mirror of
https://github.com/algerkong/AlgerMusicPlayer.git
synced 2026-04-15 23:40:50 +08:00
✨ feat: 添加EQ音效调节功能 实时调节以及多个预设提供
This commit is contained in:
@@ -83,7 +83,8 @@
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"vue": "^3.5.13",
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"vue-router": "^4.5.0",
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"vue-tsc": "^2.0.22",
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"vuex": "^4.1.0"
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"vuex": "^4.1.0",
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"tunajs": "^1.0.15"
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},
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"build": {
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"appId": "com.alger.music",
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@@ -33,6 +33,7 @@ export default {
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collapse: 'Collapse Lyrics',
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like: 'Like',
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lyric: 'Lyric',
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eq: 'Equalizer',
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playList: 'Play List',
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playMode: {
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sequence: 'Sequence',
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@@ -46,5 +47,29 @@ export default {
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volume: 'Volume',
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favorite: 'Favorite {name}',
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unFavorite: 'Unfavorite {name}'
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},
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eq: {
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title: 'Equalizer',
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reset: 'Reset',
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on: 'On',
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off: 'Off',
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bass: 'Bass',
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midrange: 'Midrange',
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treble: 'Treble',
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presets: {
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flat: 'Flat',
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pop: 'Pop',
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rock: 'Rock',
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classical: 'Classical',
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jazz: 'Jazz',
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electronic: 'Electronic',
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hiphop: 'Hip-Hop',
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rb: 'R&B',
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metal: 'Metal',
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vocal: 'Vocal',
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dance: 'Dance',
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acoustic: 'Acoustic',
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custom: 'Custom'
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}
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}
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};
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@@ -33,6 +33,7 @@ export default {
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collapse: '收起歌词',
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like: '喜欢',
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lyric: '歌词',
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eq: '均衡器',
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playList: '播放列表',
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playMode: {
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sequence: '顺序播放',
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@@ -46,5 +47,29 @@ export default {
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volume: '音量',
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favorite: '已收藏{name}',
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unFavorite: '已取消收藏{name}'
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},
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eq: {
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title: '均衡器',
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reset: '重置',
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on: '开启',
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off: '关闭',
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bass: '低音',
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midrange: '中音',
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treble: '高音',
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presets: {
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flat: '平坦',
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pop: '流行',
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rock: '摇滚',
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classical: '古典',
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jazz: '爵士',
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electronic: '电子',
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hiphop: '嘻哈',
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rb: 'R&B',
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metal: '金属',
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vocal: '人声',
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dance: '舞曲',
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acoustic: '原声',
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custom: '自定义'
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}
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}
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};
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@@ -91,7 +91,8 @@ export function createMainWindow(icon: Electron.NativeImage): BrowserWindow {
