refactor(player): 重构播放控制系统,移除 Howler.js 改用原生 HTMLAudioElement

- 新建 playbackController.ts,使用 generation-based 取消替代 playbackRequestManager 状态机
- audioService 重写:单一持久 HTMLAudioElement + Web Audio API,createMediaElementSource 只调一次
- playerCore 瘦身为纯状态管理,移除 handlePlayMusic/playAudio/checkPlaybackState
- playlist next/prev 简化,区分用户手动切歌和歌曲自然播完
- MusicHook 适配 HTMLAudioElement API(.currentTime/.duration/.paused)
- preloadService 从 Howl 实例缓存改为 URL 可用性验证
- 所有 view/component 调用者迁移到 playbackController.playTrack()

修复:快速切歌竞态、seek 到未缓冲位置失败、重启后自动播放循环提示、EQ 重建崩溃
This commit is contained in:
alger
2026-03-29 13:18:05 +08:00
parent 167f081ee6
commit 0cfec3dd82
17 changed files with 1150 additions and 1919 deletions
+3
View File
@@ -140,6 +140,9 @@ onMounted(async () => {
// 初始化 MusicHook,注入 playerStore
initMusicHook(playerStore);
// 设置 URL 过期自动续播处理器
const { setupUrlExpiredHandler } = await import('@/services/playbackController');
setupUrlExpiredHandler();
// 初始化播放状态
await playerStore.initializePlayState();
@@ -409,6 +409,7 @@ import {
} from '@/hooks/MusicHook';
import { useArtist } from '@/hooks/useArtist';
import { usePlayMode } from '@/hooks/usePlayMode';
import { audioService } from '@/services/audioService';
import { usePlayerStore } from '@/store/modules/player';
import { DEFAULT_LYRIC_CONFIG, LyricConfig } from '@/types/lyric';
import { getImgUrl, secondToMinute } from '@/utils';
@@ -757,7 +758,7 @@ const handleProgressBarClick = (e: MouseEvent) => {
console.log(`进度条点击: ${percentage.toFixed(2)}, 新时间: ${newTime.toFixed(2)}`);
sound.value.seek(newTime);
audioService.seek(newTime);
nowTime.value = newTime;
};
@@ -817,7 +818,7 @@ const handleMouseUp = (e: MouseEvent) => {
e.preventDefault();
// 释放时跳转到指定位置
sound.value.seek(nowTime.value);
audioService.seek(nowTime.value);
console.log(`鼠标释放,跳转到: ${nowTime.value.toFixed(2)}`);
isMouseDragging.value = false;
@@ -871,7 +872,7 @@ const handleThumbTouchEnd = (e: TouchEvent) => {
// 拖动结束时执行seek操作
console.log(`拖动结束,跳转到: ${nowTime.value.toFixed(2)}`);
sound.value.seek(nowTime.value);
audioService.seek(nowTime.value);
isThumbDragging.value = false;
};
@@ -100,9 +100,9 @@ import { useI18n } from 'vue-i18n';
import { CacheManager } from '@/api/musicParser';
import { playMusic } from '@/hooks/MusicHook';
import { initLxMusicRunner, setLxMusicRunner } from '@/services/LxMusicSourceRunner';
import { reparseCurrentSong } from '@/services/playbackController';
import { SongSourceConfigManager } from '@/services/SongSourceConfigManager';
import { useSettingsStore } from '@/store';
import { usePlayerStore } from '@/store/modules/player';
import type { LxMusicScriptConfig } from '@/types/lxMusic';
import type { Platform } from '@/types/music';
import { type MusicSourceGroup, useMusicSources } from '@/utils/musicSourceConfig';
@@ -119,7 +119,6 @@ type ReparseSourceItem = {
lxScriptId?: string;
};
const playerStore = usePlayerStore();
const settingsStore = useSettingsStore();
const { t } = useI18n();
const message = useMessage();
@@ -253,7 +252,7 @@ const reparseWithLxScript = async (source: ReparseSourceItem) => {
selectedSourceId.value = source.id;
SongSourceConfigManager.setConfig(songId, ['lxMusic'], 'manual');
const success = await playerStore.reparseCurrentSong('lxMusic', false);
const success = await reparseCurrentSong('lxMusic', false);
if (success) {
message.success(t('player.reparse.success'));
@@ -283,7 +282,7 @@ const directReparseMusic = async (source: ReparseSourceItem) => {
selectedSourceId.value = source.id;
SongSourceConfigManager.setConfig(songId, [source.platform], 'manual');
const success = await playerStore.reparseCurrentSong(source.platform, false);
const success = await reparseCurrentSong(source.platform, false);
if (success) {
message.success(t('player.reparse.success'));
+28 -66
View File
@@ -1,5 +1,4 @@
import { cloneDeep } from 'lodash';
import { createDiscreteApi } from 'naive-ui';
import { computed, type ComputedRef, nextTick, onUnmounted, ref, watch } from 'vue';
import useIndexedDB from '@/hooks/IndexDBHook';
@@ -45,7 +44,7 @@ export const nowTime = ref(0); // 当前播放时间
export const allTime = ref(0); // 总播放时间
export const nowIndex = ref(0); // 当前播放歌词
export const currentLrcProgress = ref(0); // 来存储当前歌词的进度
export const sound = ref<Howl | null>(audioService.getCurrentSound());
export const sound = ref<HTMLAudioElement | null>(audioService.getCurrentSound());
export const isLyricWindowOpen = ref(false); // 新增状态
export const textColors = ref<any>(getTextColors());
@@ -86,8 +85,6 @@ const setupKeyboardListeners = () => {
};
};
const { message } = createDiscreteApi(['message']);
let audioListenersInitialized = false;
/**
@@ -307,12 +304,7 @@ const setupAudioListeners = () => {
return;
}
if (typeof currentSound.seek !== 'function') {
// seek 方法不可用,跳过本次更新,不清除 interval
return;
}
const currentTime = currentSound.seek() as number;
const currentTime = currentSound.currentTime;
if (typeof currentTime !== 'number' || Number.isNaN(currentTime)) {
// 无效时间,跳过本次更新
return;
@@ -324,7 +316,7 @@ const setupAudioListeners = () => {
}
nowTime.value = currentTime;
allTime.value = currentSound.duration() as number;
allTime.value = currentSound.duration;
// === 歌词索引更新 ===
const newIndex = getLrcIndex(nowTime.value);
@@ -396,7 +388,7 @@ const setupAudioListeners = () => {
const store = getPlayerStore();
if (store.play && !interval) {
const currentSound = audioService.getCurrentSound();
if (currentSound && currentSound.playing()) {
if (currentSound && !currentSound.paused) {
console.warn('[MusicHook] 检测到播放中但 interval 丢失,自动恢复');
startProgressInterval();
}
@@ -422,7 +414,7 @@ const setupAudioListeners = () => {
const currentSound = audioService.getCurrentSound();
if (currentSound) {
// 立即更新显示时间,不进行任何检查
const currentTime = currentSound.seek() as number;
const currentTime = currentSound.currentTime;
if (typeof currentTime === 'number' && !Number.isNaN(currentTime)) {
nowTime.value = currentTime;
@@ -447,10 +439,10 @@ const setupAudioListeners = () => {
if (currentSound) {
try {
// 更新当前时间和总时长
const currentTime = currentSound.seek() as number;
const currentTime = currentSound.currentTime;
if (typeof currentTime === 'number' && !Number.isNaN(currentTime)) {
nowTime.value = currentTime;
allTime.value = currentSound.duration() as number;
allTime.value = currentSound.duration;
}
} catch (error) {
console.error('初始化时间和进度失败:', error);
@@ -481,34 +473,25 @@ const setupAudioListeners = () => {
}
});
const replayMusic = async (retryCount: number = 0) => {
const replayMusic = async (retryCount = 0) => {
const MAX_REPLAY_RETRIES = 3;
try {
// 如果当前有音频实例,先停止并销毁
const currentSound = audioService.getCurrentSound();
if (currentSound) {
currentSound.stop();
currentSound.unload();
}
sound.value = null;
// 重新播放当前歌曲
if (getPlayerStore().playMusicUrl && playMusic.value) {
const newSound = await audioService.play(getPlayerStore().playMusicUrl, playMusic.value);
sound.value = newSound as Howl;
await audioService.play(getPlayerStore().playMusicUrl, playMusic.value);
sound.value = audioService.getCurrentSound();
setupAudioListeners();
} else {
console.error('单曲循环:无可用 URL 或歌曲数据');
getPlayerStore().nextPlay();
const { usePlaylistStore } = await import('@/store/modules/playlist');
usePlaylistStore().nextPlayOnEnd();
}
} catch (error) {
console.error('单曲循环重播失败:', error);
if (retryCount < MAX_REPLAY_RETRIES) {
console.log(`单曲循环重试 ${retryCount + 1}/${MAX_REPLAY_RETRIES}`);
setTimeout(() => replayMusic(retryCount + 1), 1000 * (retryCount + 1));
} else {
console.error('单曲循环重试次数用尽,切换下一首');
getPlayerStore().nextPlay();
const { usePlaylistStore } = await import('@/store/modules/playlist');
usePlaylistStore().nextPlayOnEnd();
}
}
};
@@ -544,7 +527,8 @@ const setupAudioListeners = () => {
const playlistStore = usePlaylistStore();
playlistStore.setPlayList([fmSong], false, false);
getPlayerStore().isFmPlaying = true; // setPlayList 会清除,需重设
await getPlayerStore().handlePlayMusic(fmSong, true);
const { playTrack } = await import('@/services/playbackController');
await playTrack(fmSong, true);
} else {
getPlayerStore().setIsPlay(false);
}
@@ -553,8 +537,9 @@ const setupAudioListeners = () => {
getPlayerStore().setIsPlay(false);
}
} else {
// 顺序播放、列表循环、随机播放模式都使用统一的nextPlay方法
getPlayerStore().nextPlay();
// 顺序播放、列表循环、随机播放模式:歌曲自然结束
const { usePlaylistStore } = await import('@/store/modules/playlist');
usePlaylistStore().nextPlayOnEnd();
}
});
@@ -576,8 +561,6 @@ export const play = () => {
const currentSound = audioService.getCurrentSound();
if (currentSound) {
currentSound.play();
// 在播放时也进行状态检测,防止URL已过期导致无声
