- 任命/撤销事件增加 type 字段区分类型 - 任命:全屏礼花 + 紫色弹窗 + 紫色系统消息 - 撤销:灰色弹窗 + 灰色系统消息,无礼花 - 消息分发:操作者/被操作者显示在私聊面板,其他人显示在公屏 - 系统消息加随机鼓励语(各5条轮换) - ChatStateService 修复 Redis key 前缀扫描问题(getAllActiveRoomIds) - 用户名片折叠优化:管理员视野、职务履历均可折叠 - 管理操作 + 职务操作合并为「🔧 管理操作」折叠区 - 悄悄话改为「🎁 送礼物」按钮,礼物面板内联展开
233 lines
7.8 KiB
PHP
233 lines
7.8 KiB
PHP
<?php
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/**
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* 文件功能:钓鱼小游戏控制器
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* 复刻原版 ASP 聊天室 diaoyu/ 目录下的钓鱼功能
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* 简化掉鱼竿道具系统,用 Redis 控制冷却,随机奖惩经验/金币
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*
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* @author ChatRoom Laravel
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*
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* @version 1.0.0
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*/
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namespace App\Http\Controllers;
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use App\Enums\CurrencySource;
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use App\Events\MessageSent;
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use App\Models\Sysparam;
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use App\Services\ChatStateService;
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use App\Services\UserCurrencyService;
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use App\Services\VipService;
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use Illuminate\Http\JsonResponse;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\Auth;
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use Illuminate\Support\Facades\Redis;
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class FishingController extends Controller
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{
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public function __construct(
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private readonly ChatStateService $chatState,
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private readonly VipService $vipService,
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private readonly UserCurrencyService $currencyService,
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) {}
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/**
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* 抛竿 — 检查冷却和金币,扣除金币,返回随机等待时间
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*
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* @param int $id 房间ID
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*/
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public function cast(Request $request, int $id): JsonResponse
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{
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$user = Auth::user();
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if (! $user) {
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return response()->json(['status' => 'error', 'message' => '请先登录'], 401);
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}
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// 1. 检查冷却时间(Redis TTL)
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$cooldownKey = "fishing:cd:{$user->id}";
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if (Redis::exists($cooldownKey)) {
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$ttl = Redis::ttl($cooldownKey);
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return response()->json([
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'status' => 'error',
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'message' => "钓鱼冷却中,还需等待 {$ttl} 秒。",
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'cooldown' => $ttl,
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], 429);
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}
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// 2. 检查金币是否足够
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$cost = (int) Sysparam::getValue('fishing_cost', '5');
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if (($user->jjb ?? 0) < $cost) {
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return response()->json([
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'status' => 'error',
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'message' => "金币不足!钓鱼需要 {$cost} 金币,您当前只有 {$user->jjb} 金币。",
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], 422);
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}
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// 3. 扣除金币(通过统一积分服务记录流水)
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$this->currencyService->change(
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$user,
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'gold',
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-$cost,
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CurrencySource::FISHING_COST,
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"钓鱼抛竿消耗 {$cost} 金币",
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$id,
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);
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$user->refresh(); // 刷新本地模型(service 已原子更新)
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// 4. 设置"正在钓鱼"标记(防止重复抛竿,30秒后自动过期)
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Redis::setex("fishing:active:{$user->id}", 30, time());
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// 5. 计算随机等待时间
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$waitMin = (int) Sysparam::getValue('fishing_wait_min', '8');
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$waitMax = (int) Sysparam::getValue('fishing_wait_max', '15');
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$waitTime = rand($waitMin, $waitMax);
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return response()->json([
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'status' => 'success',
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'message' => "已花费 {$cost} 金币,鱼竿已抛出!等待鱼儿上钩...",
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'wait_time' => $waitTime,
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'cost' => $cost,
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'jjb' => $user->jjb,
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]);
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}
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/**
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* 收竿 — 随机计算钓鱼结果,更新经验/金币,广播到聊天室
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*
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* @param int $id 房间ID
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*/
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public function reel(Request $request, int $id): JsonResponse
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{
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$user = Auth::user();
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if (! $user) {
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return response()->json(['status' => 'error', 'message' => '请先登录'], 401);
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}
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// 1. 检查是否有"正在钓鱼"标记
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$activeKey = "fishing:active:{$user->id}";
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if (! Redis::exists($activeKey)) {
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return response()->json([
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'status' => 'error',
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'message' => '您还没有抛竿,或者鱼已经跑了!',
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], 422);
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}
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// 清除钓鱼标记
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Redis::del($activeKey);
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// 2. 设置冷却时间
