|
||||
console.info(`歌曲URL已过期,重新获取: ${song.name}`);
|
||||
song.playMusicUrl = undefined;
|
||||
song.expiredAt = undefined;
|
||||
// 本地音乐(local:// 协议)不会过期
|
||||
if (!song.playMusicUrl?.startsWith('local://')) {
|
||||
console.info(`歌曲URL已过期,重新获取: ${song.name}`);
|
||||
song.playMusicUrl = undefined;
|
||||
song.expiredAt = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果是当前正在播放的音乐,则切换播放/暂停状态
|
||||
|
||||
Reference in New Issue
Block a user