getPlayerStore().checkPlaybackState(getPlayerStore().playMusic);
}
};
@@ -586,7 +569,7 @@ export const pause = () => {
if (currentSound) {
try {
// 保存当前播放进度
const currentTime = currentSound.seek() as number;
const currentTime = currentSound.currentTime;
if (getPlayerStore().playMusic && getPlayerStore().playMusic.id) {
localStorage.setItem(
'playProgress',
@@ -739,7 +722,7 @@ export const setAudioTime = (index: number) => {
const currentSound = sound.value;
if (!currentSound) return;
currentSound.seek(lrcTimeArray.value[index]);
audioService.seek(lrcTimeArray.value[index]);
currentSound.play();
};
@@ -1042,45 +1025,24 @@ export const initAudioListeners = async () => {
}
};
// 监听URL过期事件,自动重新获取URL并恢复播放
audioService.on('url_expired', async (expiredTrack) => {
if (!expiredTrack) return;
console.log('检测到URL过期事件,准备重新获取URL', expiredTrack.name);
try {
// 使用 handlePlayMusic 重新播放,它会自动处理 URL 获取和状态跟踪
// 我们将 isFirstPlay 设为 true 以强制获取新 URL
const trackToPlay = {
...expiredTrack,
isFirstPlay: true,
playMusicUrl: undefined
};
await getPlayerStore().handlePlayMusic(trackToPlay, getPlayerStore().play);
message.success('已自动恢复播放');
} catch (error) {
console.error('处理URL过期事件失败:', error);
message.error('恢复播放失败,请手动点击播放');
}
});
// 添加音频就绪事件监听器
window.addEventListener('audio-ready', ((event: CustomEvent) => {
try {
const { sound: newSound } = event.detail;
if (newSound) {
// 更新本地 sound 引用
sound.value = newSound as Howl;
sound.value = audioService.getCurrentSound();
// 设置音频监听器
setupAudioListeners();
// 获取当前播放位置并更新显示
const currentPosition = newSound.seek() as number;
if (typeof currentPosition === 'number' && !Number.isNaN(currentPosition)) {
nowTime.value = currentPosition;
const currentSound = audioService.getCurrentSound();
if (currentSound) {
const currentPosition = currentSound.currentTime;
if (typeof currentPosition === 'number' && !Number.isNaN(currentPosition)) {
nowTime.value = currentPosition;
}
}
console.log('音频就绪,已设置监听器并更新进度显示');
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+531
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@@ -0,0 +1,531 @@
/**
* 播放控制器
*
* 核心播放流程管理,使用 generation-based 取消模式替代原 playerCore.ts 中的控制流。
* 每次 playTrack() 调用递增 generation,所有异步操作在 await 后检查 generation 是否过期。
*
* 导出:playTrack, reparseCurrentSong, initializePlayState, setupUrlExpiredHandler, getCurrentGeneration
*/
import { cloneDeep } from 'lodash';
import { createDiscreteApi } from 'naive-ui';
import i18n from '@/../i18n/renderer';
import { getParsingMusicUrl } from '@/api/music';
import { loadLrc, useSongDetail } from '@/hooks/usePlayerHooks';
import { audioService } from '@/services/audioService';
import { playbackRequestManager } from '@/services/playbackRequestManager';
// preloadService 用于预加载下一首的 URL 验证(triggerPreload 中使用)
import { SongSourceConfigManager } from '@/services/SongSourceConfigManager';
import type { Platform, SongResult } from '@/types/music';
import { getImgUrl } from '@/utils';
import { getImageLinearBackground } from '@/utils/linearColor';
const { message } = createDiscreteApi(['message']);
// Generation counter for cancellation
let generation = 0;
/**
* 获取当前 generation(用于外部检查)
*/
export const getCurrentGeneration = (): number => generation;
// ==================== 懒加载 Store(避免循环依赖) ====================
const getPlayerCoreStore = async () => {
const { usePlayerCoreStore } = await import('@/store/modules/playerCore');
return usePlayerCoreStore();
};
const getPlaylistStore = async () => {
const { usePlaylistStore } = await import('@/store/modules/playlist');
return usePlaylistStore();
};
const getPlayHistoryStore = async () => {
const { usePlayHistoryStore } = await import('@/store/modules/playHistory');
return usePlayHistoryStore();
};
const getSettingsStore = async () => {
const { useSettingsStore } = await import('@/store/modules/settings');
return useSettingsStore();
};
// ==================== 内部辅助函数 ====================
/**
* 加载元数据(歌词 + 背景色),并行执行
*/
const loadMetadata = async (
music: SongResult
): Promise<{
lyrics: SongResult['lyric'];
backgroundColor: string;
primaryColor: string;
}> => {
const [lyrics, { backgroundColor, primaryColor }] = await Promise.all([
(async () => {
if (music.lyric && music.lyric.lrcTimeArray.length > 0) {
return music.lyric;
}
return await loadLrc(music.id);
})(),
(async () => {
if (music.backgroundColor && music.primaryColor) {
return { backgroundColor: music.backgroundColor, primaryColor: music.primaryColor };
}
return await getImageLinearBackground(getImgUrl(music?.picUrl, '30y30'));
})()
]);
return { lyrics, backgroundColor, primaryColor };
};
/**
* 加载并播放音频
*/
const loadAndPlayAudio = async (song: SongResult, shouldPlay: boolean): Promise<boolean> => {
if (!song.playMusicUrl) {
throw new Error('歌曲没有播放URL');
}
// 检查保存的进度
let initialPosition = 0;
const savedProgress = JSON.parse(localStorage.getItem('playProgress') || '{}');
if (savedProgress.songId === song.id) {
initialPosition = savedProgress.progress;
console.log('[playbackController] 恢复播放进度:', initialPosition);
}
// 直接通过 audioService 播放(单一 audio 元素,换 src 即可)
console.log(`[playbackController] 开始播放: ${song.name}`);
await audioService.play(song.playMusicUrl, song, shouldPlay, initialPosition || 0);
// 发布音频就绪事件
window.dispatchEvent(
new CustomEvent('audio-ready', {
detail: { sound: audioService.getCurrentSound(), shouldPlay }
})
);
return true;
};
/**
* 触发预加载下一首/下下首歌曲
*/
const triggerPreload = async (song: SongResult): Promise<void> => {
try {
const playlistStore = await getPlaylistStore();
const list = playlistStore.playList;
if (Array.isArray(list) && list.length > 0) {
const idx = list.findIndex(
(item: SongResult) => item.id === song.id && item.source === song.source
);
if (idx !== -1) {
setTimeout(() => {
playlistStore.preloadNextSongs(idx);
}, 3000);
}
}
} catch (e) {
console.warn('预加载触发失败(可能是依赖未加载或循环依赖),已忽略:', e);
}
};
/**
* 更新文档标题
*/
const updateDocumentTitle = (music: SongResult): void => {
let title = music.name;
if (music.source === 'netease' && music?.song?.artists) {
title += ` - ${music.song.artists.reduce(
(prev: string, curr: any) => `${prev}${curr.name}/`,
''
)}`;
}
document.title = 'AlgerMusic - ' + title;
};
// ==================== 导出函数 ====================
/**
* 核心播放函数
*
* @param music 要播放的歌曲
* @param shouldPlay 是否立即播放(默认 true)
* @returns 是否成功
*/
export const playTrack = async (
music: SongResult,
shouldPlay: boolean = true
): Promise<boolean> => {
// 1. 递增 generation,创建 requestId
const gen = ++generation;
const requestId = playbackRequestManager.createRequest(music);
console.log(
`[playbackController] playTrack gen=${gen}, 歌曲: ${music.name}, requestId: ${requestId}`
);
// 如果是新歌曲,重置已尝试的音源
const playerCore = await getPlayerCoreStore();
if (music.id !== playerCore.playMusic.id) {
SongSourceConfigManager.clearTriedSources(music.id);
}
// 2. 停止当前音频
audioService.stop();
// 验证 & 激活请求
if (!playbackRequestManager.isRequestValid(requestId)) {
console.log(`[playbackController] 请求创建后即失效: ${requestId}`);
return false;
}
if (!playbackRequestManager.activateRequest(requestId)) {
console.log(`[playbackController] 无法激活请求: ${requestId}`);
return false;
}
// 3. 更新播放意图状态(不设置 playMusic,等歌词加载完再设置以触发 watcher)
playerCore.play = shouldPlay;
playerCore.isPlay = shouldPlay;
playerCore.userPlayIntent = shouldPlay;
// 4. 加载元数据(歌词 + 背景色)
try {
const { lyrics, backgroundColor, primaryColor } = await loadMetadata(music);
// 检查 generation
if (gen !== generation) {
console.log(`[playbackController] gen=${gen} 已过期(加载元数据后),当前 gen=${generation}`);
return false;
}
music.lyric = lyrics;
music.backgroundColor = backgroundColor;
music.primaryColor = primaryColor;
} catch (error) {
if (gen !== generation) return false;
console.error('[playbackController] 加载元数据失败:', error);
// 元数据加载失败不阻塞播放,继续执行
}
// 5. 歌词已加载,现在设置 playMusic(触发 MusicHook 的歌词 watcher
music.playLoading = true;
playerCore.playMusic = music;
updateDocumentTitle(music);
const originalMusic = { ...music };
// 5. 添加到播放历史
try {
const playHistoryStore = await getPlayHistoryStore();
if (music.isPodcast) {
if (music.program) {
playHistoryStore.addPodcast(music.program);
}
} else {
playHistoryStore.addMusic(music);
}
} catch (e) {
console.warn('[playbackController] 添加播放历史失败:', e);
}
// 6. 获取歌曲详情(解析 URL)
try {
const { getSongDetail } = useSongDetail();
const updatedPlayMusic = await getSongDetail(originalMusic, requestId);
// 检查 generation
if (gen !== generation) {
console.log(`[playbackController] gen=${gen} 已过期(获取详情后),当前 gen=${generation}`);
return false;
}
updatedPlayMusic.lyric = music.lyric;
playerCore.playMusic = updatedPlayMusic;
playerCore.playMusicUrl = updatedPlayMusic.playMusicUrl as string;