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$cooldown = (int) Sysparam::getValue('fishing_cooldown', '300');
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Redis::setex("fishing:cd:{$user->id}", $cooldown, time());
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// 3. 随机决定钓鱼结果
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$result = $this->randomFishResult();
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// 4. 通过统一积分服务更新经验和金币,写入流水
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$expMul = $this->vipService->getExpMultiplier($user);
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$jjbMul = $this->vipService->getJjbMultiplier($user);
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if ($result['exp'] !== 0) {
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$finalExp = $result['exp'] > 0 ? (int) round($result['exp'] * $expMul) : $result['exp'];
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$this->currencyService->change(
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$user, 'exp', $finalExp, CurrencySource::FISHING_GAIN,
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"钓鱼收竿:{$result['message']}", $id,
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);
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}
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if ($result['jjb'] !== 0) {
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$finalJjb = $result['jjb'] > 0 ? (int) round($result['jjb'] * $jjbMul) : $result['jjb'];
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$this->currencyService->change(
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$user, 'gold', $finalJjb, CurrencySource::FISHING_GAIN,
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"钓鱼收竿:{$result['message']}", $id,
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);
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}
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$user->refresh(); // 刷新获取最新余额
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// 5. 广播钓鱼结果到聊天室
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$sysMsg = [
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'id' => $this->chatState->nextMessageId($id),
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'room_id' => $id,
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'from_user' => '钓鱼播报',
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'to_user' => '大家',
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'content' => "{$result['emoji']} 【{$user->username}】{$result['message']}",
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'is_secret' => false,
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'font_color' => $result['exp'] >= 0 ? '#16a34a' : '#dc2626',
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'action' => '',
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'sent_at' => now()->toDateTimeString(),
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];
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$this->chatState->pushMessage($id, $sysMsg);
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broadcast(new MessageSent($id, $sysMsg));
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return response()->json([
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'status' => 'success',
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'result' => $result,
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'exp_num' => $user->exp_num,
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'jjb' => $user->jjb,
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]);
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}
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/**
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* 随机钓鱼结果(复刻原版概率分布)
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*
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* @return array{emoji: string, message: string, exp: int, jjb: int}
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*/
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private function randomFishResult(): array
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{
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$roll = rand(1, 100);
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// 概率分布(总计 100%)
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// 1-15: 大鲨鱼 (+100exp, +20金)
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// 16-30: 娃娃鱼 (+0exp, +30金)
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// 31-50: 大草鱼 (+50exp)
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// 51-70: 小鲤鱼 (+50exp, +10金)
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// 71-85: 落水 (-50exp)
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// 86-95: 被打 (-20exp, -3金)
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// 96-100:大丰收 (+150exp, +50金)
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return match (true) {
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$roll <= 15 => [
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'emoji' => '🦈',
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'message' => '钓到一条大鲨鱼!增加经验100、金币20',
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'exp' => 100,
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'jjb' => 20,
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],
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$roll <= 30 => [
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'emoji' => '🐟',
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'message' => '钓到一条娃娃鱼,到集市卖得30个金币',
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'exp' => 0,
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'jjb' => 30,
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],
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$roll <= 50 => [
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'emoji' => '🐠',
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'message' => '钓到一只大草鱼,吃下增加经验50',
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'exp' => 50,
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'jjb' => 0,
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],
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$roll <= 70 => [
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'emoji' => '🐡',
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'message' => '钓到一条小鲤鱼,增加经验50、金币10',
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'exp' => 50,
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'jjb' => 10,
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],
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$roll <= 85 => [
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'emoji' => '💧',
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'message' => '鱼没钓到,摔到河里经验减少50',
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'exp' => -50,
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'jjb' => 0,
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],
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$roll <= 95 => [
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'emoji' => '👊',
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'message' => '偷钓鱼塘被主人发现,一阵殴打!经验减少20、金币减少3',
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'exp' => -20,
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'jjb' => -3,
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],
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default => [
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'emoji' => '🎉',
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'message' => '运气爆棚!钓到大鲨鱼、大草鱼、小鲤鱼各一条!经验+150,金币+50!',
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'exp' => 150,
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'jjb' => 50,
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],
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};
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}
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}
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