Files
chatroom/resources/js/effects/effect-manager.js
T
2026-04-30 10:29:11 +08:00

490 lines
16 KiB
JavaScript

/**
* 文件功能:聊天室特效管理器
*
* 统一管理全屏 Canvas 特效的入口、防重入和资源清理。
* 播放期间用户点击屏幕任意位置可立即结束当前全屏特效。
* 使用方式:EffectManager.play('fireworks' | 'rain' | 'lightning' | 'snow' | 'sakura' | 'meteors' | 'gold-rain' | 'hearts' | 'confetti' | 'fireflies' | 'j35' | '99a' | 'df5c' | 'fujian')
*/
const EffectManager = (() => {
// 音效模块只在首次播放特效时加载,缓存 Promise 避免重复 import
let _soundModulePromise = null;
// 各特效模块加载器,使用静态路径让 Vite 拆分为可按需加载的 chunk
const EFFECT_MODULES = {
fireworks: { key: "fireworks", load: () => import("./fireworks.js") },
"wedding-fireworks": { key: "fireworks", load: () => import("./fireworks.js") },
rain: { key: "rain", load: () => import("./rain.js") },
lightning: { key: "lightning", load: () => import("./lightning.js") },
snow: { key: "snow", load: () => import("./snow.js") },
sakura: { key: "sakura", load: () => import("./sakura.js") },
meteors: { key: "meteors", load: () => import("./meteors.js") },
"gold-rain": { key: "gold-rain", load: () => import("./gold-rain.js") },
hearts: { key: "hearts", load: () => import("./hearts.js") },
confetti: { key: "confetti", load: () => import("./confetti.js") },
fireflies: { key: "fireflies", load: () => import("./fireflies.js") },
j35: { key: "j35", load: () => import("./j35.js") },
"99a": { key: "99a", load: () => import("./99a.js") },
df5c: { key: "df5c", load: () => import("./df5c.js") },
fujian: { key: "fujian", load: () => import("./fujian.js") },
};
// 特效模块 Promise 缓存,同类型重复触发时复用同一次加载
const _effectModulePromises = new Map();
// 当前正在播放的特效名称(防止同时播放两个特效)
let _current = null;
// 当前特效返回的取消函数,用于手动停止时真正停掉内部 RAF / 定时器
let _currentCancel = null;
// 全屏 Canvas 元素引用
let _canvas = null;
// 待播放特效队列,避免多个进场效果互相打断
const _queue = [];
// 队列最多保留 3 个待播特效,避免高频触发后播放过期动画
const MAX_QUEUE_LENGTH = 3;
// 普通特效排队超过 10 秒后丢弃,避免播放过期动画
const QUEUED_EFFECT_TTL = 10000;
// 当前特效播放批次,用于忽略手动停止后的旧回调
let _playToken = 0;
// 是否已经绑定本轮点击停止监听
let _clickStopBound = false;
// 延迟绑定定时器,避免触发播放的同一次点击立即停止特效
let _clickStopTimer = null;
// 当前画布像素倍率固定为 1,避免高清手机放大绘制面积拖慢特效
const MAX_DPR = 1;
/**
* 按窗口尺寸重置画布像素尺寸。
*
* @param {HTMLCanvasElement} canvas 全屏特效画布
*/
function _resizeCanvas(canvas) {
const ratio = Math.min(window.devicePixelRatio || 1, MAX_DPR);
canvas.width = Math.floor(window.innerWidth * ratio);
canvas.height = Math.floor(window.innerHeight * ratio);
}
/**
* 获取或创建全屏 Canvas 元素
* 属性:fixed 定位,覆盖全屏,播放期间接收点击用于立即停止特效。
*/
function _getCanvas() {
if (_canvas && document.body.contains(_canvas)) {
return _canvas;
}
const c = document.createElement("canvas");
c.id = "effect-canvas";
c.style.cssText = [
"position:fixed",
"top:0",
"left:0",
"width:100vw",
"height:100vh",
"z-index:99999",
"pointer-events:auto",
"cursor:pointer",
"touch-action:manipulation",
].join(";");
_resizeCanvas(c);
document.body.appendChild(c);
_canvas = c;
window.addEventListener("resize", _handleResize);
window.addEventListener("orientationchange", _handleResize);
return c;
}
/**
* 响应窗口尺寸变化,确保手机横竖屏切换后覆盖范围正确。
*/
function _handleResize() {
if (_current) {
stop();
return;
}
if (_canvas) {
_resizeCanvas(_canvas);
}
}
/**
* 绑定点击屏幕立即停止当前特效的监听。
*
* 延后一帧绑定,避免触发特效的同一次点击被误判为结束点击。
*/
function _bindClickStop() {
if (_clickStopBound) {
return;
}
_clickStopTimer = window.setTimeout(() => {
if (!_current || _clickStopBound) {
return;
}
_clickStopBound = true;
if (_canvas) {
_canvas.addEventListener("pointerdown", _handleStopClick, {
capture: true,
});
_canvas.addEventListener("mousedown", _handleStopClick, {
capture: true,
});
}
document.addEventListener("pointerdown", _handleStopClick, {