music.playMusicUrl = updatedPlayMusic.playMusicUrl as string;
} catch (error) {
if (gen !== generation) return false;
console.error('[playbackController] 获取歌曲详情失败:', error);
message.error(i18n.global.t('player.playFailed'));
if (playerCore.playMusic) {
playerCore.playMusic.playLoading = false;
}
playbackRequestManager.failRequest(requestId);
return false;
}
// 7. 触发预加载下一首(异步,不阻塞)
triggerPreload(playerCore.playMusic);
// 8. 加载并播放音频
try {
const success = await loadAndPlayAudio(playerCore.playMusic, shouldPlay);
// 检查 generation
if (gen !== generation) {
console.log(`[playbackController] gen=${gen} 已过期(播放音频后),当前 gen=${generation}`);
audioService.stop();
return false;
}
if (success) {
// 9. 播放成功
playerCore.playMusic.playLoading = false;
playerCore.playMusic.isFirstPlay = false;
playbackRequestManager.completeRequest(requestId);
console.log(`[playbackController] gen=${gen} 播放成功: ${music.name}`);
return true;
} else {
playbackRequestManager.failRequest(requestId);
return false;
}
} catch (error) {
// 10. 播放失败
if (gen !== generation) {
console.log(`[playbackController] gen=${gen} 已过期(播放异常),静默返回`);
return false;
}
console.error('[playbackController] 播放音频失败:', error);
const errorMsg = error instanceof Error ? error.message : String(error);
// 操作锁错误:强制重置后重试一次
if (errorMsg.includes('操作锁激活')) {
try {
audioService.forceResetOperationLock();
console.log('[playbackController] 已强制重置操作锁');
} catch (e) {
console.error('[playbackController] 重置操作锁失败:', e);
}
}
message.error(i18n.global.t('player.playFailed'));
if (playerCore.playMusic) {
playerCore.playMusic.playLoading = false;
}
playerCore.setIsPlay(false);
playbackRequestManager.failRequest(requestId);
return false;
}
};
/**
* 使用指定音源重新解析当前歌曲
*
* @param sourcePlatform 目标音源平台
* @param isAuto 是否为自动切换
* @returns 是否成功
*/
export const reparseCurrentSong = async (
sourcePlatform: Platform,
isAuto: boolean = false
): Promise<boolean> => {
try {
const playerCore = await getPlayerCoreStore();
const currentSong = playerCore.playMusic;
if (!currentSong || !currentSong.id) {
console.warn('[playbackController] 没有有效的播放对象');
return false;
}
// 使用 SongSourceConfigManager 保存配置
SongSourceConfigManager.setConfig(currentSong.id, [sourcePlatform], isAuto ? 'auto' : 'manual');
const currentSound = audioService.getCurrentSound();
if (currentSound) {
currentSound.pause();
}
const numericId =
typeof currentSong.id === 'string' ? parseInt(currentSong.id, 10) : currentSong.id;
console.log(`[playbackController] 使用音源 ${sourcePlatform} 重新解析歌曲 ${numericId}`);
const songData = cloneDeep(currentSong);
const res = await getParsingMusicUrl(numericId, songData);
if (res && res.data && res.data.data && res.data.data.url) {
const newUrl = res.data.data.url;
console.log(`[playbackController] 解析成功,获取新URL: ${newUrl.substring(0, 50)}...`);
const updatedMusic: SongResult = {
...currentSong,
playMusicUrl: newUrl,
expiredAt: Date.now() + 1800000
};
await playTrack(updatedMusic, true);
// 更新播放列表中的歌曲信息
const playlistStore = await getPlaylistStore();
playlistStore.updateSong(updatedMusic);
return true;
} else {
console.warn(`[playbackController] 使用音源 ${sourcePlatform} 解析失败`);
return false;
}
} catch (error) {
console.error('[playbackController] 重新解析失败:', error);
return false;
}
};
/**
* 设置 URL 过期事件处理器
* 监听 audioService 的 url_expired 事件,自动重新获取 URL 并恢复播放
*/
export const setupUrlExpiredHandler = (): void => {
audioService.on('url_expired', async (expiredTrack: SongResult) => {
if (!expiredTrack) return;
console.log('[playbackController] 检测到URL过期事件,准备重新获取URL', expiredTrack.name);
const playerCore = await getPlayerCoreStore();
// 只在用户有播放意图或正在播放时处理
if (!playerCore.userPlayIntent && !playerCore.play) {
console.log('[playbackController] 用户无播放意图,跳过URL过期处理');
return;
}
// 保存当前播放位置
const currentSound = audioService.getCurrentSound();
let seekPosition = 0;
if (currentSound) {
try {
seekPosition = currentSound.currentTime;
const duration = currentSound.duration;
if (duration > 0 && seekPosition > 0 && duration - seekPosition < 5) {
console.log('[playbackController] 歌曲接近末尾,跳过URL过期处理');
return;
}
} catch {
// 静默忽略
}
}
try {
const trackToPlay: SongResult = {
...expiredTrack,
isFirstPlay: true,
playMusicUrl: undefined
};
const success = await playTrack(trackToPlay, true);
if (success) {
// 恢复播放位置
if (seekPosition > 0) {
// 延迟一小段时间确保音频已就绪
setTimeout(() => {
try {
audioService.seek(seekPosition);
} catch {
console.warn('[playbackController] 恢复播放位置失败');
}
}, 300);
}
message.success(i18n.global.t('player.autoResumed') || '已自动恢复播放');
} else {
// 检查歌曲是否仍然是当前歌曲
const currentPlayerCore = await getPlayerCoreStore();
if (currentPlayerCore.playMusic?.id === expiredTrack.id) {
message.error(i18n.global.t('player.resumeFailed') || '恢复播放失败,请手动点击播放');
}
}
} catch (error) {
console.error('[playbackController] 处理URL过期事件失败:', error);
message.error(i18n.global.t('player.resumeFailed') || '恢复播放失败,请手动点击播放');
}
});
};
/**
* 初始化播放状态
* 应用启动时恢复上次的播放状态
*/
export const initializePlayState = async (): Promise<void> => {
const playerCore = await getPlayerCoreStore();
const settingsStore = await getSettingsStore();
if (!playerCore.playMusic || Object.keys(playerCore.playMusic).length === 0) {
console.log('[playbackController] 没有保存的播放状态,跳过初始化');
// 设置播放速率
setTimeout(() => {
audioService.setPlaybackRate(playerCore.playbackRate);
}, 2000);
return;
}
try {
console.log('[playbackController] 恢复上次播放的音乐:', playerCore.playMusic.name);
const isPlaying = settingsStore.setData.autoPlay;
if (!isPlaying) {
// 自动播放禁用:仅加载元数据,不播放
console.log('[playbackController] 自动播放已禁用,仅加载元数据');
try {
const { lyrics, backgroundColor, primaryColor } = await loadMetadata(playerCore.playMusic);
playerCore.playMusic.lyric = lyrics;
playerCore.playMusic.backgroundColor = backgroundColor;
playerCore.playMusic.primaryColor = primaryColor;
} catch (e) {
console.warn('[playbackController] 加载元数据失败:', e);
}
playerCore.play = false;
playerCore.isPlay = false;
playerCore.userPlayIntent = false;
updateDocumentTitle(playerCore.playMusic);
// 恢复上次保存的播放进度(仅UI显示)
try {
const savedProgress = JSON.parse(localStorage.getItem('playProgress') || '{}');
if (savedProgress.songId === playerCore.playMusic.id && savedProgress.progress > 0) {
const { nowTime, allTime } = await import('@/hooks/MusicHook');
nowTime.value = savedProgress.progress;
// 用歌曲时长设置 allTime(dt 单位是毫秒)
if (playerCore.playMusic.dt) {
allTime.value = playerCore.playMusic.dt / 1000;
}
}
} catch (e) {
console.warn('[playbackController] 恢复播放进度失败:', e);
}
} else {
// 自动播放启用:调用 playTrack 恢复播放
// 本地音乐(local:// 协议)不需要重新获取 URL,保留原始路径
const isLocalMusic = playerCore.playMusic.playMusicUrl?.startsWith('local://');
await playTrack(
{
...playerCore.playMusic,
isFirstPlay: true,
playMusicUrl: isLocalMusic ? playerCore.playMusic.playMusicUrl : undefined
},
true
);
}
} catch (error) {
console.error('[playbackController] 恢复播放状态失败:', error);
playerCore.play = false;
playerCore.isPlay = false;
playerCore.playMusic = {} as SongResult;
playerCore.playMusicUrl = '';
}
// 延迟设置播放速率
setTimeout(() => {
audioService.setPlaybackRate(playerCore.playbackRate);
}, 2000);
};
+20 -255
View File
@@ -1,208 +1,51 @@
/**
* 播放请求管理
* 负责管理播放请求的队列、取消、状态跟踪,防止竞态条件
* 薄请求 ID 追踪
* 用于 usePlayerHooks.ts 内部检查请求是否仍为最新。
* 实际的取消逻辑在 playbackController.ts 中(generation ID)。
*/
import type { SongResult } from '@/types/music';
/**
* 请求状态枚举
*/
export enum RequestStatus {
PENDING = 'pending',
ACTIVE = 'active',
COMPLETED = 'completed',
CANCELLED = 'cancelled',
FAILED = 'failed'
}
/**
* 播放请求接口
*/
export interface PlaybackRequest {
id: string;
song: SongResult;
status: RequestStatus;
timestamp: number;
abortController?: AbortController;
}
/**
* 播放请求管理器类
*/
class PlaybackRequestManager {
private currentRequestId: string | null = null;
private requestMap: Map<string, PlaybackRequest> = new Map();
private requestCounter = 0;
private counter = 0;
/**
* 生成唯一的请求ID
*/
private generateRequestId(): string {
return `playback_${Date.now()}_${++this.requestCounter}`;
}
/**
* 创建新的播放请求
* @param song 要播放的歌曲
* @returns 新请求的ID
* 创建新请求,使之前的请求失效
*/
createRequest(song: SongResult): string {
// 取消所有之前的请求
this.cancelAllRequests();
const requestId = this.generateRequestId();
const abortController = new AbortController();
const request: PlaybackRequest = {
id: requestId,
song,
status: RequestStatus.PENDING,
timestamp: Date.now(),
abortController
};
this.requestMap.set(requestId, request);
const requestId = `req_${Date.now()}_${++this.counter}`;
this.currentRequestId = requestId;
console.log(`[PlaybackRequestManager] 创建新请求: ${requestId}, 歌曲: ${song.name}`);
console.log(`[RequestManager] 新请求: ${requestId}, 歌曲: ${song.name}`);
return requestId;
