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chatroom/app/Http/Controllers/GomokuController.php

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<?php
/**
* 文件功能:五子棋对战前台控制器
*
* 提供 PvP随机对战 PvE人机对战两种模式的完整 API
* - 创建对局(支持两种模式)
* - 加入 PvP 对战
* - 落子(自动触发 AI 回应)
* - 认输
* - 取消邀请
* - 获取对局状态
*
* @author ChatRoom Laravel
*
* @version 1.0.0
*/
namespace App\Http\Controllers;
use App\Enums\CurrencySource;
use App\Events\GomokuFinishedEvent;
use App\Events\GomokuInviteEvent;
use App\Events\GomokuMovedEvent;
use App\Models\GameConfig;
use App\Models\GomokuGame;
use App\Services\GomokuAiService;
use App\Services\UserCurrencyService;
use Illuminate\Http\JsonResponse;
use Illuminate\Http\Request;
use Illuminate\Support\Facades\DB;
class GomokuController extends Controller
{
public function __construct(
private readonly GomokuAiService $ai,
private readonly UserCurrencyService $currency,
) {}
/**
* 创建对局。
*
* 支持两种模式:
* - pvp: 广播邀请通知,等待其他玩家加入
* - pve: 立即开局与 AI 对战(需支付入场费)
*/
public function create(Request $request): JsonResponse
{
if (! GameConfig::isEnabled('gomoku')) {
return response()->json(['ok' => false, 'message' => '五子棋当前未开启。']);
}
$data = $request->validate([
'mode' => 'required|in:pvp,pve',
'room_id' => 'required|integer|exists:rooms,id',
'ai_level' => 'required_if:mode,pve|nullable|integer|min:1|max:4',
]);
$user = $request->user();
// PvP检查是否已在等待/对局中(一次只能参与一场)
$activeGame = GomokuGame::query()
->where(function ($q) use ($user) {
$q->where('player_black_id', $user->id)
->orWhere('player_white_id', $user->id);
})
->whereIn('status', ['waiting', 'playing'])
->first();
if ($activeGame) {
return response()->json(['ok' => false, 'message' => '您当前已有进行中的对局,请先完成或取消。']);
}
// PvE扣除入场费
$entryFee = 0;
if ($data['mode'] === 'pve') {
$entryFee = $this->getPveEntryFee((int) $data['ai_level']);
if ($entryFee > 0 && ($user->jjb ?? 0) < $entryFee) {
return response()->json(['ok' => false, 'message' => "金币不足,此难度需 {$entryFee} 金币入场费。"]);
}
}
return DB::transaction(function () use ($user, $data, $entryFee): JsonResponse {
// PvE 扣除入场费
if ($entryFee > 0) {
$this->currency->change(
$user,
'gold',
-$entryFee,
CurrencySource::GOMOKU_ENTRY_FEE,
"五子棋 AI 对战入场费(难度{$data['ai_level']}",
);
}
$timeout = (int) GameConfig::param('gomoku', 'invite_timeout', 60);
$game = GomokuGame::create([
'mode' => $data['mode'],
'room_id' => $data['room_id'],
'player_black_id' => $user->id,
'ai_level' => $data['mode'] === 'pve' ? ($data['ai_level'] ?? 1) : null,
'status' => $data['mode'] === 'pve' ? 'playing' : 'waiting',
'board' => GomokuGame::emptyBoard(),
'current_turn' => 1,
'entry_fee' => $entryFee,
'invite_expires_at' => $data['mode'] === 'pvp' ? now()->addSeconds($timeout) : null,
'started_at' => $data['mode'] === 'pve' ? now() : null,
]);
// PvP广播邀请通知至房间
if ($data['mode'] === 'pvp') {
broadcast(new GomokuInviteEvent($game, $user->username));
}
return response()->json([
'ok' => true,
'game_id' => $game->id,
'message' => $data['mode'] === 'pvp'
? '已发起对战邀请,等待其他玩家加入…'
: '对局已开始,您执黑棋先手!',
]);
});
}
/**
* 加入 PvP 对战(白棋方)。
*/
public function join(Request $request, GomokuGame $game): JsonResponse
{
$user = $request->user();
if ($game->status !== 'waiting') {
return response()->json(['ok' => false, 'message' => '该对局已不在等待状态。']);
}
if ($game->player_black_id === $user->id) {
return response()->json(['ok' => false, 'message' => '不能加入自己发起的对局。']);
}
if ($game->invite_expires_at && now()->isAfter($game->invite_expires_at)) {
$game->update(['status' => 'cancelled']);
return response()->json(['ok' => false, 'message' => '该邀请已超时,请重新发起。']);
}
// 检查接受方是否已在其他对局中
$activeGame = GomokuGame::query()
