feat: 看视频奖励改用 UserCurrencyService 写日志,新增 VIDEO_REWARD 枚举

This commit is contained in:
2026-04-03 10:50:29 +08:00
parent 3aa2402808
commit 540793c152
2 changed files with 30 additions and 23 deletions

View File

@@ -132,6 +132,9 @@ enum CurrencySource: string
/** 五子棋 PvE 入场费返还(平局时返还) */
case GOMOKU_REFUND = 'gomoku_refund';
/** 看视频赚金币与经验奖励 */
case VIDEO_REWARD = 'video_reward';
/**
* 返回该来源的中文名称,用于后台统计展示。
*/
@@ -175,6 +178,7 @@ enum CurrencySource: string
self::GOMOKU_ENTRY_FEE => '五子棋入场费',
self::GOMOKU_WIN => '五子棋获胜奖励',
self::GOMOKU_REFUND => '五子棋入场费返还',
self::VIDEO_REWARD => '看视频奖励',
};
}
}

View File

@@ -2,8 +2,11 @@
namespace App\Http\Controllers;
use App\Models\LevelCache;
use App\Enums\CurrencySource;
use App\Events\MessageSent;
use App\Models\User;
use App\Services\ChatStateService;
use App\Services\UserCurrencyService;
use Illuminate\Http\JsonResponse;
use Illuminate\Http\Request;
use Illuminate\Support\Facades\Auth;
@@ -19,7 +22,8 @@ use Illuminate\Support\Facades\Redis;
class EarnController extends Controller
{
public function __construct(
private readonly \App\Services\ChatStateService $chatState
private readonly ChatStateService $chatState,
private readonly UserCurrencyService $currencyService,
) {}
/**
@@ -65,36 +69,35 @@ class EarnController extends Controller
]);
}
// 3. 开始发放奖励并增加次
// 增量前可能需要锁机制,但简单的 incr 在并发也不容易超量很多,且有限流
// 3. 增加今日次数计
$newCount = Redis::incr($dailyCountKey);
// 设置每日次数键在同一天结束时过期,留一点余量
if ($newCount === 1) {
Redis::expire($dailyCountKey, 86400 * 2);
}
// 配置:单次 5000 金币500 经验
// 4. 配置:单次 5000 金币500 经验
$rewardCoins = 5000;
$rewardExp = 500;
$roomId = (int) $request->input('room_id', 0);
$user->increment('jjb', $rewardCoins);
$user->increment('exp_num', $rewardExp);
$user->refresh(); // 刷新模型以获取 increment 后的最新字段值
// 参照钓鱼逻辑:通过 UserCurrencyService 写日志并变更金币/经验
$this->currencyService->change(
$user, 'gold', $rewardCoins, CurrencySource::VIDEO_REWARD,
"看视频赚取金币(第{$newCount}次)", $roomId,
);
// 设置冷却时间
$this->currencyService->change(
$user, 'exp', $rewardExp, CurrencySource::VIDEO_REWARD,
"看视频赚取经验(第{$newCount}次)", $roomId,
);
// 刷新模型以获取 service 原子更新后的最新字段值
$user->refresh();
// 5. 设置冷却时间
Redis::setex($cooldownKey, $this->cooldownSeconds, 1);
// 4. 检查是否升级
$levelUp = false;
$newLevelName = '';
// 我们利用现有的 levelCache 或者根据 exp_num 和当前 user_level 判断
// 因为这是一个常见的游戏房逻辑,通常判断用户当前经验是否大于下一级的经验要求
// 简化起见,如果需要严格触发升级系统,可参考已有的升华逻辑。
// (在此处简化为:只要给了经验,前端自然显示就好。部分框架逻辑可能不需要在此检查升降,而是下一次进入发言时自动算)
$roomId = (int) $request->input('room_id', 0);
// 6. 广播全服系统消息
if ($roomId > 0) {
$promoTag = ' <span onclick="window.dispatchEvent(new CustomEvent(\'open-earn-panel\'))" '
.'style="display:inline-block;margin-left:6px;padding:1px 7px;background:#e9e4f5;'
@@ -114,7 +117,7 @@ class EarnController extends Controller
];
$this->chatState->pushMessage($roomId, $sysMsg);
broadcast(new \App\Events\MessageSent($roomId, $sysMsg));
broadcast(new MessageSent($roomId, $sysMsg));
}
$remainingToday = $this->maxDailyLimit - $newCount;
@@ -122,7 +125,7 @@ class EarnController extends Controller
return response()->json([
'success' => true,
'message' => "观看完毕!获得 {$rewardCoins} 金币 + {$rewardExp} 经验。今日还可观看 {$remainingToday} 次。",
'new_jjb' => $user->jjb, // refresh 后的真实值
'new_jjb' => $user->jjb,
'level_up' => false,
'new_level_name' => '',
]);