}
/**
* 激活请求(标记为正在处理)
* @param requestId 请求ID
* 检查请求是否仍为当前请求
*/
activateRequest(requestId: string): boolean {
const request = this.requestMap.get(requestId);
if (!request) {
console.warn(`[PlaybackRequestManager] 请求不存在: ${requestId}`);
return false;
}
if (request.status === RequestStatus.CANCELLED) {
console.warn(`[PlaybackRequestManager] 请求已被取消: ${requestId}`);
return false;
}
request.status = RequestStatus.ACTIVE;
console.log(`[PlaybackRequestManager] 激活请求: ${requestId}`);
return true;
isRequestValid(requestId: string): boolean {
return this.currentRequestId === requestId;
}
/**
* 完成请求
* @param requestId 请求ID
* 激活请求(兼容旧调用,直接返回 isRequestValid 结果)
*/
activateRequest(requestId: string): boolean {
return this.isRequestValid(requestId);
}
/**
* 标记请求完成
*/
completeRequest(requestId: string): void {
const request = this.requestMap.get(requestId);
if (!request) {
return;
}
request.status = RequestStatus.COMPLETED;
console.log(`[PlaybackRequestManager] 完成请求: ${requestId}`);
// 清理旧请求(保留最近3个)
this.cleanupOldRequests();
console.log(`[RequestManager] 完成: ${requestId}`);
}
/**
* 标记请求失败
* @param requestId 请求ID
*/
failRequest(requestId: string): void {
const request = this.requestMap.get(requestId);
if (!request) {
return;
}
request.status = RequestStatus.FAILED;
console.log(`[PlaybackRequestManager] 请求失败: ${requestId}`);
}
/**
* 取消指定请求
* @param requestId 请求ID
*/
cancelRequest(requestId: string): void {
const request = this.requestMap.get(requestId);
if (!request) {
return;
}
if (request.status === RequestStatus.CANCELLED) {
return;
}
// 取消AbortController
if (request.abortController && !request.abortController.signal.aborted) {
request.abortController.abort();
}
request.status = RequestStatus.CANCELLED;
console.log(`[PlaybackRequestManager] 取消请求: ${requestId}, 歌曲: ${request.song.name}`);
// 如果是当前请求,清除当前请求ID
if (this.currentRequestId === requestId) {
this.currentRequestId = null;
}
}
/**
* 取消所有请求
*/
cancelAllRequests(): void {
console.log(`[PlaybackRequestManager] 取消所有请求,当前请求数: ${this.requestMap.size}`);
this.requestMap.forEach((request) => {
if (
request.status !== RequestStatus.COMPLETED &&
request.status !== RequestStatus.CANCELLED
) {
this.cancelRequest(request.id);
}
});
}
/**
* 检查请求是否仍然有效(是当前活动请求)
* @param requestId 请求ID
* @returns 是否有效
*/
isRequestValid(requestId: string): boolean {
// 检查是否是当前请求
if (this.currentRequestId !== requestId) {
console.warn(
`[PlaybackRequestManager] 请求已过期: ${requestId}, 当前请求: ${this.currentRequestId}`
);
return false;
}
const request = this.requestMap.get(requestId);
if (!request) {
console.warn(`[PlaybackRequestManager] 请求不存在: ${requestId}`);
return false;
}
// 检查请求状态
if (request.status === RequestStatus.CANCELLED) {
console.warn(`[PlaybackRequestManager] 请求已被取消: ${requestId}`);
return false;
}
return true;
}
/**
* 检查请求是否应该中止(用于 AbortController
* @param requestId 请求ID
* @returns AbortSignal 或 undefined
*/
getAbortSignal(requestId: string): AbortSignal | undefined {
const request = this.requestMap.get(requestId);
return request?.abortController?.signal;
console.log(`[RequestManager] 失败: ${requestId}`);
}
/**
@@ -211,84 +54,6 @@ class PlaybackRequestManager {
getCurrentRequestId(): string | null {
return this.currentRequestId;
}
/**
* 获取请求信息
* @param requestId 请求ID
*/
getRequest(requestId: string): PlaybackRequest | undefined {
return this.requestMap.get(requestId);
}
/**
* 清理旧请求(保留最近3个)
*/
private cleanupOldRequests(): void {
if (this.requestMap.size <= 3) {
return;
}
// 按时间戳排序,保留最新的3个
const sortedRequests = Array.from(this.requestMap.values()).sort(
(a, b) => b.timestamp - a.timestamp
);
const toKeep = new Set(sortedRequests.slice(0, 3).map((r) => r.id));
const toDelete: string[] = [];
this.requestMap.forEach((_, id) => {
if (!toKeep.has(id)) {
toDelete.push(id);
}
});
toDelete.forEach((id) => {
this.requestMap.delete(id);
});
if (toDelete.length > 0) {
console.log(`[PlaybackRequestManager] 清理了 ${toDelete.length} 个旧请求`);
}
}
/**
* 重置管理器(用于调试或特殊情况)
*/
reset(): void {
console.log('[PlaybackRequestManager] 重置管理器');
this.cancelAllRequests();
this.requestMap.clear();
this.currentRequestId = null;
this.requestCounter = 0;
}
/**
* 获取调试信息
*/
getDebugInfo(): {
currentRequestId: string | null;
totalRequests: number;
requestsByStatus: Record<string, number>;
} {
const requestsByStatus: Record<string, number> = {
[RequestStatus.PENDING]: 0,
[RequestStatus.ACTIVE]: 0,
[RequestStatus.COMPLETED]: 0,
[RequestStatus.CANCELLED]: 0,
[RequestStatus.FAILED]: 0
};
this.requestMap.forEach((request) => {
requestsByStatus[request.status]++;
});
return {
currentRequestId: this.currentRequestId,
totalRequests: this.requestMap.size,
requestsByStatus
};
}
}
// 导出单例实例
export const playbackRequestManager = new PlaybackRequestManager();
+104 -106
View File
@@ -1,152 +1,150 @@
import { Howl } from 'howler';
import type { SongResult } from '@/types/music';
/**
* 预加载服务
*
* 新架构下 audioService 使用单一 HTMLAudioElement(换歌改 src),
* 不再需要预创建 Howl 实例。PreloadService 改为验证 URL 可用性并缓存元数据。
*/
class PreloadService {
private loadingPromises: Map<string | number, Promise<Howl>> = new Map();
private preloadedSounds: Map<string | number, Howl> = new Map();
private validatedUrls: Map<string | number, string> = new Map();
private loadingPromises: Map<string | number, Promise<string>> = new Map();
/**
* 加载并验证音频
* 如果已经在加载中,返回现有的 Promise
* 如果已经加载完成,返回缓存的 Howl 实例
* 验证歌曲 URL 可用性
* 通过 HEAD 请求检查 URL 是否可访问,并缓存验证结果
*/
public async load(song: SongResult): Promise<Howl> {
public async load(song: SongResult): Promise<string> {
if (!song || !song.id) {
throw new Error('无效的歌曲对象');
}
// 1. 检查是否有正在进行的加载
if (!song.playMusicUrl) {
throw new Error('歌曲没有 URL');
}
// 已验证过的 URL
if (this.validatedUrls.has(song.id)) {
console.log(`[PreloadService] 歌曲 ${song.name} URL 已验证,直接使用`);
return this.validatedUrls.get(song.id)!;
}
// 正在验证中
if (this.loadingPromises.has(song.id)) {
console.log(`[PreloadService] 歌曲 ${song.name} 正在加载中,复用现有请求`);
console.log(`[PreloadService] 歌曲 ${song.name} 正在验证中,复用现有请求`);
return this.loadingPromises.get(song.id)!;
}
// 2. 检查是否有已完成的缓存
if (this.preloadedSounds.has(song.id)) {
const sound = this.preloadedSounds.get(song.id)!;
if (sound.state() === 'loaded') {
console.log(`[PreloadService] 歌曲 ${song.name} 已预加载完成,直接使用`);
return sound;
} else {
// 如果缓存的音频状态不正常,清理并重新加载
this.preloadedSounds.delete(song.id);
}
}
console.log(`[PreloadService] 开始验证歌曲: ${song.name}`);
// 3. 开始新的加载过程
const loadPromise = this._performLoad(song);
const url = song.playMusicUrl;
const loadPromise = this._validate(url, song);
this.loadingPromises.set(song.id, loadPromise);
try {
const sound = await loadPromise;
this.preloadedSounds.set(song.id, sound);
return sound;
const validatedUrl = await loadPromise;
this.validatedUrls.set(song.id, validatedUrl);
return validatedUrl;
} finally {
this.loadingPromises.delete(song.id);
}
}
/**
* 执行实际的加载和验证逻辑
* 验证 URL 可用性(通过创建临时 Audio 元素检测是否可加载)
*/
private async _performLoad(song: SongResult): Promise<Howl> {
console.log(`[PreloadService] 开始加载歌曲: ${song.name}`);
private async _validate(url: string, song: SongResult): Promise<string> {
return new Promise<string>((resolve, reject) => {
const testAudio = new Audio();
testAudio.crossOrigin = 'anonymous';
testAudio.preload = 'metadata';
if (!song.playMusicUrl) {
throw new Error('歌曲没有 URL');
}
const cleanup = () => {
testAudio.removeEventListener('loadedmetadata', onLoaded);
testAudio.removeEventListener('error', onError);
testAudio.src = '';
testAudio.load();
};
// 创建初始音频实例
const sound = await this._createSound(song.playMusicUrl);
const onLoaded = () => {
// 检查时长
const duration = testAudio.duration;
const expectedDuration = (song.dt || 0) / 1000;
// 检查时长
const duration = sound.duration();
const expectedDuration = (song.dt || 0) / 1000;
if (expectedDuration > 0 && duration > 0 && isFinite(duration)) {
const durationDiff = Math.abs(duration - expectedDuration);
if (duration < expectedDuration * 0.5 && durationDiff > 10) {
console.warn(
`[PreloadService] 时长严重不足:实际 ${duration.toFixed(1)}s, 预期 ${expectedDuration.toFixed(1)}s (${song.name}),可能是试听版`
);
window.dispatchEvent(
new CustomEvent('audio-duration-mismatch', {
detail: {
songId: song.id,
songName: song.name,
actualDuration: duration,
expectedDuration
}
})
);
}
}
if (expectedDuration > 0 && duration > 0) {
const durationDiff = Math.abs(duration - expectedDuration);
// 如果实际时长远小于预期(可能是试听版),记录警告
if (duration < expectedDuration * 0.5 && durationDiff > 10) {
console.warn(
`[PreloadService] 时长严重不足:实际 ${duration.toFixed(1)}s, 预期 ${expectedDuration.toFixed(1)}s (${song.name}),可能是试听版`
);
// 通过自定义事件通知上层,可用于后续自动切换音源
window.dispatchEvent(