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webPreferences: {
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preload: join(__dirname, '../preload/index.js'),
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sandbox: false,
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contextIsolation: true
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contextIsolation: true,
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webSecurity: false
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}
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});
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355
src/renderer/components/EQControl.vue
Normal file
355
src/renderer/components/EQControl.vue
Normal file
@@ -0,0 +1,355 @@
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<template>
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<div class="eq-control">
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<div class="eq-header">
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<h3>{{ t('player.eq.title') }}</h3>
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<div class="eq-controls">
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<n-switch v-model:value="isEnabled" @update:value="toggleEQ">
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<template #checked>{{ t('player.eq.on') }}</template>
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<template #unchecked>{{ t('player.eq.off') }}</template>
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</n-switch>
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</div>
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</div>
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<div class="eq-presets">
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<n-scrollbar x-scrollable>
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<n-space :size="6" :wrap="false">
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<n-tag
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v-for="preset in presetOptions"
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:key="preset.value"
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:type="currentPreset === preset.value ? 'success' : 'default'"
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:bordered="false"
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size="medium"
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round
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clickable
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@click="applyPreset(preset.value)"
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>
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{{ preset.label }}
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</n-tag>
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</n-space>
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</n-scrollbar>
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</div>
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<div class="eq-sliders">
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<div v-for="freq in frequencies" :key="freq" class="eq-slider">
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<div class="freq-label">{{ formatFreq(freq) }}</div>
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<n-slider
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v-model:value="eqValues[freq.toString()]"
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:min="-12"
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:max="12"
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:step="0.1"
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vertical
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:disabled="!isEnabled"
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@update:value="updateEQ(freq.toString(), $event)"
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/>
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<div class="gain-value">{{ eqValues[freq.toString()] }}dB</div>
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</div>
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</div>
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</div>
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</template>
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<script lang="ts" setup>
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import { onMounted, ref } from 'vue';
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import { useI18n } from 'vue-i18n';
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import { audioService } from '@/services/audioService';
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const { t } = useI18n();
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const frequencies = [31, 62, 125, 250, 500, 1000, 2000, 4000, 8000, 16000];
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const eqValues = ref<{ [key: string]: number }>({});
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const isEnabled = ref(audioService.isEQEnabled());
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const currentPreset = ref(audioService.getCurrentPreset() || 'flat');
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// 预设配置
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const presets = {
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flat: {
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label: t('player.eq.presets.flat'),
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values: Object.fromEntries(frequencies.map((f) => [f, 0]))
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},
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pop: {
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label: t('player.eq.presets.pop'),
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values: {
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31: -1.5,
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62: 3.5,
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125: 5.5,