capture: true,
});
document.addEventListener("mousedown", _handleStopClick, {
capture: true,
});
}, 120);
}
/**
* 解绑点击停止监听,避免特效结束后影响正常聊天操作。
*/
function _unbindClickStop() {
if (_clickStopTimer) {
window.clearTimeout(_clickStopTimer);
_clickStopTimer = null;
}
if (!_clickStopBound) {
return;
}
if (_canvas) {
_canvas.removeEventListener("pointerdown", _handleStopClick, {
capture: true,
});
_canvas.removeEventListener("mousedown", _handleStopClick, {
capture: true,
});
}
document.removeEventListener("pointerdown", _handleStopClick, {
capture: true,
});
document.removeEventListener("mousedown", _handleStopClick, {
capture: true,
});
_clickStopBound = false;
}
/**
* 处理屏幕点击结束特效。
*/
function _handleStopClick(event) {
if (event) {
event.stopPropagation();
}
stop();
}
/**
* 页面进入后台时停止特效,避免隐藏标签页继续运行 Canvas 和音效。
*/
function _handleVisibilityChange() {
if (document.hidden) {
stop();
_queue.length = 0;
}
}
/**
* 特效结束后清理 Canvas,重置状态,并停止音效。
*
* @param {Object} options 清理选项
* @param {boolean} options.playNext 是否继续播放队列中的下一个特效
* @param {number|null} options.token 当前特效播放批次
*/
function _cleanup({ playNext = true, token = null, cancelCurrent = false } = {}) {
if (token !== null && token !== _playToken) {
return;
}
_playToken++;
_unbindClickStop();
if (cancelCurrent && typeof _currentCancel === "function") {
_currentCancel();
}
_currentCancel = null;
if (_canvas && document.body.contains(_canvas)) {
document.body.removeChild(_canvas);
}
window.removeEventListener("resize", _handleResize);
window.removeEventListener("orientationchange", _handleResize);
_canvas = null;
_current = null;
// 通知音效引擎停止(兜底:正常情况下音效会自行计时结束)
if (typeof window.EffectSounds !== "undefined") {
window.EffectSounds.stop();
}
if (playNext) {
const nextEffect = _dequeueNextType();
if (nextEffect) {
play(nextEffect.type, nextEffect.options || {});
}
}
}
/**
* 将特效加入有限队列,同类型短时间重复触发时只保留一份。
*
* @param {string} type 待播放特效类型
* @param {object} options 特效附加参数
*/
function _enqueue(type, options = {}) {
const existingIndex = _queue.findIndex((item) => item.type === type);
if (existingIndex !== -1) {
_queue.splice(existingIndex, 1);
}
_queue.push({
type,
options,
queuedAt: Date.now(),
keepUntilPlayed: type === "wedding-fireworks",
});
while (_queue.length > MAX_QUEUE_LENGTH) {
_queue.shift();
}
}
/**
* 取出下一个仍然有效的排队特效。
*
* @returns {{type: string, options: object}|null}
*/
function _dequeueNextType() {
const now = Date.now();
while (_queue.length > 0) {
const next = _queue.shift();
if (next.keepUntilPlayed || now - next.queuedAt <= QUEUED_EFFECT_TTL) {
return next;
}
}
return null;
}
/**
* 确保音效模块已经加载。
*
* @returns {Promise<void>}
*/
function _loadSoundModule() {
if (!_soundModulePromise) {
_soundModulePromise = import("./effect-sounds.js");
}
return _soundModulePromise;
}
/**
* 确保指定特效模块已经加载。
*
* @param {string} type 特效类型
* @returns {Promise<void>}
*/
function _loadEffectModule(type) {
const moduleConfig = EFFECT_MODULES[type];
if (!moduleConfig) {
return Promise.reject(new Error(`未知特效类型:${type}`));
}
if (!_effectModulePromises.has(moduleConfig.key)) {
_effectModulePromises.set(moduleConfig.key, moduleConfig.load());
}
return _effectModulePromises.get(moduleConfig.key);
}
/**
* 播放前加载对应特效模块和音效模块。
*
* @param {string} type 特效类型
* @returns {Promise<void>}
*/
function _loadModulesFor(type) {
return Promise.all([
_loadEffectModule(type),
_loadSoundModule(),
]).then(() => {});
}
/**
* 记录具体特效返回的取消句柄。
*
* @param {Object|undefined} controller 特效启动返回值
*/
function _bindEffectController(controller) {
_currentCancel = typeof controller?.cancel === "function"
? controller.cancel
: null;
}
/**
* 启动具体特效并保存取消句柄。
*