new CustomEvent('audio-duration-mismatch', {
detail: {
songId: song.id,
songName: song.name,
actualDuration: duration,
expectedDuration
}
})
);
} else if (durationDiff > 5) {
console.warn(
`[PreloadService] 时长差异警告:实际 ${duration.toFixed(1)}s, 预期 ${expectedDuration.toFixed(1)}s (${song.name})`
);
}
}
cleanup();
resolve(url);
};
return sound;
}
const onError = () => {
cleanup();
reject(new Error(`URL 验证失败: ${song.name}`));
};
private _createSound(url: string): Promise<Howl> {
return new Promise((resolve, reject) => {
const sound = new Howl({
src: [url],
html5: true,
preload: true,
autoplay: false,
onload: () => resolve(sound),
onloaderror: (_, err) => reject(err)
});
testAudio.addEventListener('loadedmetadata', onLoaded);
testAudio.addEventListener('error', onError);
testAudio.src = url;
testAudio.load();
// 5秒超时
setTimeout(() => {
cleanup();
// 超时不算失败,URL 可能是可用的只是服务器慢
resolve(url);
}, 5000);
});
}
/**
* 取消特定歌曲的预加载(如果可能
* 注意:Promise 无法真正取消,但我们可以清理结果
* 消耗已验证的 URL(从缓存移除
*/
public cancel(songId: string | number) {
if (this.preloadedSounds.has(songId)) {
const sound = this.preloadedSounds.get(songId)!;
sound.unload();
this.preloadedSounds.delete(songId);
}
// loadingPromises 中的任务会继续执行,但因为 preloadedSounds 中没有记录,
// 下次请求时会重新加载(或者我们可以让 _performLoad 检查一个取消标记,但这增加了复杂性)
}
/**
* 获取已预加载的音频实例(如果存在)
*/
public getPreloadedSound(songId: string | number): Howl | undefined {
return this.preloadedSounds.get(songId);
}
/**
* 消耗(使用)已预加载的音频
* 从缓存中移除但不 unload(由调用方管理生命周期)
* @returns 预加载的 Howl 实例,如果没有则返回 undefined
*/
public consume(songId: string | number): Howl | undefined {
const sound = this.preloadedSounds.get(songId);
if (sound) {
this.preloadedSounds.delete(songId);
console.log(`[PreloadService] 消耗预加载的歌曲: ${songId}`);
return sound;
public consume(songId: string | number): string | undefined {
const url = this.validatedUrls.get(songId);
if (url) {
this.validatedUrls.delete(songId);
console.log(`[PreloadService] 消耗预验证的歌曲: ${songId}`);
return url;
}
return undefined;
}
/**
* 清理所有预加载资源
* 取消预加载
*/
public cancel(songId: string | number) {
this.validatedUrls.delete(songId);
}
/**
* 获取已验证的 URL
*/
public getPreloadedSound(songId: string | number): string | undefined {
return this.validatedUrls.get(songId);
}
/**
* 清理所有缓存
*/
public clearAll() {
this.preloadedSounds.forEach((sound) => sound.unload());
this.preloadedSounds.clear();
this.validatedUrls.clear();
this.loadingPromises.clear();
}
}
@@ -28,11 +28,9 @@ export const useIntelligenceModeStore = defineStore('intelligenceMode', () => {
*/
const playIntelligenceMode = async () => {
const { useUserStore } = await import('./user');
const { usePlayerCoreStore } = await import('./playerCore');
const { usePlaylistStore } = await import('./playlist');
const userStore = useUserStore();
const playerCore = usePlayerCoreStore();
const playlistStore = usePlaylistStore();
const { t } = i18n.global;
@@ -101,7 +99,8 @@ export const useIntelligenceModeStore = defineStore('intelligenceMode', () => {
// 替换播放列表并开始播放
playlistStore.setPlayList(intelligenceSongs, false, true);
await playerCore.handlePlayMusic(intelligenceSongs[0], true);
const { playTrack } = await import('@/services/playbackController');
await playTrack(intelligenceSongs[0], true);
} else {
message.error(t('player.playBar.intelligenceMode.failed'));
}
+2 -5
View File
@@ -75,7 +75,8 @@ export const usePlayerStore = defineStore('player', () => {
const playHistoryStore = usePlayHistoryStore();
playHistoryStore.migrateFromLocalStorage();
await playerCore.initializePlayState();
const { initializePlayState: initPlayState } = await import('@/services/playbackController');
await initPlayState();
await playlist.initializePlaylist();
};
@@ -112,11 +113,7 @@ export const usePlayerStore = defineStore('player', () => {
getVolume: playerCore.getVolume,
increaseVolume: playerCore.increaseVolume,
decreaseVolume: playerCore.decreaseVolume,
handlePlayMusic: playerCore.handlePlayMusic,
playAudio: playerCore.playAudio,
handlePause: playerCore.handlePause,
checkPlaybackState: playerCore.checkPlaybackState,
reparseCurrentSong: playerCore.reparseCurrentSong,
// ========== 播放列表管理 (Playlist) ==========
playList,
+3 -528
View File
@@ -1,23 +1,9 @@
import { cloneDeep } from 'lodash';
import { createDiscreteApi } from 'naive-ui';
import { defineStore } from 'pinia';
import { computed, ref } from 'vue';
import i18n from '@/../i18n/renderer';
import { getParsingMusicUrl } from '@/api/music';
import { useLyrics, useSongDetail } from '@/hooks/usePlayerHooks';
import { audioService } from '@/services/audioService';
import { playbackRequestManager } from '@/services/playbackRequestManager';
import { preloadService } from '@/services/preloadService';
import { SongSourceConfigManager } from '@/services/SongSourceConfigManager';
import type { AudioOutputDevice } from '@/types/audio';
import type { Platform, SongResult } from '@/types/music';
import { getImgUrl } from '@/utils';
import { getImageLinearBackground } from '@/utils/linearColor';
import { usePlayHistoryStore } from './playHistory';
const { message } = createDiscreteApi(['message']);
import type { SongResult } from '@/types/music';
/**
* 核心播放控制 Store
@@ -43,10 +29,6 @@ export const usePlayerCoreStore = defineStore(
);
const availableAudioDevices = ref<AudioOutputDevice[]>([]);
let checkPlayTime: NodeJS.Timeout | null = null;
let checkPlaybackRetryCount = 0;
const MAX_CHECKPLAYBACK_RETRIES = 3;
// ==================== Computed ====================
const currentSong = computed(() => playMusic.value);
const isPlaying = computed(() => isPlay.value);
@@ -109,413 +91,6 @@ export const usePlayerCoreStore = defineStore(
return newVolume;
};
/**
* 播放状态检测
* 在播放开始后延迟检查音频是否真正在播放,防止无声播放
*/
const checkPlaybackState = (song: SongResult, requestId?: string, timeout: number = 6000) => {
if (checkPlayTime) {
clearTimeout(checkPlayTime);
}
const sound = audioService.getCurrentSound();
if (!sound) return;
// 如果没有提供 requestId,创建一个临时标识
const actualRequestId = requestId || `check_${Date.now()}`;
const onPlayHandler = () => {
console.log(`[${actualRequestId}] 播放事件触发,歌曲成功开始播放`);
audioService.off('play', onPlayHandler);
audioService.off('playerror', onPlayErrorHandler);
checkPlaybackRetryCount = 0; // 播放成功,重置重试计数
if (checkPlayTime) {
clearTimeout(checkPlayTime);
checkPlayTime = null;
}
};
const onPlayErrorHandler = async () => {
console.log('播放错误事件触发,检查是否需要重新获取URL');
audioService.off('play', onPlayHandler);
audioService.off('playerror', onPlayErrorHandler);
// 如果有 requestId,验证其有效性
if (requestId && !playbackRequestManager.isRequestValid(requestId)) {
console.log('请求已过期,跳过重试');
return;
}
// 检查重试次数限制
if (checkPlaybackRetryCount >= MAX_CHECKPLAYBACK_RETRIES) {
console.warn(`播放重试已达上限 (${MAX_CHECKPLAYBACK_RETRIES} 次),停止重试`);
checkPlaybackRetryCount = 0;
setPlayMusic(false);
return;
}
if (userPlayIntent.value && play.value) {
checkPlaybackRetryCount++;
console.log(
`播放失败,尝试刷新URL并重新播放 (重试 ${checkPlaybackRetryCount}/${MAX_CHECKPLAYBACK_RETRIES})`
);
// 本地音乐不需要刷新 URL
if (!playMusic.value.playMusicUrl?.startsWith('local://')) {
playMusic.value.playMusicUrl = undefined;
}
const refreshedSong = { ...song, isFirstPlay: true };
await handlePlayMusic(refreshedSong, true);
}
};
audioService.on('play', onPlayHandler);
audioService.on('playerror', onPlayErrorHandler);
checkPlayTime = setTimeout(() => {
// 如果有 requestId,验证其有效性
if (requestId && !playbackRequestManager.isRequestValid(requestId)) {
console.log('请求已过期,跳过超时重试');
audioService.off('play', onPlayHandler);
audioService.off('playerror', onPlayErrorHandler);
return;
}
// 双重确认:Howler 报告未播放 + 用户仍想播放
// 额外检查底层 HTMLAudioElement 的状态,避免 EQ 重建期间的误判
const currentSound = audioService.getCurrentSound();
let htmlPlaying = false;
if (currentSound) {
try {
const sounds = (currentSound as any)._sounds as any[];
if (sounds?.[0]?._node instanceof HTMLMediaElement) {
const node = sounds[0]._node as HTMLMediaElement;
htmlPlaying = !node.paused && !node.ended && node.readyState > 2;
}
} catch {
// 静默忽略
}
}
if (htmlPlaying) {
// 底层 HTMLAudioElement 实际在播放,不需要重试
console.log('底层音频元素正在播放,跳过超时重试');
audioService.off('play', onPlayHandler);
audioService.off('playerror', onPlayErrorHandler);
return;
}
if (!audioService.isActuallyPlaying() && userPlayIntent.value && play.value) {
audioService.off('play', onPlayHandler);
audioService.off('playerror', onPlayErrorHandler);
// 检查重试次数限制
if (checkPlaybackRetryCount >= MAX_CHECKPLAYBACK_RETRIES) {
console.warn(`超时重试已达上限 (${MAX_CHECKPLAYBACK_RETRIES} 次),停止重试`);
checkPlaybackRetryCount = 0;
setPlayMusic(false);
return;
}
checkPlaybackRetryCount++;
console.log(
