支持点击结束全屏特效
This commit is contained in:
@@ -2,6 +2,7 @@
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* 文件功能:聊天室特效管理器
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*
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* 统一管理全屏 Canvas 特效的入口、防重入和资源清理。
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* 播放期间用户点击屏幕任意位置可立即结束当前全屏特效。
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* 使用方式:EffectManager.play('fireworks' | 'rain' | 'lightning' | 'snow' | 'sakura' | 'meteors' | 'gold-rain' | 'hearts' | 'confetti' | 'fireflies')
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*/
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@@ -12,10 +13,16 @@ const EffectManager = (() => {
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let _canvas = null;
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// 待播放特效队列,避免多个进场效果互相打断
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const _queue = [];
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// 当前特效播放批次,用于忽略手动停止后的旧回调
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let _playToken = 0;
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// 是否已经绑定本轮点击停止监听
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let _clickStopBound = false;
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// 延迟绑定定时器,避免触发播放的同一次点击立即停止特效
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let _clickStopTimer = null;
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/**
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* 获取或创建全屏 Canvas 元素
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* 属性:fixed 定位,覆盖全屏,pointer-events:none 不阻止用户交互
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* 属性:fixed 定位,覆盖全屏,播放期间接收点击用于立即停止特效。
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*/
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function _getCanvas() {
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if (_canvas && document.body.contains(_canvas)) {
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@@ -30,7 +37,9 @@ const EffectManager = (() => {
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"width:100vw",
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"height:100vh",
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"z-index:99999",
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"pointer-events:none",
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"pointer-events:auto",
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"cursor:pointer",
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"touch-action:manipulation",
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].join(";");
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c.width = window.innerWidth;
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c.height = window.innerHeight;
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@@ -40,9 +49,94 @@ const EffectManager = (() => {
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}
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/**
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* 特效结束后清理 Canvas,重置状态,并停止音效
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* 绑定点击屏幕立即停止当前特效的监听。
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*
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* 延后一帧绑定,避免触发特效的同一次点击被误判为结束点击。
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*/
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function _cleanup() {
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function _bindClickStop() {
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if (_clickStopBound) {
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return;
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}
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_clickStopTimer = window.setTimeout(() => {
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if (!_current || _clickStopBound) {
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return;
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}
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_clickStopBound = true;
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if (_canvas) {
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_canvas.addEventListener("pointerdown", _handleStopClick, {
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capture: true,
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});
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_canvas.addEventListener("mousedown", _handleStopClick, {
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capture: true,
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});
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}
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document.addEventListener("pointerdown", _handleStopClick, {
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capture: true,
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});
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document.addEventListener("mousedown", _handleStopClick, {
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capture: true,
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});
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}, 120);
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}
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/**
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* 解绑点击停止监听,避免特效结束后影响正常聊天操作。
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*/
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function _unbindClickStop() {
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if (_clickStopTimer) {
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window.clearTimeout(_clickStopTimer);
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_clickStopTimer = null;
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}
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if (!_clickStopBound) {
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return;
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}
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if (_canvas) {
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_canvas.removeEventListener("pointerdown", _handleStopClick, {
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capture: true,
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});
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_canvas.removeEventListener("mousedown", _handleStopClick, {
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capture: true,
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});
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}
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document.removeEventListener("pointerdown", _handleStopClick, {
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capture: true,
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});
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document.removeEventListener("mousedown", _handleStopClick, {
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capture: true,
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});
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_clickStopBound = false;
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}
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/**
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* 处理屏幕点击结束特效。
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*/
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function _handleStopClick(event) {
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if (event) {
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event.stopPropagation();
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}
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stop();
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}
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/**
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* 特效结束后清理 Canvas,重置状态,并停止音效。
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*
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* @param {Object} options 清理选项
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* @param {boolean} options.playNext 是否继续播放队列中的下一个特效
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* @param {number|null} options.token 当前特效播放批次
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*/
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function _cleanup({ playNext = true, token = null } = {}) {
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if (token !== null && token !== _playToken) {
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return;
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}
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_playToken++;
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_unbindClickStop();
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if (_canvas && document.body.contains(_canvas)) {
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document.body.removeChild(_canvas);
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}
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@@ -53,7 +147,7 @@ const EffectManager = (() => {
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EffectSounds.stop();
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}
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if (_queue.length > 0) {
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if (playNext && _queue.length > 0) {
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const nextType = _queue.shift();
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if (nextType) {
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play(nextType);
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@@ -76,6 +170,9 @@ const EffectManager = (() => {
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const canvas = _getCanvas();
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_current = type;
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const token = _playToken;
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const finishCurrent = () => _cleanup({ token });
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_bindClickStop();
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// 同步触发对应音效
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if (typeof EffectSounds !== "undefined") {
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@@ -85,65 +182,79 @@ const EffectManager = (() => {
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switch (type) {
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case "fireworks":
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if (typeof FireworksEffect !== "undefined") {
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FireworksEffect.start(canvas, _cleanup);
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FireworksEffect.start(canvas, finishCurrent);
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}
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break;
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case "wedding-fireworks":
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// 婚礼专属:双倍礼花,粉金浪漫配色,持续 12 秒
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if (typeof FireworksEffect !== "undefined") {
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FireworksEffect.startDouble(canvas, _cleanup);
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FireworksEffect.startDouble(canvas, finishCurrent);
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}
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break;
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case "rain":
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if (typeof RainEffect !== "undefined") {
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RainEffect.start(canvas, _cleanup);
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RainEffect.start(canvas, finishCurrent);
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}
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break;
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case "lightning":
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if (typeof LightningEffect !== "undefined") {
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LightningEffect.start(canvas, _cleanup);
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LightningEffect.start(canvas, finishCurrent);
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}
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break;
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case "snow":
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if (typeof SnowEffect !== "undefined") {
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SnowEffect.start(canvas, _cleanup);
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SnowEffect.start(canvas, finishCurrent);
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}
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break;
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case "sakura":
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if (typeof SakuraEffect !== "undefined") {
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SakuraEffect.start(canvas, _cleanup);
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SakuraEffect.start(canvas, finishCurrent);
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}
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break;
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case "meteors":
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if (typeof MeteorsEffect !== "undefined") {
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MeteorsEffect.start(canvas, _cleanup);
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MeteorsEffect.start(canvas, finishCurrent);
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}
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break;
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case "gold-rain":
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if (typeof GoldRainEffect !== "undefined") {
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GoldRainEffect.start(canvas, _cleanup);
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GoldRainEffect.start(canvas, finishCurrent);
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}
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break;
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case "hearts":
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if (typeof HeartsEffect !== "undefined") {
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HeartsEffect.start(canvas, _cleanup);
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HeartsEffect.start(canvas, finishCurrent);
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}
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break;
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case "confetti":
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if (typeof ConfettiEffect !== "undefined") {
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ConfettiEffect.start(canvas, _cleanup);
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ConfettiEffect.start(canvas, finishCurrent);
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}
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break;
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case "fireflies":
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if (typeof FirefliesEffect !== "undefined") {
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FirefliesEffect.start(canvas, _cleanup);
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FirefliesEffect.start(canvas, finishCurrent);
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}
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break;
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default:
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console.warn(`[EffectManager] 未知特效类型:${type}`);
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_cleanup();
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finishCurrent();
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}
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}
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return { play };
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/**
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* 用户手动停止当前全屏特效。
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*
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* 会立即移除画布、停止音效,并清空排队中的后续特效。
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*/
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function stop() {
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if (!_current) {
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return;
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}
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_queue.length = 0;
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_cleanup({ playNext: false });
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}
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return { play, stop };
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})();
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