->where(function ($q) use ($user) {
$q->where('player_black_id', $user->id)
->orWhere('player_white_id', $user->id);
})
->whereIn('status', ['waiting', 'playing'])
->first();
if ($activeGame) {
return response()->json(['ok' => false, 'message' => '您当前已有进行中的对局。']);
}
$game->update([
'player_white_id' => $user->id,
'status' => 'playing',
'started_at' => now(),
]);
return response()->json([
'ok' => true,
'game_id' => $game->id,
'message' => '已成功加入对战!您执白棋。',
]);
}
/**
* 落子。
*
* PvP 模式:验证轮次后广播落子。
* PvE 模式:玩家落子后,自动计算 AI 落点并一并返回。
*/
public function move(Request $request, GomokuGame $game): JsonResponse
{
$user = $request->user();
if ($game->status !== 'playing') {
return response()->json(['ok' => false, 'message' => '对局未在进行中。']);
}
$data = $request->validate([
'row' => 'required|integer|min:0|max:14',
'col' => 'required|integer|min:0|max:14',
]);
$row = (int) $data['row'];
$col = (int) $data['col'];
$board = $game->board;
// 坐标已被占用
if (GomokuGame::isOccupied($board, $row, $col)) {
return response()->json(['ok' => false, 'message' => '该位置已有棋子。']);
}
// PvP验证是否轮到该玩家
if ($game->mode === 'pvp') {
if (! $game->belongsToUser($user->id)) {
return response()->json(['ok' => false, 'message' => '您不在该对局中。']);
}
if (! $game->isUserTurn($user->id)) {
return response()->json(['ok' => false, 'message' => '当前不是您的回合。']);
}
} else {
// PvE只允许黑棋玩家操作
if ($game->player_black_id !== $user->id) {
return response()->json(['ok' => false, 'message' => '您不在该对局中。']);
}
if ($game->current_turn !== 1) {
return response()->json(['ok' => false, 'message' => 'AI 正在思考,请等待。']);
}
}
return DB::transaction(function () use ($game, $row, $col, $board, $user): JsonResponse {
// 玩家落子
$playerColor = $game->mode === 'pvp' ? $game->colorOf($user->id) : 1;
$board = GomokuGame::placeStone($board, $row, $col, $playerColor);
// 记录落子历史
$history = $game->moves_history ?? [];
$history[] = ['row' => $row, 'col' => $col, 'color' => $playerColor, 'at' => now()->toIso8601String()];
// 判断玩家是否胜利
if (GomokuGame::checkWin($board, $row, $col, $playerColor)) {
return $this->finishGame($game, $board, $history, $playerColor, 'win', $user);
}
// 判断平局
if (GomokuGame::isBoardFull($board)) {
return $this->finishGame($game, $board, $history, 0, 'draw', $user);
}
// 切换回合
$nextTurn = $playerColor === 1 ? 2 : 1;
$game->update([
'board' => $board,
'current_turn' => $nextTurn,
'moves_history' => $history,
]);
// PvP广播落子事件
if ($game->mode === 'pvp') {
broadcast(new GomokuMovedEvent($game->fresh(), $row, $col, $playerColor));
return response()->json(['ok' => true, 'moved' => compact('row', 'col')]);
}
// PvEAI 落子
$aiMove = $this->ai->think($board, $game->ai_level ?? 1);
$aiRow = $aiMove['row'];
$aiCol = $aiMove['col'];
$aiColor = 2;
$board = GomokuGame::placeStone($board, $aiRow, $aiCol, $aiColor);
$history[] = ['row' => $aiRow, 'col' => $aiCol, 'color' => $aiColor, 'at' => now()->toIso8601String()];
// 判断 AI 是否胜利
if (GomokuGame::checkWin($board, $aiRow, $aiCol, $aiColor)) {
return $this->finishGame($game, $board, $history, $aiColor, 'win', $user);
}
// 再次检查平局AI 落子后)
if (GomokuGame::isBoardFull($board)) {
return $this->finishGame($game, $board, $history, 0, 'draw', $user);
}
// AI 落子后切换回玩家回合
$game->update([
'board' => $board,
'current_turn' => 1,
'moves_history' => $history,
]);
return response()->json([
'ok' => true,
'moved' => ['row' => $row, 'col' => $col],
'ai_moved' => ['row' => $aiRow, 'col' => $aiCol],
]);
});
}
/**
* 认输(当前玩家主动认输,对手获胜)。
*/
public function resign(Request $request, GomokuGame $game): JsonResponse
{
$user = $request->user();
if (! in_array($game->status, ['playing', 'waiting'])) {