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250: 3.5,
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500: -0.5,
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1000: -1.5,
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2000: 1.5,
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4000: 2.5,
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8000: 2.5,
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16000: 2.5
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}
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},
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rock: {
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label: t('player.eq.presets.rock'),
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values: {
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31: 4.5,
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62: 3.5,
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125: 2,
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250: 0.5,
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500: -0.5,
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1000: -1,
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2000: 0.5,
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4000: 2,
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8000: 2.5,
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16000: 3.5
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}
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},
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classical: {
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label: t('player.eq.presets.classical'),
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values: {
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31: 3.5,
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62: 3,
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125: 2.5,
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250: 1.5,
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500: -0.5,
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1000: -1.5,
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2000: -1.5,
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4000: 0.5,
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8000: 2,
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16000: 3
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}
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},
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jazz: {
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label: t('player.eq.presets.jazz'),
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values: {
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31: 3,
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62: 2,
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125: 1.5,
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250: 2,
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500: -1,
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1000: -1.5,
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2000: -0.5,
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4000: 1,
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8000: 2.5,
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16000: 3
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}
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},
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hiphop: {
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label: t('player.eq.presets.hiphop'),
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values: {
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31: 5,
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62: 4.5,
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125: 3,
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250: 1.5,
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500: -0.5,
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1000: -1,
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2000: 0.5,
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4000: 1.5,
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8000: 2,
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16000: 2.5
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}
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},
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vocal: {
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label: t('player.eq.presets.vocal'),
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values: {
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31: -2,
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62: -1.5,
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125: -1,
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250: 0.5,
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500: 2,
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1000: 3.5,
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2000: 3,
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4000: 1.5,
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8000: 0.5,
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16000: 0
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}
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},
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dance: {
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label: t('player.eq.presets.dance'),
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values: {
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31: 4,
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62: 3.5,
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125: 2.5,
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250: 1,
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500: 0,
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1000: -0.5,
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2000: 1.5,
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4000: 2.5,
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8000: 3,