`${timeout}ms后歌曲未真正播放,尝试重新获取URL (重试 ${checkPlaybackRetryCount}/${MAX_CHECKPLAYBACK_RETRIES})`
);
// 本地音乐不需要刷新 URL
if (!playMusic.value.playMusicUrl?.startsWith('local://')) {
playMusic.value.playMusicUrl = undefined;
}
(async () => {
const refreshedSong = { ...song, isFirstPlay: true };
await handlePlayMusic(refreshedSong, true);
})();
} else {
audioService.off('play', onPlayHandler);
audioService.off('playerror', onPlayErrorHandler);
}
}, timeout);
};
/**
* 核心播放处理函数
*/
const handlePlayMusic = async (music: SongResult, shouldPlay: boolean = true) => {
// 如果是新歌曲,重置已尝试的音源和重试计数
if (music.id !== playMusic.value.id) {
SongSourceConfigManager.clearTriedSources(music.id);
checkPlaybackRetryCount = 0;
}
// 创建新的播放请求并取消之前的所有请求
const requestId = playbackRequestManager.createRequest(music);
console.log(`[handlePlayMusic] 开始处理歌曲: ${music.name}, 请求ID: ${requestId}`);
const currentSound = audioService.getCurrentSound();
if (currentSound) {
console.log('主动停止并卸载当前音频实例');
currentSound.stop();
currentSound.unload();
}
// 验证请求是否仍然有效
if (!playbackRequestManager.isRequestValid(requestId)) {
console.log(`[handlePlayMusic] 请求已失效: ${requestId}`);
return false;
}
// 激活请求
if (!playbackRequestManager.activateRequest(requestId)) {
console.log(`[handlePlayMusic] 无法激活请求: ${requestId}`);
return false;
}
const originalMusic = { ...music };
const { loadLrc } = useLyrics();
const { getSongDetail } = useSongDetail();
// 并行加载歌词和背景色
const [lyrics, { backgroundColor, primaryColor }] = await Promise.all([
(async () => {
if (music.lyric && music.lyric.lrcTimeArray.length > 0) {
return music.lyric;
}
return await loadLrc(music.id);
})(),
(async () => {
if (music.backgroundColor && music.primaryColor) {
return { backgroundColor: music.backgroundColor, primaryColor: music.primaryColor };
}
return await getImageLinearBackground(getImgUrl(music?.picUrl, '30y30'));
})()
]);
// 在更新状态前再次验证请求
if (!playbackRequestManager.isRequestValid(requestId)) {
console.log(`[handlePlayMusic] 加载歌词/背景色后请求已失效: ${requestId}`);
return false;
}
// 设置歌词和背景色
music.lyric = lyrics;
music.backgroundColor = backgroundColor;
music.primaryColor = primaryColor;
music.playLoading = true;
// 更新 playMusic 和播放状态
playMusic.value = music;
play.value = shouldPlay;
isPlay.value = shouldPlay;
userPlayIntent.value = shouldPlay;
// 更新标题
let title = music.name;
if (music.source === 'netease' && music?.song?.artists) {
title += ` - ${music.song.artists.reduce(
(prev: string, curr: any) => `${prev}${curr.name}/`,
''
)}`;
}
document.title = 'AlgerMusic - ' + title;
try {
// 添加到历史记录
const playHistoryStore = usePlayHistoryStore();
if (music.isPodcast) {
if (music.program) {
playHistoryStore.addPodcast(music.program);
}
} else {
playHistoryStore.addMusic(music);
}
// 获取歌曲详情
const updatedPlayMusic = await getSongDetail(originalMusic, requestId);
// 在获取详情后再次验证请求
if (!playbackRequestManager.isRequestValid(requestId)) {
console.log(`[handlePlayMusic] 获取歌曲详情后请求已失效: ${requestId}`);
playbackRequestManager.failRequest(requestId);
return false;
}
updatedPlayMusic.lyric = lyrics;
playMusic.value = updatedPlayMusic;
playMusicUrl.value = updatedPlayMusic.playMusicUrl as string;
music.playMusicUrl = updatedPlayMusic.playMusicUrl as string;
// 在拆分后补充:触发预加载下一首/下下首(与 playlist store 保持一致)
try {
const { usePlaylistStore } = await import('./playlist');
const playlistStore = usePlaylistStore();
// 基于当前歌曲在播放列表中的位置来预加载
const list = playlistStore.playList;
if (Array.isArray(list) && list.length > 0) {
const idx = list.findIndex(
(item: SongResult) =>
item.id === updatedPlayMusic.id && item.source === updatedPlayMusic.source
);
if (idx !== -1) {
setTimeout(() => {
playlistStore.preloadNextSongs(idx);
}, 3000);
}
}
} catch (e) {
console.warn('预加载触发失败(可能是依赖未加载或循环依赖),已忽略:', e);
}
try {
const result = await playAudio(requestId);
if (result) {
// 播放成功,清除 isFirstPlay 标记,避免暂停时被误判为新歌
playMusic.value.isFirstPlay = false;
playbackRequestManager.completeRequest(requestId);
return true;
} else {
playbackRequestManager.failRequest(requestId);
return false;
}
} catch (error) {
console.error('自动播放音频失败:', error);
playbackRequestManager.failRequest(requestId);
return false;
}
} catch (error) {
console.error('处理播放音乐失败:', error);
message.error(i18n.global.t('player.playFailed'));
if (playMusic.value) {
playMusic.value.playLoading = false;
}
playbackRequestManager.failRequest(requestId);
return false;
}
};
/**
* 播放音频
*/
const playAudio = async (requestId?: string) => {
if (!playMusicUrl.value || !playMusic.value) return null;
// 如果提供了 requestId,验证请求是否仍然有效
if (requestId && !playbackRequestManager.isRequestValid(requestId)) {
console.log(`[playAudio] 请求已失效: ${requestId}`);
return null;
}
try {
const shouldPlay = play.value;
console.log('播放音频,当前播放状态:', shouldPlay ? '播放' : '暂停');
// 检查保存的进度
let initialPosition = 0;
const savedProgress = JSON.parse(localStorage.getItem('playProgress') || '{}');
console.log(
'[playAudio] 读取保存的进度:',
savedProgress,
'当前歌曲ID:',
playMusic.value.id
);
if (savedProgress.songId === playMusic.value.id) {
initialPosition = savedProgress.progress;
console.log('[playAudio] 恢复播放进度:', initialPosition);
}
// 使用 PreloadService 获取音频
// 优先使用已预加载的 sound(通过 consume 获取并从缓存中移除)
// 如果没有预加载,则进行加载
let sound: Howl;
try {
// 先尝试消耗预加载的 sound
const preloadedSound = preloadService.consume(playMusic.value.id);
if (preloadedSound && preloadedSound.state() === 'loaded') {
console.log(`[playAudio] 使用预加载的音频: ${playMusic.value.name}`);
sound = preloadedSound;
} else {
// 没有预加载或预加载状态不正常,需要加载
console.log(`[playAudio] 没有预加载,开始加载: ${playMusic.value.name}`);
sound = await preloadService.load(playMusic.value);
}
} catch (error) {
console.error('PreloadService 加载失败:', error);
// 如果 PreloadService 失败,尝试直接播放作为回退
// 但通常 PreloadService 失败意味着 URL 问题
throw error;
}
// 播放新音频,传入已加载的 sound 实例
const newSound = await audioService.play(
playMusicUrl.value,
playMusic.value,
shouldPlay,
initialPosition || 0,
sound
);
// 播放后再次验证请求
if (requestId && !playbackRequestManager.isRequestValid(requestId)) {
console.log(`[playAudio] 播放后请求已失效: ${requestId}`);
newSound.stop();
newSound.unload();
return null;
}
// 添加播放状态检测
if (shouldPlay && requestId) {
checkPlaybackState(playMusic.value, requestId);
}
// 发布音频就绪事件
window.dispatchEvent(
new CustomEvent('audio-ready', { detail: { sound: newSound, shouldPlay } })
);
// 时长检查已在 preloadService.ts 中完成
return newSound;
} catch (error) {
console.error('播放音频失败:', error);
const errorMsg = error instanceof Error ? error.message : String(error);
// 操作锁错误不应该停止播放状态,只需要重试
if (errorMsg.includes('操作锁激活')) {
console.log('由于操作锁正在使用,将在1000ms后重试');
try {
audioService.forceResetOperationLock();
console.log('已强制重置操作锁');
} catch (e) {
console.error('重置操作锁失败:', e);
}
setTimeout(() => {
// 验证请求是否仍然有效再重试
if (requestId && !playbackRequestManager.isRequestValid(requestId)) {
console.log('重试时请求已失效,跳过重试');
return;
}
if (userPlayIntent.value && play.value) {
playAudio(requestId).catch((e) => {
console.error('重试播放失败:', e);
setPlayMusic(false);
});
}
}, 1000);
} else {
// 非操作锁错误,停止播放并通知用户
setPlayMusic(false);
console.warn('播放音频失败(非操作锁错误),由调用方处理重试');
message.error(i18n.global.t('player.playFailed'));
}
return null;
}
};
/**
* 暂停播放
*/
@@ -540,109 +115,14 @@ export const usePlayerCoreStore = defineStore(
setIsPlay(value);
userPlayIntent.value = value;
} else {
await handlePlayMusic(value);
const { playTrack } = await import('@/services/playbackController');
await playTrack(value);
play.value = true;
isPlay.value = true;
userPlayIntent.value = true;
}
};
/**
* 使用指定音源重新解析当前歌曲
*/
const reparseCurrentSong = async (sourcePlatform: Platform, isAuto: boolean = false) => {
try {
const currentSong = playMusic.value;
if (!currentSong || !currentSong.id) {
console.warn('没有有效的播放对象');
return false;
}
// 使用 SongSourceConfigManager 保存配置
SongSourceConfigManager.setConfig(
currentSong.id,
[sourcePlatform],
isAuto ? 'auto' : 'manual'
);
const currentSound = audioService.getCurrentSound();
if (currentSound) {
currentSound.pause();
}
const numericId =
typeof currentSong.id === 'string' ? parseInt(currentSong.id, 10) : currentSong.id;
console.log(`使用音源 ${sourcePlatform} 重新解析歌曲 ${numericId}`);
const songData = cloneDeep(currentSong);
const res = await getParsingMusicUrl(numericId, songData);
if (res && res.data && res.data.data && res.data.data.url) {
const newUrl = res.data.data.url;
console.log(`解析成功,获取新URL: ${newUrl.substring(0, 50)}...`);
const updatedMusic = {
...currentSong,
playMusicUrl: newUrl,
expiredAt: Date.now() + 1800000
};
await handlePlayMusic(updatedMusic, true);
// 更新播放列表中的歌曲信息
const { usePlaylistStore } = await import('./playlist');
const playlistStore = usePlaylistStore();
