558 lines
19 KiB
PHP
558 lines
19 KiB
PHP
<?php
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/**
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* 文件功能:五子棋对战前台控制器
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*
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* 提供 PvP(随机对战)和 PvE(人机对战)两种模式的完整 API:
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* - 创建对局(支持两种模式)
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* - 加入 PvP 对战
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* - 落子(自动触发 AI 回应)
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* - 认输
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* - 取消邀请
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* - 获取对局状态
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*
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* @author ChatRoom Laravel
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*
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* @version 1.0.0
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*/
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namespace App\Http\Controllers;
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use App\Enums\CurrencySource;
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use App\Events\GomokuFinishedEvent;
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use App\Events\GomokuInviteEvent;
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use App\Events\GomokuMovedEvent;
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use App\Models\GameConfig;
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use App\Models\GomokuGame;
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use App\Services\GomokuAiService;
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use App\Services\UserCurrencyService;
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use Illuminate\Http\JsonResponse;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\DB;
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class GomokuController extends Controller
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{
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public function __construct(
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private readonly GomokuAiService $ai,
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private readonly UserCurrencyService $currency,
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) {}
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/**
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* 创建对局。
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*
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* 支持两种模式:
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* - pvp: 广播邀请通知,等待其他玩家加入
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* - pve: 立即开局与 AI 对战(需支付入场费)
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*/
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public function create(Request $request): JsonResponse
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{
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if (! GameConfig::isEnabled('gomoku')) {
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return response()->json(['ok' => false, 'message' => '五子棋当前未开启。']);
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}
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$data = $request->validate([
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'mode' => 'required|in:pvp,pve',
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'room_id' => 'required|integer|exists:rooms,id',
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'ai_level' => 'required_if:mode,pve|nullable|integer|min:1|max:4',
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]);
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$user = $request->user();
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// PvP:检查是否已在等待/对局中(一次只能参与一场)
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$activeGame = GomokuGame::query()
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->where(function ($q) use ($user) {
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$q->where('player_black_id', $user->id)
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->orWhere('player_white_id', $user->id);
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})
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->whereIn('status', ['waiting', 'playing'])
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->first();
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if ($activeGame) {
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return response()->json(['ok' => false, 'message' => '您当前已有进行中的对局,请先完成或取消。']);
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}
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// PvE:扣除入场费
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$entryFee = 0;
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if ($data['mode'] === 'pve') {
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$entryFee = $this->getPveEntryFee((int) $data['ai_level']);
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if ($entryFee > 0 && ($user->jjb ?? 0) < $entryFee) {
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return response()->json(['ok' => false, 'message' => "金币不足,此难度需 {$entryFee} 金币入场费。"]);
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}
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}
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return DB::transaction(function () use ($user, $data, $entryFee): JsonResponse {
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// PvE 扣除入场费
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if ($entryFee > 0) {
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$this->currency->change(
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$user,
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'gold',
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-$entryFee,
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CurrencySource::GOMOKU_ENTRY_FEE,
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"五子棋 AI 对战入场费(难度{$data['ai_level']})",
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);
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}
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$timeout = (int) GameConfig::param('gomoku', 'invite_timeout', 60);
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$game = GomokuGame::create([
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'mode' => $data['mode'],
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'room_id' => $data['room_id'],
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'player_black_id' => $user->id,
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'ai_level' => $data['mode'] === 'pve' ? ($data['ai_level'] ?? 1) : null,
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'status' => $data['mode'] === 'pve' ? 'playing' : 'waiting',
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'board' => GomokuGame::emptyBoard(),
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'current_turn' => 1,
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'entry_fee' => $entryFee,
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'invite_expires_at' => $data['mode'] === 'pvp' ? now()->addSeconds($timeout) : null,
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'started_at' => $data['mode'] === 'pve' ? now() : null,
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]);
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// PvP:广播邀请通知至房间
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if ($data['mode'] === 'pvp') {
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broadcast(new GomokuInviteEvent($game, $user->username));
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}
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return response()->json([
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'ok' => true,
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'game_id' => $game->id,
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'message' => $data['mode'] === 'pvp'
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? '已发起对战邀请,等待其他玩家加入…'
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: '对局已开始,您执黑棋先手!',
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]);
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});
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}
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/**
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* 加入 PvP 对战(白棋方)。
