- 移除聊天室右下角浮动游戏图标(占卜、百家乐、赛马、老虎机) - 用户名片按钮区:修复已婚/已好友时按钮换行问题,统一单行显示 - 婚礼红包弹窗:重设计为喜庆鲜红背景,领取按钮改为圆形米黄样式 - 新增婚礼红包恢复接口(/wedding/pending-envelopes),刷新后自动恢复领取按钮 - 修复 Alpine :style 字符串覆盖静态 style 导致圆形按钮失效的问题 - 撤职后用户等级改为根据经验值重新计算,不再无条件重置为1 - 管理员修改用户经验值后自动重算等级,有职务用户等级锁定 - 娱乐大厅钓鱼游戏按钮直接调用 startFishing() 简化操作流程 - 新增赛马、占卜、百家乐游戏及相关后端逻辑
173 lines
5.1 KiB
PHP
173 lines
5.1 KiB
PHP
<?php
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/**
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* 文件功能:赛马跑马动画广播 + 结算队列任务
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*
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* 押注截止后触发,模拟跑马进度并实时广播,
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* 跑完后确定获胜者并调度结算任务。
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*
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* @author ChatRoom Laravel
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*
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* @version 1.0.0
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*/
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namespace App\Jobs;
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use App\Events\HorseRaceProgress;
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use App\Events\MessageSent;
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use App\Models\GameConfig;
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use App\Models\HorseBet;
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use App\Models\HorseRace;
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use App\Services\ChatStateService;
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use Illuminate\Contracts\Queue\ShouldQueue;
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use Illuminate\Foundation\Queue\Queueable;
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class RunHorseRaceJob implements ShouldQueue
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{
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use Queueable;
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/**
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* 最大重试次数。
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*/
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public int $tries = 2;
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/**
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* @param HorseRace $race 要运行的场次
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*/
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public function __construct(
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public readonly HorseRace $race,
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) {}
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/**
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* 执行跑马过程并广播进度,最后触发结算。
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*/
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public function handle(ChatStateService $chatState): void
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{
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$race = $this->race->fresh();
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// 防止重复执行
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if (! $race || $race->status !== 'betting') {
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return;
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}
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// 乐观锁:CAS 改状态为 running
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$updated = HorseRace::query()
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->where('id', $race->id)
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->where('status', 'betting')
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->update([
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'status' => 'running',
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'race_starts_at' => now(),
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]);
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if (! $updated) {
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return;
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}
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$race->refresh();
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// 公屏通知:跑马开始
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$horseList = implode(' ', array_map(
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fn ($h) => "{$h['emoji']}{$h['name']}",
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$race->horses ?? []
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));
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$startMsg = [
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'id' => $chatState->nextMessageId(1),
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'room_id' => 1,
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'from_user' => '系统传音',
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'to_user' => '大家',
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'content' => "🏇 【赛马】第 #{$race->id} 场押注截止!马匹已进入跑道,比赛开始!参赛阵容:{$horseList}",
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'is_secret' => false,
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'font_color' => '#336699',
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'action' => '大声宣告',
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'sent_at' => now()->toDateTimeString(),
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];
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$chatState->pushMessage(1, $startMsg);
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broadcast(new MessageSent(1, $startMsg));
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SaveMessageJob::dispatch($startMsg);
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$config = GameConfig::forGame('horse_racing')?->params ?? [];
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$raceDuration = (int) ($config['race_duration'] ?? 30);
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$horses = $race->horses ?? [];
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$horseCount = count($horses);
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// 初始化各马匹进度(0~100),每步随机增量
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$positions = array_fill_keys(array_column($horses, 'id'), 0);
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$speeds = [];
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foreach ($horses as $horse) {
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// 基础速度:随机值,确保比赛有悬念(均值接近 race_duration 步完成)
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$speeds[$horse['id']] = random_int(2, 5);
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}
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// 跑马循环:模拟进度广播(此 job 为同步阻塞广播,每步 sleep 1 秒)
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$step = 0;
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$maxSteps = $raceDuration;
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$winnerId = null;
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while ($step < $maxSteps && $winnerId === null) {
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$step++;
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foreach ($horses as $horse) {
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$horseId = $horse['id'];
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// 随机冲刺(小概率加速)
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$boost = random_int(0, 10) >= 9 ? random_int(5, 15) : 0;
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$positions[$horseId] = min(100, $positions[$horseId] + $speeds[$horseId] + $boost);
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}
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// 检查是否有马到达终点
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$finishedHorses = array_filter($positions, fn ($p) => $p >= 100);
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$finished = ! empty($finishedHorses);
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if ($finished) {
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// 取进度最高的马为冠军(若并列取 id 最小的)
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arsort($finishedHorses);
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$winnerId = (int) array_key_first($finishedHorses);
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}
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// 广播当前帧进度
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broadcast(new HorseRaceProgress($race->id, $positions, $finished, $winnerId ?? $this->leadingHorse($positions)));
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if ($finished) {
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break;
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}
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sleep(1);
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}
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// 如果时间到还没分出胜负,取最高进度的马为赢家
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if ($winnerId === null) {
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arsort($positions);
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$winnerId = (int) array_key_first($positions);
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}
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// 更新场次记录
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$race->update([
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'race_ends_at' => now(),
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'winner_horse_id' => $winnerId,
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]);
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// 计算注池统计
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$totalBets = HorseBet::query()->where('race_id', $race->id)->count();
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$totalPool = HorseBet::query()->where('race_id', $race->id)->sum('amount');
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$race->update([
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'total_bets' => $totalBets,
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'total_pool' => $totalPool,
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]);
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// 触发结算任务
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CloseHorseRaceJob::dispatch($race->fresh());
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}
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/**
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* 获取当前领跑马匹 ID(进度最高)。
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*
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* @param array<int, int> $positions
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*/
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private function leadingHorse(array $positions): int
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{
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arsort($positions);
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return (int) array_key_first($positions);
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}
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}
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