五子棋:AI 获胜(玩家输局)时也向聊天室发送系统广播通知

This commit is contained in:
2026-03-12 16:44:16 +08:00
parent a8bed5de36
commit b2e54aafdb

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@@ -456,10 +456,22 @@ class GomokuController extends Controller
// 广播对局结束事件给参与对局的双方
broadcast(new GomokuFinishedEvent($game->fresh(), $winnerName, $loserName, $reason));
// 有胜负,并且非 AI 获胜,发送系统房间广播
if ($winnerColor !== 0 && $winnerName && $winnerName !== "AI难度{$game->ai_level}") {
$msgType = $game->mode === 'pvp' ? '玩家对战' : "人机对战(难度{$game->ai_level}";
$text = "🎉 棋神降临!恭喜玩家【{$winnerName}】在五子棋{$msgType}中击败了【{$loserName}】,赢得了 {$rewardGold} 金币奖励!";
// 有胜负,均向房间广播系统通知
if ($winnerColor !== 0) {
if ($game->mode === 'pvp') {
// PvP胜方玩家获奖通知
$reasonText = match ($reason) {
'resign' => '(认输)',
default => '',
};
$text = "🎉 棋神降临!恭喜玩家【{$winnerName}】在五子棋玩家对战中击败了【{$loserName}{$reasonText},赢得了 {$rewardGold} 金币奖励!";
} elseif ($winnerColor === 1) {
// PvE玩家获胜
$text = "🎉 棋神降临!恭喜玩家【{$winnerName}】在五子棋人机对战(难度{$game->ai_level})中击败了【{$loserName}】,赢得了 {$rewardGold} 金币奖励!";
} else {
// PvEAI 获胜(玩家输了)
$text = "🤖 AI 大获全胜!玩家【{$loserName}】在五子棋人机对战(难度{$game->ai_level})中不敌 AI再接再厉";
}
$this->broadcastSystemMessage($game->room_id, $text);
}