playlistStore.updateSong(updatedMusic);
return true;
} else {
console.warn(`使用音源 ${sourcePlatform} 解析失败`);
return false;
}
} catch (error) {
console.error('重新解析失败:', error);
return false;
}
};
/**
* 初始化播放状态
*/
const initializePlayState = async () => {
const { useSettingsStore } = await import('./settings');
const settingStore = useSettingsStore();
if (playMusic.value && Object.keys(playMusic.value).length > 0) {
try {
console.log('恢复上次播放的音乐:', playMusic.value.name);
const isPlaying = settingStore.setData.autoPlay;
// 本地音乐(local:// 协议)不需要重新获取 URL,保留原始路径
const isLocalMusic = playMusic.value.playMusicUrl?.startsWith('local://');
await handlePlayMusic(
{
...playMusic.value,
isFirstPlay: true,
playMusicUrl: isLocalMusic ? playMusic.value.playMusicUrl : undefined
},
isPlaying
);
} catch (error) {
console.error('重新获取音乐链接失败:', error);
play.value = false;
isPlay.value = false;
playMusic.value = {} as SongResult;
playMusicUrl.value = '';
}
}
setTimeout(() => {
audioService.setPlaybackRate(playbackRate.value);
}, 2000);
};
// ==================== 音频输出设备管理 ====================
/**
@@ -707,12 +187,7 @@ export const usePlayerCoreStore = defineStore(
getVolume,
increaseVolume,
decreaseVolume,
handlePlayMusic,
playAudio,
handlePause,
checkPlaybackState,
reparseCurrentSong,
initializePlayState,
refreshAudioDevices,
setAudioOutputDevice,
initAudioDeviceListener
+78 -131
View File
@@ -87,7 +87,6 @@ export const usePlaylistStore = defineStore(
// 连续失败计数器(用于防止无限循环)
const consecutiveFailCount = ref(0);
const MAX_CONSECUTIVE_FAILS = 5; // 最大连续失败次数
const SINGLE_TRACK_MAX_RETRIES = 3; // 单曲最大重试次数
// ==================== Computed ====================
const currentPlayList = computed(() => playList.value);
@@ -416,103 +415,104 @@ export const usePlaylistStore = defineStore(
}
};
/**
* 下一首
* @param singleTrackRetryCount 单曲重试次数(同一首歌的重试)
*/
const _nextPlay = async (singleTrackRetryCount: number = 0) => {
let nextPlayRetryTimer: ReturnType<typeof setTimeout> | null = null;
const cancelRetryTimer = () => {
if (nextPlayRetryTimer) {
clearTimeout(nextPlayRetryTimer);
nextPlayRetryTimer = null;
}
};
const _nextPlay = async (retryCount: number = 0, autoEnd: boolean = false) => {
try {
if (playList.value.length === 0) {
return;
if (playList.value.length === 0) return;
// User-initiated (retryCount=0): reset state
if (retryCount === 0) {
cancelRetryTimer();
consecutiveFailCount.value = 0;
}
const playerCore = usePlayerCoreStore();
const sleepTimerStore = useSleepTimerStore();
// 检查是否超过最大连续失败次数
if (consecutiveFailCount.value >= MAX_CONSECUTIVE_FAILS) {
console.error(`[nextPlay] 连续${MAX_CONSECUTIVE_FAILS}歌曲播放失败,停止播放`);
console.error(`[nextPlay] 连续${MAX_CONSECUTIVE_FAILS}首播放失败,停止`);
getMessage().warning(i18n.global.t('player.consecutiveFailsError'));
consecutiveFailCount.value = 0; // 重置计数器
consecutiveFailCount.value = 0;
playerCore.setIsPlay(false);
return;
}
// 顺序播放模式:播放到最后一首后停止
// Sequential mode: at the last song
if (playMode.value === 0 && playListIndex.value >= playList.value.length - 1) {
if (sleepTimerStore.sleepTimer.type === 'end') {
sleepTimerStore.stopPlayback();
if (autoEnd) {
// 歌曲自然播放结束:停止播放
console.log('[nextPlay] 顺序播放:最后一首播放完毕,停止');
if (sleepTimerStore.sleepTimer.type === 'end') {
sleepTimerStore.stopPlayback();
}
getMessage().info(i18n.global.t('player.playListEnded'));
playerCore.setIsPlay(false);
const { audioService } = await import('@/services/audioService');
audioService.pause();
} else {
// 用户手动点击下一首:保持当前播放,只提示
console.log('[nextPlay] 顺序播放:已是最后一首,保持当前播放');
getMessage().info(i18n.global.t('player.playListEnded'));
}
console.log('[nextPlay] 顺序播放模式:已播放到最后一首,停止播放');
playerCore.setIsPlay(false);
const { audioService } = await import('@/services/audioService');
audioService.pause();
return;
}
const currentIndex = playListIndex.value;
const nowPlayListIndex = (playListIndex.value + 1) % playList.value.length;
const nextSong = { ...playList.value[nowPlayListIndex] };
// 同一首歌重试时强制刷新在线 URL,避免卡在失效链接上
if (singleTrackRetryCount > 0 && !nextSong.playMusicUrl?.startsWith('local://')) {
// Force refresh URL on retry
if (retryCount > 0 && !nextSong.playMusicUrl?.startsWith('local://')) {
nextSong.playMusicUrl = undefined;
nextSong.expiredAt = undefined;
}
console.log(
`[nextPlay] 尝试播放: ${nextSong.name}, 索引: ${currentIndex} -> ${nowPlayListIndex}, 单曲重试: ${singleTrackRetryCount}/${SINGLE_TRACK_MAX_RETRIES}, 连续失败: ${consecutiveFailCount.value}/${MAX_CONSECUTIVE_FAILS}`
);
console.log(
'[nextPlay] Current mode:',
playMode.value,
'Playlist length:',
playList.value.length
`[nextPlay] ${nextSong.name}, 索引: ${playListIndex.value} -> ${nowPlayListIndex}, 重试: ${retryCount}/1`
);
// 先尝试播放歌曲
const success = await playerCore.handlePlayMusic(nextSong, true);
const { playTrack } = await import('@/services/playbackController');
const success = await playTrack(nextSong, true);
// Check if we were superseded by a newer operation
if (playerCore.playMusic.id !== nextSong.id) {
console.log('[nextPlay] 被新操作取代,静默退出');
return;
}
if (success) {
// 播放成功,重置所有计数器并更新索引
consecutiveFailCount.value = 0;
playListIndex.value = nowPlayListIndex;
console.log(`[nextPlay] 播放成功,索引已更新为: ${nowPlayListIndex}`);
console.log(
'[nextPlay] New current song in list:',
playList.value[playListIndex.value]?.name
);
console.log(`[nextPlay] 播放成功,索引: ${nowPlayListIndex}`);
sleepTimerStore.handleSongChange();
} else {
console.error(`[nextPlay] 播放失败: ${nextSong.name}`);
// 单曲重试逻辑
if (singleTrackRetryCount < SINGLE_TRACK_MAX_RETRIES) {
console.log(
`[nextPlay] 单曲重试 ${singleTrackRetryCount + 1}/${SINGLE_TRACK_MAX_RETRIES}`
);
// 不更新索引,重试同一首歌
setTimeout(() => {
_nextPlay(singleTrackRetryCount + 1);
// Retry once, then skip to next
if (retryCount < 1) {
console.log(`[nextPlay] 播放失败,1秒后重试`);
nextPlayRetryTimer = setTimeout(() => {
nextPlayRetryTimer = null;
_nextPlay(retryCount + 1);
}, 1000);
} else {
// 单曲重试次数用尽,递增连续失败计数,尝试下一首
consecutiveFailCount.value++;
console.log(
`[nextPlay] 单曲重试用尽,连续失败计数: ${consecutiveFailCount.value}/${MAX_CONSECUTIVE_FAILS}`
`[nextPlay] 重试用尽,连续失败: ${consecutiveFailCount.value}/${MAX_CONSECUTIVE_FAILS}`
);
if (playList.value.length > 1) {
// 更新索引到失败的歌曲位置,这样下次递归调用会继续往下
playListIndex.value = nowPlayListIndex;
getMessage().warning(i18n.global.t('player.parseFailedPlayNext'));
// 延迟后尝试下一首(重置单曲重试计数)
setTimeout(() => {
nextPlayRetryTimer = setTimeout(() => {
nextPlayRetryTimer = null;
_nextPlay(0);
}, 500);
} else {
// 只有一首歌且失败
getMessage().error(i18n.global.t('player.playFailed'));
playerCore.setIsPlay(false);
}
@@ -525,73 +525,33 @@ export const usePlaylistStore = defineStore(
const nextPlay = useThrottleFn(_nextPlay, 500);
/**
* 上一首
*/
/** 歌曲自然播放结束时调用,顺序模式最后一首会停止 */
const nextPlayOnEnd = () => {
_nextPlay(0, true);
};
const _prevPlay = async () => {
try {
if (playList.value.length === 0) {
return;
}
if (playList.value.length === 0) return;
cancelRetryTimer();
const playerCore = usePlayerCoreStore();
const currentIndex = playListIndex.value;
const nowPlayListIndex =
(playListIndex.value - 1 + playList.value.length) % playList.value.length;
const prevSong = { ...playList.value[nowPlayListIndex] };
console.log(
`[prevPlay] 尝试播放上一首: ${prevSong.name}, 索引: ${currentIndex} -> ${nowPlayListIndex}`
`[prevPlay] ${prevSong.name}, 索引: ${playListIndex.value} -> ${nowPlayListIndex}`
);
let success = false;
let retryCount = 0;
const maxRetries = 2;
// 先尝试播放歌曲,成功后再更新索引
while (!success && retryCount < maxRetries) {
success = await playerCore.handlePlayMusic(prevSong);
if (!success) {
retryCount++;
console.error(`播放上一首失败,尝试 ${retryCount}/${maxRetries}`);
if (retryCount >= maxRetries) {
console.error('多次尝试播放失败,将从播放列表中移除此歌曲');
const newPlayList = [...playList.value];
newPlayList.splice(nowPlayListIndex, 1);
if (newPlayList.length > 0) {
const keepCurrentIndexPosition = true;
setPlayList(newPlayList, keepCurrentIndexPosition);
if (newPlayList.length === 1) {
playListIndex.value = 0;
} else {
const newPrevIndex =
(playListIndex.value - 1 + newPlayList.length) % newPlayList.length;
playListIndex.value = newPrevIndex;
}
setTimeout(() => {
prevPlay();
}, 300);
return;
} else {
console.error('播放列表为空,停止尝试');
break;
}
}
}
}
const { playTrack } = await import('@/services/playbackController');
const success = await playTrack(prevSong);
if (success) {
// 播放成功,更新索引
playListIndex.value = nowPlayListIndex;
console.log(`[prevPlay] 播放成功,索引已更新为: ${nowPlayListIndex}`);
} else {
console.error(`[prevPlay] 播放上一首失败,保持当前索引: ${currentIndex}`);
console.log(`[prevPlay] 播放成功,索引: ${nowPlayListIndex}`);
} else if (playerCore.playMusic.id === prevSong.id) {
// Only show error if not superseded
playerCore.setIsPlay(false);