* @param {Object|undefined} effectObject 特效全局对象
* @param {HTMLCanvasElement} canvas 全屏特效画布
* @param {Function} finishCurrent 当前特效结束回调
* @param {string} startMethod 启动方法名称
* @param {object} options 特效附加参数
* @returns {boolean} 是否成功找到并启动特效
*/
function _startEffect(effectObject, canvas, finishCurrent, startMethod = "start", options = {}) {
if (!effectObject || typeof effectObject[startMethod] !== "function") {
return false;
}
_bindEffectController(effectObject[startMethod](canvas, finishCurrent, options));
return true;
}
/**
* 播放指定特效
*
* @param {string} type 特效类型:fireworks / rain / lightning / snow / sakura / meteors / gold-rain / hearts / confetti / fireflies / j35 / 99a / df5c / fujian
* @param {object} options 特效附加参数
*/
function play(type, options = {}) {
if (document.hidden) {
return;
}
if (!EFFECT_MODULES[type]) {
console.warn(`[EffectManager] 未知特效类型:${type}`);
return;
}
// 防重入:同时只允许一个特效
if (_current) {
_enqueue(type, options);
return;
}
_play(type, options);
}
/**
* 加载模块后播放指定特效。
*
* @param {string} type 特效类型
* @param {object} options 特效附加参数
*/
async function _play(type, options = {}) {
_current = type;
const token = _playToken;
try {
await _loadModulesFor(type);
} catch (error) {
console.error(`[EffectManager] 加载特效模块失败:${type}`, error);
_cleanup({ token });
return;
}
if (token !== _playToken || _current !== type) {
return;
}
if (document.hidden) {
_cleanup({ playNext: false, token });
return;
}
const canvas = _getCanvas();
const finishCurrent = () => _cleanup({ token });
_bindClickStop();
// 同步触发对应音效
if (typeof window.EffectSounds !== "undefined") {
window.EffectSounds.play(type);
}
let started = false;
try {
switch (type) {
case "fireworks":
started = _startEffect(window.FireworksEffect, canvas, finishCurrent);
break;
case "wedding-fireworks":
// 婚礼专属:双倍礼花,粉金浪漫配色,持续 12 秒
started = _startEffect(window.FireworksEffect, canvas, finishCurrent, "startDouble");
break;
case "rain":
started = _startEffect(window.RainEffect, canvas, finishCurrent);
break;
case "lightning":
started = _startEffect(window.LightningEffect, canvas, finishCurrent);
break;
case "snow":
started = _startEffect(window.SnowEffect, canvas, finishCurrent);
break;
case "sakura":
started = _startEffect(window.SakuraEffect, canvas, finishCurrent);
break;
case "meteors":
started = _startEffect(window.MeteorsEffect, canvas, finishCurrent);
break;
case "gold-rain":
started = _startEffect(window.GoldRainEffect, canvas, finishCurrent);
break;
case "hearts":
started = _startEffect(window.HeartsEffect, canvas, finishCurrent);
break;
case "confetti":
started = _startEffect(window.ConfettiEffect, canvas, finishCurrent);
break;
case "fireflies":
started = _startEffect(window.FirefliesEffect, canvas, finishCurrent);
break;
case "j35":
started = _startEffect(window.J35Effect, canvas, finishCurrent, "start", options);
break;
case "99a":
started = _startEffect(window.Type99AEffect, canvas, finishCurrent, "start", options);
break;
case "df5c":
started = _startEffect(window.Df5cEffect, canvas, finishCurrent, "start", options);
break;
case "fujian":
started = _startEffect(window.FujianEffect, canvas, finishCurrent, "start", options);
break;
default:
console.warn(`[EffectManager] 未知特效类型:${type}`);
}
} catch (error) {
console.error(`[EffectManager] 启动特效失败:${type}`, error);
}
if (!started) {
finishCurrent();
}
}
/**
* 用户手动停止当前全屏特效。
*
* 会立即移除画布、停止音效,并清空排队中的后续特效。
*/
function stop() {
if (!_current) {
return;
}
_queue.length = 0;
_cleanup({ playNext: false, cancelCurrent: true });
}
document.addEventListener("visibilitychange", _handleVisibilityChange);
return { play, stop };
})();
window.EffectManager = EffectManager;