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*/
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public function join(Request $request, GomokuGame $game): JsonResponse
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{
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$user = $request->user();
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if ($game->status !== 'waiting') {
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return response()->json(['ok' => false, 'message' => '该对局已不在等待状态。']);
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}
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if ($game->player_black_id === $user->id) {
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return response()->json(['ok' => false, 'message' => '不能加入自己发起的对局。']);
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}
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if ($game->invite_expires_at && now()->isAfter($game->invite_expires_at)) {
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$game->update(['status' => 'cancelled']);
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return response()->json(['ok' => false, 'message' => '该邀请已超时,请重新发起。']);
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}
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// 检查接受方是否已在其他对局中
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$activeGame = GomokuGame::query()
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->where(function ($q) use ($user) {
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$q->where('player_black_id', $user->id)
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->orWhere('player_white_id', $user->id);
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})
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->whereIn('status', ['waiting', 'playing'])
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->first();
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if ($activeGame) {
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return response()->json(['ok' => false, 'message' => '您当前已有进行中的对局。']);
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}
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$game->update([
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'player_white_id' => $user->id,
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'status' => 'playing',
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'started_at' => now(),
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]);
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return response()->json([
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'ok' => true,
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'game_id' => $game->id,
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'message' => '已成功加入对战!您执白棋。',
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]);
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}
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/**
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* 落子。
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*
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* PvP 模式:验证轮次后广播落子。
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* PvE 模式:玩家落子后,自动计算 AI 落点并一并返回。
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*/
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public function move(Request $request, GomokuGame $game): JsonResponse
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{
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$user = $request->user();
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if ($game->status !== 'playing') {
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return response()->json(['ok' => false, 'message' => '对局未在进行中。']);
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}
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$data = $request->validate([
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'row' => 'required|integer|min:0|max:14',
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'col' => 'required|integer|min:0|max:14',
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]);
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$row = (int) $data['row'];
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$col = (int) $data['col'];
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$board = $game->board;
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// 坐标已被占用
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if (GomokuGame::isOccupied($board, $row, $col)) {
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return response()->json(['ok' => false, 'message' => '该位置已有棋子。']);
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}
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// PvP:验证是否轮到该玩家
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if ($game->mode === 'pvp') {
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if (! $game->belongsToUser($user->id)) {
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return response()->json(['ok' => false, 'message' => '您不在该对局中。']);
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}
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if (! $game->isUserTurn($user->id)) {
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return response()->json(['ok' => false, 'message' => '当前不是您的回合。']);
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}
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} else {
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// PvE:只允许黑棋玩家操作
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if ($game->player_black_id !== $user->id) {
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return response()->json(['ok' => false, 'message' => '您不在该对局中。']);
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}
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if ($game->current_turn !== 1) {
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return response()->json(['ok' => false, 'message' => 'AI 正在思考,请等待。']);
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}
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}
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return DB::transaction(function () use ($game, $row, $col, $board, $user): JsonResponse {
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// 玩家落子
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$playerColor = $game->mode === 'pvp' ? $game->colorOf($user->id) : 1;
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$board = GomokuGame::placeStone($board, $row, $col, $playerColor);
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// 记录落子历史
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$history = $game->moves_history ?? [];
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$history[] = ['row' => $row, 'col' => $col, 'color' => $playerColor, 'at' => now()->toIso8601String()];
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// 判断玩家是否胜利
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if (GomokuGame::checkWin($board, $row, $col, $playerColor)) {
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return $this->finishGame($game, $board, $history, $playerColor, 'win', $user);
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}
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// 判断平局
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if (GomokuGame::isBoardFull($board)) {
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return $this->finishGame($game, $board, $history, 0, 'draw', $user);
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}
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// 切换回合
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$nextTurn = $playerColor === 1 ? 2 : 1;
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$game->update([
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'board' => $board,
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'current_turn' => $nextTurn,
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'moves_history' => $history,
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]);
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// PvP:广播落子事件
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if ($game->mode === 'pvp') {
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broadcast(new GomokuMovedEvent($game->fresh(), $row, $col, $playerColor));
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return response()->json(['ok' => true, 'moved' => compact('row', 'col')]);
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}
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// PvE:AI 落子