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16000: 2.5
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}
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},
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acoustic: {
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label: t('player.eq.presets.acoustic'),
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values: {
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31: 2,
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62: 1.5,
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125: 1,
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250: 1.5,
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500: 2,
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1000: 1.5,
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2000: 2,
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4000: 2.5,
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8000: 2,
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16000: 1.5
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}
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}
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};
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const presetOptions = Object.entries(presets).map(([value, preset]) => ({
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label: preset.label,
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value
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}));
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const toggleEQ = (enabled: boolean) => {
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audioService.setEQEnabled(enabled);
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};
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const applyPreset = (presetName: string) => {
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currentPreset.value = presetName;
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audioService.setCurrentPreset(presetName);
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const preset = presets[presetName as keyof typeof presets];
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if (preset) {
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Object.entries(preset.values).forEach(([freq, gain]) => {
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updateEQ(freq, gain);
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});
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}
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};
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onMounted(() => {
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// 恢复 EQ 设置
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const settings = audioService.getAllEQSettings();
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eqValues.value = settings;
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// 如果有保存的预设,应用该预设
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const savedPreset = audioService.getCurrentPreset();
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if (savedPreset && presets[savedPreset as keyof typeof presets]) {
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currentPreset.value = savedPreset;
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}
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});
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const updateEQ = (frequency: string, gain: number) => {
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audioService.setEQFrequencyGain(frequency, gain);
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eqValues.value = {
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...eqValues.value,
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[frequency]: gain
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};
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// 检查当前值是否与任何预设匹配
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const currentValues = eqValues.value;
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let matchedPreset: string | null = null;
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// 检查是否与任何预设完全匹配
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Object.entries(presets).forEach(([presetName, preset]) => {
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const isMatch = Object.entries(preset.values).every(
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([freq, value]) => Math.abs(currentValues[freq] - value) < 0.1
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);
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if (isMatch) {
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matchedPreset = presetName;
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}
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});
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// 更新当前预设状态
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if (matchedPreset !== null) {
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currentPreset.value = matchedPreset;
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audioService.setCurrentPreset(matchedPreset);
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} else if (currentPreset.value !== 'custom') {
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// 如果与任何预设都不匹配,将状态设置为自定义
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currentPreset.value = 'custom';
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audioService.setCurrentPreset('custom');
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}
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};
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const formatFreq = (freq: number) => {
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if (freq >= 1000) {
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return `${freq / 1000}kHz`;
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}
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return `${freq}Hz`;
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};
