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chatroom/app/Services/GameRoomScopeService.php
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<?php
/**
* 文件功能:游戏房间范围配置服务
*
* 统一解析所有游戏的 room_scope_mode 与 room_ids 配置,
* 供后台保存、调度任务、前台准入校验和公共回合查询复用。
*/
namespace App\Services;
use App\Models\GameConfig;
use App\Models\User;
use Illuminate\Http\Request;
/**
* 类功能:统一管理所有游戏的房间范围读取与房间判定。
*/
class GameRoomScopeService
{
/**
* 房间模式常量:全部房间。
*/
public const MODE_ALL = 'all';
/**
* 房间模式常量:单选房间。
*/
public const MODE_SINGLE = 'single';
/**
* 房间模式常量:多选房间。
*/
public const MODE_MULTIPLE = 'multiple';
/**
* 支持的房间模式列表。
*
* @var array<int, string>
*/
public const SUPPORTED_MODES = [
self::MODE_ALL,
self::MODE_SINGLE,
self::MODE_MULTIPLE,
];
/**
* 构造房间范围服务。
*/
public function __construct(
private readonly ChatStateService $chatState,
) {}
/**
* 归一化房间模式。
*/
public function normalizeRoomScopeMode(?string $mode, string $default = self::MODE_SINGLE): string
{
$normalizedMode = (string) $mode;
if (! in_array($normalizedMode, self::SUPPORTED_MODES, true)) {
return $default;
}
return $normalizedMode;
}
/**
* 把原始房间数组归一化为去重后的整型数组。
*
* @return array<int, int>
*/
public function normalizeRoomIds(mixed $roomIds, array $default = [1]): array
{
$items = is_array($roomIds)
? $roomIds
: preg_split('/[\s,]+/u', (string) $roomIds, -1, PREG_SPLIT_NO_EMPTY);
$normalizedRoomIds = collect($items)
->map(fn (mixed $roomId): int => (int) $roomId)
->filter(fn (int $roomId): bool => $roomId > 0)
->unique()
->values()
->all();
if ($normalizedRoomIds === []) {
return $default;
}
return $normalizedRoomIds;
}
/**
* 从 params 数组中解析房间范围配置。
*
* @return array{room_scope_mode:string,room_ids:array<int, int>}
*/
public function getScopeConfigForParams(array $params, array $defaultRoomIds = [1]): array
{
if (
! array_key_exists('room_scope_mode', $params)
&& ! array_key_exists('room_ids', $params)
&& ! array_key_exists('room_id', $params)
) {
return [
'room_scope_mode' => self::MODE_ALL,
'room_ids' => $this->normalizeRoomIds($defaultRoomIds, [1]),
];
}
$roomScopeMode = $this->normalizeRoomScopeMode(
mode: (string) ($params['room_scope_mode'] ?? self::MODE_SINGLE),
default: self::MODE_SINGLE,
);
$roomIds = $this->normalizeRoomIds(
roomIds: $params['room_ids'] ?? (($params['room_id'] ?? null) !== null ? [$params['room_id']] : []),
default: $defaultRoomIds,
);
return [
'room_scope_mode' => $roomScopeMode,
'room_ids' => $roomIds,
];
}
/**
* 读取指定游戏当前配置中的房间范围。
*
* @return array{room_scope_mode:string,room_ids:array<int, int>}
*/
public function getScopeConfigForGame(string $gameKey, array $defaultRoomIds = [1]): array
{
$params = GameConfig::forGame($gameKey)?->params ?? [];
return $this->getScopeConfigForParams($params, $defaultRoomIds);
}
/**
* 获取指定游戏真正生效的房间 ID 列表。
*
* @return array<int, int>
*/
public function getScopedRoomIdsForGame(string $gameKey, array $defaultRoomIds = [1]): array
{
$scopeConfig = $this->getScopeConfigForGame($gameKey, $defaultRoomIds);
if ($scopeConfig['room_scope_mode'] === self::MODE_ALL) {
return $this->resolveAllAvailableRoomIds($defaultRoomIds);
}
return $scopeConfig['room_ids'];
}
/**
* 获取指定游戏的首选房间。
*/
public function getPrimaryRoomIdForGame(string $gameKey, int $fallback = 1): int
{
$roomIds = $this->getScopedRoomIdsForGame($gameKey, [$fallback]);
return $roomIds[0] ?? $fallback;
}
/**
* 判断某个房间是否在指定游戏允许范围内。
*/
public function isRoomAllowedForGame(string $gameKey, int $roomId, array $defaultRoomIds = [1]): bool
{
return in_array($roomId, $this->getScopedRoomIdsForGame($gameKey, $defaultRoomIds), true);
}
/**
* 从请求或在线状态解析当前操作房间。
*/
public function resolveRequestRoomId(Request $request, ?User $user = null, int $fallback = 1): int
{
$requestedRoomId = (int) $request->integer('room_id', 0);
if ($requestedRoomId > 0) {
return $requestedRoomId;
}
return $this->resolveUserRoomId($user ?? $request->user(), $fallback);
}
/**
* 从用户在线房间或用户资料中推断当前房间。
*/
public function resolveUserRoomId(?User $user, int $fallback = 1): int
{
if (! $user) {
return $fallback;
}
$activeRoomIds = $this->chatState->getUserRooms($user->username);
if ($activeRoomIds !== []) {
return (int) $activeRoomIds[0];
}
$profileRoomId = (int) ($user->room_id ?? 0);
return $profileRoomId > 0 ? $profileRoomId : $fallback;
}
/**
* 返回通用后台复用的默认房间范围配置。
*
* @return array{room_scope_mode:string,room_ids:array<int, int>}
*/
public function defaultScopeConfig(array $defaultRoomIds = [1]): array
{
return [
'room_scope_mode' => self::MODE_SINGLE,
'room_ids' => $this->normalizeRoomIds($defaultRoomIds, [1]),
];
}
/**
* 在“全部房间”模式下解析当前可用房间。
*
* @return array<int, int>
*/
private function resolveAllAvailableRoomIds(array $defaultRoomIds = [1]): array
{
$roomIds = \App\Models\Room::query()
->orderBy('id')
->pluck('id')
->map(fn (mixed $roomId): int => (int) $roomId)
->all();
return $roomIds !== [] ? $roomIds : $defaultRoomIds;
}
}