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$aiMove = $this->ai->think($board, $game->ai_level ?? 1);
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$aiRow = $aiMove['row'];
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$aiCol = $aiMove['col'];
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$aiColor = 2;
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$board = GomokuGame::placeStone($board, $aiRow, $aiCol, $aiColor);
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$history[] = ['row' => $aiRow, 'col' => $aiCol, 'color' => $aiColor, 'at' => now()->toIso8601String()];
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// 判断 AI 是否胜利
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if (GomokuGame::checkWin($board, $aiRow, $aiCol, $aiColor)) {
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return $this->finishGame($game, $board, $history, $aiColor, 'win', $user);
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}
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// 再次检查平局(AI 落子后)
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if (GomokuGame::isBoardFull($board)) {
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return $this->finishGame($game, $board, $history, 0, 'draw', $user);
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}
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// AI 落子后切换回玩家回合
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$game->update([
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'board' => $board,
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'current_turn' => 1,
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'moves_history' => $history,
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]);
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return response()->json([
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'ok' => true,
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'moved' => ['row' => $row, 'col' => $col],
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'ai_moved' => ['row' => $aiRow, 'col' => $aiCol],
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]);
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});
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}
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/**
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* 认输(当前玩家主动认输,对手获胜)。
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*/
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public function resign(Request $request, GomokuGame $game): JsonResponse
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{
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$user = $request->user();
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if (! in_array($game->status, ['playing', 'waiting'])) {
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return response()->json(['ok' => false, 'message' => '对局已结束。']);
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}
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if (! $game->belongsToUser($user->id)) {
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return response()->json(['ok' => false, 'message' => '您不在该对局中。']);
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}
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// 认输者对应颜色,胜方为另一色
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$resignColor = $game->colorOf($user->id);
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$winnerColor = $resignColor === 1 ? 2 : 1;
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return DB::transaction(function () use ($game, $winnerColor, $user): JsonResponse {
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return $this->finishGame($game, $game->board, $game->moves_history ?? [], $winnerColor, 'resign', $user);
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});
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}
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/**
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* 取消 PvP 邀请(发起者主动取消,或超时后被调用)。
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*/
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public function cancel(Request $request, GomokuGame $game): JsonResponse
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{
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$user = $request->user();
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if ($game->status !== 'waiting') {
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return response()->json(['ok' => false, 'message' => '该对局已不在等待状态。']);
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}
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if ($game->player_black_id !== $user->id) {
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return response()->json(['ok' => false, 'message' => '只有发起者可取消邀请。']);
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}
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$game->update(['status' => 'cancelled']);
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return response()->json(['ok' => true, 'message' => '邀请已取消。']);
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}
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/**
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* 获取对局当前状态(用于前端重连同步)。
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*/
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public function state(Request $request, GomokuGame $game): JsonResponse
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{
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$user = $request->user();
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if (! $game->belongsToUser($user->id) && $game->mode === 'pvp') {
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return response()->json(['ok' => false, 'message' => '无权访问该对局。']);
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}
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return response()->json([
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'ok' => true,
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'game_id' => $game->id,
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'mode' => $game->mode,
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'status' => $game->status,
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'board' => $game->board,
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'current_turn' => $game->current_turn,
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'winner' => $game->winner,
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'your_color' => $game->colorOf($user->id),
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'ai_level' => $game->ai_level,
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'reward_gold' => $game->reward_gold,
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]);
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}
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// ─── 私有工具方法 ─────────────────────────────────────────────────
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/**
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* 结算对局:更新状态、发放奖励、广播事件。
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*
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* @param GomokuGame $game 当前对局
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* @param array $board 最终棋盘
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* @param array $history 落子历史
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* @param int $winnerColor 胜方颜色(0=平局)
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* @param string $reason 结束原因(win/draw/resign)
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* @param \App\Models\User $currentUser 当前操作用户(用于加载用户名)
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*/
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private function finishGame(
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GomokuGame $game,
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array $board,
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array $history,
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int $winnerColor,
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string $reason,
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mixed $currentUser
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): JsonResponse {
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$rewardGold = 0;
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$winnerName = '';
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$loserName = '';