getMessage().error(i18n.global.t('player.playFailed'));
}
@@ -609,16 +569,12 @@ export const usePlaylistStore = defineStore(
playListDrawerVisible.value = value;
};
/**
* 设置播放(兼容旧API)
*/
const setPlay = async (song: SongResult) => {
try {
const playerCore = usePlayerCoreStore();
// 检查URL是否已过期
// Check URL expiration
if (song.expiredAt && song.expiredAt < Date.now()) {
// 本地音乐(local:// 协议)不会过期
if (!song.playMusicUrl?.startsWith('local://')) {
console.info(`歌曲URL已过期,重新获取: ${song.name}`);
song.playMusicUrl = undefined;
@@ -626,7 +582,7 @@ export const usePlaylistStore = defineStore(
}
}
// 如果是当前正在播放的音乐,则切换播放/暂停状态
// Toggle play/pause for current song
if (
playerCore.playMusic.id === song.id &&
playerCore.playMusic.playMusicUrl === song.playMusicUrl &&
@@ -644,10 +600,9 @@ export const usePlaylistStore = defineStore(
const sound = audioService.getCurrentSound();
if (sound) {
sound.play();
// 在恢复播放时也进行状态检测,防止URL已过期导致无声
playerCore.checkPlaybackState(playerCore.playMusic);
} else {
console.warn('[PlaylistStore.setPlay] 无可用音频实例,尝试重建播放链路');
// No audio instance, rebuild via playTrack
const { playTrack } = await import('@/services/playbackController');
const recoverSong = {
...playerCore.playMusic,
isFirstPlay: true,
@@ -655,7 +610,7 @@ export const usePlaylistStore = defineStore(
? playerCore.playMusic.playMusicUrl
: undefined
};
const recovered = await playerCore.handlePlayMusic(recoverSong, true);
const recovered = await playTrack(recoverSong, true);
if (!recovered) {
playerCore.setIsPlay(false);
getMessage().error(i18n.global.t('player.playFailed'));
@@ -665,33 +620,24 @@ export const usePlaylistStore = defineStore(
return;
}
if (song.isFirstPlay) {
song.isFirstPlay = false;
}
if (song.isFirstPlay) song.isFirstPlay = false;
// 查找歌曲在播放列表中的索引
// Update playlist index
const songIndex = playList.value.findIndex(
(item: SongResult) => item.id === song.id && item.source === song.source
);
// 更新播放索引
if (songIndex !== -1 && songIndex !== playListIndex.value) {
console.log('歌曲索引不匹配,更新为:', songIndex);
playListIndex.value = songIndex;
}
const success = await playerCore.handlePlayMusic(song);
// playerCore 的状态由其自己的 store 管理
const { playTrack } = await import('@/services/playbackController');
const success = await playTrack(song);
if (success) {
playerCore.isPlay = true;
// 预加载下一首歌曲
if (songIndex !== -1) {
setTimeout(() => {
preloadNextSongs(playListIndex.value);
}, 3000);
setTimeout(() => preloadNextSongs(playListIndex.value), 3000);
}
}
return success;
@@ -740,6 +686,7 @@ export const usePlaylistStore = defineStore(
restoreOriginalOrder,
preloadNextSongs,
nextPlay: nextPlay as unknown as typeof _nextPlay,
nextPlayOnEnd,
prevPlay: prevPlay as unknown as typeof _prevPlay,
setPlayListDrawerVisible,
setPlay,
+3 -4
View File
@@ -99,9 +99,9 @@ import { useRoute, useRouter } from 'vue-router';
import { getNewAlbums } from '@/api/album';
import { getAlbum } from '@/api/list';
import StickyTabPage from '@/components/common/StickyTabPage.vue';
import { navigateToMusicList } from '@/components/common/MusicListNavigator';
import { usePlayerCoreStore } from '@/store/modules/playerCore';
import StickyTabPage from '@/components/common/StickyTabPage.vue';
import { playTrack } from '@/services/playbackController';
import { usePlaylistStore } from '@/store/modules/playlist';
import { calculateAnimationDelay, getImgUrl } from '@/utils';
@@ -213,7 +213,6 @@ const playAlbum = async (album: any) => {
try {
const { data } = await getAlbum(album.id);
if (data.code === 200 && data.songs?.length > 0) {
const playerCore = usePlayerCoreStore();
const playlistStore = usePlaylistStore();
const albumCover = data.album?.picUrl || album.picUrl;
@@ -228,7 +227,7 @@ const playAlbum = async (album: any) => {
}));
playlistStore.setPlayList(playlist, false, false);
await playerCore.handlePlayMusic(playlist[0], true);
await playTrack(playlist[0], true);
}
} catch (error) {
console.error('Failed to play album:', error);
@@ -61,7 +61,7 @@ import { useRouter } from 'vue-router';
import { getTopAlbum } from '@/api/home';
import { getAlbum } from '@/api/list';
import { navigateToMusicList } from '@/components/common/MusicListNavigator';
import { usePlayerCoreStore } from '@/store/modules/playerCore';
import { playTrack } from '@/services/playbackController';
import { usePlaylistStore } from '@/store/modules/playlist';
import { calculateAnimationDelay, isElectron, isMobile } from '@/utils';
@@ -178,7 +178,6 @@ const playAlbum = async (album: any) => {
try {
const { data } = await getAlbum(album.id);
if (data.code === 200 && data.songs?.length > 0) {
const playerCore = usePlayerCoreStore();
const playlistStore = usePlaylistStore();
const albumCover = data.album?.picUrl || album.picUrl;
@@ -193,7 +192,7 @@ const playAlbum = async (album: any) => {
}));
playlistStore.setPlayList(playlist, false, false);
await playerCore.handlePlayMusic(playlist[0], true);
await playTrack(playlist[0], true);
}
} catch (error) {
console.error('Failed to play album:', error);
@@ -146,10 +146,9 @@ const getArtistNames = (song: any) => {
};
const handleSongClick = async (_song: any, index: number) => {
const { usePlayerCoreStore } = await import('@/store/modules/playerCore');
const { usePlaylistStore } = await import('@/store/modules/playlist');
const { playTrack } = await import('@/services/playbackController');
const playerCore = usePlayerCoreStore();
const playlistStore = usePlaylistStore();
const playlist = songs.value.map((s: any) => ({
@@ -163,16 +162,15 @@ const handleSongClick = async (_song: any, index: number) => {
}));
playlistStore.setPlayList(playlist, false, false);
await playerCore.handlePlayMusic(playlist[index], true);
await playTrack(playlist[index], true);
};
const playAll = async () => {
if (songs.value.length === 0) return;
const { usePlayerCoreStore } = await import('@/store/modules/playerCore');
const { usePlaylistStore } = await import('@/store/modules/playlist');
const { playTrack } = await import('@/services/playbackController');
const playerCore = usePlayerCoreStore();
const playlistStore = usePlaylistStore();
const playlist = songs.value.map((s: any) => ({
@@ -186,7 +184,7 @@ const playAll = async () => {
}));
playlistStore.setPlayList(playlist, false, false);
await playerCore.handlePlayMusic(playlist[0], true);
await playTrack(playlist[0], true);
};
</script>
@@ -441,7 +441,8 @@ const handleFmPlay = async () => {
];
playlistStore.setPlayList(playlist, false, false);
playerCore.isFmPlaying = true;
await playerCore.handlePlayMusic(playlist[0], true);
const { playTrack } = await import('@/services/playbackController');
await playTrack(playlist[0], true);
} catch (error) {
console.error('Failed to play Personal FM:', error);
}
@@ -597,9 +598,7 @@ const showDayRecommend = () => {
const playDayRecommend = async () => {
if (dayRecommendSongs.value.length === 0) return;
try {
const { usePlayerCoreStore } = await import('@/store/modules/playerCore');
const { usePlaylistStore } = await import('@/store/modules/playlist');
const playerCore = usePlayerCoreStore();
const playlistStore = usePlaylistStore();
const songs = dayRecommendSongs.value.map((s: any) => ({
id: s.id,
@@ -611,7 +610,8 @@ const playDayRecommend = async () => {
playLoading: false
}));
playlistStore.setPlayList(songs, false, false);
await playerCore.handlePlayMusic(songs[0], true);
const { playTrack } = await import('@/services/playbackController');
await playTrack(songs[0], true);
} catch (error) {
console.error('Failed to play daily recommend:', error);
}
@@ -60,7 +60,7 @@ import { useRouter } from 'vue-router';
import { getPersonalizedPlaylist } from '@/api/home';
import { getListDetail } from '@/api/list';
import { navigateToMusicList } from '@/components/common/MusicListNavigator';
import { usePlayerCoreStore } from '@/store/modules/playerCore';
import { playTrack } from '@/services/playbackController';
import { usePlaylistStore } from '@/store/modules/playlist';
import { calculateAnimationDelay, isElectron, isMobile } from '@/utils';
@@ -154,7 +154,6 @@ const playPlaylist = async (item: any) => {
try {
const { data } = await getListDetail(item.id);
if (data.playlist?.tracks?.length > 0) {
const playerCore = usePlayerCoreStore();
const playlistStore = usePlaylistStore();
const playlist = data.playlist.tracks.map((s: any) => ({
@@ -168,7 +167,7 @@ const playPlaylist = async (item: any) => {
}));
playlistStore.setPlayList(playlist, false, false);
await playerCore.handlePlayMusic(playlist[0], true);
await playTrack(playlist[0], true);
}
} catch (error) {
console.error('Failed to play playlist:', error);