Files
Xboard/app/Services/NodeRegistry.php

171 lines
4.8 KiB
PHP

<?php
namespace App\Services;
use Workerman\Connection\TcpConnection;
/**
* In-memory registry for active WebSocket node connections.
* Runs inside the Workerman process.
*/
class NodeRegistry
{
/** @var array<int, TcpConnection> nodeId → connection */
private static array $connections = [];
/** @var array<int, TcpConnection> machineId → connection */
private static array $machineConnections = [];
public static function add(int $nodeId, TcpConnection $conn): void
{
if (isset(self::$connections[$nodeId]) && self::$connections[$nodeId] !== $conn) {
self::$connections[$nodeId]->close();
}
self::$connections[$nodeId] = $conn;
}
public static function addMachine(int $machineId, TcpConnection $conn): void
{
if (isset(self::$machineConnections[$machineId]) && self::$machineConnections[$machineId] !== $conn) {
self::$machineConnections[$machineId]->close();
}
self::$machineConnections[$machineId] = $conn;
}
/**
* Remove a node mapping only if it still points to the given connection.
* Passing null removes unconditionally (backward compat for single-node mode).
*/
public static function remove(int $nodeId, ?TcpConnection $conn = null): void
{
if ($conn !== null && isset(self::$connections[$nodeId]) && self::$connections[$nodeId] !== $conn) {
return; // already replaced by a newer connection
}
unset(self::$connections[$nodeId]);
}
public static function removeMachine(int $machineId, ?TcpConnection $conn = null): void
{
if ($conn !== null && isset(self::$machineConnections[$machineId]) && self::$machineConnections[$machineId] !== $conn) {
return;
}
unset(self::$machineConnections[$machineId]);
}
public static function get(int $nodeId): ?TcpConnection
{
return self::$connections[$nodeId] ?? null;
}
public static function getMachine(int $machineId): ?TcpConnection
{
return self::$machineConnections[$machineId] ?? null;
}
/**
* Send a JSON message to a specific node.
*/
public static function send(int $nodeId, string $event, array $data): bool
{
$conn = self::get($nodeId);
if (!$conn) {
return false;
}
// Machine-mode connections multiplex multiple node IDs through the same
// socket, so node-scoped events must carry node_id for the client mux.
if (!empty($conn->machineNodeIds) && $event !== 'sync.nodes' && !array_key_exists('node_id', $data)) {
$data['node_id'] = $nodeId;
}
$payload = json_encode([
'event' => $event,
'data' => $data,
'timestamp' => time(),
]);
$conn->send($payload);
return true;
}
/**
* Update in-memory registry when a machine's node set changes.
* Called from the WS process when a sync.nodes event is dispatched.
*/
public static function refreshMachineNodes(int $machineId, array $newNodeIds): void
{
$conn = self::getMachine($machineId);
if (!$conn) {
return;
}
$oldNodeIds = $conn->machineNodeIds ?? [];
// Remove nodes no longer on this machine
foreach (array_diff($oldNodeIds, $newNodeIds) as $removedId) {
self::remove($removedId, $conn);
}
// Add newly assigned nodes (via add() to close any stale standalone connection)
foreach ($newNodeIds as $nodeId) {
self::add($nodeId, $conn);
}
$conn->machineNodeIds = $newNodeIds;
}
public static function sendMachine(int $machineId, string $event, array $data): bool
{
$conn = self::getMachine($machineId);
if (!$conn) {
return false;
}
$payload = json_encode([
'event' => $event,
'data' => $data,
'timestamp' => time(),
]);
$conn->send($payload);
return true;
}
/**
* Get the connection for a node by ID, checking if it's still alive.
*/
public static function isOnline(int $nodeId): bool
{
$conn = self::get($nodeId);
return $conn !== null && $conn->getStatus() === TcpConnection::STATUS_ESTABLISHED;
}
/**
* Get all connected node IDs.
* @return int[]
*/
public static function getConnectedNodeIds(): array
{
return array_keys(self::$connections);
}
public static function count(): int
{
return count(self::$connections);
}
/**
* @return int[]
*/
public static function getConnectedMachineIds(): array
{
return array_keys(self::$machineConnections);
}
public static function machineCount(): int
{
return count(self::$machineConnections);
}
}