return response()->json(['ok' => false, 'message' => '对局已结束。']);
}
if (! $game->belongsToUser($user->id)) {
return response()->json(['ok' => false, 'message' => '您不在该对局中。']);
}
// 认输者对应颜色,胜方为另一色
$resignColor = $game->colorOf($user->id);
$winnerColor = $resignColor === 1 ? 2 : 1;
return DB::transaction(function () use ($game, $winnerColor, $user): JsonResponse {
return $this->finishGame($game, $game->board, $game->moves_history ?? [], $winnerColor, 'resign', $user);
});
}
/**
* 取消 PvP 邀请(发起者主动取消,或超时后被调用)。
*/
public function cancel(Request $request, GomokuGame $game): JsonResponse
{
$user = $request->user();
if ($game->status !== 'waiting') {
return response()->json(['ok' => false, 'message' => '该对局已不在等待状态。']);
}
if ($game->player_black_id !== $user->id) {
return response()->json(['ok' => false, 'message' => '只有发起者可取消邀请。']);
}
$game->update(['status' => 'cancelled']);
return response()->json(['ok' => true, 'message' => '邀请已取消。']);
}
/**
* 获取对局当前状态(用于前端重连同步)。
*/
public function state(Request $request, GomokuGame $game): JsonResponse
{
$user = $request->user();
if (! $game->belongsToUser($user->id) && $game->mode === 'pvp') {
return response()->json(['ok' => false, 'message' => '无权访问该对局。']);
}
return response()->json([
'ok' => true,
'game_id' => $game->id,
'mode' => $game->mode,
'status' => $game->status,
'board' => $game->board,
'current_turn' => $game->current_turn,
'winner' => $game->winner,
'your_color' => $game->colorOf($user->id),
'ai_level' => $game->ai_level,
'reward_gold' => $game->reward_gold,
]);
}
// ─── 私有工具方法 ─────────────────────────────────────────────────
/**
* 结算对局:更新状态、发放奖励、广播事件。
*
* @param GomokuGame $game 当前对局
* @param array $board 最终棋盘
* @param array $history 落子历史
* @param int $winnerColor 胜方颜色0=平局)
* @param string $reason 结束原因win/draw/resign
* @param \App\Models\User $currentUser 当前操作用户(用于加载用户名)
*/
private function finishGame(
GomokuGame $game,
array $board,
array $history,
int $winnerColor,
string $reason,
mixed $currentUser
): JsonResponse {
$rewardGold = 0;
$winnerName = '';
$loserName = '';
// 加载对局玩家信息
$game->load('playerBlack', 'playerWhite');
if ($winnerColor === 0) {
// 平局
$winnerName = '';
$loserName = '';
// PvE 平局:返还入场费
if ($game->mode === 'pve' && $game->entry_fee > 0) {
$this->currency->change(
$game->playerBlack,
'gold',
$game->entry_fee,
CurrencySource::GOMOKU_REFUND,
'五子棋 AI 平局返还入场费',
);
}
} else {
// 有胜负
$rewardGold = $this->calculateReward($game, $winnerColor);
if ($game->mode === 'pvp') {
$winnerUser = $winnerColor === 1 ? $game->playerBlack : $game->playerWhite;
$loserUser = $winnerColor === 1 ? $game->playerWhite : $game->playerBlack;
$winnerName = $winnerUser?->username ?? '';
$loserName = $loserUser?->username ?? '';
// 将英文 reason 转为友好的中文后缀
$reasonText = match ($reason) {
'resign' => '(认输)',
'timeout' => '(超时)',
default => '',
};
// 发放 PvP 胜利奖励给获胜玩家
if ($winnerUser && $rewardGold > 0) {
$this->currency->change(
$winnerUser,
'gold',
$rewardGold,
CurrencySource::GOMOKU_WIN,
"五子棋:击败 {$loserName}{$reasonText}",
);
}
} else {
// PvE 模式winnerColor=1 代表玩家胜
if ($winnerColor === 1) {
$winnerName = $game->playerBlack->username ?? '';
$loserName = "AI难度{$game->ai_level}";
if ($rewardGold > 0) {
$this->currency->change(
$game->playerBlack,
'gold',
$rewardGold,
CurrencySource::GOMOKU_WIN,
"五子棋:击败 AI难度{$game->ai_level}",
);
}
} else {
// AI 获胜:入场费已扣,无返还
$winnerName = "AI难度{$game->ai_level}";
$loserName = $game->playerBlack->username ?? '';
}
}
}
$game->update([
'status' => 'finished',
'board' => $board,
'moves_history' => $history,
'winner' => $winnerColor,
'reward_gold' => $rewardGold,
'finished_at' => now(),
]);