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</script>
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<style lang="scss" scoped>
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.eq-control {
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@apply p-6 rounded-lg;
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@apply bg-light dark:bg-dark;
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@apply shadow-lg dark:shadow-none;
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width: 100%;
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max-width: 700px;
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.eq-header {
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@apply flex justify-between items-center mb-4;
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h3 {
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@apply text-xl font-semibold;
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@apply text-gray-800 dark:text-gray-200;
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}
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}
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.eq-presets {
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@apply mb-2 relative;
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height: 40px;
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:deep(.n-scrollbar) {
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@apply -mx-2 px-2;
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}
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:deep(.n-tag) {
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@apply cursor-pointer transition-all duration-200;
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text-align: center;
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&:hover {
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transform: translateY(-2px);
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}
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}
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:deep(.n-space) {
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flex-wrap: nowrap;
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padding: 4px 0;
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}
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}
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.eq-sliders {
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@apply flex justify-between items-end;
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@apply bg-gray-50 dark:bg-gray-800 gap-1;
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@apply rounded-lg p-2;
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height: 300px;
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.eq-slider {
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@apply flex flex-col items-center;
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width: 45px;
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height: 100%;
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.n-slider {
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flex: 1;
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margin: 12px 0;
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min-height: 180px;
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}
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.freq-label {
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@apply text-xs font-medium text-center;
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@apply text-gray-600 dark:text-gray-400;
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white-space: nowrap;
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margin: 8px 0;
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height: 20px;
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}
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.gain-value {
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@apply text-xs font-medium text-center;
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@apply text-gray-600 dark:text-gray-400;
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white-space: nowrap;
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margin: 4px 0;
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height: 16px;
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}
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}
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}
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}
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:deep(.n-slider) {
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--n-rail-height: 4px;
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--n-rail-color: theme('colors.gray.200');
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--n-rail-color-hover: theme('colors.gray.300');
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--n-fill-color: theme('colors.green.500');
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--n-fill-color-hover: theme('colors.green.600');
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--n-handle-color: theme('colors.green.500');
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--n-handle-box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
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.n-slider-handle {
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@apply transition-all duration-200;
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&:hover {
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transform: scale(1.2);
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||||
}
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||||
}
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||||
}
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||||
</style>
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@@ -119,6 +119,25 @@
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</template>
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{{ t('player.playBar.lyric') }}