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// 加载对局玩家信息
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$game->load('playerBlack', 'playerWhite');
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if ($winnerColor === 0) {
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// 平局
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$winnerName = '';
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$loserName = '';
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// PvE 平局:返还入场费
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if ($game->mode === 'pve' && $game->entry_fee > 0) {
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$this->currency->change(
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$game->playerBlack,
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'gold',
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$game->entry_fee,
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CurrencySource::GOMOKU_REFUND,
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'五子棋 AI 平局返还入场费',
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);
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}
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} else {
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// 有胜负
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$rewardGold = $this->calculateReward($game, $winnerColor);
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if ($game->mode === 'pvp') {
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$winnerUser = $winnerColor === 1 ? $game->playerBlack : $game->playerWhite;
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$loserUser = $winnerColor === 1 ? $game->playerWhite : $game->playerBlack;
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$winnerName = $winnerUser?->username ?? '';
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$loserName = $loserUser?->username ?? '';
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// 发放 PvP 胜利奖励给获胜玩家
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if ($winnerUser && $rewardGold > 0) {
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$this->currency->change(
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$winnerUser,
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'gold',
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$rewardGold,
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CurrencySource::GOMOKU_WIN,
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"五子棋对战击败 {$loserName}",
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);
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}
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} else {
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// PvE 模式:winnerColor=1 代表玩家胜
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if ($winnerColor === 1) {
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$winnerName = $game->playerBlack->username ?? '';
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$loserName = "AI(难度{$game->ai_level})";
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if ($rewardGold > 0) {
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$this->currency->change(
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$game->playerBlack,
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'gold',
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$rewardGold,
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CurrencySource::GOMOKU_WIN,
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"五子棋击败 AI(难度{$game->ai_level})",
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);
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}
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} else {
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// AI 获胜:入场费已扣,无返还
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$winnerName = "AI(难度{$game->ai_level})";
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$loserName = $game->playerBlack->username ?? '';
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}
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}
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}
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$game->update([
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'status' => 'finished',
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'board' => $board,
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'moves_history' => $history,
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'winner' => $winnerColor,
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'reward_gold' => $rewardGold,
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'finished_at' => now(),
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]);
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// 广播对局结束事件
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broadcast(new GomokuFinishedEvent($game->fresh(), $winnerName, $loserName, $reason));
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return response()->json([
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'ok' => true,
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'finished' => true,
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'winner' => $winnerColor,
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'winner_name' => $winnerName,
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'reason' => $reason,
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'reward_gold' => $rewardGold,
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]);
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}
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/**
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* 根据对局模式和获胜方计算奖励金币。
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*
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* @param GomokuGame $game 对局
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* @param int $winnerColor 胜方颜色
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*/
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private function calculateReward(GomokuGame $game, int $winnerColor): int
|
||
{
|
||
if ($game->mode === 'pvp') {
|
||
// PvP 胜利奖励从游戏配置读取
|
||
return (int) GameConfig::param('gomoku', 'pvp_reward', 80);
|
||
}
|
||
|
||
// PvE:AI 胜利无奖励
|
||
if ($winnerColor !== 1) {
|
||
return 0;
|
||
}
|
||
|
||
// 按难度从游戏配置读取胜利奖励
|
||
$key = match ((int) $game->ai_level) {
|
||
1 => 'pve_easy_reward',
|
||
2 => 'pve_normal_reward',
|
||
3 => 'pve_hard_reward',
|
||
default => 'pve_expert_reward',
|
||
};
|
||
|
||
$defaults = ['pve_easy_reward' => 20, 'pve_normal_reward' => 50, 'pve_hard_reward' => 120, 'pve_expert_reward' => 300];
|
||
|
||
return (int) GameConfig::param('gomoku', $key, $defaults[$key]);
|
||
}
|
||
|
||
/**
|
||
* 根据 AI 难度获取 PvE 入场费。
|
||
*
|
||
* @param int $aiLevel AI 难度(1-4)
|
||
*/
|
||
private function getPveEntryFee(int $aiLevel): int
|
||
{
|
||
// 从游戏配置读取各难度入场费,支持后台实时调整
|
||
$key = match ($aiLevel) {
|
||
1 => 'pve_easy_fee',
|
||
2 => 'pve_normal_fee',
|
||
3 => 'pve_hard_fee',
|
||
default => 'pve_expert_fee',
|
||
};
|
||
|
||
$defaults = ['pve_easy_fee' => 0, 'pve_normal_fee' => 10, 'pve_hard_fee' => 30, 'pve_expert_fee' => 80];
|
||
|
||
return (int) GameConfig::param('gomoku', $key, $defaults[$key]);
|
||
}
|
||
|
||
/**
|
||
* 查询当前用户是否有进行中的对局(重进页面时用于恢复)。
|
||
*
|
||
* 返回对局基础信息,包含模式、棋盘状态与双方用户名,
|
||
* 让前端弹出「继续 / 认输」选择。
|
||
*/
|
||
public function active(Request $request): JsonResponse
|
||
{
|
||
$user = $request->user();
|
||
|
||
$game = GomokuGame::query()
|
||
->where(function ($q) use ($user) {
|
||
$q->where('player_black_id', $user->id)
|
||
->orWhere('player_white_id', $user->id);
|
||
})
|
||
->whereIn('status', ['waiting', 'playing'])
|
||
->with('playerBlack', 'playerWhite')
|
||
->latest()
|
||
->first();
|
||
|
||
if (! $game) {
|
||
return response()->json(['ok' => true, 'has_active' => false]);
|
||
}
|
||
|
||
// 对阵双方用户名
|
||
$blackName = $game->playerBlack->username ?? '黑棋';
|
||
$whiteName = $game->mode === 'pve'
|
||
? ('AI(难度'.$game->ai_level.')')
|
||
: ($game->playerWhite?->username ?? '等待中…');
|
||
|
||
return response()->json([
|
||
'ok' => true,
|
||
'has_active' => true,
|
||
'game_id' => $game->id,
|
||
'mode' => $game->mode,
|
||
'status' => $game->status,
|
||
'ai_level' => $game->ai_level,
|
||
'your_color' => $game->colorOf($user->id),
|
||
'board' => $game->board,
|
||
'current_turn' => $game->current_turn,
|
||
'black_name' => $blackName,
|
||
'white_name' => $whiteName,
|
||
]);
|
||
}
|
||
}
|