// 广播对局结束事件给参与对局的双方
broadcast(new GomokuFinishedEvent($game->fresh(), $winnerName, $loserName, $reason));
// 有胜负,均向房间广播系统通知
if ($winnerColor !== 0) {
if ($game->mode === 'pvp') {
// PvP胜方玩家获奖通知
$reasonText = match ($reason) {
'resign' => '(认输)',
default => '',
};
$text = "♟️ 【五子棋】玩家对战结果!恭喜玩家【{$winnerName}】击败了【{$loserName}{$reasonText},赢得 {$rewardGold} 金币!";
} elseif ($winnerColor === 1) {
// PvE玩家获胜
$text = "♟️ 【五子棋】棋神降临!恭喜玩家【{$winnerName}】在人机对战(难度{$game->ai_level})中击败 AI赢得 {$rewardGold} 金币!";
} else {
// PvEAI 获胜(玩家输了)
$text = "♟️ 【五子棋】AI 大获全胜!玩家【{$loserName}】在人机对战(难度{$game->ai_level})中不敌 AI再接再厉";
}
$this->broadcastSystemMessage($game->room_id, $text);
}
return response()->json([
'ok' => true,
'finished' => true,
'winner' => $winnerColor,
'winner_name' => $winnerName,
'reason' => $reason,
'reward_gold' => $rewardGold,
]);
}
/**
* 发送系统房间广播。
*
* @param int $roomId 房间ID
* @param string $content 广播内容
*/
private function broadcastSystemMessage(int $roomId, string $content): void
{
$chatState = app(\App\Services\ChatStateService::class);
$messageData = [
'id' => $chatState->nextMessageId($roomId),
'room_id' => $roomId,
'from_user' => '系统传音',
'to_user' => '大家',
'content' => $content,
'is_secret' => false,
'font_color' => '#d97706', // 琥珀橙色
'action' => '大声宣告',
'sent_at' => now()->toDateTimeString(),
];
$chatState->pushMessage($roomId, $messageData);
broadcast(new \App\Events\MessageSent($roomId, $messageData));
\App\Jobs\SaveMessageJob::dispatch($messageData);
}
/**
* 根据对局模式和获胜方计算奖励金币。
*
* @param GomokuGame $game 对局
* @param int $winnerColor 胜方颜色
*/
private function calculateReward(GomokuGame $game, int $winnerColor): int
{
if ($game->mode === 'pvp') {
// PvP 胜利奖励从游戏配置读取
return (int) GameConfig::param('gomoku', 'pvp_reward', 80);
}
// PvEAI 胜利无奖励
if ($winnerColor !== 1) {
return 0;
}
// 按难度从游戏配置读取胜利奖励
$key = match ((int) $game->ai_level) {
1 => 'pve_easy_reward',
2 => 'pve_normal_reward',
3 => 'pve_hard_reward',
default => 'pve_expert_reward',
};
$defaults = ['pve_easy_reward' => 20, 'pve_normal_reward' => 50, 'pve_hard_reward' => 120, 'pve_expert_reward' => 300];
return (int) GameConfig::param('gomoku', $key, $defaults[$key]);
}
/**
* 根据 AI 难度获取 PvE 入场费。
*
* @param int $aiLevel AI 难度1-4
*/
private function getPveEntryFee(int $aiLevel): int
{
// 从游戏配置读取各难度入场费,支持后台实时调整
$key = match ($aiLevel) {
1 => 'pve_easy_fee',
2 => 'pve_normal_fee',
3 => 'pve_hard_fee',
default => 'pve_expert_fee',
};
$defaults = ['pve_easy_fee' => 0, 'pve_normal_fee' => 10, 'pve_hard_fee' => 30, 'pve_expert_fee' => 80];
return (int) GameConfig::param('gomoku', $key, $defaults[$key]);
}
/**
* 查询当前用户是否有进行中的对局(重进页面时用于恢复)。
*
* 返回对局基础信息,包含模式、棋盘状态与双方用户名,
* 让前端弹出「继续 / 认输」选择。
*/
public function active(Request $request): JsonResponse
{
$user = $request->user();
$game = GomokuGame::query()
->where(function ($q) use ($user) {
$q->where('player_black_id', $user->id)
->orWhere('player_white_id', $user->id);
})
->whereIn('status', ['waiting', 'playing'])
->with('playerBlack', 'playerWhite')
->latest()
->first();
if (! $game) {
return response()->json(['ok' => true, 'has_active' => false]);
}
// 对阵双方用户名
$blackName = $game->playerBlack->username ?? '黑棋';
$whiteName = $game->mode === 'pve'
? ('AI难度'.$game->ai_level.'')
: ($game->playerWhite?->username ?? '等待中…');
return response()->json([
'ok' => true,
'has_active' => true,
'game_id' => $game->id,
'mode' => $game->mode,
'status' => $game->status,
'ai_level' => $game->ai_level,
'your_color' => $game->colorOf($user->id),
'board' => $game->board,
'current_turn' => $game->current_turn,
'black_name' => $blackName,
'white_name' => $whiteName,
]);
}
}