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</n-tooltip>
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<n-popover
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trigger="click"
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:z-index="99999999"
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content-class="music-eq"
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raw
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:show-arrow="false"
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||||
:delay="200"
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||||
placement="top"
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>
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<template #trigger>
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<n-tooltip trigger="hover" :z-index="9999999">
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<template #trigger>
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<i class="iconfont ri-equalizer-line" :class="{ 'text-green-500': isEQVisible }"></i>
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</template>
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||||
{{ t('player.playBar.eq') }}
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</n-tooltip>
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</template>
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<eq-control />
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</n-popover>
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||||
<n-popover
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trigger="click"
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:z-index="99999999"
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||||
@@ -161,6 +180,7 @@ import { useI18n } from 'vue-i18n';
|
||||
import { useStore } from 'vuex';
|
||||
|
||||
import SongItem from '@/components/common/SongItem.vue';
|
||||
import EqControl from '@/components/EQControl.vue';
|
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import {
|
||||
allTime,
|
||||
artistList,
|
||||
@@ -426,6 +446,8 @@ watch(
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||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const isEQVisible = ref(false);
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
@@ -667,4 +689,10 @@ watch(
|
||||
padding: 0;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
.music-eq {
|
||||
@apply p-4 rounded-3xl;
|
||||
backdrop-filter: blur(20px);
|
||||
@apply bg-light dark:bg-black bg-opacity-75;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -2,15 +2,57 @@ import { Howl } from 'howler';
|
||||
|
||||
import type { SongResult } from '@/type/music';
|
||||
|
||||
interface Window {
|
||||
webkitAudioContext: typeof AudioContext;
|
||||
}
|
||||
|
||||
interface HowlSound {
|
||||
node: HTMLMediaElement & {
|
||||
audioSource?: MediaElementAudioSourceNode;
|
||||
};
|
||||
}
|
||||
|
||||
class AudioService {
|
||||
private currentSound: Howl | null = null;
|
||||
|
||||
private currentTrack: SongResult | null = null;
|
||||
|
||||
private context: AudioContext | null = null;
|
||||
|
||||
private filters: BiquadFilterNode[] = [];
|
||||
|
||||
private source: MediaElementAudioSourceNode | null = null;
|
||||
|
||||
private gainNode: GainNode | null = null;
|
||||
|
||||
private bypass = false;
|
||||
|
||||
// 预设的 EQ 频段
|
||||
private readonly frequencies = [31, 62, 125, 250, 500, 1000, 2000, 4000, 8000, 16000];
|
||||
|
||||
// 默认的 EQ 设置
|
||||
private defaultEQSettings: { [key: string]: number } = {
|
||||
'31': 0,
|
||||
'62': 0,
|
||||
'125': 0,
|
||||
'250': 0,
|
||||
'500': 0,
|
||||
'1000': 0,
|
||||
'2000': 0,
|
||||
'4000': 0,
|
||||
'8000': 0,
|
||||
'16000': 0
|
||||
};
|
||||
|
||||
private retryCount = 0;
|
||||
|
||||
constructor() {
|
||||
if ('mediaSession' in navigator) {
|
||||
this.initMediaSession();
|
||||
}
|
||||
// 从本地存储加载 EQ 开关状态
|
||||
const bypassState = localStorage.getItem('eqBypass');
|
||||
this.bypass = bypassState ? JSON.parse(bypassState) : false;
|
||||
}
|
||||
|
||||
private initMediaSession() {
|
||||
@@ -120,6 +162,198 @@ class AudioService {
|
||||
}
|
||||
}
|
||||
|
||||
// EQ 相关方法
|
||||
public isEQEnabled(): boolean {
|
||||
return !this.bypass;
|
||||
}
|
||||
|
||||
public setEQEnabled(enabled: boolean) {
|
||||
this.bypass = !enabled;
|
||||
localStorage.setItem('eqBypass', JSON.stringify(this.bypass));
|
||||
|
||||
if (this.source && this.gainNode && this.context) {
|
||||
this.applyBypassState();
|
||||
}
|
||||
}
|
||||
|
||||
public setEQFrequencyGain(frequency: string, gain: number) {
|
||||
const filterIndex = this.frequencies.findIndex((f) => f.toString() === frequency);
|
||||
if (filterIndex !== -1 && this.filters[filterIndex]) {
|
||||
this.filters[filterIndex].gain.setValueAtTime(gain, this.context?.currentTime || 0);
|
||||
this.saveEQSettings(frequency, gain);
|
||||
}
|
||||
}
|
||||
|
||||
public resetEQ() {
|
||||
this.filters.forEach((filter) => {
|
||||
filter.gain.setValueAtTime(0, this.context?.currentTime || 0);
|
||||
});
|
||||
localStorage.removeItem('eqSettings');
|
||||
}
|
||||
|
||||
public getAllEQSettings(): { [key: string]: number } {
|
||||
return this.loadEQSettings();
|
||||
}
|
||||
|
||||
private saveEQSettings(frequency: string, gain: number) {
|
||||
const settings = this.loadEQSettings();
|
||||
settings[frequency] = gain;
|
||||
localStorage.setItem('eqSettings', JSON.stringify(settings));
|
||||
}
|
||||
|
||||
private loadEQSettings(): { [key: string]: number } {
|
||||
const savedSettings = localStorage.getItem('eqSettings');
|
||||
return savedSettings ? JSON.parse(savedSettings) : { ...this.defaultEQSettings };
|
||||
}
|
||||
|
||||
private async disposeEQ(keepContext = false) {
|
||||
try {
|
||||
// 清理音频节点连接
|
||||
if (this.source) {
|
||||
this.source.disconnect();
|
||||
this.source = null;
|
||||
}
|
||||
|
||||
// 清理滤波器
|
||||
this.filters.forEach((filter) => {
|
||||
try {
|
||||
filter.disconnect();
|
||||
} catch (e) {
|
||||
console.warn('清理滤波器时出错:', e);
|
||||
}
|
||||
});
|
||||
this.filters = [];
|
||||
|
||||
// 清理增益节点
|
||||
if (this.gainNode) {
|
||||
this.gainNode.disconnect();
|
||||
this.gainNode = null;
|
||||
}
|
||||
|
||||
// 如果不需要保持上下文,则关闭它
|
||||
if (!keepContext && this.context) {
|
||||
try {
|
||||
await this.context.close();
|
||||
this.context = null;
|
||||
} catch (e) {
|
||||
console.warn('关闭音频上下文时出错:', e);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('清理EQ资源时出错:', error);
|
||||
}
|
||||
}
|
||||
|
||||
private async setupEQ(sound: Howl) {
|
||||
try {
|
||||
const howl = sound as any;
|
||||
const audioNode = howl._sounds?.[0]?._node;
|
||||
|
||||
if (!audioNode || !(audioNode instanceof HTMLMediaElement)) {
|
||||
if (this.retryCount < 3) {
|
||||
console.warn('等待音频节点初始化,重试次数:', this.retryCount + 1);
|
||||
await new Promise((resolve) => setTimeout(resolve, 100));
|
||||
this.retryCount++;
|
||||
return await this.setupEQ(sound);
|
||||
}
|
||||
throw new Error('无法获取音频节点,请重试');
|
||||
}
|
||||
|
||||
this.retryCount = 0;
|
||||
|
||||
// 确保使用 Howler 的音频上下文
|
||||
this.context = Howler.ctx as AudioContext;
|
||||
|
||||
if (!this.context || this.context.state === 'closed') {
|
||||
Howler.ctx = new AudioContext();
|
||||
this.context = Howler.ctx;
|
||||
Howler.masterGain = this.context.createGain();
|
||||
Howler.masterGain.connect(this.context.destination);
|
||||
}
|
||||
|
||||
if (this.context.state === 'suspended') {
|
||||
await this.context.resume();
|
||||
}
|
||||
|
||||
// 清理现有连接
|
||||
await this.disposeEQ(true);
|
||||
|
||||
try {
|
||||
// 检查节点是否已经有源
|
||||
const existingSource = (audioNode as any).source as MediaElementAudioSourceNode;
|
||||
if (existingSource?.context === this.context) {
|
||||
console.log('复用现有音频源节点');
|
||||
this.source = existingSource;
|
||||
} else {
|
||||
// 创建新的源节点
|
||||
console.log('创建新的音频源节点');
|
||||
this.source = this.context.createMediaElementSource(audioNode);
|
||||
(audioNode as any).source = this.source;
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('创建音频源节点失败:', e);
|
||||
throw e;
|
||||
}
|
||||
|
||||
// 创建增益节点
|
||||
this.gainNode = this.context.createGain();
|
||||
|
||||
// 创建滤波器
|
||||
this.filters = this.frequencies.map((freq) => {
|
||||
const filter = this.context!.createBiquadFilter();
|
||||
filter.type = 'peaking';
|
||||
filter.frequency.value = freq;
|
||||
filter.Q.value = 1;
|
||||
filter.gain.value = this.loadEQSettings()[freq.toString()] || 0;
|
||||
return filter;
|
||||
});
|
||||
|
||||
// 应用EQ状态
|
||||
this.applyBypassState();
|
||||
|
||||
// 设置音量
|
||||
const volume = localStorage.getItem('volume');
|
||||
if (this.gainNode) {
|
||||
this.gainNode.gain.value = volume ? parseFloat(volume) : 1;
|
||||
}
|
||||
|
||||
console.log('EQ初始化成功');
|
||||
} catch (error) {
|
||||
console.error('EQ初始化失败:', error);
|
||||
await this.disposeEQ();
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
private applyBypassState() {
|
||||
if (!this.source || !this.gainNode || !this.context) return;
|
||||
|
||||
try {
|
||||
// 断开所有现有连接
|
||||
this.source.disconnect();
|
||||
this.filters.forEach((filter) => filter.disconnect());
|
||||
this.gainNode.disconnect();
|
||||
|
||||
if (this.bypass) {
|
||||
// EQ被禁用时,直接连接到输出
|
||||
this.source.connect(this.gainNode);
|
||||
this.gainNode.connect(this.context.destination);
|
||||
} else {
|
||||
// EQ启用时,通过滤波器链连接
|
||||
this.source.connect(this.filters[0]);
|
||||
this.filters.forEach((filter, index) => {
|
||||
if (index < this.filters.length - 1) {
|
||||
filter.connect(this.filters[index + 1]);
|
||||
}
|
||||
});
|
||||
this.filters[this.filters.length - 1].connect(this.gainNode);
|
||||
this.gainNode.connect(this.context.destination);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('应用EQ状态时出错:', error);
|
||||
}
|
||||
}
|
||||
|
||||
// 播放控制相关
|
||||
play(url?: string, track?: SongResult): Promise<Howl> {
|
||||
// 如果没有提供新的 URL 和 track,且当前有音频实例,则继续播放
|
||||
@@ -137,14 +371,31 @@ class AudioService {
|
||||
let retryCount = 0;
|
||||
const maxRetries = 1;
|
||||
|
||||
const tryPlay = () => {
|
||||
// 清理现有的音频实例
|
||||
if (this.currentSound) {
|
||||
this.currentSound.unload();
|
||||
this.currentSound = null;
|
||||
}
|
||||
|
||||
const tryPlay = async () => {
|
||||
try {
|
||||
// 确保使用同一个音频上下文
|
||||
if (!Howler.ctx || Howler.ctx.state === 'closed') {
|
||||
Howler.ctx = new AudioContext();
|
||||
this.context = Howler.ctx;
|
||||
Howler.masterGain = this.context.createGain();
|
||||
Howler.masterGain.connect(this.context.destination);
|
||||
}
|
||||
|
||||
// 恢复上下文状态
|
||||
if (Howler.ctx.state === 'suspended') {
|
||||
await Howler.ctx.resume();
|
||||
}
|
||||
|
||||
// 先停止并清理现有的音频实例
|
||||
if (this.currentSound) {
|
||||
this.currentSound.stop();
|
||||
this.currentSound.unload();
|
||||
this.currentSound = null;
|
||||
}
|
||||
|
||||
// 清理 EQ 但保持上下文
|
||||
await this.disposeEQ(true);
|
||||
|
||||
this.currentTrack = track;
|
||||
this.currentSound = new Howl({
|
||||
src: [url],
|
||||
@@ -174,13 +425,20 @@ class AudioService {
|
||||
reject(new Error('音频播放失败,请尝试切换其他歌曲'));
|
||||
}
|
||||
},
|
||||
onload: () => {
|
||||
// 音频加载成功后更新媒体会话
|
||||
if (track && this.currentSound) {
|
||||
this.updateMediaSessionMetadata(track);
|
||||
this.updateMediaSessionPositionState();
|
||||
this.emit('load');
|
||||
resolve(this.currentSound);
|
||||
onload: async () => {
|
||||
// 音频加载成功后设置 EQ 和更新媒体会话
|
||||
if (this.currentSound) {
|
||||
try {
|
||||
await this.setupEQ(this.currentSound);
|
||||
this.updateMediaSessionMetadata(track);
|
||||
this.updateMediaSessionPositionState();
|
||||
this.emit('load');
|
||||
resolve(this.currentSound);
|
||||
} catch (error) {
|
||||
console.error('设置 EQ 失败:', error);
|
||||
// 即使 EQ 设置失败,也继续播放
|
||||
resolve(this.currentSound);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -238,6 +496,7 @@ class AudioService {
|
||||
if ('mediaSession' in navigator) {
|
||||
navigator.mediaSession.playbackState = 'none';
|
||||
}
|
||||
this.disposeEQ();
|
||||
}
|
||||
|
||||
setVolume(volume: number) {
|
||||
@@ -267,6 +526,14 @@ class AudioService {
|
||||
clearAllListeners() {
|
||||
this.callbacks = {};
|
||||
}
|
||||
|
||||
public getCurrentPreset(): string | null {
|
||||
return localStorage.getItem('currentPreset');
|
||||
}
|
||||
|
||||
public setCurrentPreset(preset: string): void {
|
||||
localStorage.setItem('currentPreset', preset);
|
||||
}
|
||||
}
|
||||
|
||||
export const audioService = new AudioService();
|
||||
|
||||
190
src/renderer/services/eqService.ts
Normal file
190
src/renderer/services/eqService.ts
Normal file
@@ -0,0 +1,190 @@
|
||||
import { Howl, Howler } from 'howler';
|
||||
import Tuna from 'tunajs';
|
||||
|
||||
// 类型定义扩展
|
||||
interface HowlSound {
|
||||
_sounds: Array<{
|
||||
_node: HTMLMediaElement & {
|
||||
destination?: MediaElementAudioSourceNode;
|
||||
};
|
||||
}>;
|
||||
}
|
||||
|
||||
export interface EQSettings {
|
||||
[key: string]: number;
|
||||
}
|
||||
|
||||
export class EQService {
|
||||
private context: AudioContext | null = null;
|
||||
|
||||
private tuna: any = null;
|
||||
|
||||
private equalizer: any = null;
|
||||
|
||||
private source: MediaElementAudioSourceNode | null = null;
|
||||
|
||||
private gainNode: GainNode | null = null;
|
||||
|
||||
private howlInstance: Howl | null = null;
|
||||
|
||||
private bypass = false;
|
||||
|
||||
// 预设频率
|
||||
private readonly frequencies = [31, 62, 125, 250, 500, 1000, 2000, 4000, 8000, 16000];
|
||||
|
||||
// 默认EQ设置
|
||||
private defaultEQSettings: EQSettings = Object.fromEntries(
|
||||
this.frequencies.map((f) => [f.toString(), 0])
|
||||
);
|
||||
|
||||
constructor() {
|
||||
this.loadSavedSettings();
|
||||
this.bypass = localStorage.getItem('eqBypass') === 'true';
|
||||
this.initializeUserGestureHandler();
|
||||
}
|
||||
|
||||
// 初始化用户手势处理
|
||||
private initializeUserGestureHandler() {
|
||||
const handler = async () => {
|
||||
if (this.context?.state === 'suspended') {
|
||||
await this.context.resume();
|
||||
}
|
||||
document.removeEventListener('click', handler);
|
||||
};
|
||||
document.addEventListener('click', handler);
|
||||
}
|
||||
|
||||
// 初始化音频上下文
|
||||
public async setupAudioContext(howl: Howl) {
|
||||
try {
|
||||
// 使用Howler的现有上下文
|
||||
this.context = (Howler.ctx as AudioContext) || new AudioContext();
|
||||
|
||||
// 初始化Howler的音频系统(如果需要)
|
||||
if (!Howler.ctx) {
|
||||
Howler.ctx = this.context;
|
||||
Howler.masterGain = this.context.createGain();
|
||||
Howler.masterGain.connect(this.context.destination);
|
||||
}
|
||||
|
||||
// 确保上下文处于运行状态
|
||||
if (this.context.state === 'suspended') {
|
||||
await this.context.resume();
|
||||
}
|
||||
|
||||
const sound = (howl as unknown as HowlSound)._sounds[0];
|
||||
if (!sound?._node) throw new Error('无法获取音频节点');
|
||||
|
||||
// 清理现有资源
|
||||
await this.dispose();
|
||||
|
||||
// 创建新的处理链
|
||||
this.tuna = new Tuna(this.context);
|
||||
this.howlInstance = howl;
|
||||
|
||||
// 创建/复用源节点
|
||||
if (!sound._node.destination) {
|
||||
this.source = this.context.createMediaElementSource(sound._node);
|
||||
sound._node.destination = this.source;
|
||||
} else {
|
||||
this.source = sound._node.destination;
|
||||
}
|
||||
|
||||
// 创建效果节点
|
||||
this.gainNode = this.context.createGain();
|
||||
this.equalizer = new this.tuna.Equalizer({
|
||||
frequencies: this.frequencies,
|
||||
gains: this.frequencies.map((f) => this.getSavedGain(f.toString())),
|
||||
bypass: this.bypass
|
||||
});
|
||||
|
||||
// 连接节点链
|
||||
this.source!.connect(this.equalizer.input).connect(this.gainNode).connect(Howler.masterGain);
|
||||
|
||||
// 恢复音量设置
|
||||
const volume = localStorage.getItem('volume');
|
||||
this.gainNode.gain.value = volume ? parseFloat(volume) : 1;
|
||||
} catch (error) {
|
||||
console.error('音频上下文初始化失败:', error);
|
||||
await this.dispose();
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
// EQ功能开关
|
||||
public setEnabled(enabled: boolean) {
|
||||
this.bypass = !enabled;
|
||||
localStorage.setItem('eqBypass', JSON.stringify(this.bypass));
|
||||
if (this.equalizer) this.equalizer.bypass = this.bypass;
|
||||
}
|
||||
|
||||
public isEnabled(): boolean {
|
||||
return !this.bypass;
|
||||
}
|
||||
|
||||
// 调整频率增益
|
||||
public setFrequencyGain(frequency: string, gain: number) {
|
||||
const index = this.frequencies.findIndex((f) => f.toString() === frequency);
|
||||
if (index !== -1 && this.equalizer) {
|
||||
this.equalizer.setGain(index, gain);
|
||||
this.saveSettings(frequency, gain);
|
||||
}
|
||||
}
|
||||
|
||||
// 重置EQ设置
|
||||
public resetEQ() {
|
||||
this.frequencies.forEach((f) => {
|
||||
this.setFrequencyGain(f.toString(), 0);
|
||||
});
|
||||
localStorage.removeItem('eqSettings');
|
||||
}
|
||||
|
||||
// 获取当前设置
|
||||
public getAllSettings(): EQSettings {
|
||||
return this.loadSavedSettings();
|
||||
}
|
||||
|
||||
// 保存/加载设置
|
||||
private saveSettings(frequency: string, gain: number) {
|
||||
const settings = this.loadSavedSettings();
|
||||
settings[frequency] = gain;
|
||||
localStorage.setItem('eqSettings', JSON.stringify(settings));
|
||||
}
|
||||
|
||||
private loadSavedSettings(): EQSettings {
|
||||
const saved = localStorage.getItem('eqSettings');
|
||||
return saved ? JSON.parse(saved) : { ...this.defaultEQSettings };
|
||||
}
|
||||
|
||||
private getSavedGain(frequency: string): number {
|
||||
return this.loadSavedSettings()[frequency] || 0;
|
||||
}
|
||||
|
||||
// 清理资源
|
||||
public async dispose() {
|
||||
try {
|
||||
[this.source, this.equalizer, this.gainNode].forEach((node) => {
|
||||
if (node) {
|
||||
node.disconnect();
|
||||
// 特殊清理Tuna节点
|
||||
if (node instanceof Tuna.Equalizer) node.destroy();
|
||||
}
|
||||
});
|
||||
|
||||
if (this.context && this.context !== Howler.ctx) {
|
||||
await this.context.close();
|
||||
}
|
||||
|
||||
this.context = null;
|
||||
this.tuna = null;
|
||||
this.source = null;
|
||||
this.equalizer = null;
|
||||
this.gainNode = null;
|
||||
this.howlInstance = null;
|
||||
} catch (error) {
|
||||
console.error('资源清理失败:', error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const eqService = new EQService();
|
||||
Reference in New Issue
Block a user